Author: Amanda Catherine Struckmeyer
Publisher: Bloomsbury Publishing USA
ISBN: 1598844733
Category : Language Arts & Disciplines
Languages : en
Pages : 230
Book Description
This manual guides librarians in creating simple, affordable, ready-to-use activities for children, 'tweens, teens, and families, with enough material for a full year of programs. Do-it-yourself programming is an emerging model in which the librarian does the preparation, then lets patrons take over. DIY Programming and Book Displays: How to Stretch Your Programming without Stretching Your Budget and Staff makes it easy for librarians to institute such programs in their own facilities. Organized around 12 thematic chapters, the book explains how to set up and maintain a do-it-yourself station and offers instructions for a variety of year activities. Reproducible materials and booklists are included as well. Librarians may use the activities as starting points for generating their own ideas or they may simply photocopy materials in the book for ready-to-use, monthly DIY programming. Once set up, the DYI station is available to patrons anytime they are in the library. Best of all, because DIY programs do not rely on staff, space, or special materials, they allow libraries to make the most of their resources without sacrificing patron service.
DIY Programming and Book Displays
Author: Amanda Catherine Struckmeyer
Publisher: Bloomsbury Publishing USA
ISBN: 1598844733
Category : Language Arts & Disciplines
Languages : en
Pages : 230
Book Description
This manual guides librarians in creating simple, affordable, ready-to-use activities for children, 'tweens, teens, and families, with enough material for a full year of programs. Do-it-yourself programming is an emerging model in which the librarian does the preparation, then lets patrons take over. DIY Programming and Book Displays: How to Stretch Your Programming without Stretching Your Budget and Staff makes it easy for librarians to institute such programs in their own facilities. Organized around 12 thematic chapters, the book explains how to set up and maintain a do-it-yourself station and offers instructions for a variety of year activities. Reproducible materials and booklists are included as well. Librarians may use the activities as starting points for generating their own ideas or they may simply photocopy materials in the book for ready-to-use, monthly DIY programming. Once set up, the DYI station is available to patrons anytime they are in the library. Best of all, because DIY programs do not rely on staff, space, or special materials, they allow libraries to make the most of their resources without sacrificing patron service.
Publisher: Bloomsbury Publishing USA
ISBN: 1598844733
Category : Language Arts & Disciplines
Languages : en
Pages : 230
Book Description
This manual guides librarians in creating simple, affordable, ready-to-use activities for children, 'tweens, teens, and families, with enough material for a full year of programs. Do-it-yourself programming is an emerging model in which the librarian does the preparation, then lets patrons take over. DIY Programming and Book Displays: How to Stretch Your Programming without Stretching Your Budget and Staff makes it easy for librarians to institute such programs in their own facilities. Organized around 12 thematic chapters, the book explains how to set up and maintain a do-it-yourself station and offers instructions for a variety of year activities. Reproducible materials and booklists are included as well. Librarians may use the activities as starting points for generating their own ideas or they may simply photocopy materials in the book for ready-to-use, monthly DIY programming. Once set up, the DYI station is available to patrons anytime they are in the library. Best of all, because DIY programs do not rely on staff, space, or special materials, they allow libraries to make the most of their resources without sacrificing patron service.
