Author: Troy Neenan
Publisher: Spectrum Publishing
ISBN:
Category : Fiction
Languages : en
Pages : 474
Book Description
David knows all about working in a dead-end job. At least he thinks he does. After a freak accident in the barren wilderness of the Australian outback, he finds himself confronted with the true meaning of the term. David is now a dungeon core, charged with producing armies of minions and ensuring his domain is a place where the unworthy go to die. But the accident not only transformed David, it fractured him. Part of his psyche still remains with his broken body. When an interloper wrestles control of the dungeon away from him, David must brave real-world perils to ensure that both he and the dungeon he has become will survive. Can David withstand the breaking of his body and ravaging of his soul? Will he reunite with his dungeon self in time to destroy the menace trying to take over his dungeon? There’s only one way to find out—read Dungeon Configure today
Dungeon Configure a Gamelit LitRPG dungeon core
Author: Troy Neenan
Publisher: Spectrum Publishing
ISBN:
Category : Fiction
Languages : en
Pages : 474
Book Description
David knows all about working in a dead-end job. At least he thinks he does. After a freak accident in the barren wilderness of the Australian outback, he finds himself confronted with the true meaning of the term. David is now a dungeon core, charged with producing armies of minions and ensuring his domain is a place where the unworthy go to die. But the accident not only transformed David, it fractured him. Part of his psyche still remains with his broken body. When an interloper wrestles control of the dungeon away from him, David must brave real-world perils to ensure that both he and the dungeon he has become will survive. Can David withstand the breaking of his body and ravaging of his soul? Will he reunite with his dungeon self in time to destroy the menace trying to take over his dungeon? There’s only one way to find out—read Dungeon Configure today
Publisher: Spectrum Publishing
ISBN:
Category : Fiction
Languages : en
Pages : 474
Book Description
David knows all about working in a dead-end job. At least he thinks he does. After a freak accident in the barren wilderness of the Australian outback, he finds himself confronted with the true meaning of the term. David is now a dungeon core, charged with producing armies of minions and ensuring his domain is a place where the unworthy go to die. But the accident not only transformed David, it fractured him. Part of his psyche still remains with his broken body. When an interloper wrestles control of the dungeon away from him, David must brave real-world perils to ensure that both he and the dungeon he has become will survive. Can David withstand the breaking of his body and ravaging of his soul? Will he reunite with his dungeon self in time to destroy the menace trying to take over his dungeon? There’s only one way to find out—read Dungeon Configure today
Dungeon Configure
Author: Troy Neenan
Publisher:
ISBN: 9781672369237
Category :
Languages : en
Pages : 474
Book Description
David knows all about working in a dead-end job. At least he thinks he does. After a freak accident in the barren wilderness of the Australian outback, he finds himself confronted with the true meaning of the term. David is now a dungeon core, charged with producing armies of minions and ensuring his domain is a place where the unworthy go to die. But the accident not only transformed David, it fractured him. Part of his psyche still remains with his broken body. When an interloper wrestles control of the dungeon away from him, David must brave real-world perils to ensure that both he and the dungeon he has become will survive.Can David withstand the breaking of his body and ravaging of his soul? Will he reunite with his dungeon self in time to destroy the menace trying to take over his dungeon? There's only one way to find out-read Dungeon Configure today.
Publisher:
ISBN: 9781672369237
Category :
Languages : en
Pages : 474
Book Description
David knows all about working in a dead-end job. At least he thinks he does. After a freak accident in the barren wilderness of the Australian outback, he finds himself confronted with the true meaning of the term. David is now a dungeon core, charged with producing armies of minions and ensuring his domain is a place where the unworthy go to die. But the accident not only transformed David, it fractured him. Part of his psyche still remains with his broken body. When an interloper wrestles control of the dungeon away from him, David must brave real-world perils to ensure that both he and the dungeon he has become will survive.Can David withstand the breaking of his body and ravaging of his soul? Will he reunite with his dungeon self in time to destroy the menace trying to take over his dungeon? There's only one way to find out-read Dungeon Configure today.
May Contain Sensitive Content
Author: Michael Anderle
Publisher: Dungeon Core TV
ISBN:
Category : Fiction
Languages : en
Pages : 0
Book Description
Publisher: Dungeon Core TV
ISBN:
Category : Fiction
Languages : en
Pages : 0
Book Description
Museum Core
Author: Jakob Greif
Publisher: Independently Published
ISBN:
Category : Fiction
Languages : en
Pages : 0
Book Description
Stuck in the middle of a city turned monster-infested jungle, things weren't going well for Thomas. And now he's a rock. A visit to London's Natural History Museum became a horror show as magic flooded Earth. Now, Thomas is entombed there as a Dungeon Core, with only the creatures on display available as minions. All over the globe, patches of land have been replaced by strange alien environments, containing not only monsters from myth and legend, but also humanity's worst nightmares. Leviathans stir at the bottom of the ocean, dragons have reclaimed the skies, and shadows are once again something to fear. Can Thomas turn this former place of learning into a deathtrap capable of withstanding the forces of the outside world, or will he fall victim to the bottomless appetites of supernatural beasts? From Jakob Grief, bestselling author of Apocalypse Redux, comes a brand-new Dungeon Core series unlike anything you've seen before.
