Author: Lu Zhouxiang
Publisher: Routledge
ISBN: 100058853X
Category : History
Languages : en
Pages : 320
Book Description
Competitive gaming, or esports – referring to competitive tournaments of video games among both casual gamers and professional players – began in the early 1970s with small competitions like the one held at Stanford University in October 1972, where some 20 researchers and students attended. By 2022 the estimated revenue of the global esports industry is in excess of $947 million, with over 200 million viewers worldwide. Regardless of views held about competitive gaming, esports have become a modern economic and cultural phenomenon. This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age. It investigates how competitive gaming has grown into a new form of entertainment, a sport-like competition, a lucrative business and a unique cultural sensation. It also explores the role of competitive gaming in the development of the video game industry, making a distinctive contribution to our knowledge and understanding of the history of video games. A History of Competitive Gaming will appeal to all those interested in the business and culture of gaming, as well as those studying modern technological culture.
A History of Competitive Gaming
Author: Lu Zhouxiang
Publisher: Routledge
ISBN: 100058853X
Category : History
Languages : en
Pages : 320
Book Description
Competitive gaming, or esports – referring to competitive tournaments of video games among both casual gamers and professional players – began in the early 1970s with small competitions like the one held at Stanford University in October 1972, where some 20 researchers and students attended. By 2022 the estimated revenue of the global esports industry is in excess of $947 million, with over 200 million viewers worldwide. Regardless of views held about competitive gaming, esports have become a modern economic and cultural phenomenon. This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age. It investigates how competitive gaming has grown into a new form of entertainment, a sport-like competition, a lucrative business and a unique cultural sensation. It also explores the role of competitive gaming in the development of the video game industry, making a distinctive contribution to our knowledge and understanding of the history of video games. A History of Competitive Gaming will appeal to all those interested in the business and culture of gaming, as well as those studying modern technological culture.
Publisher: Routledge
ISBN: 100058853X
Category : History
Languages : en
Pages : 320
Book Description
Competitive gaming, or esports – referring to competitive tournaments of video games among both casual gamers and professional players – began in the early 1970s with small competitions like the one held at Stanford University in October 1972, where some 20 researchers and students attended. By 2022 the estimated revenue of the global esports industry is in excess of $947 million, with over 200 million viewers worldwide. Regardless of views held about competitive gaming, esports have become a modern economic and cultural phenomenon. This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age. It investigates how competitive gaming has grown into a new form of entertainment, a sport-like competition, a lucrative business and a unique cultural sensation. It also explores the role of competitive gaming in the development of the video game industry, making a distinctive contribution to our knowledge and understanding of the history of video games. A History of Competitive Gaming will appeal to all those interested in the business and culture of gaming, as well as those studying modern technological culture.
Game Clash
Author: P. Kasturi Rangan
Publisher: P. Kasturi Rangan
ISBN:
Category :
Languages : en
Pages : 16
Book Description
I got this idea from a popular game I play online. It is a multi-player game and has some very interesting human beings in the clan I belong to in the game. The name of the game is Golf Clash and I love playing it as much as love being online with these virtual brethren sharing the hopes and dreams of winning every game we play in the expectation to excel. I have used the names of a few people from this clan of brothers namely, Deep, Jacky, Iliyas, Harshad, Deb and Satyajet in this story. I know them only virtually but I am sure that they are as human as you and me. I hope you like it as much as I enjoyed writing it. P. Kasturi Rangan
Publisher: P. Kasturi Rangan
ISBN:
Category :
Languages : en
Pages : 16
Book Description
I got this idea from a popular game I play online. It is a multi-player game and has some very interesting human beings in the clan I belong to in the game. The name of the game is Golf Clash and I love playing it as much as love being online with these virtual brethren sharing the hopes and dreams of winning every game we play in the expectation to excel. I have used the names of a few people from this clan of brothers namely, Deep, Jacky, Iliyas, Harshad, Deb and Satyajet in this story. I know them only virtually but I am sure that they are as human as you and me. I hope you like it as much as I enjoyed writing it. P. Kasturi Rangan
Eat, Sleep, Quiz, Rinse, Repeat
Author: Rachel McMahon
Publisher: Penguin
ISBN: 059338539X
Category : Juvenile Nonfiction
Languages : en
Pages : 64
Book Description
This book of fun quizzes by BuzzFeed quiz creator Rachel McMahon makes a perfect activity for any child whether they're at a sleepover, on a road trip, or just hanging out at home! Grab your snacks and sleeping bag, and get ready for an even better way to spend your night in. Whether you're looking to learn more about your family and friends, or you just want to spend some downtime with yourself, this book has over twenty fun quizzes to complete with colorful illustrations throughout. The queen of BuzzFeed quizzes, Rachel McMahon, has created an exciting new series that is perfect for children 7 and up. With several quiz books that cover classic, fun topics like sports, fashion, Halloween, and Christmas, these books make perfect gifts, road trip activities, party favors, and more for the in-quiz-itive people in your life!