Serving Library Users from Asia
Author: John Hickok
Publisher: Rowman & Littlefield
ISBN: 0810887312
Category : Language Arts & Disciplines
Languages : en
Pages : 752
Book Description
Asian populations are among some of the fastest growing cultural groups in the US. While books on serving other target groups in libraries have been published (e.g., disabled, Latino, seniors, etc.), few books on serving library users of Asian heritage have been written. Thus the timely need for this book. Rather than a generalized overview of Asians as a whole, this book has 24 separate chapters—each on 24 specific Asian countries/cultures of East, Southeast, and South Asia—with a wealth of resources for understanding, interacting with, outreaching to, and serving library users of each culture. Resources include cultural guides (both print and online), language helps (with sample library vocabulary), Asian booksellers, nationwide cultural groups, professional literature, and more. Resources and suggestions are given for all three types of libraries—public, school, and academic—making this book valuable for all librarians. The demographics of each Asian culture (numbers and distribution)—plus history of immigration and international student enrollment—is also featured. As a bonus, each chapter spotlights a US public, school, and academic library providing model outreach to Asian library users. Additionally, this book provides a detailed description and analysis of libraries in each of the 24 Asian countries. The history, development, facilities, conditions, technology, classification systems, and more—of public, school, and academic libraries—are all discussed, with detailed documentation. Country conditions influencing libraries and library use are also described: literacy levels, reading cultures, languages and writing systems, educational systems, and more. Based on the author’s 15 years of research and travels to Asia, this work is a must-have for all librarians.
Publisher: Rowman & Littlefield
ISBN: 0810887312
Category : Language Arts & Disciplines
Languages : en
Pages : 752
Book Description
Asian populations are among some of the fastest growing cultural groups in the US. While books on serving other target groups in libraries have been published (e.g., disabled, Latino, seniors, etc.), few books on serving library users of Asian heritage have been written. Thus the timely need for this book. Rather than a generalized overview of Asians as a whole, this book has 24 separate chapters—each on 24 specific Asian countries/cultures of East, Southeast, and South Asia—with a wealth of resources for understanding, interacting with, outreaching to, and serving library users of each culture. Resources include cultural guides (both print and online), language helps (with sample library vocabulary), Asian booksellers, nationwide cultural groups, professional literature, and more. Resources and suggestions are given for all three types of libraries—public, school, and academic—making this book valuable for all librarians. The demographics of each Asian culture (numbers and distribution)—plus history of immigration and international student enrollment—is also featured. As a bonus, each chapter spotlights a US public, school, and academic library providing model outreach to Asian library users. Additionally, this book provides a detailed description and analysis of libraries in each of the 24 Asian countries. The history, development, facilities, conditions, technology, classification systems, and more—of public, school, and academic libraries—are all discussed, with detailed documentation. Country conditions influencing libraries and library use are also described: literacy levels, reading cultures, languages and writing systems, educational systems, and more. Based on the author’s 15 years of research and travels to Asia, this work is a must-have for all librarians.
Adult Programs in the Library, Second Edition
Author: Brett W. Lear
Publisher: American Library Association
ISBN: 0838911404
Category : Language Arts & Disciplines
Languages : en
Pages : 281
Book Description
Programming is an important means of not only drawing new people to the library but also better serving existing patrons. Lear’s invaluable guide to adult programs is back—and better than ever, with refreshed, expanded content and new ideas to reinvigorate programs and give them a 21st-century spin. This edition includes Updated chapters on basics such as funding, crafting guidelines, topic selection, publicity, post-program evaluations, and more A new section on technology, with ideas for online book discussions, offering programs via Skype, and turning programs into podcasts Methods for tailoring programs for specific groups, such as men, baby boomers, and seniors A collection of "five-star" programs from libraries around the country that can be easily adapted Walking the reader through every aspect of adult programming, this new edition of a tried-and-true book is truly a librarian’s best friend.
Publisher: American Library Association
ISBN: 0838911404
Category : Language Arts & Disciplines
Languages : en
Pages : 281
Book Description
Programming is an important means of not only drawing new people to the library but also better serving existing patrons. Lear’s invaluable guide to adult programs is back—and better than ever, with refreshed, expanded content and new ideas to reinvigorate programs and give them a 21st-century spin. This edition includes Updated chapters on basics such as funding, crafting guidelines, topic selection, publicity, post-program evaluations, and more A new section on technology, with ideas for online book discussions, offering programs via Skype, and turning programs into podcasts Methods for tailoring programs for specific groups, such as men, baby boomers, and seniors A collection of "five-star" programs from libraries around the country that can be easily adapted Walking the reader through every aspect of adult programming, this new edition of a tried-and-true book is truly a librarian’s best friend.
