Author: Ryan Mungia
Publisher:
ISBN: 9780991619825
Category : Art
Languages : en
Pages : 0
Book Description
Before Alexa and the iPhone, there was the large and unwieldy mainframe computer. In the postwar 1950s, computers were mostly used for aerospace and accounting purposes. To the public at large, they were on a rung that existed somewhere between engineering and science fiction. Magazine ads and marketing brochures were designed to create a fantasy surrounding these machines for prospective clients: Higher profit margins! Creativity unleashed! Total automation! With the invention of the microchip in the 1970s came the PC and video games, which shifted the target of computer advertising from corporations to the individual. By the end of the millennium, the notion of selling tech burst wide open to include robots, cell phones, blogs, online dating services, and much, much more. Do You Compute? is a broad survey featuring the very best of computer advertising in the 20th century. From the Atomic Age to the Y2K bug, this volume presents a connoisseur's selection of graphic gems culled from museums, university archives, and private collections to illustrate the evolution of the computer from its early days as a hulking piece of machinery to its current state as a handheld device. Accompanied by two essays--one by cultural anthropologist Ryan Mungia and the other by graphic design historian Steven Heller--and including five different decade-long timelines that highlight some of the most influential moments in computer history, this fun yet meaningful volume is a unique look at the computer and how it has shaped our world.
Do You Compute
Author: Ryan Mungia
Publisher:
ISBN: 9780991619825
Category : Art
Languages : en
Pages : 0
Book Description
Before Alexa and the iPhone, there was the large and unwieldy mainframe computer. In the postwar 1950s, computers were mostly used for aerospace and accounting purposes. To the public at large, they were on a rung that existed somewhere between engineering and science fiction. Magazine ads and marketing brochures were designed to create a fantasy surrounding these machines for prospective clients: Higher profit margins! Creativity unleashed! Total automation! With the invention of the microchip in the 1970s came the PC and video games, which shifted the target of computer advertising from corporations to the individual. By the end of the millennium, the notion of selling tech burst wide open to include robots, cell phones, blogs, online dating services, and much, much more. Do You Compute? is a broad survey featuring the very best of computer advertising in the 20th century. From the Atomic Age to the Y2K bug, this volume presents a connoisseur's selection of graphic gems culled from museums, university archives, and private collections to illustrate the evolution of the computer from its early days as a hulking piece of machinery to its current state as a handheld device. Accompanied by two essays--one by cultural anthropologist Ryan Mungia and the other by graphic design historian Steven Heller--and including five different decade-long timelines that highlight some of the most influential moments in computer history, this fun yet meaningful volume is a unique look at the computer and how it has shaped our world.
Publisher:
ISBN: 9780991619825
Category : Art
Languages : en
Pages : 0
Book Description
Before Alexa and the iPhone, there was the large and unwieldy mainframe computer. In the postwar 1950s, computers were mostly used for aerospace and accounting purposes. To the public at large, they were on a rung that existed somewhere between engineering and science fiction. Magazine ads and marketing brochures were designed to create a fantasy surrounding these machines for prospective clients: Higher profit margins! Creativity unleashed! Total automation! With the invention of the microchip in the 1970s came the PC and video games, which shifted the target of computer advertising from corporations to the individual. By the end of the millennium, the notion of selling tech burst wide open to include robots, cell phones, blogs, online dating services, and much, much more. Do You Compute? is a broad survey featuring the very best of computer advertising in the 20th century. From the Atomic Age to the Y2K bug, this volume presents a connoisseur's selection of graphic gems culled from museums, university archives, and private collections to illustrate the evolution of the computer from its early days as a hulking piece of machinery to its current state as a handheld device. Accompanied by two essays--one by cultural anthropologist Ryan Mungia and the other by graphic design historian Steven Heller--and including five different decade-long timelines that highlight some of the most influential moments in computer history, this fun yet meaningful volume is a unique look at the computer and how it has shaped our world.
Numerical Methods: Think before You Compute
Author: E. J. Hinch
Publisher: Cambridge University Press
ISBN: 1108479545
Category : Mathematics
Languages : en
Pages : 243
Book Description
This guide to computational fluid mechanics introduces beginning graduate students to the subject's standard methods and common pitfalls.
Publisher: Cambridge University Press
ISBN: 1108479545
Category : Mathematics
Languages : en
Pages : 243
Book Description
This guide to computational fluid mechanics introduces beginning graduate students to the subject's standard methods and common pitfalls.
Are You Computer Literate?