Publisher: Penguin
ISBN: 059338539X
Category : Juvenile Nonfiction
Languages : en
Pages : 64
Book Description
This book of fun quizzes by BuzzFeed quiz creator Rachel McMahon makes a perfect activity for any child whether they're at a sleepover, on a road trip, or just hanging out at home! Grab your snacks and sleeping bag, and get ready for an even better way to spend your night in. Whether you're looking to learn more about your family and friends, or you just want to spend some downtime with yourself, this book has over twenty fun quizzes to complete with colorful illustrations throughout. The queen of BuzzFeed quizzes, Rachel McMahon, has created an exciting new series that is perfect for children 7 and up. With several quiz books that cover classic, fun topics like sports, fashion, Halloween, and Christmas, these books make perfect gifts, road trip activities, party favors, and more for the in-quiz-itive people in your life!
Matatu Work
Author: Meghan E. Ference
Publisher: Boydell & Brewer
ISBN: 184701397X
Category : Business & Economics
Languages : en
Pages : 237
Book Description
Focuses on the lives and labour of the men and women who work in Nairobi's publicly operated, privately owned minibus taxis, matatu. How can mass transit systems be designed in ways that respond to the needs of urban citizens in the midst of an impending climate crisis? What strategies can transport workers employ as they adapt to shifts in the global economy? This book focuses on the lives and labour of the men - and, importantly, women - who work in Nairobi's publicly operated, privately owned minibus taxis, matatu, to examine questions about access to urban public space, gendered regimes of work, and neoliberalism that lie at the heart of debates on the future of African cities. Providing an in-depth view of workers' routines and the unwritten rules that govern informal transport sectors, this book is an ethnography of Nairobi's popular transportation workforce, with a focus on strategies that circulate both economic (cash, vehicle investments) and symbolic capital (new linguistic codes, music, and elements of style) in ways that keep the city moving. In the face of a rapidly changing urban and global landscapes Matatu Work considers the ways in which urban transport has provided expression of marginalized perspectives as well as decolonial struggles. Shedding new light on transportation practices and urban growth, the book invites the reader to take another look at the ways in which public transportation is not just an urban solution to practical problems of space and movement, but also how it is a place of sociability, performance, protest, and consumption and central to the making of sustainable cities.
Publisher: Boydell & Brewer
ISBN: 184701397X
Category : Business & Economics
Languages : en
Pages : 237
Book Description
Focuses on the lives and labour of the men and women who work in Nairobi's publicly operated, privately owned minibus taxis, matatu. How can mass transit systems be designed in ways that respond to the needs of urban citizens in the midst of an impending climate crisis? What strategies can transport workers employ as they adapt to shifts in the global economy? This book focuses on the lives and labour of the men - and, importantly, women - who work in Nairobi's publicly operated, privately owned minibus taxis, matatu, to examine questions about access to urban public space, gendered regimes of work, and neoliberalism that lie at the heart of debates on the future of African cities. Providing an in-depth view of workers' routines and the unwritten rules that govern informal transport sectors, this book is an ethnography of Nairobi's popular transportation workforce, with a focus on strategies that circulate both economic (cash, vehicle investments) and symbolic capital (new linguistic codes, music, and elements of style) in ways that keep the city moving. In the face of a rapidly changing urban and global landscapes Matatu Work considers the ways in which urban transport has provided expression of marginalized perspectives as well as decolonial struggles. Shedding new light on transportation practices and urban growth, the book invites the reader to take another look at the ways in which public transportation is not just an urban solution to practical problems of space and movement, but also how it is a place of sociability, performance, protest, and consumption and central to the making of sustainable cities.
