Author: Jason Ohler
Publisher: Corwin Press
ISBN: 1452268258
Category : Education
Languages : en
Pages : 305
Book Description
Provides information on integrating digital storytelling into curriculum design.
Digital Storytelling in the Classroom
Author: Jason Ohler
Publisher: Corwin Press
ISBN: 1452268258
Category : Education
Languages : en
Pages : 305
Book Description
Provides information on integrating digital storytelling into curriculum design.
Publisher: Corwin Press
ISBN: 1452268258
Category : Education
Languages : en
Pages : 305
Book Description
Provides information on integrating digital storytelling into curriculum design.
Digital Storytelling in the Classroom
Author: Jason Ohler
Publisher: Corwin Press
ISBN: 1412938503
Category : Education
Languages : en
Pages : 249
Book Description
Jason Ohler, well-known education technology teacher, writer, keynoter, futurist, and Apple Distinguished Educator, guides educators on how to effectively bring digital storytelling into the classroom. The author links digital storytelling to improving traditional, digital, and media literacy and offers teachers ways to: o Combine curriculum content and storytelling o Blend multiple literacies within the context of digital storytelling o Plan for creating and executing digital stories.
Publisher: Corwin Press
ISBN: 1412938503
Category : Education
Languages : en
Pages : 249
Book Description
Jason Ohler, well-known education technology teacher, writer, keynoter, futurist, and Apple Distinguished Educator, guides educators on how to effectively bring digital storytelling into the classroom. The author links digital storytelling to improving traditional, digital, and media literacy and offers teachers ways to: o Combine curriculum content and storytelling o Blend multiple literacies within the context of digital storytelling o Plan for creating and executing digital stories.
Digital Storytelling
Author: Kay Teehan
Publisher: Lulu.com
ISBN: 1430300922
Category : Education
Languages : en
Pages : 110
Book Description
Digital Storytelling is a tool that was created to integrate the newest technology in the classroom. It has proven to be a powerful tool indeed. It is said that the reason for its power lies with the type of students we teach each day in our schools. Students today are multi-taskers, creative, and visual learners. They have grown up in a world of multimedia and respond to audio-visual in positive ways. Given the opportunity to tell their stories using digital storytelling models, they are transformed into self-motivated information consumers. Our job, as educators, becomes one of utilizing their natural gravitation to technology to fit our purposes of teaching state and national standards.
Publisher: Lulu.com
ISBN: 1430300922
Category : Education
Languages : en
Pages : 110
Book Description
Digital Storytelling is a tool that was created to integrate the newest technology in the classroom. It has proven to be a powerful tool indeed. It is said that the reason for its power lies with the type of students we teach each day in our schools. Students today are multi-taskers, creative, and visual learners. They have grown up in a world of multimedia and respond to audio-visual in positive ways. Given the opportunity to tell their stories using digital storytelling models, they are transformed into self-motivated information consumers. Our job, as educators, becomes one of utilizing their natural gravitation to technology to fit our purposes of teaching state and national standards.
Moviemaking in the Classroom
Author: Jessica Pack
Publisher: International Society for Technology in Education
ISBN: 1564849260
Category : Education
Languages : en
Pages : 162
Book Description
Written by an award-winning classroom teacher with years of experience integrating moviemaking into curriculum, this book offers quick-start lesson plans for any content area and grade level, helping students amplify their voices and effect change through moviemaking. Our world hinges on storytelling and the ways in which stories can be told are always evolving. For students to become future-ready, confident creators of original content, they need opportunities to share their stories. Moviemaking helps students showcase their learning, process their lives and connect with others in a meaningful way. Moviemaking in the Classroom breaks down the process of digital storytelling to help teachers plan efficient and effective instructional sequences. The book provides guidance on how to purposefully build visual and audio literacy skills to improve student work and increase student efficacy in the creative process. Also included are practical suggestions for removing barriers from the storytelling process, such as how to provide more opportunities for students to tell their stories during a single academic year. This book: • Shows teachers how to create efficient and effective lesson sequences with digital storytelling in mind, particularly in a blended learning environment. • Supports teachers who are new to digital storytelling by showing the impact and importance of providing students with multiple opportunities to tell their stories. • Offers project ideas for teachers already implementing digital storytelling in their classes and shows how to streamline workflow and improve their professional practice. • Supports distance and remote learning through a full chapter on strategies for applying these practices to a distance learning environment. • Fosters diversity, inclusion and student empowerment by showcasing student examples on topics including racism, death and illness, immigration, gun violence and pollution. This book provides insight, inspiration and practical ideas to empower teachers of all content areas to implement moviemaking projects with their students using best practices.
