Author: William Cook
Publisher:
ISBN:
Category :
Languages : en
Pages : 296
Book Description
The pulse-pounding fourth installment of The Driftwood Mysteries. When the crabbing boat Johnny B. Goode is lost with all hands in a ferocious January storm, Officer Charley Whitehorse, "The Tracker," believes it was not an Act of God, but an act of murder.At the same time, young women are disappearing up and down the Oregon coast. The latest, Patricia Carmody, has vanished without a trace on her way to audition for a movie.As Whitehorse and his partner, Tony Esperanza, scramble to untangle the web of clues, they tumble into a plot of human trafficking, vicious killings, and international conspiracy.Pour yourself a drink-coffee, tea, wine, or something stronger-turn off your phone, and fasten your seat belt. The ride is about to begin.
Dungeness and Dragons
Author: William Cook
Publisher:
ISBN:
Category :
Languages : en
Pages : 296
Book Description
The pulse-pounding fourth installment of The Driftwood Mysteries. When the crabbing boat Johnny B. Goode is lost with all hands in a ferocious January storm, Officer Charley Whitehorse, "The Tracker," believes it was not an Act of God, but an act of murder.At the same time, young women are disappearing up and down the Oregon coast. The latest, Patricia Carmody, has vanished without a trace on her way to audition for a movie.As Whitehorse and his partner, Tony Esperanza, scramble to untangle the web of clues, they tumble into a plot of human trafficking, vicious killings, and international conspiracy.Pour yourself a drink-coffee, tea, wine, or something stronger-turn off your phone, and fasten your seat belt. The ride is about to begin.
Publisher:
ISBN:
Category :
Languages : en
Pages : 296
Book Description
The pulse-pounding fourth installment of The Driftwood Mysteries. When the crabbing boat Johnny B. Goode is lost with all hands in a ferocious January storm, Officer Charley Whitehorse, "The Tracker," believes it was not an Act of God, but an act of murder.At the same time, young women are disappearing up and down the Oregon coast. The latest, Patricia Carmody, has vanished without a trace on her way to audition for a movie.As Whitehorse and his partner, Tony Esperanza, scramble to untangle the web of clues, they tumble into a plot of human trafficking, vicious killings, and international conspiracy.Pour yourself a drink-coffee, tea, wine, or something stronger-turn off your phone, and fasten your seat belt. The ride is about to begin.
Dungeons & Dragons For Dummies
Author: Bill Slavicsek
Publisher: John Wiley & Sons
ISBN: 0764599240
Category : Games & Activities
Languages : en
Pages : 434
Book Description
Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless—but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through: Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character’s power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There’s even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D.
Publisher: John Wiley & Sons
ISBN: 0764599240
Category : Games & Activities
Languages : en
Pages : 434
Book Description
Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless—but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through: Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character’s power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There’s even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D.
Library of Congress Subject Headings
Author: Library of Congress
Publisher:
ISBN:
Category : Subject headings, Library of Congress
Languages : en
Pages : 1708
Book Description
Publisher:
ISBN:
Category : Subject headings, Library of Congress
Languages : en
Pages : 1708
Book Description
Library of Congress Subject Headings
Author: Library of Congress. Cataloging Policy and Support Office
Publisher:
ISBN:
Category : Subject headings, Library of Congress
Languages : en
Pages : 1688
Book Description
Publisher:
ISBN:
Category : Subject headings, Library of Congress
Languages : en
Pages : 1688
Book Description
A-E
Author: Library of Congress. Office for Subject Cataloging Policy
Publisher:
ISBN:
Category : Subject headings, Library of Congress
Languages : en
Pages : 1548
Book Description
Publisher:
ISBN:
Category : Subject headings, Library of Congress
Languages : en
Pages : 1548
Book Description
Library of Congress Subject Headings
Author: Library of Congress. Subject Cataloging Division
Publisher:
ISBN:
Category : Subject headings
Languages : en
Pages : 1326
Book Description
Publisher:
ISBN:
Category : Subject headings
Languages : en
Pages : 1326
Book Description
Library of Congress Subject Headings: A-E
Author: Library of Congress. Subject Cataloging Division
Publisher:
ISBN:
Category : Subject headings
Languages : en
Pages : 1468
Book Description
Publisher:
ISBN:
Category : Subject headings
Languages : en
Pages : 1468
Book Description
Raven
Author: Gerald McDermott
Publisher: Houghton Mifflin Harcourt
ISBN: 0547351194
Category : Juvenile Fiction
Languages : en
Pages : 37
Book Description
Raven, the trickster, wants to give people the gift of light. But can he find out where Sky Chief keeps it? And if he does, will he be able to escape without being discovered? His dream seems impossible, but if anyone can find a way to bring light to the world, wise and clever Raven can!
Publisher: Houghton Mifflin Harcourt
ISBN: 0547351194
Category : Juvenile Fiction
Languages : en
Pages : 37
Book Description
Raven, the trickster, wants to give people the gift of light. But can he find out where Sky Chief keeps it? And if he does, will he be able to escape without being discovered? His dream seems impossible, but if anyone can find a way to bring light to the world, wise and clever Raven can!
The Lost Princess
Author: Debbie Dadey
Publisher: Simon and Schuster
ISBN: 1442482591
Category : Juvenile Fiction
Languages : en
Pages : 83
Book Description
In this Mermaid Tales adventure, Shelly’s not sure she’s ready to be royalty. Not one of the merkids in Shelly Siren’s third grade class can believe the shell-shattering news: Shelly is a princess! A real princess! It’s been a deep, dark secret in Trident City, but now everyone knows—and Shelly doesn’t know how to act. Should she start wearing a glittery crown? Or move to a grand undersea palace? Will her friends have to call her Princess Shelly? She knows it’s an exciting turn of events, but Shelly’s not sure she can truly fit the royal part. Can she find a way to be a princess and stay herself?
