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Digital Illusion

Digital Illusion PDF Author: Clark Dodsworth
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 594

Book Description
Digital Illusion is the future of entertainment. That future, as seen in this book, is at the intersection of show business and interactivity. It is a future where games, theme-park attractions, and networked virtual worlds are built with seamless, interactive, computer technology, and where exciting new kinds of experience and enjoyment are made possible. It's a future that has already begun! Clark Dodsworth has participated for years in this convergence of the computer and entertainment industries. Here, he gathers prominent contributors from both worlds to describe the design and implementation of computer-based entertainment applications. With striking examples, they show what has been accomplished and preview what is yet to come.

Digital Illusion

Digital Illusion PDF Author: Clark Dodsworth
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 594

Book Description
Digital Illusion is the future of entertainment. That future, as seen in this book, is at the intersection of show business and interactivity. It is a future where games, theme-park attractions, and networked virtual worlds are built with seamless, interactive, computer technology, and where exciting new kinds of experience and enjoyment are made possible. It's a future that has already begun! Clark Dodsworth has participated for years in this convergence of the computer and entertainment industries. Here, he gathers prominent contributors from both worlds to describe the design and implementation of computer-based entertainment applications. With striking examples, they show what has been accomplished and preview what is yet to come.

Human Creation Between Reality and Illusion

Human Creation Between Reality and Illusion PDF Author: Anna-Teresa Tymieniecka
Publisher: Springer Science & Business Media
ISBN: 1402035780
Category : Philosophy
Languages : en
Pages : 298

Book Description
Identifying quickly illusion with deception, we tend to oppose it to the reality of life. However, investigating in this collection of essays illusion's functions in the Arts, which thrives upon illusion and yet maintains its existential roots and meaningfullness in the real, we might wonder about the nature of reality itself. Does not illusion open the seeming confines of factual reality into horizons of imagination which transform it? Does it not, like art, belong essentially to the makeup of human reality? Papers by: Lanfranco Aceti, John Baldacchino, Maria Avelina Cecilia Lafuente, Jo Ann Circosta, Madalina Diaconu, Jennifer Anna Gosetti-Ferencei, Brian Grassom, Marguerite Harris, Andrew E. Hershberger, James Carlton Hughes, Lawrence Kimmel, Jung In Kwon, Ruth Ronen, Scott A. Sherer, Joanne Snow-Smith, Max Statkiewicz, Patricia Trutty-Coohill, Daniel Unger, James Werner.

The Illusions, digital original edition

The Illusions, digital original edition PDF Author: Lev Manovich
Publisher: MIT Press
ISBN: 0262318008
Category : Social Science
Languages : en
Pages : 48

Book Description
This BIT offers an excerpt from a book that has shaped the study of new media. In The Language of New Media, Lev Manovich offered the field's first systematic and rigorous theory. Here, Manovich considers the computer as illusion generator, addressing such questions as the “reality effect” of new media images and the comparative illusionism of new media, photography, film, and video.

Exploring Digital Technologies for Art-Based Special Education

Exploring Digital Technologies for Art-Based Special Education PDF Author: Rick L. Garner
Publisher: Routledge
ISBN: 042968763X
Category : Education
Languages : en
Pages : 272

Book Description
Exploring Digital Technologies for Art-Based Special Education details the use of digital technologies for inclusive art education, and showcases strategies for implementing arts-oriented technologies in primary- and secondary-level special education classrooms. Readers of the book will be presented with up-to-date research on this emerging topic, including chapters on the relation between pedagogical strategies and technological tools, digital animation and inclusivity, and accessibility in the ‘flipped’ art classroom. With contributions from a range of disciplinary angles—including art education, special education, educational philosophy, and educational technology—this book will cover a variety of digital tools for teaching art to students with disabilities, as well as the theoretical underpinnings specific to this interdisciplinary area of education research.

