Dungeons & Dragons Acquisitions Incorporated HC (D&D Campaign Accessory Hardcover Book) PDF Download

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Dungeons & Dragons Acquisitions Incorporated HC (D&D Campaign Accessory Hardcover Book)

Dungeons & Dragons Acquisitions Incorporated HC (D&D Campaign Accessory Hardcover Book) PDF Author: Wizards RPG Team
Publisher: Wizards of the Coast
ISBN: 0786966904
Category : Games & Activities
Languages : en
Pages : 0

Book Description
Explore a wealth of peril and personalities in this campaign book for the world’s greatest roleplaying game, Dungeons & Dragons. Acquisitions Incorporated is a different flavor of Dungeons & Dragons. A fifth edition D&D book created in partnership with Penny Arcade Inc. and inspired by the podcast and web series, this book is full of madcap heists, hilarious moments, and all the ingredients you need to include the adventurers of Acquisitions Incorporated in your own fifth edition D&D campaign. • Start up your own Acquisitions Incorporated franchise in the Forgotten Realms or anywhere in the multiverse. • Live out your fantasy of climbing the corporate ladder of the most notorious retrieval agency in the Forgotten Realms—Acquisitions Incorporated. • The 224-page book will give Dungeon Masters and players plenty of bits to play a D&D fifth edition game just as if you were on stage with the crew at PAX! New backgrounds, character options, franchise information and more. • You'll also find an adventure that will take characters from levels 1 through 6, establishing your party's claim on a world they've just begun to explore—and to strip-mine for profit. Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

Dungeons & Dragons Acquisitions Incorporated HC (D&D Campaign Accessory Hardcover Book)

Dungeons & Dragons Acquisitions Incorporated HC (D&D Campaign Accessory Hardcover Book) PDF Author: Wizards RPG Team
Publisher: Wizards of the Coast
ISBN: 0786966904
Category : Games & Activities
Languages : en
Pages : 0

Book Description
Explore a wealth of peril and personalities in this campaign book for the world’s greatest roleplaying game, Dungeons & Dragons. Acquisitions Incorporated is a different flavor of Dungeons & Dragons. A fifth edition D&D book created in partnership with Penny Arcade Inc. and inspired by the podcast and web series, this book is full of madcap heists, hilarious moments, and all the ingredients you need to include the adventurers of Acquisitions Incorporated in your own fifth edition D&D campaign. • Start up your own Acquisitions Incorporated franchise in the Forgotten Realms or anywhere in the multiverse. • Live out your fantasy of climbing the corporate ladder of the most notorious retrieval agency in the Forgotten Realms—Acquisitions Incorporated. • The 224-page book will give Dungeon Masters and players plenty of bits to play a D&D fifth edition game just as if you were on stage with the crew at PAX! New backgrounds, character options, franchise information and more. • You'll also find an adventure that will take characters from levels 1 through 6, establishing your party's claim on a world they've just begun to explore—and to strip-mine for profit. Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

DUNGEONS & DRAGONS

DUNGEONS & DRAGONS PDF Author:
Publisher:
ISBN: 9780786967063
Category :
Languages : en
Pages :

Book Description


Critical Role: The Chronicles of Exandria The Mighty Nein

Critical Role: The Chronicles of Exandria The Mighty Nein PDF Author: Critical Role
Publisher: Dark Horse Comics
ISBN: 150671384X
Category : Art
Languages : en
Pages : 272

Book Description
"From the team that brought you the smash-hit web series Critical Role!"--

Dice Men

Dice Men PDF Author: Ian Livingstone
Publisher: Unbound Publishing
ISBN: 1800180535
Category : Art
Languages : en
Pages : 437

Book Description
It never seems like the right time to start a business. The idea to start our own company first cropped up during one of our many ‘beer and a board game’ sessions after work at our flat. And when Steve began writing reviews of board games for Games & Puzzles magazine, we all got even more interested in the idea. So, one day, we did. It was January 1975. Since then, Games Workshop has grown into a cornerstone of the UK gaming industry. From the launch of Dungeons and Dragons from the back of a van, to creating the Fighting Fantasy series, co-founders Ian Livingstone and Steve Jackson tell their remarkable story for the first time. An initial order of only six copies was enough for Games Workshop to secure exclusive rights to sell Dungeons and Dragons in the whole of Europe. Hobbyists themselves, Steve and Ian’s passion for the game soon spread and in 1977 they opened the first Games Workshop store. They went on to become bestselling authors and created an entirely new genre of interactive stories. Dice Men is more than just the story of an iconic shop which has changed gaming for ever, it's an insight into the birth of an industry. Games Workshop has grown from its humble beginnings to become a global company listed on the London Stock Exchange, a FTSE 250 company with a market capitalisation of more than £3.5 billion. Dice Men is the story of the rollercoaster early years.

