Author: Patricia Hegarty
Publisher:
ISBN: 9781610679961
Category :
Languages : en
Pages : 8
Book Description
Dotty and Dash just can't agree... Which number is best - is it one, two or three? Join Dotty and Dash as they race through the pages, discovering numbers galore in this colorful pop-up extravaganza!
Dotty and Dash's 1 2 3
Author: Patricia Hegarty
Publisher:
ISBN: 9781610679961
Category :
Languages : en
Pages : 8
Book Description
Dotty and Dash just can't agree... Which number is best - is it one, two or three? Join Dotty and Dash as they race through the pages, discovering numbers galore in this colorful pop-up extravaganza!
Publisher:
ISBN: 9781610679961
Category :
Languages : en
Pages : 8
Book Description
Dotty and Dash just can't agree... Which number is best - is it one, two or three? Join Dotty and Dash as they race through the pages, discovering numbers galore in this colorful pop-up extravaganza!
Bulletin
Author: U.S. Lake Survey
Publisher:
ISBN:
Category : Great Lakes (North America)
Languages : en
Pages : 560
Book Description
Publisher:
ISBN:
Category : Great Lakes (North America)
Languages : en
Pages : 560
Book Description
Dot and Dash Learn to Share
Author: Emma Dodd
Publisher: Scholastic Inc.
ISBN: 0545239389
Category : Juvenile Fiction
Languages : en
Pages : 27
Book Description
Dot and Dash are back for even more in this interactive books for preschoolers! Dot and Dash are ready to play with their toys-but they don't want to share with their friends. When their poor teddy bear is torn, the two get a time-out. With a minute to think it over, Dot and Dash are ready to play again, and this time, SHARE! In the second story, Dot is making a kite to share with Big, Tall, and Small. Dash helps find all the materials. And when the kite gets stuck in a tree, the friends help Dot and Dash get it free!
Publisher: Scholastic Inc.
ISBN: 0545239389
Category : Juvenile Fiction
Languages : en
Pages : 27
Book Description
Dot and Dash are back for even more in this interactive books for preschoolers! Dot and Dash are ready to play with their toys-but they don't want to share with their friends. When their poor teddy bear is torn, the two get a time-out. With a minute to think it over, Dot and Dash are ready to play again, and this time, SHARE! In the second story, Dot is making a kite to share with Big, Tall, and Small. Dash helps find all the materials. And when the kite gets stuck in a tree, the friends help Dot and Dash get it free!
Light List
Dot-Dash to Dot.Com
Author: Andrew Wheen
Publisher: Springer Science & Business Media
ISBN: 1441967605
Category : Technology & Engineering
Languages : en
Pages : 312
Book Description
Telecommunications is a major global industry, and this unique book chronicles the development of this complex technology from the electric telegraph to the Internet in a simple, accessible, and entertaining way. The book opens with the early years of the electric telegraph. The reader will learn how the Morse telegraph evolved into an international network that spanned the globe, starting with the development of international undersea cables, and the heroic attempts to lay a trans-Atlantic cable. The book describes the events that led to the invention of the telephone, and the subsequent disputes over who had really invented it. It takes a look at some of the most important applications that have appeared on the Internet, the mobile revolution, and ends with a discussion of future key developments in the telecommunications industry.
Publisher: Springer Science & Business Media
ISBN: 1441967605
Category : Technology & Engineering
Languages : en
Pages : 312
Book Description
Telecommunications is a major global industry, and this unique book chronicles the development of this complex technology from the electric telegraph to the Internet in a simple, accessible, and entertaining way. The book opens with the early years of the electric telegraph. The reader will learn how the Morse telegraph evolved into an international network that spanned the globe, starting with the development of international undersea cables, and the heroic attempts to lay a trans-Atlantic cable. The book describes the events that led to the invention of the telephone, and the subsequent disputes over who had really invented it. It takes a look at some of the most important applications that have appeared on the Internet, the mobile revolution, and ends with a discussion of future key developments in the telecommunications industry.
Light List, Including Fog Signals, Atlantic and Gulf Coasts of the United States ....
The Computer Graphics Metafile
Author: L.R. Henderson
Publisher: Butterworth-Heinemann
ISBN: 1483144844
Category : Computers
Languages : en
Pages : 436
Book Description
The Computer Graphics Metafile deals with the Computer Graphics Metafile (CGM) standard and covers topics ranging from the structure and contents of a metafile to CGM functionality, metafile elements, and real-world applications of CGM. Binary Encoding, Character Encoding, application profiles, and implementations are also discussed. This book is comprised of 18 chapters divided into five sections and begins with an overview of the CGM standard and how it can meet some of the requirements for storage of graphical data within a graphics system or application environment. The reader is then introduced to the practice of using the CGM and the nature of the CGM, its aims, and what is defined in the standard. The following chapters focus on the players, the rules, and the game; the abstract functionality of the CGM; descriptor elements for metafiles and pictures; coordinates, primitives, and attributes; and encodings and implementation considerations. Clear Text Encoding, Binary Encoding, Character Encoding, and application profiles are also explored. The final chapter looks at the use of GKS, GKS-3D, and PHIGS to generate and interpret CGMs. This monograph will be a valuable resource for computer graphics students and professionals as well as software engineers and computer programmers.
