Author: Aswatha Kumar M.
Publisher: Springer Science & Business Media
ISBN: 8132207408
Category : Technology & Engineering
Languages : en
Pages : 1140
Book Description
This is the first International Conference on Advances in Computing (ICAdC-2012). The scope of the conference includes all the areas of New Theoretical Computer Science, Systems and Software, and Intelligent systems. Conference Proceedings is a culmination of research results, papers and the theory related to all the three major areas of computing mentioned above. Helps budding researchers, graduates in the areas of Computer Science, Information Science, Electronics, Telecommunication, Instrumentation, Networking to take forward their research work based on the reviewed results in the paper by mutual interaction through e-mail contacts in the proceedings.
Proceedings of International Conference on Advances in Computing
Author: Aswatha Kumar M.
Publisher: Springer Science & Business Media
ISBN: 8132207408
Category : Technology & Engineering
Languages : en
Pages : 1140
Book Description
This is the first International Conference on Advances in Computing (ICAdC-2012). The scope of the conference includes all the areas of New Theoretical Computer Science, Systems and Software, and Intelligent systems. Conference Proceedings is a culmination of research results, papers and the theory related to all the three major areas of computing mentioned above. Helps budding researchers, graduates in the areas of Computer Science, Information Science, Electronics, Telecommunication, Instrumentation, Networking to take forward their research work based on the reviewed results in the paper by mutual interaction through e-mail contacts in the proceedings.
Publisher: Springer Science & Business Media
ISBN: 8132207408
Category : Technology & Engineering
Languages : en
Pages : 1140
Book Description
This is the first International Conference on Advances in Computing (ICAdC-2012). The scope of the conference includes all the areas of New Theoretical Computer Science, Systems and Software, and Intelligent systems. Conference Proceedings is a culmination of research results, papers and the theory related to all the three major areas of computing mentioned above. Helps budding researchers, graduates in the areas of Computer Science, Information Science, Electronics, Telecommunication, Instrumentation, Networking to take forward their research work based on the reviewed results in the paper by mutual interaction through e-mail contacts in the proceedings.
Distributed Computing and Internet Technology
Author: R.K. Ghosh
Publisher: Springer Science & Business Media
ISBN: 3540240756
Category : Computers
Languages : en
Pages : 489
Book Description
This book constitutes the refereed proceedings of the First International Conference on Distributed Computing and Internet Technology, ICDCIT 2004, held in Bhubaneswar, India in December 2004. The 47 revised papers presented together with 3 invited papers and 5 abstracts of invited or workshop papers were carefully reviewed and selected from 211 submissions. The papers are organized in topical sections on algorithms and modeling; systems, protocols, and performance; transactions and information dissemination; internet query and retrieval; protocol and replica management; ontologies and services; systems analysis and modeling; tools and techniques; systems security; intrusion detection and access control; networks and security; secured systems design; and security services.
Publisher: Springer Science & Business Media
ISBN: 3540240756
Category : Computers
Languages : en
Pages : 489
Book Description
This book constitutes the refereed proceedings of the First International Conference on Distributed Computing and Internet Technology, ICDCIT 2004, held in Bhubaneswar, India in December 2004. The 47 revised papers presented together with 3 invited papers and 5 abstracts of invited or workshop papers were carefully reviewed and selected from 211 submissions. The papers are organized in topical sections on algorithms and modeling; systems, protocols, and performance; transactions and information dissemination; internet query and retrieval; protocol and replica management; ontologies and services; systems analysis and modeling; tools and techniques; systems security; intrusion detection and access control; networks and security; secured systems design; and security services.
Languages and Compilers for Parallel Computing
Author: Utpal Banerjee
Publisher: Springer Science & Business Media
ISBN: 9783540575023
Category : Computers
Languages : en
Pages : 596
Book Description
The articles in this volume are revised versions of the best papers presented at the Fifth Workshop on Languages and Compilers for Parallel Computing, held at Yale University, August 1992. The previous workshops in this series were held in Santa Clara (1991), Irvine (1990), Urbana (1989), and Ithaca (1988). As in previous years, a reasonable cross-section of some of the best work in the field is presented. The volume contains 35 papers, mostly by authors working in the U.S. or Canada but also by authors from Austria, Denmark, Israel, Italy, Japan and the U.K.