Publisher: Independently Published
ISBN:
Category : Fiction
Languages : en
Pages : 0
Book Description
Stuck in the middle of a city turned monster-infested jungle, things weren't going well for Thomas. And now he's a rock. A visit to London's Natural History Museum became a horror show as magic flooded Earth. Now, Thomas is entombed there as a Dungeon Core, with only the creatures on display available as minions. All over the globe, patches of land have been replaced by strange alien environments, containing not only monsters from myth and legend, but also humanity's worst nightmares. Leviathans stir at the bottom of the ocean, dragons have reclaimed the skies, and shadows are once again something to fear. Can Thomas turn this former place of learning into a deathtrap capable of withstanding the forces of the outside world, or will he fall victim to the bottomless appetites of supernatural beasts? From Jakob Grief, bestselling author of Apocalypse Redux, comes a brand-new Dungeon Core series unlike anything you've seen before.
Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game)
Author: Dungeons & Dragons
Publisher: Wizards of the Coast
ISBN: 0786965622
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Weave legendary stories in the world’s greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master’s Guide teaches you how to how to run D&D adventures for your players— how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore. “[The Dungeon Master’s Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . .” —Charlie Hall, Polygon.com “D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker • The Dungeon Master’s Guide is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and Monster Manual. It’s a reference used by the Dungeon Master (the game’s narrator) to create adventures—to run Dungeons & Dragons games and fill them with characters and stories. • The Dungeon Master’s Guide (DMG) is full of tools to help you immerse players in the game. What’s the demon lord’s secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly. • In the Dungeon Master’s Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative—and the Dungeon Master’s Guide has all the tools you need to flesh it out with ease. • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
Publisher: Wizards of the Coast
ISBN: 0786965622
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Weave legendary stories in the world’s greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master’s Guide teaches you how to how to run D&D adventures for your players— how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore. “[The Dungeon Master’s Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . .” —Charlie Hall, Polygon.com “D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker • The Dungeon Master’s Guide is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and Monster Manual. It’s a reference used by the Dungeon Master (the game’s narrator) to create adventures—to run Dungeons & Dragons games and fill them with characters and stories. • The Dungeon Master’s Guide (DMG) is full of tools to help you immerse players in the game. What’s the demon lord’s secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly. • In the Dungeon Master’s Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative—and the Dungeon Master’s Guide has all the tools you need to flesh it out with ease. • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
How to Play Dungeons and Dragons
Author: Jeffrey Carmichael
Publisher:
ISBN: 9781523208838
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
This is not your standard "How to" book. This goes beyond the "How to" stage as the author shares his experience with playing so that you have a deeper and richer play experience. In order to do this the book is divided into four sections that give advice that goes beyond the rules found it the Players Handbooks and Dungeons Master's Guides. * Useful of years to come. The best thing about this book is that it is not designed for any one edition of the game. So this is just as useful for someone playing with some old AD&D books or the much awaited fifth edition, D&D Next. This means that this book will be useful for many, many years to come. * Gets you ready to play. The first section is all about getting ready to play a game and includes a list of all the supplies you will need. The author also gives you a run down about the different editions of Dungeons and Dragons. Also in this section is advice on how to find other players to join or form a gaming group to play with. * Advice on being player. Section two is a companion to the character creation process found in the Players Handbooks. This sections talks about the roles that characters play within the adventuring party. Moral outlooks of the characters and their reasoning for being adventures. Also the standard gear that any hero is going to need on a quest. * Advice on being a Dungeon Master. The third part of the book is advice on crafting adventures and being the Dungeon Master that is in charge of the game. From crafting the plot of the adventure to playing the villain, and even how to pace out the rewards you give to the plays, this section is rich in advice. * DIY Projects. Lastly the book has a few projects that will help players save some cash by showing them how to make props. These projects use a mixture of different skill sets such as sewing, cutting, and even faking paper aging. All in all, this is the prefect book for someone that wants to go beyond and really learn how to play a great game of Dungeons and Dragons. Click "Buy Now" to Get "How to Play Dungeons & Dragons Now!
