Author: Tom A. Garner
Publisher: Springer
ISBN: 3319657089
Category : Social Science
Languages : en
Pages : 384
Book Description
This book explores the nature and importance of sound in virtual reality (VR). Approaching the subject from a holistic perspective, the book delivers an emergent framework of VR sound. This framework brings together numerous elements that collectively determine the nature of sound in VR; from various aspects of VR technology, to the physiological and psychological complexities of the user, to the wider technological, historical and sociocultural issues. Garner asks, amongst other things: what is the meaning of sound? How have fictional visions of VR shaped our expectations for present technology? How can VR sound hope to evoke the desired responses for such an infinitely heterogeneous user base? This book if for those with an interest in sound and VR, who wish to learn more about the great complexities of the subject and discover the contemporary issues from which future VR will surely advance.
Echoes of Other Worlds: Sound in Virtual Reality
Author: Tom A. Garner
Publisher: Springer
ISBN: 3319657089
Category : Social Science
Languages : en
Pages : 384
Book Description
This book explores the nature and importance of sound in virtual reality (VR). Approaching the subject from a holistic perspective, the book delivers an emergent framework of VR sound. This framework brings together numerous elements that collectively determine the nature of sound in VR; from various aspects of VR technology, to the physiological and psychological complexities of the user, to the wider technological, historical and sociocultural issues. Garner asks, amongst other things: what is the meaning of sound? How have fictional visions of VR shaped our expectations for present technology? How can VR sound hope to evoke the desired responses for such an infinitely heterogeneous user base? This book if for those with an interest in sound and VR, who wish to learn more about the great complexities of the subject and discover the contemporary issues from which future VR will surely advance.
Publisher: Springer
ISBN: 3319657089
Category : Social Science
Languages : en
Pages : 384
Book Description
This book explores the nature and importance of sound in virtual reality (VR). Approaching the subject from a holistic perspective, the book delivers an emergent framework of VR sound. This framework brings together numerous elements that collectively determine the nature of sound in VR; from various aspects of VR technology, to the physiological and psychological complexities of the user, to the wider technological, historical and sociocultural issues. Garner asks, amongst other things: what is the meaning of sound? How have fictional visions of VR shaped our expectations for present technology? How can VR sound hope to evoke the desired responses for such an infinitely heterogeneous user base? This book if for those with an interest in sound and VR, who wish to learn more about the great complexities of the subject and discover the contemporary issues from which future VR will surely advance.
Digital and Postdigital Learning for Changing Universities
Author: Maggi Savin-Baden
Publisher: Taylor & Francis
ISBN: 1000931439
Category : Education
Languages : en
Pages : 311
Book Description
This book explores the purpose, role and function of the university and examines the disconnection between students’ approaches to learning and university strategy. It centres on the idea that it is vital to explore what counts as a university in the twenty-first century, what it is for, and for whom, as well as how it can transcend social divisions. The universities of the twenty-first century need to have larger audiences, a broader voice, a shift away from othering and an effective means of progressing such shifts. What is central to such exploration is the idea that learning needs to be seen as postdigital. With a focus on how the growth of technology has and continues to affect university learning, this book: explores the concepts of the digital and the postdigital promotes just and inclusive pedagogies for higher education considers ways to ensure learning is an ethical and political experience studies how to understand community and collective values through higher education suggests ways of promoting personal and collective responsibility for our world and its peoples presents ways in which the university can challenge ideologies based on capitalist modes of consumption, privilege and exploitation Digital and Postdigital Learning for Changing Universities is essential reading for anyone seeking to reimagine the university in a postdigital age, despite institutional structuration and government intervention. It challenges current assumptions and practices, and encourages new ways of thinking about higher education and learning in the twenty-first century.