Publisher: Springer Science & Business Media
ISBN: 9783540575023
Category : Computers
Languages : en
Pages : 596
Book Description
The articles in this volume are revised versions of the best papers presented at the Fifth Workshop on Languages and Compilers for Parallel Computing, held at Yale University, August 1992. The previous workshops in this series were held in Santa Clara (1991), Irvine (1990), Urbana (1989), and Ithaca (1988). As in previous years, a reasonable cross-section of some of the best work in the field is presented. The volume contains 35 papers, mostly by authors working in the U.S. or Canada but also by authors from Austria, Denmark, Israel, Italy, Japan and the U.K.
Automated and Algorithmic Debugging
Author: Peter A. Fritzson
Publisher: Springer Science & Business Media
ISBN: 9783540574170
Category : Computers
Languages : en
Pages : 392
Book Description
Debugging has always been a costly part of software development, and many attempts have been made to provide automatic computer support for this task.Automated debugging has seen major develoments over the last decade. Onesuccessful development is algorithmic debugging, which originated in logic programming but was later generalized to concurrent, imperative, and lazy functional languages. Important advances have also been made in knowledge-based program debugging, and in approaches to automated debugging based on static and dynamic program slicing based on dataflow and dependence analysis technology. This is the first collected volume of papers on automated debugging and presents latest developments, tutorial papers, and surveys.
Publisher: Springer Science & Business Media
ISBN: 9783540574170
Category : Computers
Languages : en
Pages : 392
Book Description
Debugging has always been a costly part of software development, and many attempts have been made to provide automatic computer support for this task.Automated debugging has seen major develoments over the last decade. Onesuccessful development is algorithmic debugging, which originated in logic programming but was later generalized to concurrent, imperative, and lazy functional languages. Important advances have also been made in knowledge-based program debugging, and in approaches to automated debugging based on static and dynamic program slicing based on dataflow and dependence analysis technology. This is the first collected volume of papers on automated debugging and presents latest developments, tutorial papers, and surveys.
Proceedings
Author:
Publisher:
ISBN:
Category : Source code (Computer science)
Languages : en
Pages : 198
Book Description
Publisher:
ISBN:
Category : Source code (Computer science)
Languages : en
Pages : 198
Book Description
Distributed Moving Base Driving Simulators
Author: Anders Andersson
Publisher: Linköping University Electronic Press
ISBN: 9176850900
Category :
Languages : en
Pages : 60
Book Description
Development of new functionality and smart systems for different types of vehicles is accelerating with the advent of new emerging technologies such as connected and autonomous vehicles. To ensure that these new systems and functions work as intended, flexible and credible evaluation tools are necessary. One example of this type of tool is a driving simulator, which can be used for testing new and existing vehicle concepts and driver support systems. When a driver in a driving simulator operates it in the same way as they would in actual traffic, you get a realistic evaluation of what you want to investigate. Two advantages of a driving simulator are (1.) that you can repeat the same situation several times over a short period of time, and (2.) you can study driver reactions during dangerous situations that could result in serious injuries if they occurred in the real world. An important component of a driving simulator is the vehicle model, i.e., the model that describes how the vehicle reacts to its surroundings and driver inputs. To increase the simulator realism or the computational performance, it is possible to divide the vehicle model into subsystems that run on different computers that are connected in a network. A subsystem can also be replaced with hardware using so-called hardware-in-the-loop simulation, and can then be connected to the rest of the vehicle model using a specified interface. The technique of dividing a model into smaller subsystems running on separate nodes that communicate through a network is called distributed simulation. This thesis investigates if and how a distributed simulator design might facilitate the maintenance and new development required for a driving simulator to be able to keep up with the increasing pace of vehicle development. For this purpose, three different distributed simulator solutions have been designed, built, and analyzed with the aim of constructing distributed simulators, including external hardware, where the simulation achieves the same degree of realism as with a traditional driving simulator. One of these simulator solutions has been used to create a parameterized powertrain model that can be configured to represent any of a number of different vehicles. Furthermore, the driver's driving task is combined with the powertrain model to monitor deviations. After the powertrain model was created, subsystems from a simulator solution and the powertrain model have been transferred to a Modelica environment. The goal is to create a framework for requirement testing that guarantees sufficient realism, also for a distributed driving simulation. The results show that the distributed simulators we have developed work well overall with satisfactory performance. It is important to manage the vehicle model and