Dungeons & Dragons Spellbook Cards: Creature & NPC Cards (D&D Accessory)

Dungeons & Dragons Spellbook Cards: Creature & NPC Cards (D&D Accessory) PDF Author: Wizards RPG Team
Publisher: National Geographic Books
ISBN: 0786966947
Category : Games & Activities
Languages : en
Pages : 0

Book Description
The perfect tool to help Dungeon Masters manage villagers, allies, and villains during gameplay. These 182 durable, laminated cards represent any non-player characters (NPCs) your players might meet during your next D&D game. From a bandit captain's saving throws to a giant spider's stealth bonus, these cards let DMs select, organize, and access the information they need to avoid disruptions during that critical encounter. • All 182 cards have up-to-date game statistics on one side, and 66 of them include evocative art to help to bring battles to life without revealing the rules text. • An evergreen accessory useful for all fifth edition Dungeons & Dragons tabletop gameplay • An invaluable resource for EVERY Dungeon Master

The Group in Society

The Group in Society PDF Author: John Gastil
Publisher: SAGE Publications
ISBN: 145221445X
Category : Language Arts & Disciplines
Languages : en
Pages : 329

Book Description
The Group in Society meets the challenges of teaching courses on small groups by revealing the full complexity of small groups and their place in society. It shows students the value of learning how to carefully study a group's history and context, rather than merely learning a fixed set of group participation skills. This text brings together disparate theories and research (from communication, social psychology, organizational and managerial studies, and sociology) in a way that helps students make sense of a complex body of scholarship on groups. Features & Benefits Part I – Theorizing Groups: builds a strong theoretical foundation, exploring social theory and the group, forming and joining groups, the life and death of the group, and changing society through group life Part II – Understanding Groups in Context: explores the histories, purposes, memberships of a variety of groups—including juries, families, executive committees, study groups, and political action groups—thus enabling the student reader to speak clearly about group formation, norms, roles, tasks, and relationships. Detailed end-of-chapter case studies explicitly connect with the concepts, theories, and empirical findings introduced in each respective chapter; examples include the powerful group bonds of the modern terrorist cell; the wired network of groups in the anti-Globalization movement; and the deliberation of a jury in a murder trial Teaching & Learning Ancillaries Teaching resources are available at http://groupinsociety.la.psu.edu/ and include chapter summaries, discussion questions, and practical applications; a sample course schedule; Embedded Systems Framework PowerPoint slides; group project assignments, group project worksheets, and a group project description and contract; and links to useful Web resources such as small group teaching resources and active wikis on small groups. An open-access student study site at www.sagepub.com/gastilstudy features e-flashcards, practice quizzes, and other resources to help students enhance their comprehension and improve their grade.

Beyond Role and Play

Beyond Role and Play PDF Author: Markus Montola
Publisher:
ISBN:
Category : Fantasy games
Languages : en
Pages : 324

Book Description


The Art of Magic: The Gathering - Innistrad

The Art of Magic: The Gathering - Innistrad PDF Author: James Wyatt
Publisher: Perfect Square
ISBN: 9781421587806
Category : Games & Activities
Languages : en
Pages : 0

Book Description
Magnificent hardcover art books featuring the incredible images and lore of Magic: The Gathering®! Danger and adventure await in these pages, lavishly illustrated with the award-winning art of Magic: The Gathering®! “Grab an axe and defend the gate! Your despair is an extravagance we can ill afford.” —Thalia, Knight-Cathar Terror falls from the skies on blood-spattered wings, and nameless horrors lurk in the shadows. These pages, lavishly illustrated with the award-winning art of Magic: The Gathering™, are your entry into a world beset by terrible evils on all sides and betrayed by the hope it held most dear. Tread lightly as you follow the heroic Planeswalkers of the Gatewatch as they investigate these dark mysteries, for the nightmare they will uncover is a threat to the whole Multiverse. The mysteries of Innistrad—its peoples, provinces, and monsters—await your arrival. But be careful as you peer into the darkness, for you might find something staring back.

Darksword Adventures

Darksword Adventures PDF Author: Margaret Weis
Publisher: Spectra
ISBN: 9780553276008
Category : Fiction
Languages : en
Pages : 452

Book Description
/Margaret Weis and Tracy Hickman An absolutely essential book for all role-players. Very appealing to the hundreds of thousands of kids who have read the novels and want to create gaming scenarios of their own. In addition to its value as a gaming tool, Darksword Adventures will be of interest to anyone who wants to learn more about the world of the Darksw

The Video Watchdog Book

The Video Watchdog Book PDF Author: Tim Lucas
Publisher:
ISBN:
Category : Performing Arts
Languages : en
Pages : 420

Book Description
Read What You've Been Missing! This profusely illustrated video consumer guide is a must for all fans & collectors of Horror, Science Fiction & Fantasy films on tape & disc. A companion to the popular VIDEO WATCHDOG Magazine, THE VIDEO WATCHDOG BOOK contains witty & informative descriptions of 100s of titles, including out-of-print rarities, alternate versions, foreign language & import releases, continuity errors... even detailed descriptions of missing (& censored) scenes! Written by video authority Tim Lucas, whose work has appeared in numerous books & magazines in the United States & Europe. Also includes an indispensible list of more than 650 retitled videos, a book index, plus a complete index to the first 12 issues of VIDEO WATCHDOG Magazine! Features a Foreword by cult Director Joe Dante (GREMLINS, THE HOWLING), a striking full-color cover by Stephen R. Bissette (SWAMP THING), & spot illustrations by Brian Thomas (TEENAGE MUTANT NINJA TURTLES). Here's what the experts say about VIDEO WATCHDOG: "Fascinating... the best effort of its kind I've seen!"--Vincent Price. "A thorough, accurate, & knowledgeable source that's as good as anything I've read!"--Christopher Lee. "Intriguing, thought-provoking, & marvelously obsessive!--USA TODAY.