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Stepping into Virtual Reality

Stepping into Virtual Reality PDF Author: Mario A. Gutiérrez A.
Publisher: Springer Nature
ISBN: 3031364872
Category : Computers
Languages : en
Pages : 279

Book Description
Virtual reality techniques are increasingly becoming indispensable in many areas. This book looks at how to generate advanced virtual reality worlds. It covers principles, techniques, devices and mathematical foundations, beginning with basic definitions, and then moving on to the latest results from current research and exploring the social implications of these. Very practical in its approach, the book is fully illustrated in colour and contains numerous examples, exercises and case studies. This textbook will allow students and practitioners alike to gain a practical understanding of virtual reality concepts, devices and possible applications.

Handbook of Digital Face Manipulation and Detection

Handbook of Digital Face Manipulation and Detection PDF Author: Christian Rathgeb
Publisher: Springer Nature
ISBN: 3030876640
Category : Computers
Languages : en
Pages : 487

Book Description
This open access book provides the first comprehensive collection of studies dealing with the hot topic of digital face manipulation such as DeepFakes, Face Morphing, or Reenactment. It combines the research fields of biometrics and media forensics including contributions from academia and industry. Appealing to a broad readership, introductory chapters provide a comprehensive overview of the topic, which address readers wishing to gain a brief overview of the state-of-the-art. Subsequent chapters, which delve deeper into various research challenges, are oriented towards advanced readers. Moreover, the book provides a good starting point for young researchers as well as a reference guide pointing at further literature. Hence, the primary readership is academic institutions and industry currently involved in digital face manipulation and detection. The book could easily be used as a recommended text for courses in image processing, machine learning, media forensics, biometrics, and the general security area.

Image Analysis and Processing. ICIAP 2022 Workshops

Image Analysis and Processing. ICIAP 2022 Workshops PDF Author: Pier Luigi Mazzeo
Publisher: Springer Nature
ISBN: 3031133242
Category : Computers
Languages : en
Pages : 572

Book Description
The two-volume set LNCS 13373 and 13374 constitutes the papers of several workshops which were held in conjunction with the 21st International Conference on Image Analysis and Processing, ICIAP 2022, held in Lecce, Italy, in May 2022. The 96 revised full papers presented in the proceedings set were carefully reviewed and selected from 157 submissions. ICIAP 2022 presents the following Sixteen workshops: Volume I: GoodBrother workshop on visual intelligence for active and assisted livingParts can worth like the Whole - PART 2022Workshop on Fine Art Pattern Extraction and Recognition - FAPERWorkshop on Intelligent Systems in Human and Artificial Perception - ISHAPE 2022Artificial Intelligence and Radiomics in Computer-Aided Diagnosis - AIRCADDeep-Learning and High Performance Computing to Boost Biomedical Applications - DeepHealth Volume II: Human Behaviour Analysis for Smart City Environment Safety - HBAxSCESBinary is the new Black (and White): Recent Advances on Binary Image ProcessingArtificial Intelligence for preterm infants’ healthCare - AI-careTowards a Complete Analysis of People: From Face and Body to Clothes - T-CAPArtificial Intelligence for Digital Humanities - AI4DHMedical Transformers - MEDXFLearning in Precision Livestock Farming - LPLFWorkshop on Small-Drone Surveillance, Detection and Counteraction Techniques - WOSDETCMedical Imaging Analysis For Covid-19 - MIACOVID 2022Novel Benchmarks and Approaches for Real-World Continual Learning - CL4REAL

Stepping into Virtual Reality

Stepping into Virtual Reality PDF Author: Mario A. Gutiérrez A.
Publisher: Springer Nature
ISBN: 3031364872
Category : Computers
Languages : en
Pages : 279

Book Description
Virtual reality techniques are increasingly becoming indispensable in many areas. This book looks at how to generate advanced virtual reality worlds. It covers principles, techniques, devices and mathematical foundations, beginning with basic definitions, and then moving on to the latest results from current research and exploring the social implications of these. Very practical in its approach, the book is fully illustrated in colour and contains numerous examples, exercises and case studies. This textbook will allow students and practitioners alike to gain a practical understanding of virtual reality concepts, devices and possible applications.

Data-Driven 3D Facial Animation

Data-Driven 3D Facial Animation PDF Author: Zhigang Deng
Publisher: Springer Science & Business Media
ISBN: 1846289068
Category : Computers
Languages : en
Pages : 303

Book Description
Data-Driven 3D Facial Animation systematically describes the important techniques developed over the last ten years or so. Comprehensive in scope, the book provides an up-to-date reference source for those working in the facial animation field.

Artifical Intelligence for Human Computing

Artifical Intelligence for Human Computing PDF Author: Thomas S. Huang
Publisher: Springer
ISBN: 354072348X
Category : Computers
Languages : en
Pages : 373

Book Description
This book contains the thoroughly refereed post-proceedings of two events discussing AI for Human Computing: one Special Session during the Eighth International ACM Conference on Multimodal Interfaces 2006 and a Workshop organized in conjunction with the 20th International Joint Conference on Artificial Intelligence 2007. It covers foundational issues of human computing, sensing humans and their activities, and anthropocentric interaction models.

