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The Double Game

The Double Game PDF Author: James Cameron
Publisher: Oxford University Press
ISBN: 0190459921
Category : History
Languages : en
Pages : 249

Book Description
How did the United States move from a position of nuclear superiority over the Soviet Union at the beginning of the 1960s to one of nuclear parity under the doctrine of mutual assured destruction in 1972? Drawing on declassified records of conversations three presidents had with their most trusted advisors, James Cameron offers an original answer to this question. John F. Kennedy, Lyndon Johnson, and Richard Nixon struggled to reconcile their personal convictions about the nuclear arms race with the views of the public and Congress. In doing so they engaged in a double game, hiding their true beliefs behind a fa ade of strategic language while grappling in private with the complex realities of the nuclear age. Cameron shows how, despite reservations about the nuclear buildup, Kennedy and Johnson pushed ahead with an anti-ballistic missile (ABM) system for the United States, fearing the domestic political consequences of scrapping both the system and the popular doctrine of strategic superiority that underpinned it. By contrast, the abrupt decline in US public and congressional support in 1969 forced Nixon to give up America's first ABM and the US lead in offensive ballistic missiles through agreements with the Soviet Union, despite his conviction that the US needed a nuclear edge to maintain the security of the West. By placing this dynamic at the center of the story, The Double Game provides a new overarching interpretation of this pivotal period in the development of US nuclear policy and a window onto current debates over nuclear superiority, deterrence, and the future of American grand strategy.

The Double Game

The Double Game PDF Author: James Cameron
Publisher: Oxford University Press
ISBN: 0190459921
Category : History
Languages : en
Pages : 249

Book Description
How did the United States move from a position of nuclear superiority over the Soviet Union at the beginning of the 1960s to one of nuclear parity under the doctrine of mutual assured destruction in 1972? Drawing on declassified records of conversations three presidents had with their most trusted advisors, James Cameron offers an original answer to this question. John F. Kennedy, Lyndon Johnson, and Richard Nixon struggled to reconcile their personal convictions about the nuclear arms race with the views of the public and Congress. In doing so they engaged in a double game, hiding their true beliefs behind a fa ade of strategic language while grappling in private with the complex realities of the nuclear age. Cameron shows how, despite reservations about the nuclear buildup, Kennedy and Johnson pushed ahead with an anti-ballistic missile (ABM) system for the United States, fearing the domestic political consequences of scrapping both the system and the popular doctrine of strategic superiority that underpinned it. By contrast, the abrupt decline in US public and congressional support in 1969 forced Nixon to give up America's first ABM and the US lead in offensive ballistic missiles through agreements with the Soviet Union, despite his conviction that the US needed a nuclear edge to maintain the security of the West. By placing this dynamic at the center of the story, The Double Game provides a new overarching interpretation of this pivotal period in the development of US nuclear policy and a window onto current debates over nuclear superiority, deterrence, and the future of American grand strategy.

The Double Game

The Double Game PDF Author: Dan Fesperman
Publisher: Atlantic Books Ltd
ISBN: 0857893394
Category : Fiction
Languages : en
Pages : 447

Book Description
A few years before the fall of the Berlin Wall, spook-turned-novelist Edwin Lemaster reveals to young journalist Bill Cage that he'd once considered spying for the enemy. For Cage, a fan who grew up as a Foreign Service brat in the very cities where Lemaster set his plots, the story creates a brief but embarrassing sensation. More than two decades later, Cage, by then a lonely, disillusioned PR man, receives an anonymous note hinting that he should have dug deeper. Spiked with cryptic references to some of his and his father's favorite old spy novels, the note is the first of many literary bread crumbs that soon lead him back to Vienna, Prague, and Budapest in search of the truth, even as the events of Lemaster's past eerily--and dangerously--begin intersecting with those of his own. Why is beautiful Litzi Strauss back in his life after 30 years? How much of his father's job involved the CIA? Did Bill, as a child, become a pawn? As the suspense steadily increases, a long stalemate of secrecy may finally be broken.

