Author: Alan Bartholomew
Publisher: Turtleback Books
ISBN: 9780606160018
Category :
Languages : en
Pages : 0
Book Description
How to transform everyday materials into battery-powered contraptions. Kids Can Do It.
Electric Gadgets and Gizmos
Author: Alan Bartholomew
Publisher: Turtleback Books
ISBN: 9780606160018
Category :
Languages : en
Pages : 0
Book Description
How to transform everyday materials into battery-powered contraptions. Kids Can Do It.
Publisher: Turtleback Books
ISBN: 9780606160018
Category :
Languages : en
Pages : 0
Book Description
How to transform everyday materials into battery-powered contraptions. Kids Can Do It.
Gizmos, Gadgets, and Guitars: The Story of Leo Fender
Author: Michael Mahin
Publisher: Henry Holt and Company (BYR)
ISBN: 1250849640
Category : Juvenile Nonfiction
Languages : en
Pages : 40
Book Description
The picture book biography of ingenious American inventor Leo Fender, creator of the world’s most iconic Fender electric guitars. For readers who love Iggy Peck, Architect. Leo Fender loved to thinker and tinker and take things apart and put them back together again. When he lost an eye in a childhood accident, he refused to think of himself as broken. With a new pair of magnifying glasses, Leo got back to doing what he loved, fixing machines big and small—even broken instruments. His inventions—which included the Telecaster and the Stratocaster—would inspire the rock ’n’ roll generation and go on to amplify the talents of legendary guitarists Muddy Waters, Jimi Hendrix, Eric Clapton, and Bonnie Raitt, among others. Fender’s brilliant engineering vision connected science and art forever. Christy Ottaviano Books
Publisher: Henry Holt and Company (BYR)
ISBN: 1250849640
Category : Juvenile Nonfiction
Languages : en
Pages : 40
Book Description
The picture book biography of ingenious American inventor Leo Fender, creator of the world’s most iconic Fender electric guitars. For readers who love Iggy Peck, Architect. Leo Fender loved to thinker and tinker and take things apart and put them back together again. When he lost an eye in a childhood accident, he refused to think of himself as broken. With a new pair of magnifying glasses, Leo got back to doing what he loved, fixing machines big and small—even broken instruments. His inventions—which included the Telecaster and the Stratocaster—would inspire the rock ’n’ roll generation and go on to amplify the talents of legendary guitarists Muddy Waters, Jimi Hendrix, Eric Clapton, and Bonnie Raitt, among others. Fender’s brilliant engineering vision connected science and art forever. Christy Ottaviano Books
Electronics for Kids
Author: Oyvind Nydal Dahl
Publisher: No Starch Press
ISBN: 1593277474
Category : Juvenile Nonfiction
Languages : en
Pages : 329
Book Description
Why do the lights in a house turn on when you flip a switch? How does a remote-controlled car move? And what makes lights on TVs and microwaves blink? The technology around you may seem like magic, but most of it wouldn’t run without electricity. Electronics for Kids demystifies electricity with a collection of awesome hands-on projects. In Part 1, you’ll learn how current, voltage, and circuits work by making a battery out of a lemon, turning a metal bolt into an electromagnet, and transforming a paper cup and some magnets into a spinning motor. In Part 2, you’ll make even more cool stuff as you: –Solder a blinking LED circuit with resistors, capacitors, and relays –Turn a circuit into a touch sensor using your finger as a resistor –Build an alarm clock triggered by the sunrise –Create a musical instrument that makes sci-fi soundsThen, in Part 3, you’ll learn about digital electronics—things like logic gates and memory circuits—as you make a secret code checker and an electronic coin flipper. Finally, you’ll use everything you’ve learned to make the LED Reaction Game—test your reaction time as you try to catch a blinking light!With its clear explanations and assortment of hands-on projects, Electronics for Kids will have you building your own circuits in no time.
Publisher: No Starch Press
ISBN: 1593277474
Category : Juvenile Nonfiction
Languages : en
Pages : 329
Book Description
Why do the lights in a house turn on when you flip a switch? How does a remote-controlled car move? And what makes lights on TVs and microwaves blink? The technology around you may seem like magic, but most of it wouldn’t run without electricity. Electronics for Kids demystifies electricity with a collection of awesome hands-on projects. In Part 1, you’ll learn how current, voltage, and circuits work by making a battery out of a lemon, turning a metal bolt into an electromagnet, and transforming a paper cup and some magnets into a spinning motor. In Part 2, you’ll make even more cool stuff as you: –Solder a blinking LED circuit with resistors, capacitors, and relays –Turn a circuit into a touch sensor using your finger as a resistor –Build an alarm clock triggered by the sunrise –Create a musical instrument that makes sci-fi soundsThen, in Part 3, you’ll learn about digital electronics—things like logic gates and memory circuits—as you make a secret code checker and an electronic coin flipper. Finally, you’ll use everything you’ve learned to make the LED Reaction Game—test your reaction time as you try to catch a blinking light!With its clear explanations and assortment of hands-on projects, Electronics for Kids will have you building your own circuits in no time.