Author: Karen Billings
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 166
Book Description
Discusses What Computers Are, How They Are Used & How They Affect People. Written by Educators in a Format Suited for Self-Instruction
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 166
Book Description
Discusses What Computers Are, How They Are Used & How They Affect People. Written by Educators in a Format Suited for Self-Instruction
Computer Engineering for Babies
Author: Chase Roberts
Publisher:
ISBN: 9781735208701
Category :
Languages : en
Pages : 0
Book Description
An introduction to computer engineering for babies. Learn basic logic gates with hands on examples of buttons and an output LED.
Publisher:
ISBN: 9781735208701
Category :
Languages : en
Pages : 0
Book Description
An introduction to computer engineering for babies. Learn basic logic gates with hands on examples of buttons and an output LED.
ALBERT A. PADOVER V TOWNSHIP OF FARMINGTON, 374 MICH 622 (1965)
New York Supreme Court
New York Court of Appeals. Records and Briefs.
Author: New York (State). Court of Appeals.
Publisher:
ISBN:
Category : Law
Languages : en
Pages : 1586
Book Description
Volume contains: need index past index 6 (People v. System Properties, Inc.) need index past index 6 (People v. System Properties, Inc.) need index past index 6 (People v. System Properties, Inc.) need index past index 6 (People v. System Properties, Inc.)
Publisher:
ISBN:
Category : Law
Languages : en
Pages : 1586
Book Description
Volume contains: need index past index 6 (People v. System Properties, Inc.) need index past index 6 (People v. System Properties, Inc.) need index past index 6 (People v. System Properties, Inc.) need index past index 6 (People v. System Properties, Inc.)
Compute-IT: Student's Book 1 - Computing for KS3
Author: George Rouse
Publisher: Hodder Education
ISBN: 1471801942
Category : Study Aids
Languages : en
Pages : 254
Book Description
Compute-IT will help you deliver innovative lessons for the new Key Stage 3 Computing curriculum with confidence, using resources and meaningful assessment produced by expert educators. With Compute-IT you will be able to assess and record students' attainment and monitor progression all the way through to Key Stage 4. Developed by members of Computing at School, the national subject association for Computer Science, and a team of Master Teachers who deliver CPD through the Network of Excellence project funded by the Department for Education, Compute-IT provides a cohesive and supportive learning package structured around the key strands of Computing. Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn, so you can: Follow well-structured and finely paced lessons along a variety of suggested routes through Key Stage 3 Deliver engaging and interesting lessons using a range of files and tutorials provided for a range of different programming languages Ensure progression throughout Key Stage 3 with meaningful tasks underpinned by unparalleled teacher and student support Assess students' work with confidence, using ready-prepared formative and summative tasks that are mapped to meaningful learning outcomes and statements in the new Programme of Study Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn. This is the first title in the Compute-IT course, which comprises three Student's Books, three Teacher Packs and a range of digital teaching and learning resources delivered through Dynamic Learning.
Publisher: Hodder Education
ISBN: 1471801942
Category : Study Aids
Languages : en
Pages : 254
Book Description
Compute-IT will help you deliver innovative lessons for the new Key Stage 3 Computing curriculum with confidence, using resources and meaningful assessment produced by expert educators. With Compute-IT you will be able to assess and record students' attainment and monitor progression all the way through to Key Stage 4. Developed by members of Computing at School, the national subject association for Computer Science, and a team of Master Teachers who deliver CPD through the Network of Excellence project funded by the Department for Education, Compute-IT provides a cohesive and supportive learning package structured around the key strands of Computing. Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn, so you can: Follow well-structured and finely paced lessons along a variety of suggested routes through Key Stage 3 Deliver engaging and interesting lessons using a range of files and tutorials provided for a range of different programming languages Ensure progression throughout Key Stage 3 with meaningful tasks underpinned by unparalleled teacher and student support Assess students' work with confidence, using ready-prepared formative and summative tasks that are mapped to meaningful learning outcomes and statements in the new Programme of Study Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn. This is the first title in the Compute-IT course, which comprises three Student's Books, three Teacher Packs and a range of digital teaching and learning resources delivered through Dynamic Learning.
Stoddard's Complete Arithmetic
Author: John Fair Stoddard
Publisher:
ISBN:
Category : Arithmetic
Languages : en
Pages : 482
Book Description
Publisher:
ISBN:
Category : Arithmetic
Languages : en
Pages : 482
Book Description
Money, Trade and Economic Growth
Author: Harry Gordon Johnson
Publisher: Harvard University Press
ISBN:
Category : Business & Economics
Languages : en
Pages : 199
Book Description
Publisher: Harvard University Press
ISBN:
Category : Business & Economics
Languages : en
Pages : 199
Book Description