how it is connected to a distributed system. In the distributed driveline simulator setup, the network delays were so small that they could be ignored, i.e., they did not affect the driving experience. However, if one gradually increases the delays, a driver in the distributed simulator will change his/her behavior. The impact of communication latency on a distributed simulator also depends on the simulator application, where different usages of the simulator, i.e., different simulator studies, will have different demands. We believe that many simulator studies could be performed using a distributed setup. One issue is how modifications to the system affect the vehicle model and the desired behavior. This leads to the need for methodology for managing model requirements. In order to detect model deviations in the simulator environment, a monitoring aid has been implemented to help notify test managers when a model behaves strangely or is driven outside of its validated region. Since the availability of distributed laboratory equipment can be limited, the possibility of using Modelica (which is an equation-based and object-oriented programming language) for simulating subsystems is also examined. Implementation of the model in Modelica has also been extended with requirements management, and in this work a framework is proposed for automatically evaluating the model in a tool.
Publisher: Linköping University Electronic Press
ISBN: 9176850900
Category :
Languages : en
Pages : 60
Book Description
Development of new functionality and smart systems for different types of vehicles is accelerating with the advent of new emerging technologies such as connected and autonomous vehicles. To ensure that these new systems and functions work as intended, flexible and credible evaluation tools are necessary. One example of this type of tool is a driving simulator, which can be used for testing new and existing vehicle concepts and driver support systems. When a driver in a driving simulator operates it in the same way as they would in actual traffic, you get a realistic evaluation of what you want to investigate. Two advantages of a driving simulator are (1.) that you can repeat the same situation several times over a short period of time, and (2.) you can study driver reactions during dangerous situations that could result in serious injuries if they occurred in the real world. An important component of a driving simulator is the vehicle model, i.e., the model that describes how the vehicle reacts to its surroundings and driver inputs. To increase the simulator realism or the computational performance, it is possible to divide the vehicle model into subsystems that run on different computers that are connected in a network. A subsystem can also be replaced with hardware using so-called hardware-in-the-loop simulation, and can then be connected to the rest of the vehicle model using a specified interface. The technique of dividing a model into smaller subsystems running on separate nodes that communicate through a network is called distributed simulation. This thesis investigates if and how a distributed simulator design might facilitate the maintenance and new development required for a driving simulator to be able to keep up with the increasing pace of vehicle development. For this purpose, three different distributed simulator solutions have been designed, built, and analyzed with the aim of constructing distributed simulators, including external hardware, where the simulation achieves the same degree of realism as with a traditional driving simulator. One of these simulator solutions has been used to create a parameterized powertrain model that can be configured to represent any of a number of different vehicles. Furthermore, the driver's driving task is combined with the powertrain model to monitor deviations. After the powertrain model was created, subsystems from a simulator solution and the powertrain model have been transferred to a Modelica environment. The goal is to create a framework for requirement testing that guarantees sufficient realism, also for a distributed driving simulation. The results show that the distributed simulators we have developed work well overall with satisfactory performance. It is important to manage the vehicle model and how it is connected to a distributed system. In the distributed driveline simulator setup, the network delays were so small that they could be ignored, i.e., they did not affect the driving experience. However, if one gradually increases the delays, a driver in the distributed simulator will change his/her behavior. The impact of communication latency on a distributed simulator also depends on the simulator application, where different usages of the simulator, i.e., different simulator studies, will have different demands. We believe that many simulator studies could be performed using a distributed setup. One issue is how modifications to the system affect the vehicle model and the desired behavior. This leads to the need for methodology for managing model requirements. In order to detect model deviations in the simulator environment, a monitoring aid has been implemented to help notify test managers when a model behaves strangely or is driven outside of its validated region. Since the availability of distributed laboratory equipment can be limited, the possibility of using Modelica (which is an equation-based and object-oriented programming language) for simulating subsystems is also examined. Implementation of the model in Modelica has also been extended with requirements management, and in this work a framework is proposed for automatically evaluating the model in a tool.