Electric Mischief
Author: Alan Bartholomew
Publisher:
ISBN: 9781550749236
Category : Electric apparatus and appliance
Languages : en
Pages : 0
Book Description
This book in the Kids Can Do It series contains crafts for the electrically minded.
Publisher:
ISBN: 9781550749236
Category : Electric apparatus and appliance
Languages : en
Pages : 0
Book Description
This book in the Kids Can Do It series contains crafts for the electrically minded.
The Ire of Iron Claw
Author: Kersten Hamilton
Publisher: HarperCollins
ISBN: 0544556844
Category : Juvenile Fiction
Languages : en
Pages : 179
Book Description
Someone is smuggling secrets out of the Kennewicketts' lab and sabotaging their experiments, putting everyone at the Amazing Automated Inn at risk. In pursuit of the villains, the family of scientific geniuses board their dirigible and take to the skies. Together with their robotic staff and the inventor Nikola Tesla, they must face murderous sky pirates, cross the Alps in a giant mechanical spider, and defy the perilous pigeon Iron Claw and the malevolent magician Madini once more. Will boy inventor Wally and his daring dog, Noodles, be able to defeat the evil Mesmers and their minions a second time? History and technology collide in this fast-paced series narrated by a daring dachshund and brimming with mad science.
Publisher: HarperCollins
ISBN: 0544556844
Category : Juvenile Fiction
Languages : en
Pages : 179
Book Description
Someone is smuggling secrets out of the Kennewicketts' lab and sabotaging their experiments, putting everyone at the Amazing Automated Inn at risk. In pursuit of the villains, the family of scientific geniuses board their dirigible and take to the skies. Together with their robotic staff and the inventor Nikola Tesla, they must face murderous sky pirates, cross the Alps in a giant mechanical spider, and defy the perilous pigeon Iron Claw and the malevolent magician Madini once more. Will boy inventor Wally and his daring dog, Noodles, be able to defeat the evil Mesmers and their minions a second time? History and technology collide in this fast-paced series narrated by a daring dachshund and brimming with mad science.
Using Physical Science Gadgets and Gizmos 3-5
Author: Matthew Bobrowsky
Publisher:
ISBN: 9781681402697
Category :
Languages : en
Pages : 0
Book Description
What student-- or teacher-- can resist the chance to experiment with Velocity Radar Guns, Running Parachutes, Super Solar Racer Cars, and more? The 30 experiments in Using Physical Science Gadgets and Gizmos, Grades 3- 5, let your elementary school students explore a variety of phenomena involved with speed, friction and air resistance, gravity, air pressure, electricity, electric circuits, magnetism, and energy.The authors say there are three good reasons to buy this book:1. To improve your students' thinking skills and problem-solving abilities.2. To get easy-to-perform experiments that engage students in the topic.3. To make your physics lessons waaaaay more cool.The phenomenon-based learning (PBL) approach used by the authors-- two Finnish teachers and a U.S. professor-- is as educational as the experiments are attention-grabbing. Instead of putting the theory before the application, PBL encourages students to first experience how the gadgets work and then grow curious enough to find out why. Working in groups, students engage in the activities not as a task to be completed but as exploration and discovery using curiosity-piquing devices and doohickeys.The idea is to motivate young scientists to go beyond simply memorizing science facts. Using Physical Science Gadgets and Gizmos can help them learn broader concepts, useful thinking skills, and science and engineering practices (as defined by the Next GeneratioWhat student-- or teacher-- can resist the chance to experiment with Velocity Radar Guns, Running Parachutes, Super Solar Racer Cars, and more? The 30 experiments in Using Physical Science Gadgets and Gizmos, Grades 3- 5, let your elementary school students explore a variety of phenomena involved with speed, friction and air resistance, gravity, air pressure, electricity, electric circuits, magnetism, and energy.
