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Eat, Sleep, Quiz, Rinse, Repeat

Eat, Sleep, Quiz, Rinse, Repeat PDF Author: Rachel McMahon
Publisher: Penguin
ISBN: 059338539X
Category : Juvenile Nonfiction
Languages : en
Pages : 64

Book Description
This book of fun quizzes by BuzzFeed quiz creator Rachel McMahon makes a perfect activity for any child whether they're at a sleepover, on a road trip, or just hanging out at home! Grab your snacks and sleeping bag, and get ready for an even better way to spend your night in. Whether you're looking to learn more about your family and friends, or you just want to spend some downtime with yourself, this book has over twenty fun quizzes to complete with colorful illustrations throughout. The queen of BuzzFeed quizzes, Rachel McMahon, has created an exciting new series that is perfect for children 7 and up. With several quiz books that cover classic, fun topics like sports, fashion, Halloween, and Christmas, these books make perfect gifts, road trip activities, party favors, and more for the in-quiz-itive people in your life!

Eat Beat Sleep Repeat

Eat Beat Sleep Repeat PDF Author: Amos O'Henry
Publisher:
ISBN: 9781649696908
Category :
Languages : en
Pages : 438

Book Description
This book describes my life and experiences as a Fly In Fly Out (FIFO) worker in the oil and gas industry, from trainee to fifteen-year veteran. My career - so far - has included stints on four offshore facilities and one major onshore LNG (Liquefied Natural Gas) project. I currently work on the World's largest floating object which I helped build in South Korea over a three year period. These experiences have been unique in many ways, but are conveyed in a very human way; I was not interested in writing a technical book, a history of the industry, or an environmental tome of monumental importance. This is just a story of my life as a FIFO worker during one of the busiest and most interesting times in the industry, particularly Australia. For example, my current facility was the first floating LNG plant ever designed, and is a game changer for the industry, but the process is described in laymen's terms, easy to understand. We have also seen major upheaval caused by the Covid-19 pandemic; border restrictions, enforced separation and isolation, falls in oil prices and increased Unionism. In short, this is a description of a unique way of working and living. It involves a cast of hundreds of characters, places and events, most of them amusing, some of them sad or possibly even exciting, a lot of them are things that are small in their own way but have never been presented in a book, with the possible exception of "Don't Tell Mum I Work on the Rigs, She Thinks I'm a Piano Player in a Whorehouse ". It is what we do on a day-to-day basis when we are at work, and I believe that a large amount of "normal" people are very interested in this lifestyle, apart from the 150,000 plus FIFO workers based in Australia, Canada and elsewhere. It also openly and honestly describes my descent into depression, sometimes so bad I wanted to suicide. FIFO can be hard. FIFO is a different life altogether, it comes with its own issues and problems, from distances travelled, the method of getting there, fatigue, dangerous conditions, depression, anxiety, separation from family and The World, huge relationship hurdles, as well as the concept of being trapped by the lifestyle and the large salaries, the Golden Handcuffs as we call it. In fact, this book is a study of Australian working culture in many ways with all its blemishes. The lifestyle is not for everyone, especially offshore, and many people have crashed and burned in the time I have been in the job. We do a minimum of 12 hour days, 7 days a week, up to 28 days straight, sometimes longer when storms hit or choppers fail. At the same time a lot of us get paid well and we get decent breaks where we spend that money we earn. And we work with some of the best people on the planet, even if the Companies and their management structures leave a lot to be desired. I hope you enjoy it and find it interesting.

Eat Sleep Work Repeat

Eat Sleep Work Repeat PDF Author: Bruce Daisley
Publisher: HarperCollins
ISBN: 0062944525
Category : Business & Economics
Languages : en
Pages : 319

Book Description
“An important reminder of simple everyday practices to improve how we all work together, which will lead to greater team and individual happiness and performance. Great results will follow.”—Jack Dorsey, CEO of Twitter and Square “With just 30 changes, you can transform your work experience from bland and boring (or worse) to fulfilling, fun, and even joyful.”—Daniel Pink, author of When and Drive The vice president of Twitter Europe and host of the top business podcast Eat Sleep Work Repeat offers thirty smart, research-based hacks for bringing joy and fun back into our burned out, uninspired work lives. How does a lunch break spark a burst of productivity? Can a team’s performance be improved simply by moving the location of the coffee maker? Why are meetings so often a waste of time, and how can a walking meeting actually get decisions made? As an executive with decades of management experience at top Silicon Valley companies including YouTube, Google, and Twitter, Bruce Daisley has given a lot of thought to what makes a workforce productive and what factors can improve the workplace to benefit a company’s employees, customers, and bottom line. In his debut book, he shares what he’s discovered, offering practical, often counterintuitive, insights and solutions for reinvigorating work to give us more meaning, productivity, and joy at the office. A Gallup survey of global workers revealed shocking news: only 13% of employees are engaged in their jobs. This means that burn out and unhappiness at work are a reality for the vast majority of workers. Managers—and employees themselves—can make work better. Eat Sleep Work Repeat shows them how, offering more than two dozen research-backed, user-friendly strategies, including: Go to Lunch (it makes you less tired over the weekend) Suggest a Tea Break (it increases team cohesiveness and productivity) Conduct a Pre-Mortem (foreseeing possible issues can prevent problems and creates a spirit of curiosity and inquisitiveness) “Let’s start enjoying our jobs again,” Daisley insists. “It’s time to rediscover the joy of work.”

