Author: Jake Knapp
Publisher: Crown Currency
ISBN: 0525572430
Category : Business & Economics
Languages : en
Pages : 306
Book Description
From the New York Times bestselling authors of Sprint comes “a unique and engaging read about a proven habit framework [that] readers can apply to each day” (Insider, Best Books to Form New Habits). “If you want to achieve more (without going nuts), read this book.”—Charles Duhigg, author of The Power of Habit Nobody ever looked at an empty calendar and said, "The best way to spend this time is by cramming it full of meetings!" or got to work in the morning and thought, Today I'll spend hours on Facebook! Yet that's exactly what we do. Why? In a world where information refreshes endlessly and the workday feels like a race to react to other people's priorities faster, frazzled and distracted has become our default position. But what if the exhaustion of constant busyness wasn't mandatory? What if you could step off the hamster wheel and start taking control of your time and attention? That's what this book is about. As creators of Google Ventures' renowned "design sprint," Jake and John have helped hundreds of teams solve important problems by changing how they work. Building on the success of these sprints and their experience designing ubiquitous tech products from Gmail to YouTube, they spent years experimenting with their own habits and routines, looking for ways to help people optimize their energy, focus, and time. Now they've packaged the most effective tactics into a four-step daily framework that anyone can use to systematically design their days. Make Time is not a one-size-fits-all formula. Instead, it offers a customizable menu of bite-size tips and strategies that can be tailored to individual habits and lifestyles. Make Time isn't about productivity, or checking off more to-dos. Nor does it propose unrealistic solutions like throwing out your smartphone or swearing off social media. Making time isn't about radically overhauling your lifestyle; it's about making small shifts in your environment to liberate yourself from constant busyness and distraction. A must-read for anyone who has ever thought, If only there were more hours in the day..., Make Time will help you stop passively reacting to the demands of the modern world and start intentionally making time for the things that matter.
Make Time
Author: Jake Knapp
Publisher: Crown Currency
ISBN: 0525572430
Category : Business & Economics
Languages : en
Pages : 306
Book Description
From the New York Times bestselling authors of Sprint comes “a unique and engaging read about a proven habit framework [that] readers can apply to each day” (Insider, Best Books to Form New Habits). “If you want to achieve more (without going nuts), read this book.”—Charles Duhigg, author of The Power of Habit Nobody ever looked at an empty calendar and said, "The best way to spend this time is by cramming it full of meetings!" or got to work in the morning and thought, Today I'll spend hours on Facebook! Yet that's exactly what we do. Why? In a world where information refreshes endlessly and the workday feels like a race to react to other people's priorities faster, frazzled and distracted has become our default position. But what if the exhaustion of constant busyness wasn't mandatory? What if you could step off the hamster wheel and start taking control of your time and attention? That's what this book is about. As creators of Google Ventures' renowned "design sprint," Jake and John have helped hundreds of teams solve important problems by changing how they work. Building on the success of these sprints and their experience designing ubiquitous tech products from Gmail to YouTube, they spent years experimenting with their own habits and routines, looking for ways to help people optimize their energy, focus, and time. Now they've packaged the most effective tactics into a four-step daily framework that anyone can use to systematically design their days. Make Time is not a one-size-fits-all formula. Instead, it offers a customizable menu of bite-size tips and strategies that can be tailored to individual habits and lifestyles. Make Time isn't about productivity, or checking off more to-dos. Nor does it propose unrealistic solutions like throwing out your smartphone or swearing off social media. Making time isn't about radically overhauling your lifestyle; it's about making small shifts in your environment to liberate yourself from constant busyness and distraction. A must-read for anyone who has ever thought, If only there were more hours in the day..., Make Time will help you stop passively reacting to the demands of the modern world and start intentionally making time for the things that matter.
Publisher: Crown Currency
ISBN: 0525572430
Category : Business & Economics
Languages : en
Pages : 306
Book Description
From the New York Times bestselling authors of Sprint comes “a unique and engaging read about a proven habit framework [that] readers can apply to each day” (Insider, Best Books to Form New Habits). “If you want to achieve more (without going nuts), read this book.”—Charles Duhigg, author of The Power of Habit Nobody ever looked at an empty calendar and said, "The best way to spend this time is by cramming it full of meetings!" or got to work in the morning and thought, Today I'll spend hours on Facebook! Yet that's exactly what we do. Why? In a world where information refreshes endlessly and the workday feels like a race to react to other people's priorities faster, frazzled and distracted has become our default position. But what if the exhaustion of constant busyness wasn't mandatory? What if you could step off the hamster wheel and start taking control of your time and attention? That's what this book is about. As creators of Google Ventures' renowned "design sprint," Jake and John have helped hundreds of teams solve important problems by changing how they work. Building on the success of these sprints and their experience designing ubiquitous tech products from Gmail to YouTube, they spent years experimenting with their own habits and routines, looking for ways to help people optimize their energy, focus, and time. Now they've packaged the most effective tactics into a four-step daily framework that anyone can use to systematically design their days. Make Time is not a one-size-fits-all formula. Instead, it offers a customizable menu of bite-size tips and strategies that can be tailored to individual habits and lifestyles. Make Time isn't about productivity, or checking off more to-dos. Nor does it propose unrealistic solutions like throwing out your smartphone or swearing off social media. Making time isn't about radically overhauling your lifestyle; it's about making small shifts in your environment to liberate yourself from constant busyness and distraction. A must-read for anyone who has ever thought, If only there were more hours in the day..., Make Time will help you stop passively reacting to the demands of the modern world and start intentionally making time for the things that matter.
