Author: Robert Northrup
Publisher: Lulu.com
ISBN: 1411667727
Category : Fiction
Languages : en
Pages : 172
Book Description
Have you ever delivered meals to shut-in trolls or warlocks? Ever solved a shaman's murder by details you noticed at the lizard orgy? Ever made one of those wagers with a deity where you just know a dozen mortals will end up insane or beheaded, daughters marrying fathers, cousins stabbing grandmothers, and almost always, somebody has to lose an eye? What if you could bend a paperclip into an intricate, spring-loaded pattern that would allow it to walk across your desk, write reports for you, brew coffee and do your entire job? Escape from your dayjob into this collection of 2d6 short stories, 5 recipes and a novella. Rated M for Mature. Some scenes may not be appropriate for associates under 17.]
Dungeons & Dayjobs
Author: Robert Northrup
Publisher: Lulu.com
ISBN: 1411667727
Category : Fiction
Languages : en
Pages : 172
Book Description
Have you ever delivered meals to shut-in trolls or warlocks? Ever solved a shaman's murder by details you noticed at the lizard orgy? Ever made one of those wagers with a deity where you just know a dozen mortals will end up insane or beheaded, daughters marrying fathers, cousins stabbing grandmothers, and almost always, somebody has to lose an eye? What if you could bend a paperclip into an intricate, spring-loaded pattern that would allow it to walk across your desk, write reports for you, brew coffee and do your entire job? Escape from your dayjob into this collection of 2d6 short stories, 5 recipes and a novella. Rated M for Mature. Some scenes may not be appropriate for associates under 17.]
Publisher: Lulu.com
ISBN: 1411667727
Category : Fiction
Languages : en
Pages : 172
Book Description
Have you ever delivered meals to shut-in trolls or warlocks? Ever solved a shaman's murder by details you noticed at the lizard orgy? Ever made one of those wagers with a deity where you just know a dozen mortals will end up insane or beheaded, daughters marrying fathers, cousins stabbing grandmothers, and almost always, somebody has to lose an eye? What if you could bend a paperclip into an intricate, spring-loaded pattern that would allow it to walk across your desk, write reports for you, brew coffee and do your entire job? Escape from your dayjob into this collection of 2d6 short stories, 5 recipes and a novella. Rated M for Mature. Some scenes may not be appropriate for associates under 17.]
The World's Fastest Level Up (Light Novel) Vol. 1
Author: Nagato Yamata
Publisher: Seven Seas Entertainment
ISBN: 1685798470
Category : Comics & Graphic Novels
Languages : en
Pages : 225
Book Description
Years have passed since dungeons sprung up around the world. When adventurer Amane Rin awakens to a unique skill called "Dungeon Teleporting," the rules can't touch him anymore. This is the tale of how he races to become the world's strongest (and fastest-progressing) adventurer!
Publisher: Seven Seas Entertainment
ISBN: 1685798470
Category : Comics & Graphic Novels
Languages : en
Pages : 225
Book Description
Years have passed since dungeons sprung up around the world. When adventurer Amane Rin awakens to a unique skill called "Dungeon Teleporting," the rules can't touch him anymore. This is the tale of how he races to become the world's strongest (and fastest-progressing) adventurer!
Everything I Need to Know I Learned from Dungeons & Dragons
Author: Shelly Mazzanoble
Publisher: Wizards of the Coast
ISBN: 0786959363
Category : Fiction
Languages : en
Pages : 221
Book Description
With tongue-in-cheek humor, the creator of the award-winning Confessions of a Part-Time Sorceress takes on the self-help section, proving that the benefits of the Dungeons & Dragons® game goes far beyond simple entertainment.
Publisher: Wizards of the Coast
ISBN: 0786959363
Category : Fiction
Languages : en
Pages : 221
Book Description
With tongue-in-cheek humor, the creator of the award-winning Confessions of a Part-Time Sorceress takes on the self-help section, proving that the benefits of the Dungeons & Dragons® game goes far beyond simple entertainment.
