Author: Stephan Diehl
Publisher: Springer Science & Business Media
ISBN: 3662045192
Category : Computers
Languages : en
Pages : 188
Book Description
Recently, with the success of Java and the existence of different interfaces be tween VRML and Java, it became possible to implement three-dimensional internet applications on standard VRML browsers (Plugins) using Java. With the widespread use of VRML-Browsers, e.g., as part of the Netscape Com municator and Microsoft's Internet Explorerstandard distributions, everyone connected to the internet via a PC ( and some other platforms) can directly enter a virtual world without installing a new kind of software. The VRML technology offers the basis for new forms of customer services, e.g., interactive three-dimensional product configuration, spare part ordering, or customer training. Also this technology can be used for CSCW in intranets. This book has a theoretical and a practical part. The theoretical part is intended more for teachers and researchers, while the practical part is in tended for web designers, programmers and students, who want to have both a hands-on approach to implementing Web 3D applications and a technically detailed overview of existing solutions for specific problems in this area.
Distributed Virtual Worlds
Author: Stephan Diehl
Publisher: Springer Science & Business Media
ISBN: 3662045192
Category : Computers
Languages : en
Pages : 188
Book Description
Recently, with the success of Java and the existence of different interfaces be tween VRML and Java, it became possible to implement three-dimensional internet applications on standard VRML browsers (Plugins) using Java. With the widespread use of VRML-Browsers, e.g., as part of the Netscape Com municator and Microsoft's Internet Explorerstandard distributions, everyone connected to the internet via a PC ( and some other platforms) can directly enter a virtual world without installing a new kind of software. The VRML technology offers the basis for new forms of customer services, e.g., interactive three-dimensional product configuration, spare part ordering, or customer training. Also this technology can be used for CSCW in intranets. This book has a theoretical and a practical part. The theoretical part is intended more for teachers and researchers, while the practical part is in tended for web designers, programmers and students, who want to have both a hands-on approach to implementing Web 3D applications and a technically detailed overview of existing solutions for specific problems in this area.
Publisher: Springer Science & Business Media
ISBN: 3662045192
Category : Computers
Languages : en
Pages : 188
Book Description
Recently, with the success of Java and the existence of different interfaces be tween VRML and Java, it became possible to implement three-dimensional internet applications on standard VRML browsers (Plugins) using Java. With the widespread use of VRML-Browsers, e.g., as part of the Netscape Com municator and Microsoft's Internet Explorerstandard distributions, everyone connected to the internet via a PC ( and some other platforms) can directly enter a virtual world without installing a new kind of software. The VRML technology offers the basis for new forms of customer services, e.g., interactive three-dimensional product configuration, spare part ordering, or customer training. Also this technology can be used for CSCW in intranets. This book has a theoretical and a practical part. The theoretical part is intended more for teachers and researchers, while the practical part is in tended for web designers, programmers and students, who want to have both a hands-on approach to implementing Web 3D applications and a technically detailed overview of existing solutions for specific problems in this area.