Teen Unplugged: A Journey to Self-Love in a Digital Age For Teenagers

Teen Unplugged: A Journey to Self-Love in a Digital Age For Teenagers PDF Author: Dizzy Davidson
Publisher: Pure Water Books
ISBN:
Category : Family & Relationships
Languages : en
Pages : 49

Book Description
Embark on an empowering journey with “TEEN Unplugged: A Journey to Self-Love in a Digital Age For Teenagers.” This essential guide is crafted to inspire teens to navigate the complexities of the digital world while fostering a profound sense of self-love and confidence. Key Features: Insightful Strategies: Learn to balance online and offline life with practical tips for digital detox. Empowering Exercises: Engage in self-discovery through reflective journaling and mindfulness practices. Real-Life Stories: Connect with authentic experiences of teens overcoming digital pressures. Daily Affirmations: Boost your self-esteem with positive affirmations and self-care rituals. Interactive Challenges: Participate in a 30-day self-love project to transform your relationship with yourself. This book is a beacon for teens seeking to find their place in a world saturated with digital distractions. It’s not just a read; it’s a movement towards embracing your true self in the age of the internet. Join the revolution of self-love and become the unplugged teen who shines from within.

Digital Performance

Digital Performance PDF Author: Steve Dixon
Publisher: MIT Press
ISBN: 0262527529
Category : Performing Arts
Languages : en
Pages : 828

Book Description
The historical roots, key practitioners, and artistic, theoretical, and technological trends in the incorporation of new media into the performing arts. The past decade has seen an extraordinarily intense period of experimentation with computer technology within the performing arts. Digital media has been increasingly incorporated into live theater and dance, and new forms of interactive performance have emerged in participatory installations, on CD-ROM, and on the Web. In Digital Performance, Steve Dixon traces the evolution of these practices, presents detailed accounts of key practitioners and performances, and analyzes the theoretical, artistic, and technological contexts of this form of new media art. Dixon finds precursors to today's digital performances in past forms of theatrical technology that range from the deus ex machina of classical Greek drama to Wagner's Gesamtkunstwerk (concept of the total artwork), and draws parallels between contemporary work and the theories and practices of Constructivism, Dada, Surrealism, Expressionism, Futurism, and multimedia pioneers of the twentieth century. For a theoretical perspective on digital performance, Dixon draws on the work of Philip Auslander, Walter Benjamin, Roland Barthes, Jean Baudrillard, and others. To document and analyze contemporary digital performance practice, Dixon considers changes in the representation of the body, space, and time. He considers virtual bodies, avatars, and digital doubles, as well as performances by artists including Stelarc, Robert Lepage, Merce Cunningham, Laurie Anderson, Blast Theory, and Eduardo Kac. He investigates new media's novel approaches to creating theatrical spectacle, including virtual reality and robot performance work, telematic performances in which remote locations are linked in real time, Webcams, and online drama communities, and considers the "extratemporal" illusion created by some technological theater works. Finally, he defines categories of interactivity, from navigational to participatory and collaborative. Dixon challenges dominant theoretical approaches to digital performance—including what he calls postmodernism's denial of the new—and offers a series of boldly original arguments in their place.

Museums in a Digital Age

Museums in a Digital Age PDF Author: Ross Parry
Publisher: Routledge
ISBN: 0415402611
Category : Art
Languages : en
Pages : 488

Book Description
First Published in 2010. Routledge is an imprint of Taylor & Francis, an informa company.

Digital Play

Digital Play PDF Author: Stephen Kline
Publisher: McGill-Queen's Press - MQUP
ISBN: 0773525432
Category : Games & Activities
Languages : en
Pages : 379

Book Description
In a marketplace that demands perpetual upgrades, the survival of interactive play ultimately depends on the adroit management of negotiations between game producers and youthful consumers of this new medium. The authors suggest a model of expansion that encompasses technological innovation, game design, and marketing practices. Their case study of video gaming exposes fundamental tensions between the opposing forces of continuity and change in the information economy: between the play culture of gaming and the spectator culture of television, the dynamism of interactive media and the increasingly homogeneous mass-mediated cultural marketplace, and emerging flexible post-Fordist management strategies and the surviving techniques of mass-mediated marketing. Digital Play suggests a future not of democratizing wired capitalism but instead of continuing tensions between "access to" and "enclosure in" technological innovation, between inertia and diversity in popular culture markets, and between commodification and free play in the cultural industries. -- publisher description.