Unity 2022 by Example
Author: Scott H. Cameron
Publisher: Packt Publishing Ltd
ISBN: 1803237953
Category : Computers
Languages : en
Pages : 596
Book Description
Start building commercial and playable games such as 2D collection and adventure games, 3D FPS game in Unity with C#, and add AR/VR/MR experiences to them with this illustrated guide Key Features Create game apps, including a 2D adventure game, a 3D first-person shooter, and more Get up to speed with Unity Gaming Services available for creating commercially viable games Follow steps for publishing, marketing, and maintaining your games effectively Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionUnity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon. Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion. By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.What you will learn Build game environments and design levels, and implement game mechanics using Unity's features Explore 3D game creation, focusing on gameplay mechanics and player animation Develop customizable game systems using object-oriented architecture Build an MR experience using the XR Interaction Toolkit while learning how to merge virtual and real-world elements Get up to speed with advanced AI interactions using sensors and Unity's machine learning toolkit, ML-Agents Implement dynamic content in games using Unity LiveOps services like Remote Config Who this book is for If you find yourself struggling with completing game projects in Unity and want to follow best practices while maintaining a good coding structure, then this book is for you. This book is also for aspiring game developers and hobbyists with some experience in developing games, who want to design basic playable and commercial games in Unity with a core loop, player verbs, simple mechanics, and win/lose conditions. Experience with the Unity Editor interface and implementing functionality by creating C# scripts is required to get the most out of this book.
Publisher: Packt Publishing Ltd
ISBN: 1803237953
Category : Computers
Languages : en
Pages : 596
Book Description
Start building commercial and playable games such as 2D collection and adventure games, 3D FPS game in Unity with C#, and add AR/VR/MR experiences to them with this illustrated guide Key Features Create game apps, including a 2D adventure game, a 3D first-person shooter, and more Get up to speed with Unity Gaming Services available for creating commercially viable games Follow steps for publishing, marketing, and maintaining your games effectively Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionUnity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon. Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion. By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.What you will learn Build game environments and design levels, and implement game mechanics using Unity's features Explore 3D game creation, focusing on gameplay mechanics and player animation Develop customizable game systems using object-oriented architecture Build an MR experience using the XR Interaction Toolkit while learning how to merge virtual and real-world elements Get up to speed with advanced AI interactions using sensors and Unity's machine learning toolkit, ML-Agents Implement dynamic content in games using Unity LiveOps services like Remote Config Who this book is for If you find yourself struggling with completing game projects in Unity and want to follow best practices while maintaining a good coding structure, then this book is for you. This book is also for aspiring game developers and hobbyists with some experience in developing games, who want to design basic playable and commercial games in Unity with a core loop, player verbs, simple mechanics, and win/lose conditions. Experience with the Unity Editor interface and implementing functionality by creating C# scripts is required to get the most out of this book.