Publisher: Taylor & Francis
ISBN: 1000931439
Category : Education
Languages : en
Pages : 311
Book Description
This book explores the purpose, role and function of the university and examines the disconnection between students’ approaches to learning and university strategy. It centres on the idea that it is vital to explore what counts as a university in the twenty-first century, what it is for, and for whom, as well as how it can transcend social divisions. The universities of the twenty-first century need to have larger audiences, a broader voice, a shift away from othering and an effective means of progressing such shifts. What is central to such exploration is the idea that learning needs to be seen as postdigital. With a focus on how the growth of technology has and continues to affect university learning, this book: explores the concepts of the digital and the postdigital promotes just and inclusive pedagogies for higher education considers ways to ensure learning is an ethical and political experience studies how to understand community and collective values through higher education suggests ways of promoting personal and collective responsibility for our world and its peoples presents ways in which the university can challenge ideologies based on capitalist modes of consumption, privilege and exploitation Digital and Postdigital Learning for Changing Universities is essential reading for anyone seeking to reimagine the university in a postdigital age, despite institutional structuration and government intervention. It challenges current assumptions and practices, and encourages new ways of thinking about higher education and learning in the twenty-first century.
The Re-Emergence of Virtual Reality
Author: Leighton Evans
Publisher: Routledge
ISBN: 1351009303
Category : Social Science
Languages : en
Pages : 152
Book Description
In this short book, Evans interrogates the implications of VR’s re-emergence into the media mainstream, critiquing the notion of a VR revolution by analysing the development and ownership of VR companies while also exploring the possibilities of immersion in VR and the importance of immersion in the interest and ownership of VR enterprises. He assesses how the ideologies and desires of both computer programmers and major Silicon Valley industries may influence how VR worlds are conceived and experienced by users while also exploring the mechanisms that create the immersive experience that underpins interest in the medium.
Publisher: Routledge
ISBN: 1351009303
Category : Social Science
Languages : en
Pages : 152
Book Description
In this short book, Evans interrogates the implications of VR’s re-emergence into the media mainstream, critiquing the notion of a VR revolution by analysing the development and ownership of VR companies while also exploring the possibilities of immersion in VR and the importance of immersion in the interest and ownership of VR enterprises. He assesses how the ideologies and desires of both computer programmers and major Silicon Valley industries may influence how VR worlds are conceived and experienced by users while also exploring the mechanisms that create the immersive experience that underpins interest in the medium.
The Power of Virtual Reality Cinema for Healthcare Training
Author: John Bowditch
Publisher: CRC Press
ISBN: 1000457044
Category : Business & Economics
Languages : en
Pages : 300
Book Description
Cinematic Virtual Reality brings a combination of documentary, narrative and game design principles to the medical profession and, in the healthcare arena, collaboration is a key component for creating intellectually- and emotionally- rich immersive experiences. "The Power of Virtual Reality Cinema for Healthcare Training" gathers more than a dozen experts from both the production and healthcare fields to break down best practices for creating successful cine-VR projects. Designed for multi-disciplinary teams interested in integrating cine-VR production into their healthcare training and educational programs, this book has been written for two audiences: the healthcare professional interested in what production experts consider when approaching a project, and the media expert curious about how this new technology can be used in the medical field. Highlights include: Cutting edge medical education techniques developed by Ohio University’s GRID Lab, including: PREality (creating a forced sense of deja-vu to increase acclimation time), a unique approach to eye-tracking to enhance team performance, and the low-CRIS technique (a low-cost rapid implementation strategy to capture patient care for rapid graduate student training). Insightful production techniques that will enhance your cine-VR projects including advanced plating methods to hide lighting set-ups, immersive audio considerations, and new ways to consider 360 storytelling including the Lovrick montage and the Christmas Carol continuum for story development. Detailed explanations of the production considerations and results of specific cine-VR productions (from funding approaches to distribution) including access to more than five hours of cine-VR examples of the actual productions available for download. Details on a wide variety of medical cine-VR projects, including 100 images that illustrate best practices for topics such as recording in active medical facilities, building successful multi-disciplinary teams, working within HIPAA regulations, conceptualizing cine-VR libraries for graduate education, and implementing innovative distribution models.
