Author: John Updike
Publisher: Random House Trade Paperbacks
ISBN: 0812984900
Category : Drama
Languages : en
Pages : 252
Book Description
To the list of John Updike’s well-intentioned protagonists—Rabbit Angstrom, Richard Maple, Henry Bech—add James Buchanan, the harried fifteenth president of the United States (1857–1861). In what the author calls “a kind of novel, conceived in the form of a play,” Buchanan’s political and private lives are represented as aspects of his spiritual life, whose crowning, condensing act is the act of dying. This definitive edition includes a Foreword by Updike, discussing early productions of the work, the historical context in which it was written, and its kinship to his later novel Memories of the Ford Administration. A wide-ranging Afterword fleshes out this dramatic portrait of one of America’s lesser known, and least appreciated, leaders.
Buchanan Dying
Author: John Updike
Publisher: Random House Trade Paperbacks
ISBN: 0812984900
Category : Drama
Languages : en
Pages : 252
Book Description
To the list of John Updike’s well-intentioned protagonists—Rabbit Angstrom, Richard Maple, Henry Bech—add James Buchanan, the harried fifteenth president of the United States (1857–1861). In what the author calls “a kind of novel, conceived in the form of a play,” Buchanan’s political and private lives are represented as aspects of his spiritual life, whose crowning, condensing act is the act of dying. This definitive edition includes a Foreword by Updike, discussing early productions of the work, the historical context in which it was written, and its kinship to his later novel Memories of the Ford Administration. A wide-ranging Afterword fleshes out this dramatic portrait of one of America’s lesser known, and least appreciated, leaders.
Publisher: Random House Trade Paperbacks
ISBN: 0812984900
Category : Drama
Languages : en
Pages : 252
Book Description
To the list of John Updike’s well-intentioned protagonists—Rabbit Angstrom, Richard Maple, Henry Bech—add James Buchanan, the harried fifteenth president of the United States (1857–1861). In what the author calls “a kind of novel, conceived in the form of a play,” Buchanan’s political and private lives are represented as aspects of his spiritual life, whose crowning, condensing act is the act of dying. This definitive edition includes a Foreword by Updike, discussing early productions of the work, the historical context in which it was written, and its kinship to his later novel Memories of the Ford Administration. A wide-ranging Afterword fleshes out this dramatic portrait of one of America’s lesser known, and least appreciated, leaders.
Dying To Play
Author: Debra Webb
Publisher: Harlequin
ISBN: 1459290984
Category : Fiction
Languages : en
Pages : 263
Book Description
A baffling series of multiple homicides leaves Atlanta's Deputy Chief of Detectives Elaine Jentzen no choice but to call in FBI agent Trace Callahan. Elaine is aware of Trace's reputation for being as ruthless as the killers he tracks—but she isn't prepared for the immediate and dangerous attraction that ignites between them.Trace is convinced a serial killer known as the Gamekeeper is behind the deadly sprees. But all the evidence begins to point to Trace—until Elaine discovers a link in the crimes: a computer game with an ominous warning—Trace will be next to die. Now the only way Elaine can save Trace is if she plays the game. But not by the Gamekeeper's rules…. Previously Published.
Publisher: Harlequin
ISBN: 1459290984
Category : Fiction
Languages : en
Pages : 263
Book Description
A baffling series of multiple homicides leaves Atlanta's Deputy Chief of Detectives Elaine Jentzen no choice but to call in FBI agent Trace Callahan. Elaine is aware of Trace's reputation for being as ruthless as the killers he tracks—but she isn't prepared for the immediate and dangerous attraction that ignites between them.Trace is convinced a serial killer known as the Gamekeeper is behind the deadly sprees. But all the evidence begins to point to Trace—until Elaine discovers a link in the crimes: a computer game with an ominous warning—Trace will be next to die. Now the only way Elaine can save Trace is if she plays the game. But not by the Gamekeeper's rules…. Previously Published.
Dying City
Author: Christopher Shinn
Publisher: A&C Black
ISBN: 1472537939
Category : Drama
Languages : en
Pages : 65
Book Description
A dissection of the impact on society of the war in Iraq When one man goes to war he leaves the city, his wife and brother. A year later only the wife and brother remain. Christopher Shinn's new play asks what happens when people and events apparently thousands of miles away affect the heart and soul of a city.'Christopher Shinn's clever, intricately calculated and quietly moving new play" Daily Telegraph'Subtle, insinuating, beautifully written new play' Whatsonstage'an impressive analysis of the collective American psyche rooted in details of real family life' Guardian
Publisher: A&C Black
ISBN: 1472537939
Category : Drama
Languages : en
Pages : 65
Book Description
A dissection of the impact on society of the war in Iraq When one man goes to war he leaves the city, his wife and brother. A year later only the wife and brother remain. Christopher Shinn's new play asks what happens when people and events apparently thousands of miles away affect the heart and soul of a city.'Christopher Shinn's clever, intricately calculated and quietly moving new play" Daily Telegraph'Subtle, insinuating, beautifully written new play' Whatsonstage'an impressive analysis of the collective American psyche rooted in details of real family life' Guardian
Cultural Perspectives of Video Games: From Desiger to Player
Author:
Publisher: BRILL
ISBN: 1848881614
Category : Social Science
Languages : en
Pages : 207
Book Description
Understanding that video games are a fundamentally human creation, in this volume international scholars, designers, developers, and most importantly gamers, share with us their common connection though video game culture.
Publisher: BRILL
ISBN: 1848881614
Category : Social Science
Languages : en
Pages : 207
Book Description
Understanding that video games are a fundamentally human creation, in this volume international scholars, designers, developers, and most importantly gamers, share with us their common connection though video game culture.