Writers’ & Artists’ Yearbook 2022
Author: Bloomsbury Publishing
Publisher: Bloomsbury Publishing
ISBN: 1472982827
Category : Reference
Languages : en
Pages : 1684
Book Description
The latest edition of the bestselling guide to all you need to know about how to get published, is packed full of advice, inspiration and practical information. The Writers' & Artists' Yearbook has been guiding writers and illustrators on the best way to present their work, how to navigate the world of publishing and ways to improve their chances of success, for over 110 years. It is equally relevant for writers of novels and non-fiction, poems and scripts and for those writing for children, YA and adults and covers works in print, digital and audio formats. If you want to find a literary or illustration agent or publisher, would like to self-publish or crowdfund your creative idea then this Yearbook will help you. As well as sections on publishers and agents, newspapers and magazines, illustration and photography, theatre and screen, there is a wealth of detail on the legal and financial aspects of being a writer or illustrator. New articles for 2022: Peter James Becoming a bestselling author: my writing story Femi Kayode Shelf space: a debut writer's journey to claim his place Sam Missingham Building your author brand Jonathan Myerson Audio dramatist or novelist? Ed Needham Setting up and editing a new magazine Ingrid Persaud The winning touch: the impact of winning an award Cathy Rentzenbrink Reading as a writer Sallyanne Sweeney What a debut novelist should expect from an agent David Wightman Getting books to market: how books are sold Jonathan and Louise Ford Managing your finances: a guide for writers
Publisher: Bloomsbury Publishing
ISBN: 1472982827
Category : Reference
Languages : en
Pages : 1684
Book Description
The latest edition of the bestselling guide to all you need to know about how to get published, is packed full of advice, inspiration and practical information. The Writers' & Artists' Yearbook has been guiding writers and illustrators on the best way to present their work, how to navigate the world of publishing and ways to improve their chances of success, for over 110 years. It is equally relevant for writers of novels and non-fiction, poems and scripts and for those writing for children, YA and adults and covers works in print, digital and audio formats. If you want to find a literary or illustration agent or publisher, would like to self-publish or crowdfund your creative idea then this Yearbook will help you. As well as sections on publishers and agents, newspapers and magazines, illustration and photography, theatre and screen, there is a wealth of detail on the legal and financial aspects of being a writer or illustrator. New articles for 2022: Peter James Becoming a bestselling author: my writing story Femi Kayode Shelf space: a debut writer's journey to claim his place Sam Missingham Building your author brand Jonathan Myerson Audio dramatist or novelist? Ed Needham Setting up and editing a new magazine Ingrid Persaud The winning touch: the impact of winning an award Cathy Rentzenbrink Reading as a writer Sallyanne Sweeney What a debut novelist should expect from an agent David Wightman Getting books to market: how books are sold Jonathan and Louise Ford Managing your finances: a guide for writers
2022 Computer Science – Editor’s Pick
Author: Kaleem Siddiqi
Publisher: Frontiers Media SA
ISBN: 2832520057
Category : Science
Languages : en
Pages : 150
Book Description
Publisher: Frontiers Media SA
ISBN: 2832520057
Category : Science
Languages : en
Pages : 150
Book Description
The Subversive Copy Editor
Author: Carol Fisher Saller
Publisher: University of Chicago Press
ISBN: 0226734102
Category : Reference
Languages : en
Pages : 151
Book Description
Each year writers and editors submit over three thousand grammar and style questions to the Q&A page at The Chicago Manual of Style Online. Some are arcane, some simply hilarious—and one editor, Carol Fisher Saller, reads every single one of them. All too often she notes a classic author-editor standoff, wherein both parties refuse to compromise on the "rights" and "wrongs" of prose styling: "This author is giving me a fit." "I wish that I could just DEMAND the use of the serial comma at all times." "My author wants his preface to come at the end of the book. This just seems ridiculous to me. I mean, it’s not a post-face." In The Subversive Copy Editor, Saller casts aside this adversarial view and suggests new strategies for keeping the peace. Emphasizing habits of carefulness, transparency, and flexibility, she shows copy editors how to build an environment of trust and cooperation. One chapter takes on the difficult author; another speaks to writers themselves. Throughout, the focus is on serving the reader, even if it means breaking "rules" along the way. Saller’s own foibles and misadventures provide ample material: "I mess up all the time," she confesses. "It’s how I know things." Writers, Saller acknowledges, are only half the challenge, as copy editors can also make trouble for themselves. (Does any other book have an index entry that says "terrorists. See copy editors"?) The book includes helpful sections on e-mail etiquette, work-flow management, prioritizing, and organizing computer files. One chapter even addresses the special concerns of freelance editors. Saller’s emphasis on negotiation and flexibility will surprise many copy editors who have absorbed, along with the dos and don’ts of their stylebooks, an attitude that their way is the right way. In encouraging copy editors to banish their ignorance and disorganization, insecurities and compulsions, the Chicago Q&A presents itself as a kind of alter ego to the comparatively staid Manual of Style. In The Subversive Copy Editor, Saller continues her mission with audacity and good humor.