Publisher: International Society for Technology in Education
ISBN: 1564849260
Category : Education
Languages : en
Pages : 162
Book Description
Written by an award-winning classroom teacher with years of experience integrating moviemaking into curriculum, this book offers quick-start lesson plans for any content area and grade level, helping students amplify their voices and effect change through moviemaking. Our world hinges on storytelling and the ways in which stories can be told are always evolving. For students to become future-ready, confident creators of original content, they need opportunities to share their stories. Moviemaking helps students showcase their learning, process their lives and connect with others in a meaningful way. Moviemaking in the Classroom breaks down the process of digital storytelling to help teachers plan efficient and effective instructional sequences. The book provides guidance on how to purposefully build visual and audio literacy skills to improve student work and increase student efficacy in the creative process. Also included are practical suggestions for removing barriers from the storytelling process, such as how to provide more opportunities for students to tell their stories during a single academic year. This book: • Shows teachers how to create efficient and effective lesson sequences with digital storytelling in mind, particularly in a blended learning environment. • Supports teachers who are new to digital storytelling by showing the impact and importance of providing students with multiple opportunities to tell their stories. • Offers project ideas for teachers already implementing digital storytelling in their classes and shows how to streamline workflow and improve their professional practice. • Supports distance and remote learning through a full chapter on strategies for applying these practices to a distance learning environment. • Fosters diversity, inclusion and student empowerment by showcasing student examples on topics including racism, death and illness, immigration, gun violence and pollution. This book provides insight, inspiration and practical ideas to empower teachers of all content areas to implement moviemaking projects with their students using best practices.
Developing Technology Mediation in Learning Environments
Author: Soares, Filomena
Publisher: IGI Global
ISBN: 1799815935
Category : Education
Languages : en
Pages : 347
Book Description
Most technologies have been harnessed to enable educators to conduct their business remotely. However, the social context of technology as a mediating factor needs to be examined to address the perceptions of barriers to learning due to the lack of social interaction between a teacher and a learner in such a setting. Developing Technology Mediation in Learning Environments is an essential reference source that widens the scene of STEM education with an all-encompassing approach to technology-mediated learning, establishing a context for technology as a mediating factor in education. Featuring research on topics such as distance education, digital storytelling, and mobile learning, this book is ideally designed for teachers, IT consultants, educational software developers, researchers, administrators, and professionals seeking coverage on developing digital skills and professional knowledge using technology.
Publisher: IGI Global
ISBN: 1799815935
Category : Education
Languages : en
Pages : 347
Book Description
Most technologies have been harnessed to enable educators to conduct their business remotely. However, the social context of technology as a mediating factor needs to be examined to address the perceptions of barriers to learning due to the lack of social interaction between a teacher and a learner in such a setting. Developing Technology Mediation in Learning Environments is an essential reference source that widens the scene of STEM education with an all-encompassing approach to technology-mediated learning, establishing a context for technology as a mediating factor in education. Featuring research on topics such as distance education, digital storytelling, and mobile learning, this book is ideally designed for teachers, IT consultants, educational software developers, researchers, administrators, and professionals seeking coverage on developing digital skills and professional knowledge using technology.
Digital Storytelling for Educative Purposes
Author: Phillip Alexander Towndrow
Publisher: Springer Nature
ISBN: 9811587272
Category : Education
Languages : en
Pages : 226
Book Description
This book is an exposition of a curriculum innovation within the complex yet fertile ground of school-based education in Singapore. Beyond straightforward descriptions and protocols, this book purposefully connects classroom practices with theories in a clear, uncomplicated way. The result provides a series of rationales for action, reflection and understanding that other publications in digital storytelling sometimes fail to cover or explain in sufficient detail. Broadly, these include digital multimodal authorship; teachers’ and students’ storytelling task design and assessment; the use of digital storytelling as a reflective and reflexive expression of teachers’ professionalism; and dialogism in classroom practice.
Publisher: Springer Nature
ISBN: 9811587272
Category : Education
Languages : en
Pages : 226
Book Description
This book is an exposition of a curriculum innovation within the complex yet fertile ground of school-based education in Singapore. Beyond straightforward descriptions and protocols, this book purposefully connects classroom practices with theories in a clear, uncomplicated way. The result provides a series of rationales for action, reflection and understanding that other publications in digital storytelling sometimes fail to cover or explain in sufficient detail. Broadly, these include digital multimodal authorship; teachers’ and students’ storytelling task design and assessment; the use of digital storytelling as a reflective and reflexive expression of teachers’ professionalism; and dialogism in classroom practice.
Storytelling in Video Games
Author: Amy M. Green
Publisher: McFarland
ISBN: 1476668760
Category : Games & Activities
Languages : en
Pages : 236
Book Description
Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts. The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more. The text-focused "visual novel" genre is discussed as a form of interactive fiction.
Publisher: McFarland
ISBN: 1476668760
Category : Games & Activities
Languages : en
Pages : 236
Book Description
Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts. The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more. The text-focused "visual novel" genre is discussed as a form of interactive fiction.
Handbook of Research on Integrating Digital Technology With Literacy Pedagogies
Author: Sullivan, Pamela M.