Dice Men
Author: Ian Livingstone
Publisher: Unbound Publishing
ISBN: 1800180535
Category : Art
Languages : en
Pages : 437
Book Description
It never seems like the right time to start a business. The idea to start our own company first cropped up during one of our many ‘beer and a board game’ sessions after work at our flat. And when Steve began writing reviews of board games for Games & Puzzles magazine, we all got even more interested in the idea. So, one day, we did. It was January 1975. Since then, Games Workshop has grown into a cornerstone of the UK gaming industry. From the launch of Dungeons and Dragons from the back of a van, to creating the Fighting Fantasy series, co-founders Ian Livingstone and Steve Jackson tell their remarkable story for the first time. An initial order of only six copies was enough for Games Workshop to secure exclusive rights to sell Dungeons and Dragons in the whole of Europe. Hobbyists themselves, Steve and Ian’s passion for the game soon spread and in 1977 they opened the first Games Workshop store. They went on to become bestselling authors and created an entirely new genre of interactive stories. Dice Men is more than just the story of an iconic shop which has changed gaming for ever, it's an insight into the birth of an industry. Games Workshop has grown from its humble beginnings to become a global company listed on the London Stock Exchange, a FTSE 250 company with a market capitalisation of more than £3.5 billion. Dice Men is the story of the rollercoaster early years.
Publisher: Unbound Publishing
ISBN: 1800180535
Category : Art
Languages : en
Pages : 437
Book Description
It never seems like the right time to start a business. The idea to start our own company first cropped up during one of our many ‘beer and a board game’ sessions after work at our flat. And when Steve began writing reviews of board games for Games & Puzzles magazine, we all got even more interested in the idea. So, one day, we did. It was January 1975. Since then, Games Workshop has grown into a cornerstone of the UK gaming industry. From the launch of Dungeons and Dragons from the back of a van, to creating the Fighting Fantasy series, co-founders Ian Livingstone and Steve Jackson tell their remarkable story for the first time. An initial order of only six copies was enough for Games Workshop to secure exclusive rights to sell Dungeons and Dragons in the whole of Europe. Hobbyists themselves, Steve and Ian’s passion for the game soon spread and in 1977 they opened the first Games Workshop store. They went on to become bestselling authors and created an entirely new genre of interactive stories. Dice Men is more than just the story of an iconic shop which has changed gaming for ever, it's an insight into the birth of an industry. Games Workshop has grown from its humble beginnings to become a global company listed on the London Stock Exchange, a FTSE 250 company with a market capitalisation of more than £3.5 billion. Dice Men is the story of the rollercoaster early years.
You Are The Hero
Author: Jonathan Green
Publisher: Snowbooks Ltd
ISBN: 1909679402
Category : Fiction
Languages : en
Pages : 272
Book Description
Fighting Fantasy gamebooks have sold over 17 million books worldwide, in over 30 languages. But when Steve Jackson and Ian Livingstone sat down to write The Warlock of Firetop Mountain they had no idea this one book would go on to spawn another eighty or more titles, and have an immeasurable impact on a generation of children growing up in the 1980s. Part history, part celebration, YOU ARE THE HERO chronicles more than three decades of Fighting Fantasy. Written by Jonathan Green (author of seven Fighting Fantasy titles), this mighty tome will appeal to anyone who ever wiled away a washed-out summer holiday with only two dice, a pencil, and an eraser for company. This is a fixed format PDF eBook, with all of the same stunning, full-colour artwork as the hardback and paperback. Best viewed on a colour screen of 7" upwards, as a daily reader to keep your precious hardback safe. “YOU ARE THE HERO is as read-under-the-covers immersive as its subject matter; great characters, amazing stories and a surprise behind every door. 5 stars!" -- SCIFI Now “The most comprehensive history of the Fighting Fantasy phenomenon I've ever seen. With its maps, notes, art and photographs it's not just a celebration but a fascinating resource." -- SFX “How many thousands of heroes did these books create? And how many lost their lives with a bad roll of the dice? A publishing phenomenon, without which computer games wouldn't be what they are today. About time these books were celebrated. Now go to page 45 and face your nemesis." -- Charlie Higson
Publisher: Snowbooks Ltd
ISBN: 1909679402
Category : Fiction
Languages : en
Pages : 272
Book Description
