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EUROGRAPHICS '83

EUROGRAPHICS '83 PDF Author: P. J. W. ten Hagen
Publisher: North Holland
ISBN:
Category : Computers
Languages : en
Pages : 426

Book Description
Details the significant developments in computer graphics. Areas include: interactions, geometric modelling, graphics in CAD & standards implementations.

EUROGRAPHICS '83

EUROGRAPHICS '83 PDF Author: P. J. W. ten Hagen
Publisher: North Holland
ISBN:
Category : Computers
Languages : en
Pages : 426

Book Description
Details the significant developments in computer graphics. Areas include: interactions, geometric modelling, graphics in CAD & standards implementations.

Eurographics Tutorials ’83

Eurographics Tutorials ’83 PDF Author: P. J. W. ten Hagen
Publisher: Springer Science & Business Media
ISBN: 3642699065
Category : Computers
Languages : en
Pages : 430

Book Description
This book is the first issue of a EUROGRAPHICS publication series in the field of computer graphics, an important field of research and a versatile tool for various application areas. The availability of powerful hardware at an affordable price and the evolution of high standard software have led to a rapidly increas ing expansion of computer graphics and the penetration of compu ter graphics techniques and systems into a wide range of applica tion areas. This book series will cover state-of-the-art surveys as well as scientific contributions on specific areas of research and develop ment. The first book in the series contains the Tutorial Notes of the EUROGRAPHICS '83 conference, held in Zagreb, Yugoslavia, in September 1983. It covers four major aspects of computer graphics today: - The first part contains a detailed introduction into computer graphics, its concepts, its methods, its tools, and its devices. It gives an easy access for the newcomer to the field and it offers an overview of the state of the art in computer graphics. - The second part is devoted to interactive techniques. This is currently one of the most important fields of research in computer graphics. Important aspects of this research and its current state are reported. From the developments described here, in the near future powerful generally applicable user interface management systems are likely to evolve.

EUROGRAPHICS '87

EUROGRAPHICS '87 PDF Author: Guy Maréchal
Publisher: North Holland
ISBN:
Category : Computer graphics
Languages : en
Pages : 608

Book Description


EUROGRAPHICS '86

EUROGRAPHICS '86 PDF Author: Aristides A. G. Requicha
Publisher: North Holland
ISBN:
Category : Computers
Languages : en
Pages : 410

Book Description


Eurographics '88

Eurographics '88 PDF Author: David A. Duce
Publisher: North Holland
ISBN: 9780444704993
Category : Computers
Languages : en
Pages : 554

Book Description


AUUGN

AUUGN PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 178

Book Description


Eurographics Tutorials '83

Eurographics Tutorials '83 PDF Author: P J W Ten Hagen
Publisher:
ISBN: 9783642699078
Category :
Languages : en
Pages : 446

Book Description


GKS Theory and Practice

GKS Theory and Practice PDF Author: Peter R. Bono
Publisher: Springer Science & Business Media
ISBN: 3642729304
Category : Computers
Languages : en
Pages : 314

Book Description
Eurographics, the European Association for Computer Graphics, has always been an important forum for discussions and presentation of results concerning the first ISO Graphical Standard, GKS (the Graphical Kernel System) and later of its three-dimensional extension, GKS-3D. This book is a collection of those articles which have appeared within the framework of Eurographics in the past 5 years, and which still contain, even after several years, valid and interesting results concerning the problems arising in connection with GKS. Some of these papers help the reader to gain a deeper understanding of the standard; others deal with general implementation problems, and finally there are some presentations of specific algorithms usable also for a GKS or GKS-3D implementation. The book may be of a particular interest to those specialists who intend to implement a GKS package or some similar graphics subsystem and who can therefore make direct use of the experiences reflected in this collection. The book should also be a valuable supplement in university courses concerned with teaching the principles of implementing device-independent computer graphics.

Topics in Algebraic Geometry and Geometric Modeling

Topics in Algebraic Geometry and Geometric Modeling PDF Author: Ron Goldman
Publisher: American Mathematical Soc.
ISBN: 0821834207
Category : Mathematics
Languages : en
Pages : 378

Book Description
Algebraic geometry and geometric modeling both deal with curves and surfaces generated by polynomial equations. Algebraic geometry investigates the theoretical properties of polynomial curves and surfaces; geometric modeling uses polynomial, piecewise polynomial, and rational curves and surfaces to build computer models of mechanical components and assemblies for industrial design and manufacture. The NSF sponsored the four-day ''Vilnius Workshop on Algebraic Geometry and Geometric Modeling'', which brought together some of the top experts in the two research communities to examine a wide range of topics of interest to both fields. This volume is an outgrowth of that workshop. Included are surveys, tutorials, and research papers. In addition, the editors have included a translation of Minding's 1841 paper, ''On the determination of the degree of an equations obtained by elimination'', which foreshadows the modern application of mixed volumes in algebraic geometry. The volume is suitable for mathematicians, computer scientists, and engineers interested in applications of algebraic geometry to geometric modeling.

Level of Detail for 3D Graphics

Level of Detail for 3D Graphics PDF Author: David Luebke
Publisher: Morgan Kaufmann
ISBN: 1558608389
Category : Computers
Languages : en
Pages : 432

Book Description
Preface -- Foreword -- Part I: Generation -- 1. Introduction -- 2. Mesh Simplification -- 3. Error Metrics -- Part II: Application -- 4. Runtime Frameworks -- 5. Catalog of Useful Algorithms -- 6. Gaming Optimizations -- 7. Terrain Level of Detail -- Part III: Advanced Issues -- 8. Perceptual Issues -- 9. Measuring Visual Fidelity -- 10. Temporal LOD -- Glossary -- BibliographyMesh simplification -- Simplification error metrics -- Run-time frameworks -- A catalog of useful algorithms -- Gaming optimizations -- Terrain level of detail -- Perceptual issues -- Measuring visual fidelity -- Temporal detail.