Publisher: IGI Global
ISBN: 1799802477
Category : Education
Languages : en
Pages : 636
Book Description
The allure and marketplace power of digital technologies continues to hold sway over the field of education with billions spent annually on technology in the United States alone. Literacy instruction at all levels is influenced by these evolving and ever-changing tools. While this opens the door to innovations in literacy curricula, it also adds a pedagogical responsibility to operate within a well-developed conceptual framework to ensure instruction is complemented or augmented by technology and does not become secondary to it. The Handbook of Research on Integrating Digital Technology With Literacy Pedagogies is a comprehensive research publication that considers the integration of digital technologies in all levels of literacy instruction and prepares the reader for inevitable technological advancements and changes. Covering a wide range of topics such as augmented reality, literacy, and online games, this book is essential for educators, administrators, IT specialists, curriculum developers, instructional designers, teaching professionals, academicians, researchers, education stakeholders, and students.
Publisher: IGI Global
ISBN: 1799802477
Category : Education
Languages : en
Pages : 636
Book Description
The allure and marketplace power of digital technologies continues to hold sway over the field of education with billions spent annually on technology in the United States alone. Literacy instruction at all levels is influenced by these evolving and ever-changing tools. While this opens the door to innovations in literacy curricula, it also adds a pedagogical responsibility to operate within a well-developed conceptual framework to ensure instruction is complemented or augmented by technology and does not become secondary to it. The Handbook of Research on Integrating Digital Technology With Literacy Pedagogies is a comprehensive research publication that considers the integration of digital technologies in all levels of literacy instruction and prepares the reader for inevitable technological advancements and changes. Covering a wide range of topics such as augmented reality, literacy, and online games, this book is essential for educators, administrators, IT specialists, curriculum developers, instructional designers, teaching professionals, academicians, researchers, education stakeholders, and students.
Connecting Disciplinary Literacy and Digital Storytelling in K-12 Education
Author: Haas, Leslie
Publisher: IGI Global
ISBN: 1799857719
Category : Language Arts & Disciplines
Languages : en
Pages : 378
Book Description
The idea of storytelling goes beyond the borders of language, culture, or traditional education, and has historically been a tie that bonds families, communities, and nations. Digital storytelling offers opportunities for authentic academic and non-academic literacy learning across a multitude of genres. It is easily accessible to most members of society and has the potential to transform the boundaries of traditional education. As concepts around traditional literacy education evolve and become more culturally and linguistically relevant and responsive, the connections between digital storytelling and disciplinary literacy warrant considered exploration. Connecting Disciplinary Literacy and Digital Storytelling in K-12 Education develops a conceptual framework around pedagogical connections to digital storytelling within K-12 disciplinary literacy practices. This essential reference book supports student success through the integration of digital storytelling across content areas and grade levels. Covering topics that include immersive storytelling, multiliteracies, social justice, and pedagogical storytelling, it is intended for stakeholders interested in innovative K-12 disciplinary literacy skill development, research, and practices including but not limited to curriculum directors, education faculty, educational researchers, instructional facilitators, literacy professionals, teachers, pre-service teachers, professional development coordinators, teacher preparation programs, and students.
Publisher: IGI Global
ISBN: 1799857719
Category : Language Arts & Disciplines
Languages : en
Pages : 378
Book Description
The idea of storytelling goes beyond the borders of language, culture, or traditional education, and has historically been a tie that bonds families, communities, and nations. Digital storytelling offers opportunities for authentic academic and non-academic literacy learning across a multitude of genres. It is easily accessible to most members of society and has the potential to transform the boundaries of traditional education. As concepts around traditional literacy education evolve and become more culturally and linguistically relevant and responsive, the connections between digital storytelling and disciplinary literacy warrant considered exploration. Connecting Disciplinary Literacy and Digital Storytelling in K-12 Education develops a conceptual framework around pedagogical connections to digital storytelling within K-12 disciplinary literacy practices. This essential reference book supports student success through the integration of digital storytelling across content areas and grade levels. Covering topics that include immersive storytelling, multiliteracies, social justice, and pedagogical storytelling, it is intended for stakeholders interested in innovative K-12 disciplinary literacy skill development, research, and practices including but not limited to curriculum directors, education faculty, educational researchers, instructional facilitators, literacy professionals, teachers, pre-service teachers, professional development coordinators, teacher preparation programs, and students.
Story Circle
Author: John Hartley
Publisher: John Wiley & Sons
ISBN: 1405180595
Category : Social Science
Languages : en
Pages : 340
Book Description
Story Circle is the first collection ever devoted to a comprehensive international study of the digital storytelling movement, exploring subjects of central importance on the emergent and ever-shifting digital landscape. Covers consumer-generated content, memory grids, the digital storytelling youth movement, participatory public history, audience reception, videoblogging and microdocumentary Pinpoints who is telling what stories where, on what terms, and what they look and sound like Explores the boundaries of digital storytelling from China and Brazil to Western Europe and Australia
Publisher: John Wiley & Sons
ISBN: 1405180595
Category : Social Science
Languages : en
Pages : 340
Book Description
Story Circle is the first collection ever devoted to a comprehensive international study of the digital storytelling movement, exploring subjects of central importance on the emergent and ever-shifting digital landscape. Covers consumer-generated content, memory grids, the digital storytelling youth movement, participatory public history, audience reception, videoblogging and microdocumentary Pinpoints who is telling what stories where, on what terms, and what they look and sound like Explores the boundaries of digital storytelling from China and Brazil to Western Europe and Australia