Caboodle of Short Stories
Author: P. Kasturi Rangan
Publisher: P. Kasturi Rangan
ISBN:
Category : Fiction
Languages : en
Pages : 92
Book Description
This collection of 5 stories for children and the age defying adults has been written over a period of many years now. The first story was written some 10 years back and I had no idea that one day I will bring it out as a compendium of my short stories. The feedbacks I received when I published the first ones as stand alone stories propelled me without a conscious but irresistible rudder towards this goal. I write a story without any set boundary or time when I feel like it towards the act of writing. I simply put down on paper the incessant urge I feel to weave a story. Some of these stories started with just an off-hand comment from a colleague or friend whereas others were more of an exertion of thought towards reaching a certain goal. The goal is always to produce a story that will be liked by children as well as by adults who are still young at heart. Physical age is not counted! Most of the stories that I see for children nowadays seem to me to be preachy. They seem to treat the child as a vessel of change by turning their thoughts towards behaving better or giving out some morals to shape their course of life. Its as if we adults (some only in appearance) want the child to behave or live an utopian life when such utopia exists only in our dreams. I have tried my best to refrain from such efforts and to treat kids as kids and provide them a situation, a problem and a possible solution. The teaching part is left out and the learning is for to the child to figure out. If the story puts a smile on the face of the reader, I shall feel my purpose is achieved. I strongly feel that a child should be left alone to enjoy his or her childhood. They shall soon have to grow up and conform to societal and other pressures. The pressure to live in a certain way will come with time. These stories are meant to provide them an alternative way to enjoy their time and to plot for their next adventure. The adventure called ‘Life’. Thanks to all who knowingly or surreptitiously helped with the course of these stories. Their comments and behaviours have made these stories flow, sometimes into unknown territories from which I had to struggle hard to rescue them and sometimes myself as well. I hope you like them. Illustrations for the stories have been done by Sahayaa Jeevan. Thanks a lot for your help. P. Kasturi Rangan
Publisher: P. Kasturi Rangan
ISBN:
Category : Fiction
Languages : en
Pages : 92
Book Description
This collection of 5 stories for children and the age defying adults has been written over a period of many years now. The first story was written some 10 years back and I had no idea that one day I will bring it out as a compendium of my short stories. The feedbacks I received when I published the first ones as stand alone stories propelled me without a conscious but irresistible rudder towards this goal. I write a story without any set boundary or time when I feel like it towards the act of writing. I simply put down on paper the incessant urge I feel to weave a story. Some of these stories started with just an off-hand comment from a colleague or friend whereas others were more of an exertion of thought towards reaching a certain goal. The goal is always to produce a story that will be liked by children as well as by adults who are still young at heart. Physical age is not counted! Most of the stories that I see for children nowadays seem to me to be preachy. They seem to treat the child as a vessel of change by turning their thoughts towards behaving better or giving out some morals to shape their course of life. Its as if we adults (some only in appearance) want the child to behave or live an utopian life when such utopia exists only in our dreams. I have tried my best to refrain from such efforts and to treat kids as kids and provide them a situation, a problem and a possible solution. The teaching part is left out and the learning is for to the child to figure out. If the story puts a smile on the face of the reader, I shall feel my purpose is achieved. I strongly feel that a child should be left alone to enjoy his or her childhood. They shall soon have to grow up and conform to societal and other pressures. The pressure to live in a certain way will come with time. These stories are meant to provide them an alternative way to enjoy their time and to plot for their next adventure. The adventure called ‘Life’. Thanks to all who knowingly or surreptitiously helped with the course of these stories. Their comments and behaviours have made these stories flow, sometimes into unknown territories from which I had to struggle hard to rescue them and sometimes myself as well. I hope you like them. Illustrations for the stories have been done by Sahayaa Jeevan. Thanks a lot for your help. P. Kasturi Rangan
