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Author: John David Anderson Publisher: HarperCollins ISBN: 0062338161 Category : Juvenile Fiction Languages : en Pages : 464
Book Description
An action-packed, funny, and unexpected middle grade fantasy-adventure from the acclaimed author of Sidekicked. The world is not a fair place, and Colm Candorly knows it. While his parents and eight sisters seem content living on a lowly cobbler's earnings, Colm can't help but feel that everyone has the right to a more comfortable life. It's just a question of how far you're willing to go to get it. In an effort to help make ends meet, Colm uses his natural gift for pickpocketing to pilfer a pile of gold from the richer residents of town, but his actions place him at the mercy of a mysterious man named Finn Argos, a gilded-toothed, smooth-tongued rogue who gives Colm a choice: he can be punished for his thievery or he can become a member of Thwodin's Legions, a guild of dungeoneers who take what they want and live as they will. Colm soon finds himself part of a family of warriors, mages, and hunters, learning to work together in a quest to survive and, perhaps, to find a bit of treasure along the way.
Author: John David Anderson Publisher: HarperCollins ISBN: 0062338161 Category : Juvenile Fiction Languages : en Pages : 464
Book Description
An action-packed, funny, and unexpected middle grade fantasy-adventure from the acclaimed author of Sidekicked. The world is not a fair place, and Colm Candorly knows it. While his parents and eight sisters seem content living on a lowly cobbler's earnings, Colm can't help but feel that everyone has the right to a more comfortable life. It's just a question of how far you're willing to go to get it. In an effort to help make ends meet, Colm uses his natural gift for pickpocketing to pilfer a pile of gold from the richer residents of town, but his actions place him at the mercy of a mysterious man named Finn Argos, a gilded-toothed, smooth-tongued rogue who gives Colm a choice: he can be punished for his thievery or he can become a member of Thwodin's Legions, a guild of dungeoneers who take what they want and live as they will. Colm soon finds himself part of a family of warriors, mages, and hunters, learning to work together in a quest to survive and, perhaps, to find a bit of treasure along the way.
Author: Ben Costa Publisher: Simon and Schuster ISBN: 1665910704 Category : Juvenile Fiction Languages : en Pages : 304
Book Description
The Last Kids on Earth gets a fantasy twist in this exciting first book in a highly illustrated middle grade series about the adventures of a boy who’s the only human student at an academy for future explorers. Coop Cooperson lives in the Land of Eem, a fantastical realm where many different species live together and there is always more magic to be discovered by those up to the task. The Dungeoneer Academy trains future explorers with classes like Dungeons and Mazes, Creatures and Critters, and Swords and Sorcery. Coop believes in the academy’s mission and the Dungeoneer’s Code, but being the only human student can make it difficult to fit in—sometimes he wonders if he really belongs. Lucky for Coop, his best friend Oggie the bugbear has his back, as do the two other members of their exploring team, Daz the boggart and Mindy the imp. They have to rely on each other more than ever as the test for their Junior Dungeoneer Badges looms closer. If Coop and his friends fail to run the final gauntlet in the fungal jungle, they will have to leave the academy. As future dungeoneers, they know to expect the unexpected, but nothing could prepare them for the adventure in store.
Author: Jeffery Russell Publisher: Createspace Independent Publishing Platform ISBN: 9781539393191 Category : Languages : en Pages : 286
Book Description
Salt-crusted veterans whisper of an island of swirling black fog that manifests in the night. Ships that sail into it are never seen again. One of those ships carried a mysterious relic that can not be allowed to remain lost. The Dungeoneers take to the high seas to do what has never been done before--sail into the fog and return to tell the tale. Pirates, sea monsters, smugglers, merfolk and slithery tentacle things with pointy bits stand between the dwarves and the most dangerous challenge they've ever faced.
Author: Jeffery Russell Publisher: Createspace Independent Publishing Platform ISBN: 9781515211181 Category : Adventure and adventurers Languages : en Pages : 332
Book Description
After five years as a city guard, Durham's horizontal career trajectory adds a corkscrew when a misdelivered order assigns him to caravan duty for an eclectic group of Dwarves who hire themselves out as professional dungeoneers. No ruler wants to leave a powerful magical weapon lying about in a dungeon where just any prophesied upstart can stumble across it and use it to overthrow the kingdom. That's where The Dungeoneers come in. Dungeons sacked, artifacts recovered, no job too big or too small. They're not adventurers; they're professionals. With the discovery that Durham may have arrived with a destiny attached to him the Dungeoneers find themselves in the midst of some history about to happen. Will experience and Dwarven know-how be enough to carry the day?