Intelligent Virtual World: Technologies And Applications In Distributed Virtual Environment
Author: Timothy K Shih
Publisher: World Scientific
ISBN: 981448394X
Category : Computers
Languages : en
Pages : 404
Book Description
In recent years, we have witnessed an explosive growth in multimedia computing, communication and applications. This revolution is transforming the way people live, work and interact with each other, and is impacting the way business, government services, education, entertainment and health care operate.This important book summarizes recent research topics, focusing on four major areas: (1) intelligent content-based information retrieval and virtual world, (2) quality-of-services of multimedia data, (3) intelligent techniques for distance education, and (4) intelligent agents for e-commerce.This book has been selected for coverage in:• CC / Engineering, Computing & Technology• Index to Scientific Book Contents® (ISBC)
Publisher: World Scientific
ISBN: 981448394X
Category : Computers
Languages : en
Pages : 404
Book Description
In recent years, we have witnessed an explosive growth in multimedia computing, communication and applications. This revolution is transforming the way people live, work and interact with each other, and is impacting the way business, government services, education, entertainment and health care operate.This important book summarizes recent research topics, focusing on four major areas: (1) intelligent content-based information retrieval and virtual world, (2) quality-of-services of multimedia data, (3) intelligent techniques for distance education, and (4) intelligent agents for e-commerce.This book has been selected for coverage in:• CC / Engineering, Computing & Technology• Index to Scientific Book Contents® (ISBC)
Virtual Worlds
Author: Jean-Claude Heudin
Publisher: Springer
ISBN: 3540450165
Category : Computers
Languages : en
Pages : 325
Book Description
Virtual Worlds 2000 is the second in a series of international scientific conferences on virtual worlds held at the International Institute of Multimedia in Paris La Défense (Pôle Universitaire Léonard de Vinci). The term "virtual worlds" generally refers to virtual reality applications or experi ences. We extend the use of these terms to describe experiments that deal with the idea of synthesizing digital worlds on computers. Thus, virtual worlds could be de fined as the study of computer programs that implement digital worlds. Constructing such complex artificial worlds seems to be extremely difficult to do in any sort of complete and realistic manner. Such a new discipline must benefit from a large amount of work in various fields: virtual reality and advanced computer graphics, artificial life and evolutionary computation, simulation of physical systems, and more. Whereas virtual reality has largely concerned itself with the design of 3D immersive graphical spaces, and artificial life with the simulation of living organisms, the field of virtual worlds, is concerned with the synthesis of digital universes considered as wholes, with their own "physical" and "biological" laws.
Publisher: Springer
ISBN: 3540450165
Category : Computers
Languages : en
Pages : 325
Book Description
Virtual Worlds 2000 is the second in a series of international scientific conferences on virtual worlds held at the International Institute of Multimedia in Paris La Défense (Pôle Universitaire Léonard de Vinci). The term "virtual worlds" generally refers to virtual reality applications or experi ences. We extend the use of these terms to describe experiments that deal with the idea of synthesizing digital worlds on computers. Thus, virtual worlds could be de fined as the study of computer programs that implement digital worlds. Constructing such complex artificial worlds seems to be extremely difficult to do in any sort of complete and realistic manner. Such a new discipline must benefit from a large amount of work in various fields: virtual reality and advanced computer graphics, artificial life and evolutionary computation, simulation of physical systems, and more. Whereas virtual reality has largely concerned itself with the design of 3D immersive graphical spaces, and artificial life with the simulation of living organisms, the field of virtual worlds, is concerned with the synthesis of digital universes considered as wholes, with their own "physical" and "biological" laws.
The Immersive Internet
Author: R. Teigland
Publisher: Springer
ISBN: 1137283025
Category : Social Science
Languages : en
Pages : 361
Book Description
Collecting short thought pieces by some of the leading thinkers on the emerging 'Immersive Internet', Power and Teigland's book questions what a more immersive and intimate internet – based on social media, augmented reality, virtual worlds, online games, 3D internet and beyond – might mean for society and for each of us.
Publisher: Springer
ISBN: 1137283025
Category : Social Science
Languages : en
Pages : 361
Book Description
Collecting short thought pieces by some of the leading thinkers on the emerging 'Immersive Internet', Power and Teigland's book questions what a more immersive and intimate internet – based on social media, augmented reality, virtual worlds, online games, 3D internet and beyond – might mean for society and for each of us.