Eat, Sleep, Quiz, Rinse, Repeat

Eat, Sleep, Quiz, Rinse, Repeat PDF Author: Rachel McMahon
Publisher: Penguin
ISBN: 059338539X
Category : Juvenile Nonfiction
Languages : en
Pages : 64

Book Description
This book of fun quizzes by BuzzFeed quiz creator Rachel McMahon makes a perfect activity for any child whether they're at a sleepover, on a road trip, or just hanging out at home! Grab your snacks and sleeping bag, and get ready for an even better way to spend your night in. Whether you're looking to learn more about your family and friends, or you just want to spend some downtime with yourself, this book has over twenty fun quizzes to complete with colorful illustrations throughout. The queen of BuzzFeed quizzes, Rachel McMahon, has created an exciting new series that is perfect for children 7 and up. With several quiz books that cover classic, fun topics like sports, fashion, Halloween, and Christmas, these books make perfect gifts, road trip activities, party favors, and more for the in-quiz-itive people in your life!

The Videogame Industry Does Not Exist

The Videogame Industry Does Not Exist PDF Author: Brendan Keogh
Publisher: MIT Press
ISBN: 0262545403
Category : Games & Activities
Languages : en
Pages : 267

Book Description
The precarious reality of videogame production beyond the corporate blockbuster studios of North America. The videogame industry, we're invariably told, is a multibillion-dollar, high-tech business conducted by large corporations in certain North American, European, and East Asian cities. But most videogames today, in fact, are made by small clusters of people working on shoestring budgets, relying on existing, freely available software platforms, and hoping, often in vain, to rise to stardom—in short, people working like artists. Aiming squarely at this disconnect between perception and reality, The Videogame Industry Does Not Exist presents a much more accurate and nuanced picture of how the vast majority of videogame-makers work—a picture that reveals the diverse and precarious communities, identities, and approaches that make videogame production a significant cultural practice. Drawing on insights provided by over 400 game developers across Australia, North America, Europe, and Southeast Asia, Brendan Keogh develops a new framework for understanding videogame production as a cultural field in all its complexity. Part-time hobbyists, aspirational students, client-facing contractors, struggling independents, artist collectives, and tightly knit local scenes—all have a place within this model. But proponents of non-commercial game making don't exist in isolation; Keogh shows how they and their commercial counterparts are deeply interconnected and codependent in the field of videogame production. A cultural intervention, The Videogame Industry Does Not Exist challenges core assumptions about videogame production—ideas about creativity, professionalism, labor, diversity, education, globalization, and community. Its in-depth, complex portrayal suggests new ways of seeing, and engaging in, the videogame industry that really does exist.

The Effort

The Effort PDF Author: Claire Holroyde
Publisher: Hachette UK
ISBN: 1538717603
Category : Fiction
Languages : en
Pages : 368

Book Description
For readers of Station Eleven and Good Morning, Midnight comes an electric, heart-pounding novel of love and sacrifice that follows people around the world as they unite to prevent a global catastrophe. When dark comet UD3 was spotted near Jupiter's orbit, its existence was largely ignored. But to individuals who knew better -- scientists like Benjamin Schwartz, manager of NASA's Center for Near-Earth Object Studies -- the threat this eight-kilometer comet posed to the survival of the human race was unthinkable. The 150-million-year reign of the dinosaurs ended when an asteroid impact generated more than a billiontimes the energy of an atomic bomb. What would happen to Earth's seven billion inhabitants if a similar event were allowed to occur? Ben and his indomitable girlfriend Amy Kowalski fly to South America to assemble an international counteraction team, whose notable recruits include Love Mwangi, a UN interpreter and nomad scholar, and Zhen Liu, an extraordinary engineer from China's national space agency. At the same time, on board a polar icebreaker life continues under the looming shadow of comet UD3. Jack Campbell, a photographer for National Geographic, works to capture the beauty of the Arctic before it is gone forever. Gustavo Wayãpi, a Nobel Laureate poet from Brazil, struggles to accept the recent murder of his beloved twin brother. And Maya Gutiérrez, an impassioned marine biologist is -- quite unexpectedly -- falling in love for the first time. Together, these men and women must fight to survive in an unknown future with no rules and nothing to be taken for granted. They have two choices: neutralize the greatest threat the world has ever seen (preferably before mass hysteria hits or world leaders declare World War III) or come to terms with the annihilation of humanity itself. Their mission is codenamed The Effort.