Library and Information Science
Author: Michael Bemis
Publisher: American Library Association
ISBN: 0838996051
Category : Language Arts & Disciplines
Languages : en
Pages : 305
Book Description
This unique annotated bibliography is a complete, up-to-date guide to sources of information on library science, covering recent books, monographs, periodicals and websites, and selected works of historical importance.
Publisher: American Library Association
ISBN: 0838996051
Category : Language Arts & Disciplines
Languages : en
Pages : 305
Book Description
This unique annotated bibliography is a complete, up-to-date guide to sources of information on library science, covering recent books, monographs, periodicals and websites, and selected works of historical importance.
Crash Course in Children's Services
Author: Penny Peck
Publisher: Bloomsbury Publishing USA
ISBN: 1610697820
Category : Language Arts & Disciplines
Languages : en
Pages : 154
Book Description
Useful for newcomers to the children's library staff as well as longtime children's librarians, the second edition of this popular handbook provides easy-to-follow instructions to make innovations in children's library materials work for you. Addressing everything from the basics of reference to the complex and highly specialized duties of program development, this handbook is perfect for both librarians and support staff who are assigned to the children's department of a library. This second addition of Crash Course in Children's Services covers many of the new issues facing children's library staff, including eBooks, using apps in programming, other online reading options, book trailers, nonfiction and the Common Core curriculum. It also describes expanded programming options such as makerspaces, gaming, dog reading programs, and play at storytime. Ideal for new children's librarians as well as experienced library staff who have not worked with children recently and long-time children's librarians looking to add new skills to their tool kits, the book familiarizes readers with all the new developments of the past few years, from online reading options to the wealth of new programming aimed at youth. You'll learn about subjects such as pop-up and passive programming, offering online homework help, and outreach and services to special needs children, and then quickly implement new practices into use at your library.
Publisher: Bloomsbury Publishing USA
ISBN: 1610697820
Category : Language Arts & Disciplines
Languages : en
Pages : 154
Book Description
Useful for newcomers to the children's library staff as well as longtime children's librarians, the second edition of this popular handbook provides easy-to-follow instructions to make innovations in children's library materials work for you. Addressing everything from the basics of reference to the complex and highly specialized duties of program development, this handbook is perfect for both librarians and support staff who are assigned to the children's department of a library. This second addition of Crash Course in Children's Services covers many of the new issues facing children's library staff, including eBooks, using apps in programming, other online reading options, book trailers, nonfiction and the Common Core curriculum. It also describes expanded programming options such as makerspaces, gaming, dog reading programs, and play at storytime. Ideal for new children's librarians as well as experienced library staff who have not worked with children recently and long-time children's librarians looking to add new skills to their tool kits, the book familiarizes readers with all the new developments of the past few years, from online reading options to the wealth of new programming aimed at youth. You'll learn about subjects such as pop-up and passive programming, offering online homework help, and outreach and services to special needs children, and then quickly implement new practices into use at your library.