Eat Sleep Work Repeat
Author: Bruce Daisley
Publisher: HarperCollins
ISBN: 0062944525
Category : Business & Economics
Languages : en
Pages : 319
Book Description
“An important reminder of simple everyday practices to improve how we all work together, which will lead to greater team and individual happiness and performance. Great results will follow.”—Jack Dorsey, CEO of Twitter and Square “With just 30 changes, you can transform your work experience from bland and boring (or worse) to fulfilling, fun, and even joyful.”—Daniel Pink, author of When and Drive The vice president of Twitter Europe and host of the top business podcast Eat Sleep Work Repeat offers thirty smart, research-based hacks for bringing joy and fun back into our burned out, uninspired work lives. How does a lunch break spark a burst of productivity? Can a team’s performance be improved simply by moving the location of the coffee maker? Why are meetings so often a waste of time, and how can a walking meeting actually get decisions made? As an executive with decades of management experience at top Silicon Valley companies including YouTube, Google, and Twitter, Bruce Daisley has given a lot of thought to what makes a workforce productive and what factors can improve the workplace to benefit a company’s employees, customers, and bottom line. In his debut book, he shares what he’s discovered, offering practical, often counterintuitive, insights and solutions for reinvigorating work to give us more meaning, productivity, and joy at the office. A Gallup survey of global workers revealed shocking news: only 13% of employees are engaged in their jobs. This means that burn out and unhappiness at work are a reality for the vast majority of workers. Managers—and employees themselves—can make work better. Eat Sleep Work Repeat shows them how, offering more than two dozen research-backed, user-friendly strategies, including: Go to Lunch (it makes you less tired over the weekend) Suggest a Tea Break (it increases team cohesiveness and productivity) Conduct a Pre-Mortem (foreseeing possible issues can prevent problems and creates a spirit of curiosity and inquisitiveness) “Let’s start enjoying our jobs again,” Daisley insists. “It’s time to rediscover the joy of work.”
Publisher: HarperCollins
ISBN: 0062944525
Category : Business & Economics
Languages : en
Pages : 319
Book Description
“An important reminder of simple everyday practices to improve how we all work together, which will lead to greater team and individual happiness and performance. Great results will follow.”—Jack Dorsey, CEO of Twitter and Square “With just 30 changes, you can transform your work experience from bland and boring (or worse) to fulfilling, fun, and even joyful.”—Daniel Pink, author of When and Drive The vice president of Twitter Europe and host of the top business podcast Eat Sleep Work Repeat offers thirty smart, research-based hacks for bringing joy and fun back into our burned out, uninspired work lives. How does a lunch break spark a burst of productivity? Can a team’s performance be improved simply by moving the location of the coffee maker? Why are meetings so often a waste of time, and how can a walking meeting actually get decisions made? As an executive with decades of management experience at top Silicon Valley companies including YouTube, Google, and Twitter, Bruce Daisley has given a lot of thought to what makes a workforce productive and what factors can improve the workplace to benefit a company’s employees, customers, and bottom line. In his debut book, he shares what he’s discovered, offering practical, often counterintuitive, insights and solutions for reinvigorating work to give us more meaning, productivity, and joy at the office. A Gallup survey of global workers revealed shocking news: only 13% of employees are engaged in their jobs. This means that burn out and unhappiness at work are a reality for the vast majority of workers. Managers—and employees themselves—can make work better. Eat Sleep Work Repeat shows them how, offering more than two dozen research-backed, user-friendly strategies, including: Go to Lunch (it makes you less tired over the weekend) Suggest a Tea Break (it increases team cohesiveness and productivity) Conduct a Pre-Mortem (foreseeing possible issues can prevent problems and creates a spirit of curiosity and inquisitiveness) “Let’s start enjoying our jobs again,” Daisley insists. “It’s time to rediscover the joy of work.”
Best of the Beast! The Mr. Beast Unofficial Guide
Author: Scholastic
Publisher: Scholastic Inc.