The Bright Hour
Author: Nina Riggs
Publisher: Simon and Schuster
ISBN: 1501169351
Category : Biography & Autobiography
Languages : en
Pages : 320
Book Description
"Built on her ... Modern Love column, 'When a Couch is More Than a Couch' (9/23/2016), a ... memoir of living meaningfully with 'death in the room' by the 38-year-old great-great-great granddaughter of Ralph Waldo Emerson--mother to two young boys, wife of 16 years--after her terminal cancer diagnosis"--
Publisher: Simon and Schuster
ISBN: 1501169351
Category : Biography & Autobiography
Languages : en
Pages : 320
Book Description
"Built on her ... Modern Love column, 'When a Couch is More Than a Couch' (9/23/2016), a ... memoir of living meaningfully with 'death in the room' by the 38-year-old great-great-great granddaughter of Ralph Waldo Emerson--mother to two young boys, wife of 16 years--after her terminal cancer diagnosis"--
Dialect
Author: Hakan Seyalioglu
Publisher:
ISBN: 9780999870013
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9780999870013
Category :
Languages : en
Pages :
Book Description
Ready Player One
Author: Ernest Cline
Publisher: Ballantine Books
ISBN: 0307887456
Category : Fiction
Languages : en
Pages : 386
Book Description
#1 NEW YORK TIMES BESTSELLER • Now a major motion picture directed by Steven Spielberg. “Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly A world at stake. A quest for the ultimate prize. Are you ready? In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days. When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself. Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly • San Francisco Chronicle • Village Voice • Chicago Sun-Times • iO9 • The AV Club “Delightful . . . the grown-up’s Harry Potter.”—HuffPost “An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN “A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”—Boston Globe “Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR “[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”—iO9
Publisher: Ballantine Books
ISBN: 0307887456
Category : Fiction
Languages : en
Pages : 386
Book Description
#1 NEW YORK TIMES BESTSELLER • Now a major motion picture directed by Steven Spielberg. “Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly A world at stake. A quest for the ultimate prize. Are you ready? In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days. When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself. Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly • San Francisco Chronicle • Village Voice • Chicago Sun-Times • iO9 • The AV Club “Delightful . . . the grown-up’s Harry Potter.”—HuffPost “An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN “A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”—Boston Globe “Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR “[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”—iO9
The Last Lecture
Author: Randy Pausch
Publisher:
ISBN: 9780340978504
Category : Cancer
Languages : en
Pages : 0
Book Description
The author, a computer science professor diagnosed with terminal cancer, explores his life, the lessons that he has learned, how he has worked to achieve his childhood dreams, and the effect of his diagnosis on him and his family.
Publisher:
ISBN: 9780340978504
Category : Cancer
Languages : en
Pages : 0
Book Description
The author, a computer science professor diagnosed with terminal cancer, explores his life, the lessons that he has learned, how he has worked to achieve his childhood dreams, and the effect of his diagnosis on him and his family.
Critical Play
Author: Mary Flanagan
Publisher: MIT Press
ISBN: 0262518651
Category : Computers
Languages : en
Pages : 363
Book Description
An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.
Publisher: MIT Press
ISBN: 0262518651
Category : Computers
Languages : en
Pages : 363
Book Description
An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.
The Dying Game
Author: Asa Avdic
Publisher: Penguin
ISBN: 1524705640
Category : Fiction
Languages : en
Pages : 290
Book Description
A masterly locked-room mystery set in a near-future Orwellian state—for fans of Margaret Atwood’s The Handmaid’s Tale, Dave Eggers’ The Circle, and Suzanne Collins’ The Hunger Games Do you live to play? Or play to live? The year is 2037. The Soviet Union never fell, and much of Europe has been consolidated under the totalitarian Union of Friendship. On the tiny island of Isola, seven people have been selected to compete in a forty-eight-hour test for a top-secret intelligence position. One of them is Anna Francis, a workaholic bureaucrat with a nine-year-old daughter she rarely sees and a secret that haunts her. Her assignment: to stage her own death and then to observe, from her hiding place inside the walls of the house, how the six other candidates react to the news that a murderer is among them. Who will take control? Who will crack under pressure? But then a storm rolls in, the power goes out, and the real game begins. . . . Combining suspense, unexpected twists, psychological gamesmanship, and a sinister dystopian future, The Dying Game conjures a world in which one woman is forced to ask, “Can I save my life by staging my death?”
Publisher: Penguin
ISBN: 1524705640
Category : Fiction
Languages : en
Pages : 290
Book Description
A masterly locked-room mystery set in a near-future Orwellian state—for fans of Margaret Atwood’s The Handmaid’s Tale, Dave Eggers’ The Circle, and Suzanne Collins’ The Hunger Games Do you live to play? Or play to live? The year is 2037. The Soviet Union never fell, and much of Europe has been consolidated under the totalitarian Union of Friendship. On the tiny island of Isola, seven people have been selected to compete in a forty-eight-hour test for a top-secret intelligence position. One of them is Anna Francis, a workaholic bureaucrat with a nine-year-old daughter she rarely sees and a secret that haunts her. Her assignment: to stage her own death and then to observe, from her hiding place inside the walls of the house, how the six other candidates react to the news that a murderer is among them. Who will take control? Who will crack under pressure? But then a storm rolls in, the power goes out, and the real game begins. . . . Combining suspense, unexpected twists, psychological gamesmanship, and a sinister dystopian future, The Dying Game conjures a world in which one woman is forced to ask, “Can I save my life by staging my death?”