Creative DIY Microcontroller Projects with TinyGo and WebAssembly
Author: Tobias Theel
Publisher: Packt Publishing Ltd
ISBN: 1800563590
Category : Computers
Languages : en
Pages : 322
Book Description
Explore embedded programming, and get hands-on with real-world embedded projects relating to IoT, low-powered devices, and other complex systems using TinyGo and WebAssembly Key FeaturesBuild creative embedded apps with TinyGo using low-powered devices and microcontrollersUnderstand the practicality involved in integrating hardware and sensors while programming them using TinyGoUse TinyGo in modern browsers to display embedded applications' statistics on WebAssembly dashboardsBook Description While often considered a fast and compact programming language, Go usually creates large executables that are difficult to run on low-memory or low-powered devices such as microcontrollers or IoT. TinyGo is a new compiler that allows developers to compile their programs for such low-powered devices. As TinyGo supports all the standard features of the Go programming language, you won't have to tweak the code to fit on the microcontroller. This book is a hands-on guide packed full of interesting DIY projects that will show you how to build embedded applications. You will learn how to program sensors and work with microcontrollers such as Arduino UNO and Arduino Nano IoT 33. The chapters that follow will show you how to develop multiple real-world embedded projects using a variety of popular devices such as LEDs, 7-segment displays, and timers. Next, you will progress to build interactive prototypes such as a traffic lights system, touchless hand wash timer, and more. As you advance, you'll create an IoT prototype of a weather alert system and display those alerts on the TinyGo WASM dashboard. Finally, you will build a home automation project that displays stats on the TinyGo WASM dashboard. By the end of this microcontroller book, you will be equipped with the skills you need to build real-world embedded projects using the power of TinyGo. What you will learnDiscover a variety of TinyGo features and capabilities while programming your embedded devicesExplore how to use display devices to present your dataFocus on how to make TinyGo interact with multiple sensors for sensing temperature, humidity, and pressureProgram hardware devices such as Arduino Uno and Arduino Nano IoT 33 using TinyGoUnderstand how TinyGo works with GPIO, ADC, I2C, SPI, and MQTT network protocolsBuild your first TinyGo IoT and home automation prototypesIntegrate TinyGo in modern browsers using WebAssemblyWho this book is for If you are a Go developer who wants to program low-powered devices and hardware such as Arduino UNO and Arduino Nano IoT 33, or if you are a Go developer who wants to extend your knowledge of using Go with WebAssembly while programming Go in the browser, then this book is for you. Go hobbyist programmers who are interested in learning more about TinyGo by working through the DIY projects covered in the book will also find this hands-on guide useful.
Publisher: Packt Publishing Ltd
ISBN: 1800563590
Category : Computers
Languages : en
Pages : 322
Book Description
Explore embedded programming, and get hands-on with real-world embedded projects relating to IoT, low-powered devices, and other complex systems using TinyGo and WebAssembly Key FeaturesBuild creative embedded apps with TinyGo using low-powered devices and microcontrollersUnderstand the practicality involved in integrating hardware and sensors while programming them using TinyGoUse TinyGo in modern browsers to display embedded applications' statistics on WebAssembly dashboardsBook Description While often considered a fast and compact programming language, Go usually creates large executables that are difficult to run on low-memory or low-powered devices such as microcontrollers or IoT. TinyGo is a new compiler that allows developers to compile their programs for such low-powered devices. As TinyGo supports all the standard features of the Go programming language, you won't have to tweak the code to fit on the microcontroller. This book is a hands-on guide packed full of interesting DIY projects that will show you how to build embedded applications. You will learn how to program sensors and work with microcontrollers such as Arduino UNO and Arduino Nano IoT 33. The chapters that follow will show you how to develop multiple real-world embedded projects using a variety of popular devices such as LEDs, 7-segment displays, and timers. Next, you will progress to build interactive prototypes such as a traffic lights system, touchless hand wash timer, and more. As you advance, you'll create an IoT prototype of a weather alert system and display those alerts on the TinyGo WASM dashboard. Finally, you will build a home automation project that displays stats on the TinyGo WASM dashboard. By the end of this microcontroller book, you will be equipped with the skills you need to build real-world embedded projects using the power of TinyGo. What you will learnDiscover a variety of TinyGo features and capabilities while programming your embedded devicesExplore how to use display devices to present your dataFocus on how to make TinyGo interact with multiple sensors for sensing temperature, humidity, and pressureProgram hardware devices such as Arduino Uno and Arduino Nano IoT 33 using TinyGoUnderstand how TinyGo works with GPIO, ADC, I2C, SPI, and MQTT network protocolsBuild your first TinyGo IoT and home automation prototypesIntegrate TinyGo in modern browsers using WebAssemblyWho this book is for If you are a Go developer who wants to program low-powered devices and hardware such as Arduino UNO and Arduino Nano IoT 33, or if you are a Go developer who wants to extend your knowledge of using Go with WebAssembly while programming Go in the browser, then this book is for you. Go hobbyist programmers who are interested in learning more about TinyGo by working through the DIY projects covered in the book will also find this hands-on guide useful.