Publisher: University of Chicago Press
ISBN: 0226734102
Category : Reference
Languages : en
Pages : 151
Book Description
Each year writers and editors submit over three thousand grammar and style questions to the Q&A page at The Chicago Manual of Style Online. Some are arcane, some simply hilarious—and one editor, Carol Fisher Saller, reads every single one of them. All too often she notes a classic author-editor standoff, wherein both parties refuse to compromise on the "rights" and "wrongs" of prose styling: "This author is giving me a fit." "I wish that I could just DEMAND the use of the serial comma at all times." "My author wants his preface to come at the end of the book. This just seems ridiculous to me. I mean, it’s not a post-face." In The Subversive Copy Editor, Saller casts aside this adversarial view and suggests new strategies for keeping the peace. Emphasizing habits of carefulness, transparency, and flexibility, she shows copy editors how to build an environment of trust and cooperation. One chapter takes on the difficult author; another speaks to writers themselves. Throughout, the focus is on serving the reader, even if it means breaking "rules" along the way. Saller’s own foibles and misadventures provide ample material: "I mess up all the time," she confesses. "It’s how I know things." Writers, Saller acknowledges, are only half the challenge, as copy editors can also make trouble for themselves. (Does any other book have an index entry that says "terrorists. See copy editors"?) The book includes helpful sections on e-mail etiquette, work-flow management, prioritizing, and organizing computer files. One chapter even addresses the special concerns of freelance editors. Saller’s emphasis on negotiation and flexibility will surprise many copy editors who have absorbed, along with the dos and don’ts of their stylebooks, an attitude that their way is the right way. In encouraging copy editors to banish their ignorance and disorganization, insecurities and compulsions, the Chicago Q&A presents itself as a kind of alter ego to the comparatively staid Manual of Style. In The Subversive Copy Editor, Saller continues her mission with audacity and good humor.
Hands-On Visual Studio 2022
Author: Miguel Angel Teheran Garcia
Publisher: Packt Publishing Ltd
ISBN: 1801817294
Category : Computers
Languages : en
Pages : 350
Book Description
Learn to design, develop, debug, and deploy technologies by harnessing the full power of Visual Studio 2022 by discovering its new features and exclusive techniques Key Features Discover solutions to common problems faced while using Visual Studio 2022 Explore tips, tricks, and best practices and discover ways to overcome source-code challenges Deep dive into Visual Studio’s new features and unleash its potential to enhance your coding journey Book DescriptionVisual Studio 2022 is the complete and ideal integrated development environment (IDE) for creating large, complex, and scalable applications. It is one of the most complete tools available for development, especially with Microsoft technologies. This book will teach you how to take advantage of the tools available with this IDE to write clean code faster. You’ll begin by learning how to set up and start Visual Studio 2022 and how to use all the tools provided by this IDE. You will then explore key combinations, tips, and additional utilities that can help you to code faster and review your code constantly. Next, you will see how to compile, debug, and inspect your project to analyze its current behavior using Visual Studio. The book also shows you how to insert reusable blocks of code writing simple statements. Later, you will learn about visual aids and artificial intelligence that will help you improve productivity and understand what is going on in the project. By the end of this book, you will be able to set up your development environment using Visual Studio 2022, personalize the tools and layout, and use shortcuts and extensions to improve your productivity.What you will learn Understand what s new in Visual Studio 2022 Discover the various code tools to improve productivity Explore the benefits of using .NET 6 in Visual Studio 2022 Perform compilation, debugging, and version control comfortably Become well-versed with various shortcuts, tricks, tips, and tools to improve productivity within Visual Studio 2022 Implement remote and collaborative work with Visual Studio 2022 Who this book is for This book is for .NET software developers focusing on web development and web developers who want to learn about the new features, tools, and features available in Visual Studio 2022. Basic knowledge of HTML, CSS, and JavaScript or frameworks such as React and Angular is assumed.
Publisher: Packt Publishing Ltd
ISBN: 1801817294
Category : Computers
Languages : en
Pages : 350
Book Description
Learn to design, develop, debug, and deploy technologies by harnessing the full power of Visual Studio 2022 by discovering its new features and exclusive techniques Key Features Discover solutions to common problems faced while using Visual Studio 2022 Explore tips, tricks, and best practices and discover ways to overcome source-code challenges Deep dive into Visual Studio’s new features and unleash its potential to enhance your coding journey Book DescriptionVisual Studio 2022 is the complete and ideal integrated development environment (IDE) for creating large, complex, and scalable applications. It is one of the most complete tools available for development, especially with Microsoft technologies. This book will teach you how to take advantage of the tools available with this IDE to write clean code faster. You’ll begin by learning how to set up and start Visual Studio 2022 and how to use all the tools provided by this IDE. You will then explore key combinations, tips, and additional utilities that can help you to code faster and review your code constantly. Next, you will see how to compile, debug, and inspect your project to analyze its current behavior using Visual Studio. The book also shows you how to insert reusable blocks of code writing simple statements. Later, you will learn about visual aids and artificial intelligence that will help you improve productivity and understand what is going on in the project. By the end of this book, you will be able to set up your development environment using Visual Studio 2022, personalize the tools and layout, and use shortcuts and extensions to improve your productivity.What you will learn Understand what s new in Visual Studio 2022 Discover the various code tools to improve productivity Explore the benefits of using .NET 6 in Visual Studio 2022 Perform compilation, debugging, and version control comfortably Become well-versed with various shortcuts, tricks, tips, and tools to improve productivity within Visual Studio 2022 Implement remote and collaborative work with Visual Studio 2022 Who this book is for This book is for .NET software developers focusing on web development and web developers who want to learn about the new features, tools, and features available in Visual Studio 2022. Basic knowledge of HTML, CSS, and JavaScript or frameworks such as React and Angular is assumed.