Publisher: CRC Press
ISBN: 1000457044
Category : Business & Economics
Languages : en
Pages : 300
Book Description
Cinematic Virtual Reality brings a combination of documentary, narrative and game design principles to the medical profession and, in the healthcare arena, collaboration is a key component for creating intellectually- and emotionally- rich immersive experiences. "The Power of Virtual Reality Cinema for Healthcare Training" gathers more than a dozen experts from both the production and healthcare fields to break down best practices for creating successful cine-VR projects. Designed for multi-disciplinary teams interested in integrating cine-VR production into their healthcare training and educational programs, this book has been written for two audiences: the healthcare professional interested in what production experts consider when approaching a project, and the media expert curious about how this new technology can be used in the medical field. Highlights include: Cutting edge medical education techniques developed by Ohio University’s GRID Lab, including: PREality (creating a forced sense of deja-vu to increase acclimation time), a unique approach to eye-tracking to enhance team performance, and the low-CRIS technique (a low-cost rapid implementation strategy to capture patient care for rapid graduate student training). Insightful production techniques that will enhance your cine-VR projects including advanced plating methods to hide lighting set-ups, immersive audio considerations, and new ways to consider 360 storytelling including the Lovrick montage and the Christmas Carol continuum for story development. Detailed explanations of the production considerations and results of specific cine-VR productions (from funding approaches to distribution) including access to more than five hours of cine-VR examples of the actual productions available for download. Details on a wide variety of medical cine-VR projects, including 100 images that illustrate best practices for topics such as recording in active medical facilities, building successful multi-disciplinary teams, working within HIPAA regulations, conceptualizing cine-VR libraries for graduate education, and implementing innovative distribution models.
Foundations in Sound Design for Interactive Media
Author: Michael Filimowicz
Publisher: Routledge
ISBN: 135160385X
Category : Technology & Engineering
Languages : en
Pages : 331
Book Description
This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented reality applications; and sound producing software design. The reader will gain a broad understanding of the key concepts and practices that define sound design for its use in computational media and design. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its interactive forms. The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, design and media, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries of their profession.
Publisher: Routledge
ISBN: 135160385X
Category : Technology & Engineering
Languages : en
Pages : 331
Book Description
This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented reality applications; and sound producing software design. The reader will gain a broad understanding of the key concepts and practices that define sound design for its use in computational media and design. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its interactive forms. The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, design and media, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries of their profession.
International Encyclopedia of Geography, 15 Volume Set
Author: Noel Castree
Publisher: John Wiley & Sons
ISBN: 0470659637
Category : Science
Languages : en
Pages : 8364
Book Description
Zweifelsohne das Referenzwerk zu diesem weitgefächerten und dynamischen Fachgebiet. The International Encyclopedia of Geograph ist das Ergebnis einer einmaligen Zusammenarbeit zwischen Wiley und der American Association of Geographers (AAG), beleuchtet und definiert Konzepte, Forschung und Techniken in der Geographie und zugehörigen Fachgebieten. Die Enzyklopädie ist als Online-Ausgabe und 15-bändige farbige Printversion erhältlich. Unter der Mitarbeit einer Gruppe von Experten aus aller Welt ist ein umfassender und fundierter Überblick über die Geographie in allen Erdteilen entstanden. - Enthält mehr als 1.000 Einträge zwischen 1.000 und 10.000 Wörtern, die verständlich in grundlegende Konzepte einführen, komplexe Themen erläutern und Informationen zu geographischen Gesellschaften aus aller Welt enthalten. - Entstanden unter der Mitarbeit von mehr als 900 Wissenschaftlern aus über 40 Ländern und bietet damit einen umfassenden und fundierten Überblick über die Geographie in allen Erdteilen. - Deckt das Fachgebiet umfassend ab und berücksichtigt auch die Richtungen Humangeographie, Physikalische Geographie, geographische Informationswissenschaften und -systeme, Erdwissenschaften und Umweltwissenschaften. - Führt interdisziplinäre Sichtweisen zu geographischen Themen und Verfahren zusammen, die auch für die Sozialwissenschaften, Geisteswissenschaften, Naturwissenschaften und Medizin von Interesse sind. - Printausgabe durchgängig in Farbe mit über 1.000 Illustrationen und Fotos. - Online-Ausgabe wird jährlich aktualisiert.