Publisher:
ISBN: 9781523208838
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
This is not your standard "How to" book. This goes beyond the "How to" stage as the author shares his experience with playing so that you have a deeper and richer play experience. In order to do this the book is divided into four sections that give advice that goes beyond the rules found it the Players Handbooks and Dungeons Master's Guides. * Useful of years to come. The best thing about this book is that it is not designed for any one edition of the game. So this is just as useful for someone playing with some old AD&D books or the much awaited fifth edition, D&D Next. This means that this book will be useful for many, many years to come. * Gets you ready to play. The first section is all about getting ready to play a game and includes a list of all the supplies you will need. The author also gives you a run down about the different editions of Dungeons and Dragons. Also in this section is advice on how to find other players to join or form a gaming group to play with. * Advice on being player. Section two is a companion to the character creation process found in the Players Handbooks. This sections talks about the roles that characters play within the adventuring party. Moral outlooks of the characters and their reasoning for being adventures. Also the standard gear that any hero is going to need on a quest. * Advice on being a Dungeon Master. The third part of the book is advice on crafting adventures and being the Dungeon Master that is in charge of the game. From crafting the plot of the adventure to playing the villain, and even how to pace out the rewards you give to the plays, this section is rich in advice. * DIY Projects. Lastly the book has a few projects that will help players save some cash by showing them how to make props. These projects use a mixture of different skill sets such as sewing, cutting, and even faking paper aging. All in all, this is the prefect book for someone that wants to go beyond and really learn how to play a great game of Dungeons and Dragons. Click "Buy Now" to Get "How to Play Dungeons & Dragons Now!
Dungeons and Dragons Core Rulebook
Author: Wizards RPG Team
Publisher:
ISBN: 9780786950638
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
All three 4th Edition core rulebooks in one handsome slipcase. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master. This gift set provides all three 4th Edition Dungeons & Dragons core rulebooks (Player's Handbook, Dungeon Master's Guide, and Monster Manual) in a handsome slipcase that looks great on any bookshelf.
Publisher:
ISBN: 9780786950638
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
All three 4th Edition core rulebooks in one handsome slipcase. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master. This gift set provides all three 4th Edition Dungeons & Dragons core rulebooks (Player's Handbook, Dungeon Master's Guide, and Monster Manual) in a handsome slipcase that looks great on any bookshelf.
Premium 2nd Edition Advanced Dungeons and Dragons Dungeon Master's Guide
Author:
Publisher:
ISBN: 9780786964475
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
For many gamers, the 2nd Edition Advanced Dungeons & Dragons core rulebooks were their introduction to the roleplaying game hobby. The AD&D Dungeon Master's Guide presents all of the information a DM needs to run adventures, challenge players, and advance his or her campaign. This reprint of the classic rulebook features a new cover design.
Publisher:
ISBN: 9780786964475
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
For many gamers, the 2nd Edition Advanced Dungeons & Dragons core rulebooks were their introduction to the roleplaying game hobby. The AD&D Dungeon Master's Guide presents all of the information a DM needs to run adventures, challenge players, and advance his or her campaign. This reprint of the classic rulebook features a new cover design.
Dungeons & Dragons Core Rulebooks Gift Set (Special Foil Covers Edition with Slipcase, Player's Handbook, Dungeon Master's Guide, Monster Manual, DM Screen)
Author: Dungeons & Dragons
Publisher: Wizards of the Coast
ISBN: 0786966629
Category : Games & Activities
Languages : en
Pages : 0
Book Description
The perfect gift for the Dungeons & Dragons fans in your life or as a treat for yourself. Need a gift for the holidays? A birthday present, a treat for yourself? This is it. Inside the D&D Core Rulebook Gift Set are special foil cover editions of the three Dungeons & Dragons core rulebooks—the Players Handbook, Dungeon Master’s Guide, and Monster Manual—plus a Dungeon Master’s screen, all collected in a stylish slipcase. It’s the perfect gift for any D&D fan. • Each of the three books and the Dungeon Master’s screen feature reflective foil covers, available ONLY with this release. • The Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are the foundational texts of D&D’s fifth edition—for beginners and for veterans alike. • The D&D Gift Set includes the latest rules updates and errata. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
Publisher: Wizards of the Coast
ISBN: 0786966629
Category : Games & Activities
Languages : en
Pages : 0
Book Description
The perfect gift for the Dungeons & Dragons fans in your life or as a treat for yourself. Need a gift for the holidays? A birthday present, a treat for yourself? This is it. Inside the D&D Core Rulebook Gift Set are special foil cover editions of the three Dungeons & Dragons core rulebooks—the Players Handbook, Dungeon Master’s Guide, and Monster Manual—plus a Dungeon Master’s screen, all collected in a stylish slipcase. It’s the perfect gift for any D&D fan. • Each of the three books and the Dungeon Master’s screen feature reflective foil covers, available ONLY with this release. • The Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are the foundational texts of D&D’s fifth edition—for beginners and for veterans alike. • The D&D Gift Set includes the latest rules updates and errata. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.