CATIA V5-6R2022 for Designers, 20th Edition
Author: Prof. Sham Tickoo
Publisher: CADCIM Technologies
ISBN: 1640571485
Category : Computers
Languages : en
Pages : 800
Book Description
CATIA V5-6R2022 for Designers is a comprehensive book written with the intention of helping the readers effectively use all solid modeling tools and other features of CATIA V5-6R2022. This book provides elaborative and clear explanation of the tools of all commonly used workbenches of CATIA V5-6R2022. After reading this book, you will be able to create, assemble, and draft models. The chapter on the DMU Kinematics workbench will enable the users to create, edit, simulate, and analyze different mechanisms dynamically. The chapter on the FreeStyle workbench will enable the users to dynamically design and manipulate surfaces. The book explains the concepts through real-world examples and the tutorials ensure that the users can relate the knowledge gained from this book with the actual mechanical industry designs. Salient Features Consists of 19 chapters that are organized in a pedagogical sequence Tutorial approach to explain the concepts of CATIA V5-6R2022 Hundreds of illustrations and a comprehensive coverage of CATIA V5-6R2022 concepts and techniques First page summarizes the topics covered in the chapter Step-by-step instructions that guide the users through the learning process More than 40 real-world mechanical engineering designs as tutorials and projects Additional information is provided throughout the book in the form of notes and tips Self-Evaluation Tests and Review Questions provided at the end of each chapter to help users assess their knowledge Table of Contents Chapter 1: Introduction to CATIA V5-6R2022 Chapter 2: Sketching, Dimensioning, and Creating Base Features and Drawings Chapter 3: Drawing Sketches in the Sketcher Workbench-II Chapter 4: Constraining Sketches and Creating Features Chapter 5: Reference Elements and Sketch-Based Features Chapter 6: Creating Dress-Up and Hole Features Chapter 7: Editing Features Chapter 8: Transformation Features and Advanced Modeling Tools-I Chapter 9: Advanced Modeling Tools-II Chapter 10: Working with the Wireframe and Surface Design Workbench Chapter 11: Editing and Modifying Surfaces Chapter 12: Assembly Modeling Chapter 13: Working with the Drafting Workbench-I Chapter 14: Working with the Drafting Workbench-II Chapter 15: Working with Sheet Metal Components Chapter 16: DMU Kinematics Chapter 17: Introduction to Generative Shape Design * Chapter 18: Working with the FreeStyle Workbench * Chapter 19: Introduction to FEA and Generative Structural Analysis * Projects * Index (* For free download)
Publisher: CADCIM Technologies
ISBN: 1640571485
Category : Computers
Languages : en
Pages : 800
Book Description
CATIA V5-6R2022 for Designers is a comprehensive book written with the intention of helping the readers effectively use all solid modeling tools and other features of CATIA V5-6R2022. This book provides elaborative and clear explanation of the tools of all commonly used workbenches of CATIA V5-6R2022. After reading this book, you will be able to create, assemble, and draft models. The chapter on the DMU Kinematics workbench will enable the users to create, edit, simulate, and analyze different mechanisms dynamically. The chapter on the FreeStyle workbench will enable the users to dynamically design and manipulate surfaces. The book explains the concepts through real-world examples and the tutorials ensure that the users can relate the knowledge gained from this book with the actual mechanical industry designs. Salient Features Consists of 19 chapters that are organized in a pedagogical sequence Tutorial approach to explain the concepts of CATIA V5-6R2022 Hundreds of illustrations and a comprehensive coverage of CATIA V5-6R2022 concepts and techniques First page summarizes the topics covered in the chapter Step-by-step instructions that guide the users through the learning process More than 40 real-world mechanical engineering designs as tutorials and projects Additional information is provided throughout the book in the form of notes and tips Self-Evaluation Tests and Review Questions provided at the end of each chapter to help users assess their knowledge Table of Contents Chapter 1: Introduction to CATIA V5-6R2022 Chapter 2: Sketching, Dimensioning, and Creating Base Features and Drawings Chapter 3: Drawing Sketches in the Sketcher Workbench-II Chapter 4: Constraining Sketches and Creating Features Chapter 5: Reference Elements and Sketch-Based Features Chapter 6: Creating Dress-Up and Hole Features Chapter 7: Editing Features Chapter 8: Transformation Features and Advanced Modeling Tools-I Chapter 9: Advanced Modeling Tools-II Chapter 10: Working with the Wireframe and Surface Design Workbench Chapter 11: Editing and Modifying Surfaces Chapter 12: Assembly Modeling Chapter 13: Working with the Drafting Workbench-I Chapter 14: Working with the Drafting Workbench-II Chapter 15: Working with Sheet Metal Components Chapter 16: DMU Kinematics Chapter 17: Introduction to Generative Shape Design * Chapter 18: Working with the FreeStyle Workbench * Chapter 19: Introduction to FEA and Generative Structural Analysis * Projects * Index (* For free download)
AutoCAD LT 2022 for Designers, 14th Edition
Author: Prof. Sham Tickoo