Fighting Fantasy gamebooks have sold over 17 million books worldwide, in over 30 languages. But when Steve Jackson and Ian Livingstone sat down to write The Warlock of Firetop Mountain they had no idea this one book would go on to spawn another eighty or more titles, and have an immeasurable impact on a generation of children growing up in the 1980s. Part history, part celebration, YOU ARE THE HERO chronicles more than three decades of Fighting Fantasy. Written by Jonathan Green (author of seven Fighting Fantasy titles), this mighty tome will appeal to anyone who ever wiled away a washed-out summer holiday with only two dice, a pencil, and an eraser for company. This is a fixed format PDF eBook, with all of the same stunning, full-colour artwork as the hardback and paperback. Best viewed on a colour screen of 7" upwards, as a daily reader to keep your precious hardback safe. “YOU ARE THE HERO is as read-under-the-covers immersive as its subject matter; great characters, amazing stories and a surprise behind every door. 5 stars!" -- SCIFI Now “The most comprehensive history of the Fighting Fantasy phenomenon I've ever seen. With its maps, notes, art and photographs it's not just a celebration but a fascinating resource." -- SFX “How many thousands of heroes did these books create? And how many lost their lives with a bad roll of the dice? A publishing phenomenon, without which computer games wouldn't be what they are today. About time these books were celebrated. Now go to page 45 and face your nemesis." -- Charlie Higson
Dungeon Hacks
Author: David L. Craddock
Publisher: CRC Press
ISBN: 1000425673
Category : Computers
Languages : en
Pages : 172
Book Description
In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys. Defying authority, hackers seized control of monolithic mainframes to create a new breed of computer game: the roguelike, cryptic and tough-as-nails adventures drawn from text-based symbols instead of state-of-the-art 3D graphics. Despite their visual simplicity, roguelike games captivate thousands of players around the world. From the author of the bestselling Stay Awhile and Listen series, Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games introduces you to the visionaries behind some of the most popular roguelikes of all time and shows how their creations paved the way for the blockbuster videogames of today—and beyond.
Publisher: CRC Press
ISBN: 1000425673
Category : Computers
Languages : en
Pages : 172
Book Description
In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys. Defying authority, hackers seized control of monolithic mainframes to create a new breed of computer game: the roguelike, cryptic and tough-as-nails adventures drawn from text-based symbols instead of state-of-the-art 3D graphics. Despite their visual simplicity, roguelike games captivate thousands of players around the world. From the author of the bestselling Stay Awhile and Listen series, Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games introduces you to the visionaries behind some of the most popular roguelikes of all time and shows how their creations paved the way for the blockbuster videogames of today—and beyond.
Welcome to Dragon Talk
Author: Shelly Mazzanoble
Publisher: University of Iowa Press
ISBN: 1609388593
Category : Games & Activities
Languages : en
Pages : 199
Book Description
"In this collection, the hosts of "Dragon Talk," the official D and D podcast, recount some of the most inspiring stories from their guests. All use the core tenants of the game in their everyday life"--
Publisher: University of Iowa Press
ISBN: 1609388593
Category : Games & Activities
Languages : en
Pages : 199
Book Description
"In this collection, the hosts of "Dragon Talk," the official D and D podcast, recount some of the most inspiring stories from their guests. All use the core tenants of the game in their everyday life"--
One-Week Dungeons
Author: David L. Craddock
Publisher: CRC Press
ISBN: 100042717X
Category : Computers
Languages : en
Pages : 131
Book Description
"An entertaining, race-against-time narrative." —Kobo review "A fast-paced look into seven-day roguelikes, something so niche most people wouldn't have heard about, but the book is well written and shows how important it is to get your thoughts down so you can sort out your ideas." —Goodreads review Eleven game designers. Eight grand ideas. Seven days to will them into reality. Every year, programmers around the world compete in the 7-day roguelike challenge, or 7DRL, a weeklong game jam where participants endeavor to design and program a roguelike role-playing game. Their obstacles: day jobs, family responsibilities, sleep deprivation, and visionary concepts too big for 168 hours to contain. Told over a series of daily journal logs, One-Week Dungeons: Diaries of a Seven-Day Roguelike Challenge chronicles the journeys of eleven 7DRL participants as they race to build their dream games before the clock expires. David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of over a dozen nonfiction books about video game development and culture, including the bestselling Stay Awhile and Listen series and Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, and fiction for young adults, including The Dumpster Club and Heritage: Book One of the Gairden Chronicles. Find him online @davidlcraddock on Twitter.
