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Electronic Arts Introduces The Sims Online

Electronic Arts Introduces The Sims Online PDF Author: Youngme Moon
Publisher:
ISBN:
Category : Video games industry
Languages : en
Pages : 0

Book Description


Electronic Arts Introduces The Sims Online

Electronic Arts Introduces The Sims Online PDF Author: Youngme Moon
Publisher:
ISBN:
Category : Video games industry
Languages : en
Pages : 0

Book Description


The Sims: The Complete Guide

The Sims: The Complete Guide PDF Author: Eric Boland
Publisher: Lulu.com
ISBN: 0557847397
Category :
Languages : en
Pages : 200

Book Description


Virtual Lives

Virtual Lives PDF Author: James D. Ivory Ph.D.
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Computers
Languages : en
Pages : 224

Book Description
This book is the THE source for information on virtual worlds, covering every aspect of this intriguing and fast-changing social practice and the technologies upon which it rests. Virtual Lives: A Reference Handbook describes the history, development, and role of virtual worlds, also known as virtual environments and immersive virtual environments. It provides detailed background about virtual worlds and their societal impact, from early precursors and inspirations to the latest trends and developments. Specifics on user demographics are included, as are descriptions of virtual worlds' functions, discussion of societal concerns and opportunities, and information about relevant research data and key persons and organizations. Although virtual worlds in their current form are a relatively new phenomenon, other online social environments have served as precursors for decades and literary inspirations go back even further. This handbook therefore covers some early developments dating back to the mid-20th century. Its primary focus, however, is on developments since the mid-1990s and especially on the current state and social impact of virtual worlds, including their impact both in the United States and around the world.

Electronic Arts: Makers of Madden NFL and The Sims

Electronic Arts: Makers of Madden NFL and The Sims PDF Author: Carla Mooney
Publisher: ABDO
ISBN: 1098276779
Category : Juvenile Nonfiction
Languages : en
Pages : 115

Book Description
This book introduces readers to Electronic Arts, the publisher behind hit franchises such as Madden NFL, FIFA, and The Sims. Readers will explore the company's history, its dominance of the sports video game landscape, and how the company continues to innovate today. Features include infographics, a glossary, references, websites, source notes, and an index. Aligned to Common Core Standards and correlated to state standards. Essential Library is an imprint of Abdo Publishing, a division of ABDO.

Video Game Briefing April 2011

Video Game Briefing April 2011 PDF Author:
Publisher: Avista Partners
ISBN:
Category :
Languages : en
Pages : 26

Book Description


The Sims Online

The Sims Online PDF Author: Greg Kramer
Publisher: Prima Games
ISBN: 9780761540021
Category : Games & Activities
Languages : en
Pages : 258

Book Description
Tap Into Your Simagination! - Tips for getting started: create a Sim, choose a city, build a property, and determine a career - Strategies to develop your character's skills, earn money, and create your dream life - How to make and maintain valuable relationships - Covers of every new object - Primers on Motives, Skills, and using your creativity - How to run a successful business - Quick-reference information for over 60 interactions

The Sims 3 [electronic Resource]. Sims3 Sims Three

The Sims 3 [electronic Resource]. Sims3 Sims Three PDF Author: Electronic Arts (Firm)
Publisher:
ISBN:
Category :
Languages : en
Pages :

Book Description


Players Unleashed!

Players Unleashed! PDF Author: Tanja Sihvonen
Publisher: Amsterdam University Press
ISBN: 9089642013
Category : Art
Languages : en
Pages : 224

Book Description
A compelling examination of the the practice and implications of modding as they apply to the bestelling computer game The Sims.

The Blockbuster Toy!

The Blockbuster Toy! PDF Author: Del Vecchio, Gene
Publisher: Pelican Publishing
ISBN: 9781455601288
Category : Business & Economics
Languages : en
Pages : 280

Book Description
By conducting an in-depth review of the great toys from ancient times to the present, youth- marketing expert Gene Del Vecchio reveals the six core qualities that help toys achieve blockbuster status: the toy's unique satisfaction of children�s emotional needsthe toy's acceptance among parents and unique fulfillment of their needsthe toy's perfect alignment with significant historical events or social trendsthe toy's ability to reinvent itselfthe toy's employment of inspiring, playful marketing and, sometimes, the toy�s serendipitous rendezvous with powerful, random events The Blockbuster Toy! How to Invent the Next BIG Thing also sheds light on the definition of what it means to be a toy in today�s world. From traditional toys, to foods, to multi-player on-line games, to the importance of story and Hollywood studio alliances, Del Vecchio casts a broad net and explains, in ways that marketers can learn from and interested readers will find amazingly insightful, how playthings become pop culture. Readers will learn here the essence of a blockbuster toy and the various recent approaches used by Crayola, Disney, and other companies in choosing theirproducts. Six chapters discuss blockbuster marketing strategies, all designed tohelp toy-industry professionals ignite te smiles that can make their careers.

Virtual Justice

Virtual Justice PDF Author: Greg Lastowka
Publisher: Yale University Press
ISBN: 0300163169
Category : Law
Languages : en
Pages : 239

Book Description
Tens of millions of people today are living part of their life in a virtual world. In places like World of Warcraft, Second Life, and Free Realms, people are making friends, building communities, creating art, and making real money. Business is booming on the virtual frontier, as billions of dollars are paid in exchange for pixels on screens. But sometimes things go wrong. Virtual criminals defraud online communities in pursuit of real-world profits. People feel cheated when their avatars lose virtual property to wrongdoers. Increasingly, they turn to legal systems for solutions. But when your avatar has been robbed, what law is there to assist you?In Virtual Justice, Greg Lastowka illustrates the real legal dilemmas posed by virtual worlds. Presenting the most recent lawsuits and controversies, he explains how governments are responding to the chaos on the cyberspace frontier. After an engaging overview of the history and business models of today's virtual worlds, he explores how laws of property, jurisdiction, crime, and copyright are being adapted to pave the path of virtual law.Virtual worlds are becoming more important to society with each passing year. This pioneering study will be an invaluable guide to scholars of online communities for years to come.