Publisher: CADCIM Technologies
ISBN: 1640571272
Category : Technology & Engineering
Languages : en
Pages : 1205
Book Description
The AutoCAD LT 2022 for Designers, 14th Edition book contains a detailed explanation of AutoCAD LT commands and their applications to solve drafting and design problems. In this book, every AutoCAD LT command is thoroughly explained with the help of examples and illustrations. This makes it easy for the users to understand the functions of the tools and their applications in the drawing. After reading this book, the user will be able to use AutoCAD LT commands to make a drawing, dimension a drawing,insert symbols as well as create text, blocks, and dynamic blocks. The book also covers basic drafting and design concepts that provide you with the essential drafting skills to solve the drawing problems in AutoCAD LT. These include dimensioning principles, and assembly drawings. While going through this book, you will discover some new unique applications of AutoCAD LT that will have a significant effect on your drawings. Salient Features Comprehensive book consisting of 23 chapters that are organized in a pedagogical sequence. Detailed explanation of all commands and tools. Summarized content on the first page of the topics that are covered in the chapter. Hundreds of illustrations for easy understanding of concepts. Step-by-step instructions to guide the users through the learning process. More than 30 real-world mechanical engineering designs as examples. Additional information throughout the book in the form of notes and tips. Self-Evaluation Tests and Review Questions at the end of each chapter to help the users assess their knowledge. Table of Contents Chapter 1: Introduction to AutoCAD LT Chapter 2: Getting Started with AutoCAD LT Chapter 3: Getting started with Advanced Sketching Chapter 4: Working with Drawing Aids Chapter 5: Editing Sketched Objects-I Chapter 6: Editing Sketched Objects-II Chapter 7: Creating Texts and Tables Chapter 8: Basic Dimensioning, Geometric Dimensioning, and Tolerancing Chapter 9: Editing Dimensions Chapter 10: Dimension Styles, Multileader Styles, and System Variables Chapter 11: Hatching Drawings Chapter 12: Model Space Viewports, Paper Space Viewports, and Layouts Chapter 13: Plotting Drawings Chapter 14: Template Drawings Chapter 15: Working with Blocks Chapter 16: Defining Block Attributes Chapter 17: Understanding External References Chapter 18: Working with Advanced Drawing Options* Chapter 19: Grouping and Advanced Editing of Sketched Objects* Chapter 20: Working with Data Exchange & Object Linking and Embedding* Chapter 21: Conventional Dimensioning and Projection Theory using AutoCAD LT* Chapter 22: Concepts of Geometric Dimensioning and Tolerancing* Chapter 23: Isometric Drawings* Index (* For Free Download)
Publisher: CADCIM Technologies
ISBN: 1640571272
Category : Technology & Engineering
Languages : en
Pages : 1205
Book Description
The AutoCAD LT 2022 for Designers, 14th Edition book contains a detailed explanation of AutoCAD LT commands and their applications to solve drafting and design problems. In this book, every AutoCAD LT command is thoroughly explained with the help of examples and illustrations. This makes it easy for the users to understand the functions of the tools and their applications in the drawing. After reading this book, the user will be able to use AutoCAD LT commands to make a drawing, dimension a drawing,insert symbols as well as create text, blocks, and dynamic blocks. The book also covers basic drafting and design concepts that provide you with the essential drafting skills to solve the drawing problems in AutoCAD LT. These include dimensioning principles, and assembly drawings. While going through this book, you will discover some new unique applications of AutoCAD LT that will have a significant effect on your drawings. Salient Features Comprehensive book consisting of 23 chapters that are organized in a pedagogical sequence. Detailed explanation of all commands and tools. Summarized content on the first page of the topics that are covered in the chapter. Hundreds of illustrations for easy understanding of concepts. Step-by-step instructions to guide the users through the learning process. More than 30 real-world mechanical engineering designs as examples. Additional information throughout the book in the form of notes and tips. Self-Evaluation Tests and Review Questions at the end of each chapter to help the users assess their knowledge. Table of Contents Chapter 1: Introduction to AutoCAD LT Chapter 2: Getting Started with AutoCAD LT Chapter 3: Getting started with Advanced Sketching Chapter 4: Working with Drawing Aids Chapter 5: Editing Sketched Objects-I Chapter 6: Editing Sketched Objects-II Chapter 7: Creating Texts and Tables Chapter 8: Basic Dimensioning, Geometric Dimensioning, and Tolerancing Chapter 9: Editing Dimensions Chapter 10: Dimension Styles, Multileader Styles, and System Variables Chapter 11: Hatching Drawings Chapter 12: Model Space Viewports, Paper Space Viewports, and Layouts Chapter 13: Plotting Drawings Chapter 14: Template Drawings Chapter 15: Working with Blocks Chapter 16: Defining Block Attributes Chapter 17: Understanding External References Chapter 18: Working with Advanced Drawing Options* Chapter 19: Grouping and Advanced Editing of Sketched Objects* Chapter 20: Working with Data Exchange & Object Linking and Embedding* Chapter 21: Conventional Dimensioning and Projection Theory using AutoCAD LT* Chapter 22: Concepts of Geometric Dimensioning and Tolerancing* Chapter 23: Isometric Drawings* Index (* For Free Download)