Publisher: Butterworth-Heinemann
ISBN: 1483144844
Category : Computers
Languages : en
Pages : 436
Book Description
The Computer Graphics Metafile deals with the Computer Graphics Metafile (CGM) standard and covers topics ranging from the structure and contents of a metafile to CGM functionality, metafile elements, and real-world applications of CGM. Binary Encoding, Character Encoding, application profiles, and implementations are also discussed. This book is comprised of 18 chapters divided into five sections and begins with an overview of the CGM standard and how it can meet some of the requirements for storage of graphical data within a graphics system or application environment. The reader is then introduced to the practice of using the CGM and the nature of the CGM, its aims, and what is defined in the standard. The following chapters focus on the players, the rules, and the game; the abstract functionality of the CGM; descriptor elements for metafiles and pictures; coordinates, primitives, and attributes; and encodings and implementation considerations. Clear Text Encoding, Binary Encoding, Character Encoding, and application profiles are also explored. The final chapter looks at the use of GKS, GKS-3D, and PHIGS to generate and interpret CGMs. This monograph will be a valuable resource for computer graphics students and professionals as well as software engineers and computer programmers.
Light List Including Fog Signals, Buoys, and Daymarks
CGM in the Real World
Author: Anne M. Mumford
Publisher: Springer Science & Business Media
ISBN: 3642736297
Category : Computers
Languages : en
Pages : 282
Book Description
About two years ago, while attending yet another international standards meeting, a few of the meeting participants were discussing the utility and applicability of the standards we were designing. After all, if standards are not used, and used effectively, why are we spending all this time and money designing them? The ultimate test of the utility of computer standards is the number of implementations that are developed and the number of end-users that successfully use these within their own application. The number of implementations is related to the quality of a standard because vendors cannot produce correct implementations without clear, precise and unambiguous semantics within the standard. The number of users of implementations of the standards is an even greater measure of success of the standard because users will only purchase these implementations if they are useful for their applications. "How could we determine whether or not graphics standards are useful?" we asked ourselves. " Let's ask both implementors and users about the experiences they've had with our standards. Let them tell us about the successes and the problems as well. " Thus, an idea was born - the idea of a series of workshops, each one devoted to the usability of a different computer graphics standard. The only thing left to do in planning this workshop was to choose the appropriate standard to serve as the focus of the first workshop. There were only a few viable candidates.
Publisher: Springer Science & Business Media
ISBN: 3642736297
Category : Computers
Languages : en
Pages : 282
Book Description
About two years ago, while attending yet another international standards meeting, a few of the meeting participants were discussing the utility and applicability of the standards we were designing. After all, if standards are not used, and used effectively, why are we spending all this time and money designing them? The ultimate test of the utility of computer standards is the number of implementations that are developed and the number of end-users that successfully use these within their own application. The number of implementations is related to the quality of a standard because vendors cannot produce correct implementations without clear, precise and unambiguous semantics within the standard. The number of users of implementations of the standards is an even greater measure of success of the standard because users will only purchase these implementations if they are useful for their applications. "How could we determine whether or not graphics standards are useful?" we asked ourselves. " Let's ask both implementors and users about the experiences they've had with our standards. Let them tell us about the successes and the problems as well. " Thus, an idea was born - the idea of a series of workshops, each one devoted to the usability of a different computer graphics standard. The only thing left to do in planning this workshop was to choose the appropriate standard to serve as the focus of the first workshop. There were only a few viable candidates.
Cyclopedia of Applied Electricity; a General Reference Work on Dynamo-electric Machinery, Generators, Motors, Storage Batteries, Electric Wiring, Electrical Measurements, Electric Lighting, Electric Railways, Power Stations, Power Transmission, Alternating Current Machinery, Telephony, Telegraphy, Etc. Prepared by a Staff of Electrical Experts, Engineers, and Designers of the Highest Professional Standing; Illustrated with Over Two Thousand Engravings
Author: American School (Chicago, Ill.)
Publisher:
ISBN:
Category : Electrical engineering
Languages : en
Pages : 456
Book Description
Publisher:
ISBN:
Category : Electrical engineering
Languages : en
Pages : 456
Book Description