Publisher: CRC Press
ISBN: 100042717X
Category : Computers
Languages : en
Pages : 131
Book Description
"An entertaining, race-against-time narrative." —Kobo review "A fast-paced look into seven-day roguelikes, something so niche most people wouldn't have heard about, but the book is well written and shows how important it is to get your thoughts down so you can sort out your ideas." —Goodreads review Eleven game designers. Eight grand ideas. Seven days to will them into reality. Every year, programmers around the world compete in the 7-day roguelike challenge, or 7DRL, a weeklong game jam where participants endeavor to design and program a roguelike role-playing game. Their obstacles: day jobs, family responsibilities, sleep deprivation, and visionary concepts too big for 168 hours to contain. Told over a series of daily journal logs, One-Week Dungeons: Diaries of a Seven-Day Roguelike Challenge chronicles the journeys of eleven 7DRL participants as they race to build their dream games before the clock expires. David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of over a dozen nonfiction books about video game development and culture, including the bestselling Stay Awhile and Listen series and Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, and fiction for young adults, including The Dumpster Club and Heritage: Book One of the Gairden Chronicles. Find him online @davidlcraddock on Twitter.
Demon Lord, Retry! Volume 6
Author: Kurone Kanzaki
Publisher: J-Novel Club
ISBN: 1718363087
Category : Young Adult Fiction
Languages : en
Pages : 194
Book Description
After defeating the Grand Devil Belphegor, the Demon Lord returns from Hellion Territory to his home-away-from-home, the Village of Rabbi. There he summons yet another advisor, this time to handle the maintenance and management of the village. He had hoped to finally make space for some quality time with the friends he’s made in this world, but his well-deserved R&R is cut short when one of the four major political factions in Holylight sparks civil unrest.
Publisher: J-Novel Club
ISBN: 1718363087
Category : Young Adult Fiction
Languages : en
Pages : 194
Book Description
After defeating the Grand Devil Belphegor, the Demon Lord returns from Hellion Territory to his home-away-from-home, the Village of Rabbi. There he summons yet another advisor, this time to handle the maintenance and management of the village. He had hoped to finally make space for some quality time with the friends he’s made in this world, but his well-deserved R&R is cut short when one of the four major political factions in Holylight sparks civil unrest.
The Rise of the Algorithms
Author: John M. Jordan
Publisher: Penn State Press
ISBN: 0271098449
Category : Computers
Languages : en
Pages : 229
Book Description
The meteoric rise of online video is reshaping the competition for human attention. The Rise of the Algorithms argues that this new technology has changed the way we interact with others, our relationships with public institutions, and our very own behaviors and psyches. In tracing the origins and evolution of online video, John M. Jordan examines the mechanics—and the ethical stakes—of online video platforms, especially YouTube and TikTok but also others, such as Twitch. Tracing the use of algorithms pioneered by Facebook and Google and so successfully exploited by TikTok’s corporate parent, ByteDance, Jordan shows how these platforms now engineer human behavior—with consequences for culture, politics, and identity. Jordan argues that we are at an inflection point. Until now we have proved, as a society, ill-prepared or unwilling to address such problems as the power of digital platforms, the personal cost of viral celebrity, the invasion of privacy, and the proliferation of disinformation. The Rise of the Algorithms combines this urgent assessment with a clear-eyed discussion of present challenges and recommendations for reclaiming our online futures. A valuable resource for understanding the transformations that have been and will be brought by YouTube, TikTok, and similar platforms, Jordan’s timely book is a vital work for anyone who uses the internet and especially for policy makers, technologists, communication and media specialists, and researchers who have a direct hand in determining the future of our online world.
Publisher: Penn State Press
ISBN: 0271098449
Category : Computers
Languages : en
Pages : 229
Book Description
The meteoric rise of online video is reshaping the competition for human attention. The Rise of the Algorithms argues that this new technology has changed the way we interact with others, our relationships with public institutions, and our very own behaviors and psyches. In tracing the origins and evolution of online video, John M. Jordan examines the mechanics—and the ethical stakes—of online video platforms, especially YouTube and TikTok but also others, such as Twitch. Tracing the use of algorithms pioneered by Facebook and Google and so successfully exploited by TikTok’s corporate parent, ByteDance, Jordan shows how these platforms now engineer human behavior—with consequences for culture, politics, and identity. Jordan argues that we are at an inflection point. Until now we have proved, as a society, ill-prepared or unwilling to address such problems as the power of digital platforms, the personal cost of viral celebrity, the invasion of privacy, and the proliferation of disinformation. The Rise of the Algorithms combines this urgent assessment with a clear-eyed discussion of present challenges and recommendations for reclaiming our online futures. A valuable resource for understanding the transformations that have been and will be brought by YouTube, TikTok, and similar platforms, Jordan’s timely book is a vital work for anyone who uses the internet and especially for policy makers, technologists, communication and media specialists, and researchers who have a direct hand in determining the future of our online world.