Researching Virtual Worlds
Author: Louise Phillips
Publisher: Routledge
ISBN: 1136250514
Category : Social Science
Languages : en
Pages : 197
Book Description
This volume presents a wide range of methodological strategies that are designed to take into account the complex, emergent, and continually shifting character of virtual worlds. It interrogates how virtual worlds emerge as objects of study through the development and application of various methodological strategies. Virtual worlds are not considered objects that exist as entities with fixed attributes independent of our continuous engagement with them and interpretation of them. Instead, they are conceived of as complex ensembles of technology, humans, symbols, discourses, and economic structures, ensembles that emerge in ongoing practices and specific situations. A broad spectrum of perspectives and methodologies is presented: Actor-Network-Theory and post-Actor-Network-Theory, performativity theory, ethnography, discourse analysis, Sense-Making Methodology, visual ethnography, multi-sited ethnography, and Social Network Analysis.
Publisher: Routledge
ISBN: 1136250514
Category : Social Science
Languages : en
Pages : 197
Book Description
This volume presents a wide range of methodological strategies that are designed to take into account the complex, emergent, and continually shifting character of virtual worlds. It interrogates how virtual worlds emerge as objects of study through the development and application of various methodological strategies. Virtual worlds are not considered objects that exist as entities with fixed attributes independent of our continuous engagement with them and interpretation of them. Instead, they are conceived of as complex ensembles of technology, humans, symbols, discourses, and economic structures, ensembles that emerge in ongoing practices and specific situations. A broad spectrum of perspectives and methodologies is presented: Actor-Network-Theory and post-Actor-Network-Theory, performativity theory, ethnography, discourse analysis, Sense-Making Methodology, visual ethnography, multi-sited ethnography, and Social Network Analysis.
Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds
Author: Anna Peachey
Publisher: Springer Science & Business Media
ISBN: 0857293613
Category : Computers
Languages : en
Pages : 337
Book Description
The proposed book explores the theme of identity, specifically as applied to its role and development in virtual worlds. Following the introduction, it is divided into four sections: identities, avatars and the relationship between them; factors that support the development of identity in virtual worlds; managing multiple identities across different environments and creating an online identity for a physical world purpose.
Publisher: Springer Science & Business Media
ISBN: 0857293613
Category : Computers
Languages : en
Pages : 337
Book Description
The proposed book explores the theme of identity, specifically as applied to its role and development in virtual worlds. Following the introduction, it is divided into four sections: identities, avatars and the relationship between them; factors that support the development of identity in virtual worlds; managing multiple identities across different environments and creating an online identity for a physical world purpose.
FRULT TOLERANT IMPLEMENTATION OF PARALLEL AND DISTRIBUTED VIRTUAL REALITY APPLICATIONS IN MULTI-USER ENVIRONMENT BASED ON ARCHITECTURE OF HETEROGENEOUS DEVICES AND LIMITED PUBLICALLY ACCESSIBLE BANDWIDTH
Author: Shabab Naqvi
Publisher: Lulu.com
ISBN: 1411618904
Category :
Languages : en
Pages : 230
Book Description
Publisher: Lulu.com
ISBN: 1411618904
Category :
Languages : en
Pages : 230
Book Description
Social Interactions in Virtual Worlds
Author: Kiran Lakkaraju
Publisher: Cambridge University Press
ISBN: 110712882X
Category : Computers
Languages : en
Pages : 433
Book Description
This cross-disciplinary exploration of MMOs and other complex online worlds melds work from computer science, psychology and social science.
Publisher: Cambridge University Press
ISBN: 110712882X
Category : Computers
Languages : en
Pages : 433
Book Description
This cross-disciplinary exploration of MMOs and other complex online worlds melds work from computer science, psychology and social science.