Modern Appliqué Illusions

Modern Appliqué Illusions PDF Author: Casey York
Publisher: C&T Publishing Inc
ISBN: 1607059266
Category : Crafts & Hobbies
Languages : en
Pages : 108

Book Description
The award-winning quilter and appliqué designer brings fine art principles to 12 stunning quilts in this surprisingly simple step-by-step guide. Casey York pushes creative boundaries in the quilting world with her graphic, contemporary designs and patterns. In Modern Appliqué Illusions, she combines easy quilting methods with the fine art secrets of depth and perspective to create modern quilted optical illusions. Though these sophisticated look like museum pieces, they are designed for everyday use. In Modern Appliqué Illusions, you will learn to create landscapes that recede into the distance, objects that look three-dimensional, even fish that seem to swim underwater—all with easy raw-edge appliqué and straight-line machine quilting! Hand stitching finishes the appliqué with a clean look that still has a handmade feeling.

The Critique of Digital Capitalism

The Critique of Digital Capitalism PDF Author: Michael Betancourt
Publisher: punctum books
ISBN: 0692598448
Category : Business & Economics
Languages : en
Pages : 265

Book Description
Anything that can be automated, will be. The "magic" that digital technology has brought us - self-driving cars, Bitcoin, high frequency trading, the internet of things, social networking, mass surveillance, the 2009 housing bubble - has not been considered from an ideological perspective. The Critique of Digital Capitalism identifies how digital technology has captured contemporary society in a reification of capitalist priorities, and also describes digital capitalism as an ideologically "invisible" framework that is realized in technology. Written as a series of articles between 2003 and 2015, the book provides a broad critical scope for understanding the inherent demands of capitalist protocols for expansion without constraint (regardless of social, legal or ethical limits) that are increasingly being realized as autonomous systems that are no longer dependent on human labor or oversight and implemented without social discussion of their impacts. The digital illusion of infinite resources, infinite production, and no costs appears as an "end to scarcity," whereby digital production supposedly eliminates costs and makes everything equally available to everyone. This fantasy of production without consumption hides the physical costs and real-world impacts of these technologies. The critique introduced in this book develops from basic questions about how digital technologies directly change the structure of society: why is "Digital Rights Management" not only the dominant "solution" for distributing digital information, but also the only option being considered? During the burst of the "Housing Bubble" burst 2009, why were the immaterial commodities being traded of primary concern, but the actual physical assets and the impacts on the people living in them generally ignored? How do surveillance (pervasive monitoring) and agnotology (culturally induced ignorance or doubt, particularly the publication of inaccurate or misleading scientific data) coincide as mutually reinforcing technologies of control and restraint? If technology makes the assumptions of its society manifest as instrumentality - then what ideology is being realized in the form of the digital computer? This final question animates the critical framework this analysis proposes. Digital capitalism is a dramatically new configuration of the historical dynamics of production, labor and consumption that results in a new variant of historical capitalism. This contemporary, globalized network of production and distribution depends on digital capitalism's refusal of established social restraints: existing laws are an impediment to the transcendent aspects of digital technology. Its utopian claims mask its authoritarian result: the superficial "objectivity" of computer systems are supposed to replace established protections with machinic function - the uniform imposition of whatever ideology informs the design. However, machines are never impartial: they reify the ideologies they are built to enact. The critical analysis of capitalist ideologies as they become digital is essential to challenging this process. Contesting their domination depends on theoretical analysis. This critique challenges received ideas about the relationship between labor, commodity production and value, in the process demonstrating how the historical Marxist analysis depends on assumptions that are no longer valid. This book therefore provides a unique, critical toolset for the analysis of digital capitalist hegemonics.