Publisher:
ISBN: 9781681402697
Category :
Languages : en
Pages : 0
Book Description
What student-- or teacher-- can resist the chance to experiment with Velocity Radar Guns, Running Parachutes, Super Solar Racer Cars, and more? The 30 experiments in Using Physical Science Gadgets and Gizmos, Grades 3- 5, let your elementary school students explore a variety of phenomena involved with speed, friction and air resistance, gravity, air pressure, electricity, electric circuits, magnetism, and energy.The authors say there are three good reasons to buy this book:1. To improve your students' thinking skills and problem-solving abilities.2. To get easy-to-perform experiments that engage students in the topic.3. To make your physics lessons waaaaay more cool.The phenomenon-based learning (PBL) approach used by the authors-- two Finnish teachers and a U.S. professor-- is as educational as the experiments are attention-grabbing. Instead of putting the theory before the application, PBL encourages students to first experience how the gadgets work and then grow curious enough to find out why. Working in groups, students engage in the activities not as a task to be completed but as exploration and discovery using curiosity-piquing devices and doohickeys.The idea is to motivate young scientists to go beyond simply memorizing science facts. Using Physical Science Gadgets and Gizmos can help them learn broader concepts, useful thinking skills, and science and engineering practices (as defined by the Next GeneratioWhat student-- or teacher-- can resist the chance to experiment with Velocity Radar Guns, Running Parachutes, Super Solar Racer Cars, and more? The 30 experiments in Using Physical Science Gadgets and Gizmos, Grades 3- 5, let your elementary school students explore a variety of phenomena involved with speed, friction and air resistance, gravity, air pressure, electricity, electric circuits, magnetism, and energy.
Make Cool Gadgets for Your Room
Author: Amy Ruth Pinchuk
Publisher: Maple Tree Press
ISBN: 9781894379120
Category : Juvenile Nonfiction
Languages : en
Pages : 68
Book Description
"Power up your favourite stuffed animal, build your own electronic alarm box, make a flashy key chain ... All projects are safe, simple and fun" Cf. Our choice, 2002.
Publisher: Maple Tree Press
ISBN: 9781894379120
Category : Juvenile Nonfiction
Languages : en
Pages : 68
Book Description
"Power up your favourite stuffed animal, build your own electronic alarm box, make a flashy key chain ... All projects are safe, simple and fun" Cf. Our choice, 2002.
The Senior Sleuth's Guide to Technology for Seniors
Author: David Peterka
Publisher: Conifer Books
ISBN: 0982565208
Category : Family & Relationships
Languages : en
Pages : 278
Book Description
The Senior Sleuth's Guide to Technology for Seniors provides an overview of products that help make senior citizens' lives more graceful, independent, invigorating and fun. In this book, the Senior Sleuth will investigate computers, the Internet, and modern technologies related to health and medication management, independent living, communication, travel and transportation, and home entertainment. This lighthearted reference book provides both seniors and their caregivers with a comprehensive look at the types of technologies being produced for their specific needs.
Publisher: Conifer Books
ISBN: 0982565208
Category : Family & Relationships
Languages : en
Pages : 278
Book Description
The Senior Sleuth's Guide to Technology for Seniors provides an overview of products that help make senior citizens' lives more graceful, independent, invigorating and fun. In this book, the Senior Sleuth will investigate computers, the Internet, and modern technologies related to health and medication management, independent living, communication, travel and transportation, and home entertainment. This lighthearted reference book provides both seniors and their caregivers with a comprehensive look at the types of technologies being produced for their specific needs.
Steampunk Gear, Gadgets, and Gizmos: A Maker's Guide to Creating Modern Artifacts
Author: Thomas Willeford
Publisher: McGraw Hill Professional
ISBN: 007176237X
Category : Technology & Engineering
Languages : en
Pages : 241
Book Description
Unleash Your Inner Mechanical Mastermind Welcome to the wondrous world of Thomas Willeford, aka Lord Archibald "Feathers" Featherstone, in which he shares his closely guarded secrets of Steampunkery. Filled with do-it-yourself projects, Steampunk Gear, Gadgets, and Gizmos: A Maker's Guide to Creating Modern Artifacts shows you how to build exquisite, ingenious contraptions on a budget. Learn from Lord Featherstone as he distills his wealth of hard-learned skills, describes how to use the readily available tools of the modern mad scientist, and expounds on the art and philosophy of scavenging unique components and raw materials. The perfect companion for the hobbyist and advanced machinist alike, this inventive volume will guide you through the creation of your very own infernal devices. Get steamed with these provocative projects: Aetheric ray deflector solid brass goggles Calibrated indicator gauges Ferromagnetic self-scribing automated encyclopedia (or, the Steampunk book drive) High voltage electro-static cannon (or, the lamp gun) Tesla-pod chrono-static insulating field generator (or, the mobile device enclosure) Altitude mask with integrated respiratory augmentation Armoured pith helmet Mark I superior replacement arm with integrated Gatling gun attachment Visit the companion website, www.mhprofessional.com/steampunk, for videos, images, and more bonus content! Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.