All-new! Double Dare Game Book

All-new! Double Dare Game Book PDF Author: Daniella Burr
Publisher:
ISBN: 9780938753278
Category : Games
Languages : en
Pages : 84

Book Description
Contains questions and activities based on the television show.

The Double Dare Game Book

The Double Dare Game Book PDF Author: Daniella Burr
Publisher:
ISBN: 9780938753407
Category : Games
Languages : en
Pages : 84

Book Description
Contains questions and activities based on the television show.

Game Feel

Game Feel PDF Author: Steve Swink
Publisher: CRC Press
ISBN: 1482267330
Category : Art
Languages : en
Pages : 377

Book Description
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe

Double Game

Double Game PDF Author: Sophie Calle
Publisher: Violette Editions
ISBN:
Category : Art
Languages : en
Pages : 326

Book Description
Artwork by Sophie Calle. Text by Paul Auster.

Standardized Mah Jong

Standardized Mah Jong PDF Author: Lee Foster Hartman
Publisher:
ISBN:
Category : Mah jong
Languages : en
Pages : 340

Book Description


Hoyle's Games

Hoyle's Games PDF Author: Edmond Hoyle
Publisher:
ISBN:
Category :
Languages : en
Pages : 300

Book Description


Playtexts

Playtexts PDF Author: Warren Motte, Jr.
Publisher: U of Nebraska Press
ISBN: 0803290780
Category : Literary Criticism
Languages : en
Pages : 283

Book Description
Not hubris but the ever self-renewing impulse to play calls new worlds into being. NietzscheParents and politicians have always taken play seriously. Its formative powers, its focus, its energy, and its ability to signify other things have drawn the attention of writers from Plato and Schiller to Wittgenstein, Nabokov, and Eco. The ease with which an election becomes perceived as a race, a political crisis as a football game, or an argument as a tennis match readily proves how much play means to contemporary life. Just how play confers meaning, however, is best revealed in literature, where meaning is perpetually at stake. At stake itself, the risk of a gamble, is only one intersection between play and life. "Playtexts" reveals numerous junctures where literary playfulness seemingly so diverting and irrelevant instead opens the most profound questions about creativity, community, value, and belief. How do authors play with their words and readers? Can literature proceed at all unless a reader is willing and able to play?No moralizing monologue, "Playtexts" is all for exuberance and creative surge: Breton s construction of an antinovel, Gombrowicz s struggle with adult formalities, Nabokov s swats at the humorless, Sarrazin s seductive notes, Eco s recasting of spy and detective fiction, Reyes s carnal metaphorics."

Finite and Infinite Games

Finite and Infinite Games PDF Author: James Carse
Publisher: Simon and Schuster
ISBN: 1451657293
Category : Philosophy
Languages : en
Pages : 155

Book Description
“There are at least two kinds of games,” states James P. Carse as he begins this extraordinary book. “One could be called finite; the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing the play.” Finite games are the familiar contests of everyday life; they are played in order to be won, which is when they end. But infinite games are more mysterious. Their object is not winning, but ensuring the continuation of play. The rules may change, the boundaries may change, even the participants may change—as long as the game is never allowed to come to an end. What are infinite games? How do they affect the ways we play our finite games? What are we doing when we play—finitely or infinitely? And how can infinite games affect the ways in which we live our lives? Carse explores these questions with stunning elegance, teasing out of his distinctions a universe of observation and insight, noting where and why and how we play, finitely and infinitely. He surveys our world—from the finite games of the playing field and playing board to the infinite games found in culture and religion—leaving all we think we know illuminated and transformed. Along the way, Carse finds new ways of understanding everything, from how an actress portrays a role to how we engage in sex, from the nature of evil to the nature of science. Finite games, he shows, may offer wealth and status, power and glory, but infinite games offer something far more subtle and far grander. Carse has written a book rich in insight and aphorism. Already an international literary event, Finite and Infinite Games is certain to be argued about and celebrated for years to come. Reading it is the first step in learning to play the infinite game.