Autodesk Maya 2022 Basics Guide
Author: Kelly Murdock
Publisher: SDC Publications
ISBN: 1630574503
Category : Computers
Languages : en
Pages : 648
Book Description
Written by renowned author and 3D artist Kelly L. Murdock, Autodesk Maya 2022 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya. The text is complemented by video instruction. Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do. Autodesk Maya 2022 Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more. Additionally, more advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced. Each chapter begins by examining the concept behind each task, the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive, step-by-step lessons, you'll develop the confidence you need to create incredible renderings and animations using Autodesk Maya. Who this book is for This text was created specifically for users with no prior 3D modeling or animation experience. If you want to work in a creative field or are just curious about how 3D animated movies are made this book is the perfect way to get started. Users who are migrating from another 3D application or upgrading from a previous version of Maya will also benefit greatly from this text. What you'll learn • How to create models using primitives, curves, NURBS, Polygons and more • How to assign materials and textures to make realistic-looking models • How to use Paint Effects to paint on and quickly create complex 3D Models • How to use lights, cameras, and depth of field to render captivating scenes • How to use keyframes, motion paths and the Graph Editor to create animations • How to use character rigging, skinning, and inverse kinematics to animate realistic movements • How to use various deformers to manipulate objects, animations and special effects • How to add influence objects, skin weights and hair to a character for a more realistic look • How to use dynamics to create fire, smoke, lightning, explosions, cloth and ocean effects • How to enable raytracing, motion blur, and fog effects for increased realism • How to render stills and animations using Maya Vector and Mental Ray for different looks • How to use the Command Line and MEL Scripting to work faster About Autodesk Maya Maya is a program, created by Autodesk, used to model, animate, and render 3D scenes. 3D scenes created with Maya have appeared in movies, television, advertisements, games, product visualizations, and on the Web. With Maya, you can create and animate your own 3D scenes and render them as still images or as animation sequences.
Publisher: SDC Publications
ISBN: 1630574503
Category : Computers
Languages : en
Pages : 648
Book Description
Written by renowned author and 3D artist Kelly L. Murdock, Autodesk Maya 2022 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya. The text is complemented by video instruction. Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do. Autodesk Maya 2022 Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more. Additionally, more advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced. Each chapter begins by examining the concept behind each task, the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive, step-by-step lessons, you'll develop the confidence you need to create incredible renderings and animations using Autodesk Maya. Who this book is for This text was created specifically for users with no prior 3D modeling or animation experience. If you want to work in a creative field or are just curious about how 3D animated movies are made this book is the perfect way to get started. Users who are migrating from another 3D application or upgrading from a previous version of Maya will also benefit greatly from this text. What you'll learn • How to create models using primitives, curves, NURBS, Polygons and more • How to assign materials and textures to make realistic-looking models • How to use Paint Effects to paint on and quickly create complex 3D Models • How to use lights, cameras, and depth of field to render captivating scenes • How to use keyframes, motion paths and the Graph Editor to create animations • How to use character rigging, skinning, and inverse kinematics to animate realistic movements • How to use various deformers to manipulate objects, animations and special effects • How to add influence objects, skin weights and hair to a character for a more realistic look • How to use dynamics to create fire, smoke, lightning, explosions, cloth and ocean effects • How to enable raytracing, motion blur, and fog effects for increased realism • How to render stills and animations using Maya Vector and Mental Ray for different looks • How to use the Command Line and MEL Scripting to work faster About Autodesk Maya Maya is a program, created by Autodesk, used to model, animate, and render 3D scenes. 3D scenes created with Maya have appeared in movies, television, advertisements, games, product visualizations, and on the Web. With Maya, you can create and animate your own 3D scenes and render them as still images or as animation sequences.