Publisher: McGraw Hill Professional
ISBN: 007176237X
Category : Technology & Engineering
Languages : en
Pages : 241
Book Description
Unleash Your Inner Mechanical Mastermind Welcome to the wondrous world of Thomas Willeford, aka Lord Archibald "Feathers" Featherstone, in which he shares his closely guarded secrets of Steampunkery. Filled with do-it-yourself projects, Steampunk Gear, Gadgets, and Gizmos: A Maker's Guide to Creating Modern Artifacts shows you how to build exquisite, ingenious contraptions on a budget. Learn from Lord Featherstone as he distills his wealth of hard-learned skills, describes how to use the readily available tools of the modern mad scientist, and expounds on the art and philosophy of scavenging unique components and raw materials. The perfect companion for the hobbyist and advanced machinist alike, this inventive volume will guide you through the creation of your very own infernal devices. Get steamed with these provocative projects: Aetheric ray deflector solid brass goggles Calibrated indicator gauges Ferromagnetic self-scribing automated encyclopedia (or, the Steampunk book drive) High voltage electro-static cannon (or, the lamp gun) Tesla-pod chrono-static insulating field generator (or, the mobile device enclosure) Altitude mask with integrated respiratory augmentation Armoured pith helmet Mark I superior replacement arm with integrated Gatling gun attachment Visit the companion website, www.mhprofessional.com/steampunk, for videos, images, and more bonus content! Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.
Using Physics Gadgets and Gizmos, Grades 9-12
Author: Matthew Bobrowsky
Publisher: NSTA Press
ISBN: 1938946626
Category : Education
Languages : en
Pages : 189
Book Description
What student—or teacher—can resist the chance to experiment with Rocket Launchers, Drinking Birds, Dropper Poppers, Boomwhackers, Flying Pigs, and more? The 54 experiments in Using Physics Gadgets and Gizmos, Grades 9–12, encourage your high school students to explore a variety of phenomena involved with pressure and force, thermodynamics, energy, light and color, resonance, buoyancy, two-dimensional motion, angular momentum, magnetism, and electromagnetic induction. The authors say there are three good reasons to buy this book: 1. To improve your students’ thinking skills and problem-solving abilities 2. To acquire easy-to-perform experiments that engage students in the topic 3. To make your physics lessons waaaaay more cool The phenomenon-based learning (PBL) approach used by the authors—two Finnish teachers and a U.S. professor—is as educational as the experiments are attention-grabbing. Instead of putting the theory before the application, PBL encourages students to first experience how the gadgets work and then grow curious enough to find out why. Students engage in the activities not as a task to be completed but as exploration and discovery. The idea is to help your students go beyond simply memorizing physics facts. Using Physics Gadgets and Gizmos can help them learn broader concepts, useful critical-thinking skills, and science and engineering practices (as defined by the Next Generation Science Standards). And—thanks to those Boomwhackers and Flying Pigs—both your students and you will have some serious fun. For more information about hands-on materials for Using Physical Science Gadgets and Gizmos books, visit Arbor Scientific at http://www.arborsci.com/nsta-hs-kits
Publisher: NSTA Press
ISBN: 1938946626
Category : Education
Languages : en
Pages : 189
Book Description
What student—or teacher—can resist the chance to experiment with Rocket Launchers, Drinking Birds, Dropper Poppers, Boomwhackers, Flying Pigs, and more? The 54 experiments in Using Physics Gadgets and Gizmos, Grades 9–12, encourage your high school students to explore a variety of phenomena involved with pressure and force, thermodynamics, energy, light and color, resonance, buoyancy, two-dimensional motion, angular momentum, magnetism, and electromagnetic induction. The authors say there are three good reasons to buy this book: 1. To improve your students’ thinking skills and problem-solving abilities 2. To acquire easy-to-perform experiments that engage students in the topic 3. To make your physics lessons waaaaay more cool The phenomenon-based learning (PBL) approach used by the authors—two Finnish teachers and a U.S. professor—is as educational as the experiments are attention-grabbing. Instead of putting the theory before the application, PBL encourages students to first experience how the gadgets work and then grow curious enough to find out why. Students engage in the activities not as a task to be completed but as exploration and discovery. The idea is to help your students go beyond simply memorizing physics facts. Using Physics Gadgets and Gizmos can help them learn broader concepts, useful critical-thinking skills, and science and engineering practices (as defined by the Next Generation Science Standards). And—thanks to those Boomwhackers and Flying Pigs—both your students and you will have some serious fun. For more information about hands-on materials for Using Physical Science Gadgets and Gizmos books, visit Arbor Scientific at http://www.arborsci.com/nsta-hs-kits