The Compiler Design Handbook
Author: Y.N. Srikant
Publisher: CRC Press
ISBN: 142004057X
Category : Computers
Languages : en
Pages : 930
Book Description
The widespread use of object-oriented languages and Internet security concerns are just the beginning. Add embedded systems, multiple memory banks, highly pipelined units operating in parallel, and a host of other advances and it becomes clear that current and future computer architectures pose immense challenges to compiler designers-challenges th
Publisher: CRC Press
ISBN: 142004057X
Category : Computers
Languages : en
Pages : 930
Book Description
The widespread use of object-oriented languages and Internet security concerns are just the beginning. Add embedded systems, multiple memory banks, highly pipelined units operating in parallel, and a host of other advances and it becomes clear that current and future computer architectures pose immense challenges to compiler designers-challenges th
Compiler Construction
Author: Tibor Gyimothy
Publisher: Springer Science & Business Media
ISBN: 9783540610533
Category : Computers
Languages : en
Pages : 372
Book Description
This book presents the refereed proceedings of the Sixth International Conference on Compiler Construction, CC '96, held in Linköping, Sweden in April 1996. The 23 revised full papers included were selected from a total of 57 submissions; also included is an invited paper by William Waite entitled "Compiler Construction: Craftsmanship or Engineering?". The book reports the state of the art in the area of theoretical foundations and design of compilers; among the topics addressed are program transformation, software pipelining, compiler optimization, program analysis, program inference, partial evaluation, implementational aspects, and object-oriented compilers.
Publisher: Springer Science & Business Media
ISBN: 9783540610533
Category : Computers
Languages : en
Pages : 372
Book Description
This book presents the refereed proceedings of the Sixth International Conference on Compiler Construction, CC '96, held in Linköping, Sweden in April 1996. The 23 revised full papers included were selected from a total of 57 submissions; also included is an invited paper by William Waite entitled "Compiler Construction: Craftsmanship or Engineering?". The book reports the state of the art in the area of theoretical foundations and design of compilers; among the topics addressed are program transformation, software pipelining, compiler optimization, program analysis, program inference, partial evaluation, implementational aspects, and object-oriented compilers.
Applied Computing
Author: Suresh Manandhar
Publisher: Springer Science & Business Media
ISBN: 3540236597
Category : Computers
Languages : en
Pages : 345
Book Description
This book constitutes the refereed proceedings of the Second Asian Applied Computing Conference, AACC 2004, held in Kathmandu, Nepal in October 2004. The 42 revised full papers presented were carefully reviewed and selected from 184 submissions. The papers are organized in topical sections on machine learning and soft computing; scheduling, optimization, and constraint solving; neural networks and support vector machines; natural language processing and information retrieval; speech and signal processing; networks and mobile computing; parallel, grid, and high performance computing; innovative applicationsfor the developing world; and cryptography and security.
Publisher: Springer Science & Business Media
ISBN: 3540236597
Category : Computers
Languages : en
Pages : 345
Book Description
This book constitutes the refereed proceedings of the Second Asian Applied Computing Conference, AACC 2004, held in Kathmandu, Nepal in October 2004. The 42 revised full papers presented were carefully reviewed and selected from 184 submissions. The papers are organized in topical sections on machine learning and soft computing; scheduling, optimization, and constraint solving; neural networks and support vector machines; natural language processing and information retrieval; speech and signal processing; networks and mobile computing; parallel, grid, and high performance computing; innovative applicationsfor the developing world; and cryptography and security.