Scientific Engineering for Distributed Java Applications
Author: Nicolas Guelfi
Publisher: Springer
ISBN: 3540365206
Category : Computers
Languages : en
Pages : 215
Book Description
FIDJI 2002 was an international forum for researchers and practitioners in- rested in the advances in, and applications of, software engineering for distri- ted application development. Concerning the technologies, the workshop focused on “Java-related” technologies. It was an opportunity to present and observe the latest research, results, and ideas in these areas. All papers submitted to this workshop were reviewed by at least two members of the International Program Committee. Acceptance was based primarily on the originality and contribution. We selected for these postworkshop proceedings 16 papers amongst 33 submitted, two tutorials, and two keynotes. FIDJI 2002 was aimed at promoting a scienti?c approach to software engin- ring. The scope of the workshop included the following topics: – design of distributed Java applications – Java-related technologies – software and system architecture engineering and development methodo- gies – development methodologies for UML – development methodologies for reliable distributed systems – component-based development methodologies – management of evolutions/iterations in the analysis, design, implementation, and test phases – dependability support during system lifecycle – managing inconsistencies during application development – atomicity and exception handling in system development – software architectures, frameworks, and design patterns for developing d- tributed systems – integration of formal techniques in the development process – formal analysis and grounding of modeling notation and techniques (e. g.
Publisher: Springer
ISBN: 3540365206
Category : Computers
Languages : en
Pages : 215
Book Description
FIDJI 2002 was an international forum for researchers and practitioners in- rested in the advances in, and applications of, software engineering for distri- ted application development. Concerning the technologies, the workshop focused on “Java-related” technologies. It was an opportunity to present and observe the latest research, results, and ideas in these areas. All papers submitted to this workshop were reviewed by at least two members of the International Program Committee. Acceptance was based primarily on the originality and contribution. We selected for these postworkshop proceedings 16 papers amongst 33 submitted, two tutorials, and two keynotes. FIDJI 2002 was aimed at promoting a scienti?c approach to software engin- ring. The scope of the workshop included the following topics: – design of distributed Java applications – Java-related technologies – software and system architecture engineering and development methodo- gies – development methodologies for UML – development methodologies for reliable distributed systems – component-based development methodologies – management of evolutions/iterations in the analysis, design, implementation, and test phases – dependability support during system lifecycle – managing inconsistencies during application development – atomicity and exception handling in system development – software architectures, frameworks, and design patterns for developing d- tributed systems – integration of formal techniques in the development process – formal analysis and grounding of modeling notation and techniques (e. g.
Ruling Distributed Dynamic Worlds
Author: Peter Sapaty
Publisher: John Wiley & Sons
ISBN: 0471656364
Category : Computers
Languages : en
Pages : 288
Book Description
A sequel to Mobile Processing in Distributed and Open Environments,this title introduces an extended, universal WAVE-WP model fordistributed processing and control in dynamic and open worlds ofany natures. The new control theory and technology introduced inthe book can be widely used for the design and implementation ofmany distributed control systems, such as intelligent networkmanagement for the Internet, mobile cooperative robots, RapidReaction forces, future Combat Systems, robotics and AI, NMD, spaceresearch on other planets, and other applications. This title: * Demonstrates a much simpler and more efficient applicationprogramming * Cultivates a new kind of thinking about how large dynamic systemsshould be designed, organized, tasked, simulated, andcontrolled * Introduces an extended, universal WAVE-WP model for distributedprocessing * Compares the universal WAVE-WP model to other existing systemsused in intelligent networking
Publisher: John Wiley & Sons
ISBN: 0471656364
Category : Computers
Languages : en
Pages : 288
Book Description
A sequel to Mobile Processing in Distributed and Open Environments,this title introduces an extended, universal WAVE-WP model fordistributed processing and control in dynamic and open worlds ofany natures. The new control theory and technology introduced inthe book can be widely used for the design and implementation ofmany distributed control systems, such as intelligent networkmanagement for the Internet, mobile cooperative robots, RapidReaction forces, future Combat Systems, robotics and AI, NMD, spaceresearch on other planets, and other applications. This title: * Demonstrates a much simpler and more efficient applicationprogramming * Cultivates a new kind of thinking about how large dynamic systemsshould be designed, organized, tasked, simulated, andcontrolled * Introduces an extended, universal WAVE-WP model for distributedprocessing * Compares the universal WAVE-WP model to other existing systemsused in intelligent networking