Publisher: John Wiley & Sons
ISBN: 0470659637
Category : Science
Languages : en
Pages : 8364
Book Description
Zweifelsohne das Referenzwerk zu diesem weitgefächerten und dynamischen Fachgebiet. The International Encyclopedia of Geograph ist das Ergebnis einer einmaligen Zusammenarbeit zwischen Wiley und der American Association of Geographers (AAG), beleuchtet und definiert Konzepte, Forschung und Techniken in der Geographie und zugehörigen Fachgebieten. Die Enzyklopädie ist als Online-Ausgabe und 15-bändige farbige Printversion erhältlich. Unter der Mitarbeit einer Gruppe von Experten aus aller Welt ist ein umfassender und fundierter Überblick über die Geographie in allen Erdteilen entstanden. - Enthält mehr als 1.000 Einträge zwischen 1.000 und 10.000 Wörtern, die verständlich in grundlegende Konzepte einführen, komplexe Themen erläutern und Informationen zu geographischen Gesellschaften aus aller Welt enthalten. - Entstanden unter der Mitarbeit von mehr als 900 Wissenschaftlern aus über 40 Ländern und bietet damit einen umfassenden und fundierten Überblick über die Geographie in allen Erdteilen. - Deckt das Fachgebiet umfassend ab und berücksichtigt auch die Richtungen Humangeographie, Physikalische Geographie, geographische Informationswissenschaften und -systeme, Erdwissenschaften und Umweltwissenschaften. - Führt interdisziplinäre Sichtweisen zu geographischen Themen und Verfahren zusammen, die auch für die Sozialwissenschaften, Geisteswissenschaften, Naturwissenschaften und Medizin von Interesse sind. - Printausgabe durchgängig in Farbe mit über 1.000 Illustrationen und Fotos. - Online-Ausgabe wird jährlich aktualisiert.
Designing Interactions for Music and Sound
Author: Michael Filimowicz
Publisher: CRC Press
ISBN: 1000575977
Category : Music
Languages : en
Pages : 223
Book Description
Designing Interactions for Music and Sound presents multidisciplinary research and case studies in electronic music production, dance-composer collaboration, AI tools for live performance, multimedia works, installations in public spaces, locative media, AR/VR/MR/XR and health. As the follow-on volume to Foundations in Sound Design for Interactive Media, the authors cover key practices, technologies and concepts such as: classifications, design guidelines and taxonomies of programs, interfaces, sensors, spatialization and other means for enhancing musical expressivity; controllerism, i.e. the techniques of non-musician performers of electronic music who utilize MIDI, OSC and wireless technologies to manipulate sound in real time; artificial intelligence tools used in live club music; soundscape poetics and research creation based on audio walks, environmental attunement and embodied listening; new sound design techniques for VR/AR/MR/XR that express virtual human motion; and the use of interactive sound in health contexts, such as designing sonic interfaces for users with dementia. Collectively, the chapters illustrate the robustness and variety of contemporary interactive sound design research, creativity and its many applied contexts for students, teachers, researchers and practitioners.
Publisher: CRC Press
ISBN: 1000575977
Category : Music
Languages : en
Pages : 223
Book Description
Designing Interactions for Music and Sound presents multidisciplinary research and case studies in electronic music production, dance-composer collaboration, AI tools for live performance, multimedia works, installations in public spaces, locative media, AR/VR/MR/XR and health. As the follow-on volume to Foundations in Sound Design for Interactive Media, the authors cover key practices, technologies and concepts such as: classifications, design guidelines and taxonomies of programs, interfaces, sensors, spatialization and other means for enhancing musical expressivity; controllerism, i.e. the techniques of non-musician performers of electronic music who utilize MIDI, OSC and wireless technologies to manipulate sound in real time; artificial intelligence tools used in live club music; soundscape poetics and research creation based on audio walks, environmental attunement and embodied listening; new sound design techniques for VR/AR/MR/XR that express virtual human motion; and the use of interactive sound in health contexts, such as designing sonic interfaces for users with dementia. Collectively, the chapters illustrate the robustness and variety of contemporary interactive sound design research, creativity and its many applied contexts for students, teachers, researchers and practitioners.