Comic Book Collections and Programming
Author: Matthew Z. Wood
Publisher: Rowman & Littlefield
ISBN: 1538107333
Category : Language Arts & Disciplines
Languages : en
Pages : 185
Book Description
Comic Book Collections and Programming will help librarians build a collection that’s right for their library, including specialty collections for kids, teens, and adults. It covers the practical realities of this non-traditional format, like binding, weeding, and budgeting. It also address advanced topics like comics and pedagogy, bringing comics artists and authors into the library, and using comics as a community outreach tool – even hosting comic conventions in libraries. The guide covers: Comics for kids, teens, and adults. Comics genres from superheroes to fantasy to Manga; from memoirs and biographies to science texts to Pulitzer Prize winning literature. Comics publishers and distributors. Comics history and influential contemporary creators. Online resources and communities. After reading the guide, librarians will be able to: Organize creator visits and events. Plan and produce community anthologies. Host drawing parties and comic discussion groups. Preserve comics in a library environment Develop, run, and grow a library-based comic convention. This is an essential reference for collections librarians, children’s librarians, and teen librarians, whether they are comics-lovers or have never read an issue. The guide is aimed at public, academic, and school libraries.
Publisher: Rowman & Littlefield
ISBN: 1538107333
Category : Language Arts & Disciplines
Languages : en
Pages : 185
Book Description
Comic Book Collections and Programming will help librarians build a collection that’s right for their library, including specialty collections for kids, teens, and adults. It covers the practical realities of this non-traditional format, like binding, weeding, and budgeting. It also address advanced topics like comics and pedagogy, bringing comics artists and authors into the library, and using comics as a community outreach tool – even hosting comic conventions in libraries. The guide covers: Comics for kids, teens, and adults. Comics genres from superheroes to fantasy to Manga; from memoirs and biographies to science texts to Pulitzer Prize winning literature. Comics publishers and distributors. Comics history and influential contemporary creators. Online resources and communities. After reading the guide, librarians will be able to: Organize creator visits and events. Plan and produce community anthologies. Host drawing parties and comic discussion groups. Preserve comics in a library environment Develop, run, and grow a library-based comic convention. This is an essential reference for collections librarians, children’s librarians, and teen librarians, whether they are comics-lovers or have never read an issue. The guide is aimed at public, academic, and school libraries.
Beginning Programming All-in-One Desk Reference For Dummies
Author: Wallace Wang
Publisher: John Wiley & Sons
ISBN: 111805122X
Category : Computers
Languages : en
Pages : 723
Book Description
The fun, fast, and easy way to learn programming fundamentals and essentials – from C to Visual Basic and all the languages in between So you want to be a programmer? Or maybe you just want to make your computer do what YOU want for a change? Maybe you enjoy the challenge of identifying a problem and solving it. If programming intrigues you (for whatever reason), Beginning Programming All-In-One Desk Reference For Dummies is like having a starter programming library all in one handy, if hefty, book. In this practical guide, you'll find out about algorithms, best practices, compiling, debugging your programs, and much more. The concepts are illustrated in several different programming languages, so you'll get a feel for the variety of languages and the needs they fill. Inside you'll discover seven minibooks: Getting Started: From learning methods for writing programs to becoming familiar with types of programming languages, you'll lay the foundation for your programming adventure with this minibook. Programming Basics: Here you’ll dive into how programs work, variables, data types, branching, looping, subprograms, objects, and more. Data Structures: From structures, arrays, sets, linked lists, and collections, to stacks, queues, graphs, and trees, you'll dig deeply into the data. Algorithms: This minibook shows you how to sort and search algorithms, how to use string searching, and gets into data compression and encryption. Web Programming: Learn everything you need to know about coding for the web: HyperText. Markup Language (better known simply as HTML), CSS, JavaScript, PHP, and Ruby. Programming Language Syntax: Introduces you to the syntax of various languages – C, C++, Java, C#, Perl, Python, Pascal, Delphi, Visual Basic, REALbasic – so you know when to use which one. Applications: This is the fun part where you put your newly developed programming skills to work in practical ways. Additionally, Beginning Programming All-In-One Desk Reference For Dummies shows you how to decide what you want your program to do, turn your instructions into "machine language" that the computer understands, use programming best practices, explore the "how" and "why" of data structuring, and more. And you'll get a look into various applications like database management, bioinformatics, computer security, and artificial intelligence. After you get this book and start coding, you'll soon realize that — wow! You're a programmer!
