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Author: Brian Marick Publisher: Pragmatic Bookshelf ISBN: 9780977616619 Category : Object-oriented programming (Computer science) Languages : en Pages : 0
Book Description
Readers will be introduced to the Ruby scripting language and the overall craft of scripting in this reference. Common typos, finished scripts ready to use and deploy for testing and other common rote tasks are included.
Author: Brian Marick Publisher: Pragmatic Bookshelf ISBN: 9780977616619 Category : Object-oriented programming (Computer science) Languages : en Pages : 0
Book Description
Readers will be introduced to the Ruby scripting language and the overall craft of scripting in this reference. Common typos, finished scripts ready to use and deploy for testing and other common rote tasks are included.
Author: Brian Marick Publisher: ISBN: 9788184046274 Category : Object-oriented programming (Computer science) Languages : en Pages : 301
Book Description
Everyday Scripting with Ruby is divided into four parts. In the first, you ll learn the basics of the Ruby scripting language. In the second, you ll see how to create scripts in a steady, controlled way using test-driven design. The third part is about finding, understanding, and using the work of others and about preparing your scripts for others to use. The fourth part, more advanced, is about saving even more time by using application frameworks.
Author: Lucas Carlson Publisher: "O'Reilly Media, Inc." ISBN: 1449373690 Category : Computers Languages : en Pages : 990
Book Description
Why spend time on coding problems that others have already solved when you could be making real progress on your Ruby project? This updated cookbook provides more than 350 recipes for solving common problems, on topics ranging from basic data structures, classes, and objects, to web development, distributed programming, and multithreading. Revised for Ruby 2.1, each recipe includes a discussion on why and how the solution works. You’ll find recipes suitable for all skill levels, from Ruby newbies to experts who need an occasional reference. With Ruby Cookbook, you’ll not only save time, but keep your brain percolating with new ideas as well. Recipes cover: Data structures including strings, numbers, date and time, arrays, hashes, files and directories Using Ruby’s code blocks, also known as closures OOP features such as classes, methods, objects, and modules XML and HTML, databases and persistence, and graphics and other formats Web development with Rails and Sinatra Internet services, web services, and distributed programming Software testing, debugging, packaging, and distributing Multitasking, multithreading, and extending Ruby with other languages
Author: David Thomas Publisher: ISBN: 9780974514055 Category : Computers Languages : en Pages : 830
Book Description
A tutorial and reference to the object-oriented programming language for beginning to experienced programmers, updated for version 1.8, describes the language's structure, syntax, and operation, and explains how to build applications. Original. (Intermediate)
Author: Hal Fulton Publisher: Sams Publishing ISBN: 9780672320835 Category : Computers Languages : en Pages : 602
Book Description
The Ruby Wayassumes that the reader is already familiar with the subject matter. Using many code samples it focuses on "how-to use Ruby" for specific applications, either as a stand-alone language, or in conjunction with other languages.Topics covered include: Simple data tasks; Manipulating structured data; External data manipulation; User interfaces; Handling threads; System programming; Network and web programming; Tools and utilities.Note: The appendices offer instruction on migrating from Perl and Python to Ruby, and extending Ruby in C and C++.
Author: Hal Fulton Publisher: Addison-Wesley Professional ISBN: 0132480379 Category : Computers Languages : en Pages : 817
Book Description
For more than a decade, Ruby developers have turned to The Ruby Way for reliable “how-to” guidance on effective Ruby programming. Now, Hal Fulton and André Arko have thoroughly updated this classic guide to cover new language enhancements and developers’ experiences through Ruby 2.1. The new edition illuminates Ruby 2.1 through 400+ examples, each answering the question: “How do I do this in Ruby?” For each example, they present both a task description and realistic technical constraints. Next, they walk step-by-step through presenting one good solution, offering detailed explanations to promote deeper understanding. Conveniently organized by topic, The Ruby Way, Third Edition makes it easier than ever to find the specific solution you want—and to write better code by reflecting Ruby’s unique philosophy and spirit. Coverage includes Ruby 2.1 overview: terminology, philosophy, and basic principles Best practices for strings and regular expressions Efficiently internationalizing your code Performing calculations (including trigonometry, calculus, statistics, and time/date calculations) Working with “Rubyesque” objects such as symbols and ranges Using arrays, hashes, stacks, queues, trees, graphs, and other data structures Efficiently storing data with YAML, JSON, and SQLite3 Leveraging object-oriented and dynamic features, from multiple constructors to program inspection Building GUIs with Shoes 4, Ruby/Tk, Ruby/GTK3, QtRuby, and other toolkits Improving thread performance by understanding Ruby’s synchronization methods and avoiding its pitfalls Automating system administration with Ruby Data formats: JSON, XML, RSS, Atom, RMagick, PDF, and more Testing and debugging with RSpec, Minitest, Cucumber, byebug, and pry Measuring Ruby program performance Packaging and distributing code, and managing dependencies with Bundler Network programming: clients, time servers, POP, SMTP, IMAP, Open-URI Web applications: HTTP servers, Rails, Sinatra, HTML generation, and more Writing distributed Ruby software with drb Choosing modern development tools that maximize your productivity All source code for this book may be downloaded at www.rubyhacker.com. informit.com/aw informit.com/ruby rubyhacker.com/therubyway therubyway.io
Author: Steve Pugh Publisher: No Starch Press ISBN: 1593271824 Category : Computers Languages : en Pages : 220
Book Description
Contains fifty-eight Ruby scripts to solve a variety of problems for system administration, image manipulation, and management of a Website.
Author: Maik Schmidt Publisher: ISBN: Category : Computers Languages : en Pages : 368
Book Description
Following this book's tips and techniques, readers learn how to glue disparate enterprise-class systems together using Enterprise Integration.
Author: Chris Pine Publisher: Pragmatic Bookshelf ISBN: 1680508725 Category : Computers Languages : en Pages : 317
Book Description
It's easier to learn how to program a computer than it has ever been before. Now everyone can learn to write programs for themselves - no previous experience is necessary. Chris Pine takes a thorough, but lighthearted approach that teaches you the fundamentals of computer programming, with a minimum of fuss or bother. Whether you are interested in a new hobby or a new career, this book is your doorway into the world of programming. Computers are everywhere, and being able to program them is more important than it has ever been. But since most books on programming are written for other programmers, it can be hard to break in. At least it used to be. Chris Pine will teach you how to program. You'll learn to use your computer better, to get it to do what you want it to do. Starting with small, simple one-line programs to calculate your age in seconds, you'll see how to write interactive programs, to use APIs to fetch live data from the internet, to rename your photos from your digital camera, and more. You'll learn the same technology used to drive modern dynamic websites and large, professional applications. Whether you are looking for a fun new hobby or are interested in entering the tech world as a professional, this book gives you a solid foundation in programming. Chris teaches the basics, but also shows you how to think like a programmer. You'll learn through tons of examples, and through programming challenges throughout the book. When you finish, you'll know how and where to learn more - you'll be on your way. What You Need: All you need to learn how to program is a computer (Windows, macOS, or Linux) and an internet connection. Chris Pine will lead you through setting set up with the software you will need to start writing programs of your own.