A History of Competitive Gaming

A History of Competitive Gaming PDF Author: Lu Zhouxiang
Publisher: Routledge
ISBN: 100058853X
Category : History
Languages : en
Pages : 320

Book Description
Competitive gaming, or esports – referring to competitive tournaments of video games among both casual gamers and professional players – began in the early 1970s with small competitions like the one held at Stanford University in October 1972, where some 20 researchers and students attended. By 2022 the estimated revenue of the global esports industry is in excess of $947 million, with over 200 million viewers worldwide. Regardless of views held about competitive gaming, esports have become a modern economic and cultural phenomenon. This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age. It investigates how competitive gaming has grown into a new form of entertainment, a sport-like competition, a lucrative business and a unique cultural sensation. It also explores the role of competitive gaming in the development of the video game industry, making a distinctive contribution to our knowledge and understanding of the history of video games. A History of Competitive Gaming will appeal to all those interested in the business and culture of gaming, as well as those studying modern technological culture.

Dungeon Crawl

Dungeon Crawl PDF Author: Annie Bellet
Publisher: Doomed Muse Press
ISBN:
Category : Fiction
Languages : en
Pages : 182

Book Description


#Ifeelyou

#Ifeelyou PDF Author: Tracy L. M. Kennedy PhD
Publisher: Balboa Press
ISBN: 198227476X
Category : Religion
Languages : en
Pages : 158

Book Description
If you are an Empath, this book is for you. If you know an Empath, this book is for you. #ifeelyou Living as an Empath takes you through the daily life of an Empath. Using Tracy's personal experiences, insights from over a thousand client sessions, and knowledge from hundreds of workshops and classes, you'll learn about the kinds of things that an Empath experiences, how to sort and separate your emotions and feelings from others, how to manage and navigate being an Empath, and how to flourish and live a life of joy and purpose. This book will leave you feeling validated and revitalized. Embrace your Empath gifts and abilities to emerge feeling empowered to be You - an Empath - unapologetically on your own terms.

Eat Sleep Tantrum Repeat

Eat Sleep Tantrum Repeat PDF Author: Rebekah Diamond
Publisher: Citadel
ISBN: 0806541652
Category : Health & Fitness
Languages : en
Pages : 321

Book Description
A down-to-earth, actionable guide that culls through the chaos of information and misinformation into digestible, accessible chapters that balances proven science with the demands of being a busy new parent of toddler. Congratulations! You’ve survived the first twelve months of parenthood, along with all the joys, worry, and sleep deprivation they bring. Welcome to the toddler years—and a whole new set of challenges. From toilet training, picky eating, and naptime to separation anxiety, screen time, and (whisper it) tantrums, toddlerhood brings developmental milestones and decisions that can feel totally daunting, especially in this golden age of mommy bloggers, parenting podcasts, and fear-mongering posts. How can you feel confident and empowered in your choices when there is so much at stake? As both an experienced pediatrician and a mother, Rebekah Diamond understands the need for a child rearing approach that keeps things simple, without sacrificing science or safety. Just as she did in her first book, Parent Like a Pediatrician, which focused on your baby’s first year, she cuts through the noise to tackle the wonders and hardships of raising a toddler. Instead of strict guidelines and overwhelming commands, Dr. Diamond offers advice that is medically sound, inclusive, and realistic for busy parents. There is no single “right” away to parent, but Eat Sleep Tantrum Repeat will show you how to create a way that is right for you and your child, and make these toddler years safe, science-approved, and joyful.

The Liquid Cool Series Box Set

The Liquid Cool Series Box Set PDF Author: Austin Dragon
Publisher: Well-Tailored Books
ISBN: 0996706046
Category : Fiction
Languages : en
Pages : 779

Book Description
A Cyber-Noir Thriller Series To Keep You on the Edge of Your Seat! "It's Blade Gunner Meets The Maltese Falcon." Liquid Cool is the action-packed (and funny), cyberpunk/sci-fi detective series. Over 1000 pages includes These Mean Streets, Darkly (prequel), Liquid Cool (Book 1), Blade Gunner (Book 2) and NeuroDancer (Book 3)! In the sci-fi/cyberpunk detective series, author Austin Dragon shows why you never want to meet a cyborg in a dark alley. There is plenty of gritty action, suspense, thrills, and even a few laughs. It’s cyberpunk reimagined—an ever-rainy world of colossal skyscrapers, hovercars, flashy neon streets, and futuristic mechanization. Metropolis isn’t a bad place, but it isn’t a good one either. Uber-governments and megacorporations fight for control of the fifty-million-plus supercity, but so does crime. We meet Cruz, our private eye (and unlikely hero), in this super-city with a million victims and perpetrators. Watch out for tech-tricksters, analog hustlers, and digital gangsters—psychos, samurais, and cyborgs aplenty. Visitors have a way of becoming permanent attractions. Welcome to the high-tech, low-life world of Liquid Cool.