Publisher: John Wiley & Sons
ISBN: 111805122X
Category : Computers
Languages : en
Pages : 723
Book Description
The fun, fast, and easy way to learn programming fundamentals and essentials – from C to Visual Basic and all the languages in between So you want to be a programmer? Or maybe you just want to make your computer do what YOU want for a change? Maybe you enjoy the challenge of identifying a problem and solving it. If programming intrigues you (for whatever reason), Beginning Programming All-In-One Desk Reference For Dummies is like having a starter programming library all in one handy, if hefty, book. In this practical guide, you'll find out about algorithms, best practices, compiling, debugging your programs, and much more. The concepts are illustrated in several different programming languages, so you'll get a feel for the variety of languages and the needs they fill. Inside you'll discover seven minibooks: Getting Started: From learning methods for writing programs to becoming familiar with types of programming languages, you'll lay the foundation for your programming adventure with this minibook. Programming Basics: Here you’ll dive into how programs work, variables, data types, branching, looping, subprograms, objects, and more. Data Structures: From structures, arrays, sets, linked lists, and collections, to stacks, queues, graphs, and trees, you'll dig deeply into the data. Algorithms: This minibook shows you how to sort and search algorithms, how to use string searching, and gets into data compression and encryption. Web Programming: Learn everything you need to know about coding for the web: HyperText. Markup Language (better known simply as HTML), CSS, JavaScript, PHP, and Ruby. Programming Language Syntax: Introduces you to the syntax of various languages – C, C++, Java, C#, Perl, Python, Pascal, Delphi, Visual Basic, REALbasic – so you know when to use which one. Applications: This is the fun part where you put your newly developed programming skills to work in practical ways. Additionally, Beginning Programming All-In-One Desk Reference For Dummies shows you how to decide what you want your program to do, turn your instructions into "machine language" that the computer understands, use programming best practices, explore the "how" and "why" of data structuring, and more. And you'll get a look into various applications like database management, bioinformatics, computer security, and artificial intelligence. After you get this book and start coding, you'll soon realize that — wow! You're a programmer!
The Big Book of Small Python Projects
Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1718501250
Category : Computers
Languages : en
Pages : 433
Book Description
Best-selling author Al Sweigart shows you how to easily build over 80 fun programs with minimal code and maximum creativity. If you’ve mastered basic Python syntax and you’re ready to start writing programs, you’ll find The Big Book of Small Python Projects both enlightening and fun. This collection of 81 Python projects will have you making digital art, games, animations, counting pro- grams, and more right away. Once you see how the code works, you’ll practice re-creating the programs and experiment by adding your own custom touches. These simple, text-based programs are 256 lines of code or less. And whether it’s a vintage screensaver, a snail-racing game, a clickbait headline generator, or animated strands of DNA, each project is designed to be self-contained so you can easily share it online. You’ll create: • Hangman, Blackjack, and other games to play against your friends or the computer • Simulations of a forest fire, a million dice rolls, and a Japanese abacus • Animations like a virtual fish tank, a rotating cube, and a bouncing DVD logo screensaver • A first-person 3D maze game • Encryption programs that use ciphers like ROT13 and Vigenère to conceal text If you’re tired of standard step-by-step tutorials, you’ll love the learn-by-doing approach of The Big Book of Small Python Projects. It’s proof that good things come in small programs!