Autodesk Maya 2022: A Comprehensive Guide, 13th Edition
Author: Prof. Sham Tickoo
Publisher: CADCIM Technologies
ISBN: 164057123X
Category : Computers
Languages : en
Pages : 1232
Book Description
Autodesk Maya 2022 is a powerful, integrated 3D modeling, animation, visual effects, and rendering software developed by Autodesk Inc. This integrated node-based 3D software finds its application in the development of films, games, and design projects. The intuitive user interface and workflow tools of Maya 2022 have made the job of design visualization specialists a lot easier. Autodesk Maya 2022: A Comprehensive Guide book covers all features of Autodesk Maya 2022 software in a simple, lucid, and comprehensive manner. It aims at harnessing the power of Autodesk Maya 2022 for 3D and visual effects artists and designers. It caters to the needs of both the novice and advanced users of Maya 2022 and is ideally suited for learning at your convenience and at your pace. Our latest edition covers new tools and enhancements in modeling, animation, rigging and much more. The performance improvements in tools such as Bifrost, XGen, and Arnold renderer are covered in depth. The author has also explained the newly introduced tool, Sweep Mesh, with the help of suitable examples and tutorials. Salient Features Consists of 17 chapters that are organized in a pedagogical sequence covering a wide range of topics such as Maya interface, Polygon modeling, NURBS modeling, texturing, lighting, cameras, animation, Paint Effects, Rendering, nHair, XGen Fur, Fluids, Particles, nParticles and Bullet Physics, Motion Graphics, and MASH in Autodesk Maya 2022. The first page of every chapter summarizes the topics that are covered in it. Consists of hundreds of illustrations and comprehensive coverage of Autodesk Maya 2022 concepts & commands. Real-world 3D models and examples focusing on industry experience. Step-by-step instructions guide the user through the learning process. Additional information is provided throughout the book in the form of tips and notes. Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Exploring Maya Interface Chapter 2: Polygon Modeling Chapter 3: NURBS Curves and Surfaces Chapter 4: NURBS Modeling Chapter 5: UV Mapping Chapter 6: Shading and Texturing Chapter 7: Lights and Cameras Chapter 8: Animation Chapter 9: Rigging, Constraints, and Deformers Chapter 10: Paint Effects Chapter 11: Rendering Chapter 12: Particle System Chapter 13: Introduction to nParticles Chapter 14: Fluids Chapter 15: nHair and XGen Chapter 16: Bifrost Chapter 17: Bullet Physics and Motion Graphics Index
Publisher: CADCIM Technologies
ISBN: 164057123X
Category : Computers
Languages : en
Pages : 1232
Book Description
Autodesk Maya 2022 is a powerful, integrated 3D modeling, animation, visual effects, and rendering software developed by Autodesk Inc. This integrated node-based 3D software finds its application in the development of films, games, and design projects. The intuitive user interface and workflow tools of Maya 2022 have made the job of design visualization specialists a lot easier. Autodesk Maya 2022: A Comprehensive Guide book covers all features of Autodesk Maya 2022 software in a simple, lucid, and comprehensive manner. It aims at harnessing the power of Autodesk Maya 2022 for 3D and visual effects artists and designers. It caters to the needs of both the novice and advanced users of Maya 2022 and is ideally suited for learning at your convenience and at your pace. Our latest edition covers new tools and enhancements in modeling, animation, rigging and much more. The performance improvements in tools such as Bifrost, XGen, and Arnold renderer are covered in depth. The author has also explained the newly introduced tool, Sweep Mesh, with the help of suitable examples and tutorials. Salient Features Consists of 17 chapters that are organized in a pedagogical sequence covering a wide range of topics such as Maya interface, Polygon modeling, NURBS modeling, texturing, lighting, cameras, animation, Paint Effects, Rendering, nHair, XGen Fur, Fluids, Particles, nParticles and Bullet Physics, Motion Graphics, and MASH in Autodesk Maya 2022. The first page of every chapter summarizes the topics that are covered in it. Consists of hundreds of illustrations and comprehensive coverage of Autodesk Maya 2022 concepts & commands. Real-world 3D models and examples focusing on industry experience. Step-by-step instructions guide the user through the learning process. Additional information is provided throughout the book in the form of tips and notes. Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Exploring Maya Interface Chapter 2: Polygon Modeling Chapter 3: NURBS Curves and Surfaces Chapter 4: NURBS Modeling Chapter 5: UV Mapping Chapter 6: Shading and Texturing Chapter 7: Lights and Cameras Chapter 8: Animation Chapter 9: Rigging, Constraints, and Deformers Chapter 10: Paint Effects Chapter 11: Rendering Chapter 12: Particle System Chapter 13: Introduction to nParticles Chapter 14: Fluids Chapter 15: nHair and XGen Chapter 16: Bifrost Chapter 17: Bullet Physics and Motion Graphics Index