3-D Sound for Virtual Reality and Multimedia
Author: Durand R. Begault
Publisher:
ISBN:
Category : Computer sound processing
Languages : en
Pages : 248
Book Description
Publisher:
ISBN:
Category : Computer sound processing
Languages : en
Pages : 248
Book Description
The Routledge Companion to the Sound of Space
Author: Emma-Kate Matthews
Publisher: Taylor & Francis
ISBN: 1040184529
Category : Architecture
Languages : en
Pages : 523
Book Description
This companion explores a range of conceptual and practical relationships between sound and space across various disciplines, providing insights from technical, creative, cultural, political, philosophical, psychological, and physiological perspectives. The content spans a wide range of spatial typologies, from large reverberant buildings to modest and intimate ones, from external public squares to domestic interiors, and from naturally formed environments to highly engineered spaces. These compiled insights and observations explore the vast diversity of ways in which sonic and spatial realms interact. This publication therefore forms important bridges between the intricate and diverse topics of technology, philosophy, composition, performance, and spatial design, to contemplate the potential of sound and space as tools for creative expression and communication, as well as for technical innovation. It is hoped that by sharing these insights, this book will inspire practitioners, scholars, and enthusiasts to incorporate new perspectives and methodologies into their own work. Through a rich blend of theory, practice, and critical reflection, this volume serves as a valuable resource for anyone interested in exploring the intricacy of relationships between space and sound, whether they are students, professionals, or simply curious. Our companion provides a cross-section through shared territories between sonic and spatial disciplines from architecture, engineering, sound design, music composition and performance, urban design, product design, and much more.
Publisher: Taylor & Francis
ISBN: 1040184529
Category : Architecture
Languages : en
Pages : 523
Book Description
This companion explores a range of conceptual and practical relationships between sound and space across various disciplines, providing insights from technical, creative, cultural, political, philosophical, psychological, and physiological perspectives. The content spans a wide range of spatial typologies, from large reverberant buildings to modest and intimate ones, from external public squares to domestic interiors, and from naturally formed environments to highly engineered spaces. These compiled insights and observations explore the vast diversity of ways in which sonic and spatial realms interact. This publication therefore forms important bridges between the intricate and diverse topics of technology, philosophy, composition, performance, and spatial design, to contemplate the potential of sound and space as tools for creative expression and communication, as well as for technical innovation. It is hoped that by sharing these insights, this book will inspire practitioners, scholars, and enthusiasts to incorporate new perspectives and methodologies into their own work. Through a rich blend of theory, practice, and critical reflection, this volume serves as a valuable resource for anyone interested in exploring the intricacy of relationships between space and sound, whether they are students, professionals, or simply curious. Our companion provides a cross-section through shared territories between sonic and spatial disciplines from architecture, engineering, sound design, music composition and performance, urban design, product design, and much more.
Dawn of the New Everything
Author: Jaron Lanier
Publisher: Henry Holt
ISBN: 1627794093
Category : Biography & Autobiography
Languages : en
Pages : 369
Book Description
The Microsoft interdisciplinary scientist largely credited with popularizing virtual reality reflects on his lifelong relationship with technology, showing VR's ability to illuminate and amplify our understanding of our species and how the brain and body connect to the world. By the author of You Are Not a Gadget. --Publisher.
Publisher: Henry Holt
ISBN: 1627794093
Category : Biography & Autobiography
Languages : en
Pages : 369
Book Description
The Microsoft interdisciplinary scientist largely credited with popularizing virtual reality reflects on his lifelong relationship with technology, showing VR's ability to illuminate and amplify our understanding of our species and how the brain and body connect to the world. By the author of You Are Not a Gadget. --Publisher.