Publisher: No Starch Press
ISBN: 1718501250
Category : Computers
Languages : en
Pages : 433
Book Description
Best-selling author Al Sweigart shows you how to easily build over 80 fun programs with minimal code and maximum creativity. If you’ve mastered basic Python syntax and you’re ready to start writing programs, you’ll find The Big Book of Small Python Projects both enlightening and fun. This collection of 81 Python projects will have you making digital art, games, animations, counting pro- grams, and more right away. Once you see how the code works, you’ll practice re-creating the programs and experiment by adding your own custom touches. These simple, text-based programs are 256 lines of code or less. And whether it’s a vintage screensaver, a snail-racing game, a clickbait headline generator, or animated strands of DNA, each project is designed to be self-contained so you can easily share it online. You’ll create: • Hangman, Blackjack, and other games to play against your friends or the computer • Simulations of a forest fire, a million dice rolls, and a Japanese abacus • Animations like a virtual fish tank, a rotating cube, and a bouncing DVD logo screensaver • A first-person 3D maze game • Encryption programs that use ciphers like ROT13 and Vigenère to conceal text If you’re tired of standard step-by-step tutorials, you’ll love the learn-by-doing approach of The Big Book of Small Python Projects. It’s proof that good things come in small programs!
Extreme NXT
Author: Michael Gasperi
Publisher: Apress
ISBN: 1430224541
Category : Computers
Languages : en
Pages : 350
Book Description
Although LEGO MINDSTORMS NXT allows anyone to build complex inventions, there are limits to what you can do with what comes inside the box. This book shows you how to advance the NXT with more than 45 exciting projects that include creating a cool magic wand that writes words in thin air, building a remotely guided vehicle, and constructing sophisticated robots that can sense color, light, temperature, and more. All projects are explained with easy-to-follow, step-by-step instructions, so you'll be able to create them successfully whether you're a novice or an expert. This book also shows you how to expand the programming software and use the alternative language NXC. New input devices—such as keypads, sensors, and even the human body—are covered, along with fun games such as surfing, PONG, and SIMON. On the serious side, there are classic engineering challenges such as controlling an inverted pendulum, making a robot that follows a wall, and building several light-seeking vehicles. Some projects are just entertaining, such as the Etch-A-NXT; others are useful, such as a motorized camera mount that takes panoramic photographs. This second edition accounts for the important changes found in the next generation NXT, and it also covers the original concepts in greater depth. Details are presented for practically unlimited expansion of the NXT inputs and outputs by using the I2C communications bus, and several power amplifier designs allow the NXT outputs to drive bigger motors. Instructions are also included for adapting LEGO Power Functions motors to work directly with the NXT.
Publisher: Apress
ISBN: 1430224541
Category : Computers
Languages : en
Pages : 350
Book Description
Although LEGO MINDSTORMS NXT allows anyone to build complex inventions, there are limits to what you can do with what comes inside the box. This book shows you how to advance the NXT with more than 45 exciting projects that include creating a cool magic wand that writes words in thin air, building a remotely guided vehicle, and constructing sophisticated robots that can sense color, light, temperature, and more. All projects are explained with easy-to-follow, step-by-step instructions, so you'll be able to create them successfully whether you're a novice or an expert. This book also shows you how to expand the programming software and use the alternative language NXC. New input devices—such as keypads, sensors, and even the human body—are covered, along with fun games such as surfing, PONG, and SIMON. On the serious side, there are classic engineering challenges such as controlling an inverted pendulum, making a robot that follows a wall, and building several light-seeking vehicles. Some projects are just entertaining, such as the Etch-A-NXT; others are useful, such as a motorized camera mount that takes panoramic photographs. This second edition accounts for the important changes found in the next generation NXT, and it also covers the original concepts in greater depth. Details are presented for practically unlimited expansion of the NXT inputs and outputs by using the I2C communications bus, and several power amplifier designs allow the NXT outputs to drive bigger motors. Instructions are also included for adapting LEGO Power Functions motors to work directly with the NXT.