Publisher: Simon and Schuster
ISBN: 1442482591
Category : Juvenile Fiction
Languages : en
Pages : 83
Book Description
In this Mermaid Tales adventure, Shelly’s not sure she’s ready to be royalty. Not one of the merkids in Shelly Siren’s third grade class can believe the shell-shattering news: Shelly is a princess! A real princess! It’s been a deep, dark secret in Trident City, but now everyone knows—and Shelly doesn’t know how to act. Should she start wearing a glittery crown? Or move to a grand undersea palace? Will her friends have to call her Princess Shelly? She knows it’s an exciting turn of events, but Shelly’s not sure she can truly fit the royal part. Can she find a way to be a princess and stay herself?
The Children's Book
Author: A. S. Byatt
Publisher: Vintage Canada
ISBN: 0307373835
Category : Fiction
Languages : en
Pages : 626
Book Description
From the renowned author of Possession, The Children’s Book is the absorbing story of the close of what has been called the Edwardian summer: the deceptively languid, blissful period that ended with the cataclysmic destruction of World War I. In this compelling novel, A.S. Byatt summons up a whole era, revealing that beneath its golden surface lay tensions that would explode into war, revolution and unbelievable change — for the generation that came of age before 1914 and, most of all, for their children. The novel centres around Olive Wellwood, a fairy tale writer, and her circle, which includes the brilliant, erratic craftsman Benedict Fludd and his apprentice Phillip Warren, a runaway from the poverty of the Potteries; Prosper Cain, the soldier who directs what will become the Victoria and Albert Museum; Olive’s brother-in-law Basil Wellwood, an officer of the Bank of England; and many others from every layer of society. A.S. Byatt traces their lives in intimate detail and moves between generations, following the children who must choose whether to follow the roles expected of them or stand up to their parents’ “porcelain socialism.” Olive’s daughter Dorothy wishes to become a doctor, while her other daughter, Hedda, wants to fight for votes for women. Her son Tom, sent to an upper-class school, wants nothing more than to spend time in the woods, tracking birds and foxes. Her nephew Charles becomes embroiled with German-influenced revolutionaries. Their portraits connect the political issues at the heart of nascent feminism and socialism with grave personal dilemmas, interlacing until The Children’s Book becomes a perfect depiction of an entire world. Olive is a fairy tale writer in the era of Peter Pan and Kenneth Grahame’s The Wind In the Willows, not long after Alice’s Adventures in Wonderland. At a time when children in England suffered deprivation by the millions, the concept of childhood was being refined and elaborated in ways that still influence us today. For each of her children, Olive writes a special, private book, bound in a different colour and placed on a shelf; when these same children are ferried off into the unremitting destruction of the Great War, the reader is left to wonder who the real children in this novel are. The Children’s Book is an astonishing novel. It is an historical feat that brings to life an era that helped shape our own as well as a gripping, personal novel about parents and children, life’s most painful struggles and its richest pleasures. No other writer could have imagined it or created it.
Publisher: Vintage Canada
ISBN: 0307373835
Category : Fiction
Languages : en
Pages : 626
Book Description
From the renowned author of Possession, The Children’s Book is the absorbing story of the close of what has been called the Edwardian summer: the deceptively languid, blissful period that ended with the cataclysmic destruction of World War I. In this compelling novel, A.S. Byatt summons up a whole era, revealing that beneath its golden surface lay tensions that would explode into war, revolution and unbelievable change — for the generation that came of age before 1914 and, most of all, for their children. The novel centres around Olive Wellwood, a fairy tale writer, and her circle, which includes the brilliant, erratic craftsman Benedict Fludd and his apprentice Phillip Warren, a runaway from the poverty of the Potteries; Prosper Cain, the soldier who directs what will become the Victoria and Albert Museum; Olive’s brother-in-law Basil Wellwood, an officer of the Bank of England; and many others from every layer of society. A.S. Byatt traces their lives in intimate detail and moves between generations, following the children who must choose whether to follow the roles expected of them or stand up to their parents’ “porcelain socialism.” Olive’s daughter Dorothy wishes to become a doctor, while her other daughter, Hedda, wants to fight for votes for women. Her son Tom, sent to an upper-class school, wants nothing more than to spend time in the woods, tracking birds and foxes. Her nephew Charles becomes embroiled with German-influenced revolutionaries. Their portraits connect the political issues at the heart of nascent feminism and socialism with grave personal dilemmas, interlacing until The Children’s Book becomes a perfect depiction of an entire world. Olive is a fairy tale writer in the era of Peter Pan and Kenneth Grahame’s The Wind In the Willows, not long after Alice’s Adventures in Wonderland. At a time when children in England suffered deprivation by the millions, the concept of childhood was being refined and elaborated in ways that still influence us today. For each of her children, Olive writes a special, private book, bound in a different colour and placed on a shelf; when these same children are ferried off into the unremitting destruction of the Great War, the reader is left to wonder who the real children in this novel are. The Children’s Book is an astonishing novel. It is an historical feat that brings to life an era that helped shape our own as well as a gripping, personal novel about parents and children, life’s most painful struggles and its richest pleasures. No other writer could have imagined it or created it.