Virtual Environments ’95

Virtual Environments ’95 PDF Author: Martin Göbel
Publisher: Springer Science & Business Media
ISBN: 3709194334
Category : Computers
Languages : en
Pages : 315

Book Description
Virtual Environments -(VE) the new dimension in man-machine-communication -have been developed and experienced in Europe since 1990. In early 1993 the Eurographics Association decided to establish a working group on Virtual Environments with the aim to communicate advances in this fascinating area on a scientific and technical level. In September 1993 the first workshop on VEs was held in Barcelona, Spain, in conjunction with the annual Eurographics conference. The workshop brought together about 35 researchers from Europe and the US. The second workshop was held together with Imagina '95 in Monte Carlo, Monaco. This time, around 40 researchers from Europe, the US, but also from Asia met for a 2-day exchange of experience. Needless to say -as in all Eurographics workshops -we found the atmosphere very open and refreshing. The workshops were sponsored by ONR (Office of Naval Research), UK; US Army Research Institute, UK; University of Catalonia, Spain; EDF France; CAE France, INA France and IGD Germany and locally organized by Daniele Tost and Jaques David. While in the first workshop in 1993 many concepts in VE were presented, the '95 workshop showed up various applications in different areas and demonstrated quite clearly that Virtual Environments are now used in interactive applications.

Natural Language Generation

Natural Language Generation PDF Author: Anja Belz
Publisher: Springer
ISBN: 3540278230
Category : Computers
Languages : en
Pages : 227

Book Description
The Third International Conference on Natural Language Generation (INLG 2004) was held from 14th to 16th July 2004 at Careys Manor, Brockenhurst, UK. Supported by the Association for Computational Linguistics Special - terest Group on Generation, the conference continued a twenty-year tradition of biennial international meetings on research into natural language generation. Recent conference venues have included Mitzpe Ramon, Israel (INLG 2000) and New York, USA (INLG 2002). It was our pleasure to invite the thriving and friendly NLG research community to the beautiful New Forest in the south of England for INLG 2004. INLG is the leading international conference in the ?eld of natural language generation. It provides a forum for the presentation and discussion of original research on all aspects of the generation of language, including psychological modelling of human language production as well as computational approaches to the automatic generation of language. This volume includes a paper by the keynote speaker, Ardi Roelofs of the Max Planck Institute for Psycholingu- tics and the F. C. Donders Centre for CognitiveNeuroimaging,18 regular papers reportingthelatestresearchresultsanddirections,and4studentpapersdescr- ing doctoral work in progress. These papers reveal a particular concentration of current research e?ort on statistical and machine learning methods, on referring expressions, and on variation in surface realisation. The papers were selected from 46 submissions from all over the world (27 from Europe, 13 from North America, 6 from elsewhere), which were subjected to a rigorous double-blind reviewing process undertaken by our hard-working programme committee.

Universal Access in Human-Computer Interaction: Design and Development Methods for Universal Access

Universal Access in Human-Computer Interaction: Design and Development Methods for Universal Access PDF Author: Constantine Stephanidis
Publisher: Springer
ISBN: 3319074377
Category : Computers
Languages : en
Pages : 591

Book Description
The four-volume set LNCS 8513-8516 constitutes the refereed proceedings of the 8th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 14 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences was carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 251 contributions included in the UAHCI proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 51 papers included in this volume are organized in the following topical sections: design for all methods, techniques, and tools; development methods and tools for universal access; user models, adaption and personalization; natural, multimodal and multisensory interaction and brain-computer interfaces.

Computing Handbook

Computing Handbook PDF Author: Teofilo Gonzalez
Publisher: CRC Press
ISBN: 1439898537
Category : Computers
Languages : en
Pages : 2326

Book Description
The first volume of this popular handbook mirrors the modern taxonomy of computer science and software engineering as described by the Association for Computing Machinery (ACM) and the IEEE Computer Society (IEEE-CS). Written by established leading experts and influential young researchers, it examines the elements involved in designing and implementing software, new areas in which computers are being used, and ways to solve computing problems. The book also explores our current understanding of software engineering and its effect on the practice of software development and the education of software professionals.

Computer Graphics

Computer Graphics PDF Author: Nobuhiko Mukai
Publisher: BoD – Books on Demand
ISBN: 9535104551
Category : Computers
Languages : en
Pages : 270

Book Description
Computer graphics is now used in various fields; for industrial, educational, medical and entertainment purposes. The aim of computer graphics is to visualize real objects and imaginary or other abstract items. In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types. It also includes some visualization techniques and applications for motion blur, virtual agents and historical textiles. This book provides useful insights for researchers in computer graphics.