Content Ontology Design Patterns: Qualities, Methods, and Tools
Author: Karl Hammar
Publisher: Linköping University Electronic Press
ISBN: 917685454X
Category :
Languages : en
Pages : 261
Book Description
Ontologies are formal knowledge models that describe concepts and relationships and enable data integration, information search, and reasoning. Ontology Design Patterns (ODPs) are reusable solutions intended to simplify ontology development and support the use of semantic technologies by ontology engineers. ODPs document and package good modelling practices for reuse, ideally enabling inexperienced ontologists to construct high-quality ontologies. Although ODPs are already used for development, there are still remaining challenges that have not been addressed in the literature. These research gaps include a lack of knowledge about (1) which ODP features are important for ontology engineering, (2) less experienced developers' preferences and barriers for employing ODP tooling, and (3) the suitability of the eXtreme Design (XD) ODP usage methodology in non-academic contexts. This dissertation aims to close these gaps by combining quantitative and qualitative methods, primarily based on five ontology engineering projects involving inexperienced ontologists. A series of ontology engineering workshops and surveys provided data about developer preferences regarding ODP features, ODP usage methodology, and ODP tooling needs. Other data sources are ontologies and ODPs published on the web, which have been studied in detail. To evaluate tooling improvements, experimental approaches provide data from comparison of new tools and techniques against established alternatives. The analysis of the gathered data resulted in a set of measurable quality indicators that cover aspects of ODP documentation, formal representation or axiomatisation, and usage by ontologists. These indicators highlight quality trade-offs: for instance, between ODP Learnability and Reusability, or between Functional Suitability and Performance Efficiency. Furthermore, the results demonstrate a need for ODP tools that support three novel property specialisation strategies, and highlight the preference of inexperienced developers for template-based ODP instantiation---neither of which are supported in prior tooling. The studies also resulted in improvements to ODP search engines based on ODP-specific attributes. Finally, the analysis shows that XD should include guidance for the developer roles and responsibilities in ontology engineering projects, suggestions on how to reuse existing ontology resources, and approaches for adapting XD to project-specific contexts.
Publisher: Linköping University Electronic Press
ISBN: 917685454X
Category :
Languages : en
Pages : 261
Book Description
Ontologies are formal knowledge models that describe concepts and relationships and enable data integration, information search, and reasoning. Ontology Design Patterns (ODPs) are reusable solutions intended to simplify ontology development and support the use of semantic technologies by ontology engineers. ODPs document and package good modelling practices for reuse, ideally enabling inexperienced ontologists to construct high-quality ontologies. Although ODPs are already used for development, there are still remaining challenges that have not been addressed in the literature. These research gaps include a lack of knowledge about (1) which ODP features are important for ontology engineering, (2) less experienced developers' preferences and barriers for employing ODP tooling, and (3) the suitability of the eXtreme Design (XD) ODP usage methodology in non-academic contexts. This dissertation aims to close these gaps by combining quantitative and qualitative methods, primarily based on five ontology engineering projects involving inexperienced ontologists. A series of ontology engineering workshops and surveys provided data about developer preferences regarding ODP features, ODP usage methodology, and ODP tooling needs. Other data sources are ontologies and ODPs published on the web, which have been studied in detail. To evaluate tooling improvements, experimental approaches provide data from comparison of new tools and techniques against established alternatives. The analysis of the gathered data resulted in a set of measurable quality indicators that cover aspects of ODP documentation, formal representation or axiomatisation, and usage by ontologists. These indicators highlight quality trade-offs: for instance, between ODP Learnability and Reusability, or between Functional Suitability and Performance Efficiency. Furthermore, the results demonstrate a need for ODP tools that support three novel property specialisation strategies, and highlight the preference of inexperienced developers for template-based ODP instantiation---neither of which are supported in prior tooling. The studies also resulted in improvements to ODP search engines based on ODP-specific attributes. Finally, the analysis shows that XD should include guidance for the developer roles and responsibilities in ontology engineering projects, suggestions on how to reuse existing ontology resources, and approaches for adapting XD to project-specific contexts.