Author: Amber E. Scott Publisher: ISBN: 9781601254054 Category : Pathfinder (Game) Languages : en Pages : 0
Book Description
Details on pirate strongholds, from the tropical isles of the Shackles to the Varisian city of Riddleport and beyond, present a wide range of options for freebooters, corsairs, scallywags, and even government-sponsored privateers throughout the Inner Sea region. Pirate-themed archetypes, new spells and magic, feats, piratical character traits, a pirate slang primer, and more await plunder in this player-friendly book!
Author: Jason Paul McCartan Publisher: Lulu.com ISBN: 1945826088 Category : Games & Activities Languages : en Pages : 151
Book Description
Have you ever wanted a primer on dungeon delving and dungeoneering? Ever wanted to know the stuff that real experts know about how to survive and thrive while looting dungeons of everything they have that's valuable and isn't nailed down? HIS BOOK IS FOR YOU! Written by master dungeoneer halfling Maximillian Sparfoot, veteran of a thousand dungeon delves (according to his own bio). Follow along with Max as he: Explains the 10 Dungeon Axioms! Introduces you to his 78 Rules of Dungeoneering, including preparation, your role in the party, how to fight wisely, and how to make a last will and testament, among other Very Important Rules If You Don't Want To Die! Tactics! Strategy! Other stuff! Gives you important information about magic items, curses, owlbears, traps, mimics and gelatinous cubes! Tells you the important things you need to know about the races and professions that you'll be dungeoneering with! Includes a sample simple will from Stonehand & Associates, lawyers to dungeoneers!
Author: Noxweiler Berf Publisher: Andrews McMeel Publishing ISBN: 1524883220 Category : Games & Activities Languages : en Pages : 177
Book Description
Learn how to paint exciting miniature creatures and elevate your tabletop experience, with Arcane Arts. Professional miniature painter and instructor Noxweiler Berf has created an immersive guide to painting miniatures for tabletop games. In his engaging and playful style, Berf demystifies the miniature painting process for the beginner and offers new perspectives and encouragement for advancing hobbyists. The guide offers the reader a number of milestone “quests” that will take them from the first steps of selecting a miniature figure, to understanding the visual cues that come from their choice of color and texture, to even developing scenic basing and preparing your miniature for game-play.
Author: Ben Costa Publisher: Knopf Books for Young Readers ISBN: 0399556133 Category : Juvenile Nonfiction Languages : en Pages : 209
Book Description
A walking, talking, singing skeleton minstrel who has mysteriously retained his soul within the confines of the dungeon where he has been imprisoned departs with his sidekick, a gelatinous monster, to investigate clues about his identity in snippets of a song he hears in his dreams.
Author: John David Anderson Publisher: Harper Collins ISBN: 0062133160 Category : Juvenile Fiction Languages : en Pages : 400
Book Description
The Avengers meets Louis Sachar in this hilarious and action-packed tween novel by John David Anderson, which Publishers Weekly called a "superhero story that any comics fan will enjoy" in a starred review. Andrew Bean might be a part of H.E.R.O., a secret organization for the training of superhero sidekicks, but that doesn't mean that life is all leaping tall buildings in single bounds. First, there's Drew's power: Possessed of super senses—his hearing, sight, taste, touch, and smell are the most powerful on the planet—he's literally the most sensitive kid in school. Then there's his superhero mentor, a former legend who now spends more time straddling barstools than fighting crime. Add in trying to keep his sidekick life a secret from everyone, including his parents, and the truth is clear: Middle school is a drag even with superpowers. But this is all before a supervillain long thought dead returns to the city of Justicia, superheroes begin disappearing at an alarming rate, and Drew's two identities threaten to crash head-on into each other. Drew has always found it pretty easy to separate right from wrong, good from evil. It's what a superhero does. But what happens when that line starts to disappear?