ISBN: 1546161074
Category : Juvenile Nonfiction
Languages : en
Pages : 68
Book Description
Find out everything there is to know about Mr. Beast, the undisputed king of the internet! Full of photos, interviews, and more! 100% unofficial! If you've ever wondered how the much-loved megastar Mr. Beast became one of the BIGGEST and most popular YouTubers on the planet, then this is the book for you!Packed with fantastic facts, and insider info, this book has everything you need to know about the digital superstar!
Publisher: Scholastic Inc.
ISBN: 1546161074
Category : Juvenile Nonfiction
Languages : en
Pages : 68
Book Description
Find out everything there is to know about Mr. Beast, the undisputed king of the internet! Full of photos, interviews, and more! 100% unofficial! If you've ever wondered how the much-loved megastar Mr. Beast became one of the BIGGEST and most popular YouTubers on the planet, then this is the book for you!Packed with fantastic facts, and insider info, this book has everything you need to know about the digital superstar!
#Ifeelyou
Author: Tracy L. M. Kennedy PhD
Publisher: Balboa Press
ISBN: 198227476X
Category : Religion
Languages : en
Pages : 158
Book Description
If you are an Empath, this book is for you. If you know an Empath, this book is for you. #ifeelyou Living as an Empath takes you through the daily life of an Empath. Using Tracy's personal experiences, insights from over a thousand client sessions, and knowledge from hundreds of workshops and classes, you'll learn about the kinds of things that an Empath experiences, how to sort and separate your emotions and feelings from others, how to manage and navigate being an Empath, and how to flourish and live a life of joy and purpose. This book will leave you feeling validated and revitalized. Embrace your Empath gifts and abilities to emerge feeling empowered to be You - an Empath - unapologetically on your own terms.
Publisher: Balboa Press
ISBN: 198227476X
Category : Religion
Languages : en
Pages : 158
Book Description
If you are an Empath, this book is for you. If you know an Empath, this book is for you. #ifeelyou Living as an Empath takes you through the daily life of an Empath. Using Tracy's personal experiences, insights from over a thousand client sessions, and knowledge from hundreds of workshops and classes, you'll learn about the kinds of things that an Empath experiences, how to sort and separate your emotions and feelings from others, how to manage and navigate being an Empath, and how to flourish and live a life of joy and purpose. This book will leave you feeling validated and revitalized. Embrace your Empath gifts and abilities to emerge feeling empowered to be You - an Empath - unapologetically on your own terms.
At Dawn We Ate Sugar Smacks
Author: Soren Narnia
Publisher:
ISBN: 9781502928207
Category :
Languages : en
Pages : 68
Book Description
A lifelong board gamer, Soren Narnia decided one day to dive into the deep end of monster wargaming. This is the story of what happened next.
Publisher:
ISBN: 9781502928207
Category :
Languages : en
Pages : 68
Book Description
A lifelong board gamer, Soren Narnia decided one day to dive into the deep end of monster wargaming. This is the story of what happened next.
Serial Killers and Serial Spectators
Author:
Publisher: BRILL
ISBN: 9004692800
Category : Literary Criticism
Languages : en
Pages : 274
Book Description
Serial murder is a global entertainment industry where the serial killer emerges as one of the most significant cultural figures of our time. No longer an exclusively Anglo-American phenomenon, narratives of serial killing are widespread in India, China, Japan, and other cultures. This book asks why this is the case, and how serial violence has been aestheticized in different contexts. It raises important questions regarding the ethics of spectatorship, complicity, and resistance. Unique in its transnational reach, it covers both novels and visual media, both West and East, both perpetrators and witnesses.
Publisher: BRILL
ISBN: 9004692800
Category : Literary Criticism
Languages : en
Pages : 274
Book Description
Serial murder is a global entertainment industry where the serial killer emerges as one of the most significant cultural figures of our time. No longer an exclusively Anglo-American phenomenon, narratives of serial killing are widespread in India, China, Japan, and other cultures. This book asks why this is the case, and how serial violence has been aestheticized in different contexts. It raises important questions regarding the ethics of spectatorship, complicity, and resistance. Unique in its transnational reach, it covers both novels and visual media, both West and East, both perpetrators and witnesses.