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Makeology

Makeology PDF Author: Kylie Peppler
Publisher: Routledge
ISBN: 1317537092
Category : Education
Languages : en
Pages : 268

Book Description
Makeology introduces the emerging landscape of the Maker Movement and its connection to interest-driven learning. While the movement is fueled in part by new tools, technologies, and online communities available to today’s makers, its simultaneous emphasis on engaging the world through design and sharing with others harkens back to early educational predecessors including Froebel, Dewey, Montessori, and Papert. Makers as Learners (Volume 2) highlights leading researchers and practitioners as they discuss and share current perspectives on the Maker movement and research on educational outcomes in makerspaces. Each chapter closes with a set of practical takeaways for educators, researchers, and parents.

Digital Dice

Digital Dice PDF Author: Paul J. Nahin
Publisher: Princeton University Press
ISBN: 9780691126982
Category : Computers
Languages : en
Pages : 288

Book Description
A collection of twenty-one real-life probability puzzles and shows how to get numerical answers without having to solve complicated mathematical equations.

Light 'n Play Giant Game Board Book

Light 'n Play Giant Game Board Book PDF Author: Lucie Duchesne
Publisher: Joshua Morris Pub
ISBN: 9780887057397
Category : Games
Languages : en
Pages : 12

Book Description


Makeology

Makeology PDF Author: Kylie Peppler
Publisher: Routledge
ISBN: 1317537092
Category : Education
Languages : en
Pages : 268

Book Description
Makeology introduces the emerging landscape of the Maker Movement and its connection to interest-driven learning. While the movement is fueled in part by new tools, technologies, and online communities available to today’s makers, its simultaneous emphasis on engaging the world through design and sharing with others harkens back to early educational predecessors including Froebel, Dewey, Montessori, and Papert. Makers as Learners (Volume 2) highlights leading researchers and practitioners as they discuss and share current perspectives on the Maker movement and research on educational outcomes in makerspaces. Each chapter closes with a set of practical takeaways for educators, researchers, and parents.

Dice Mice One

Dice Mice One PDF Author: Felicia Law
Publisher: Bramblekids Limited
ISBN: 1909711128
Category : Juvenile Nonfiction
Languages : en
Pages : 24

Book Description
A group of mice - one cat - and a lot of cheese - introduce the number 1 of 10. The series of beautifully illustrated and witty stories, covers all aspects of NUMBER. Characters build number understanding as they move in and out of each other's stories.

Java Programming Fundamentals

Java Programming Fundamentals PDF Author: Premchand S. Nair
Publisher: CRC Press
ISBN: 1040067573
Category : Computers
Languages : en
Pages : 803

Book Description
While Java texts are plentiful, it's difficult to find one that takes a real-world approach, and encourages novice programmers to build on their Java skills through practical exercise. Written by an expert with 19 experience teaching computer programming, Java Programming Fundamentals presents object-oriented programming by employing examples taken

Electronics Projects Vol. 5

Electronics Projects Vol. 5 PDF Author: EFY Enterprises Pvt Ltd
Publisher: EFY Enterprises Pvt Ltd
ISBN: 9788190070683
Category : Electronics
Languages : en
Pages : 144

Book Description


Seven Games: A Human History

Seven Games: A Human History PDF Author: Oliver Roeder
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 326

Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

Religions in Play

Religions in Play PDF Author: Philippe Bornet
Publisher: Theologischer Verlag Zürich
ISBN: 3290220109
Category : Religion
Languages : en
Pages : 354

Book Description
Often dismissed as "not serious", the notion of play has nevertheless been at the centre of classical theories of religion and ritual (Huizinga, Caillois, Turner, Staal, etc.). What can be retained of those theories for the contemporary study of religions? Can a study of "play" or "game" bring new perspectives for the study of religions? The book deals with the history of games and their relation to religions, the links between divination and games, the relations between sport and ritual, the pedagogical functions of games in religious education, and the interaction between games, media and religions. Richly illustrated, the book contributes to the study of religions, to ritual, game and media studies, and addresses an academic as well as a general public. Philippe Bornet, Dr. Phil., born in 1977, is Lecturer in the Study of Religion at the Faculty of Lettres of the University of Lausanne, with focus on the history of interrelations between India and Europe. Maya Burger is Professor of Indian Studies and History of Religions at the Faculty of Arts of the University of Lausanne, Department of South Asian Languages and Civilizations.

Digital Leisure, the Internet and Popular Culture

Digital Leisure, the Internet and Popular Culture PDF Author: Karl Spracklen
Publisher: Springer
ISBN: 1137405872
Category : Social Science
Languages : en
Pages : 324

Book Description
Spracklen explores the impact of the internet on leisure and leisure studies, examining the ways in which digital leisure spaces and activities have become part of everyday leisure. Covering a range of issues from social media and file-sharing to romance on the Internet, this book presents new theoretical directions for digital leisure.

123 Robotics Experiments for the Evil Genius

123 Robotics Experiments for the Evil Genius PDF Author: Myke Predko
Publisher: McGraw Hill Professional
ISBN: 9780071429207
Category : Technology & Engineering
Languages : en
Pages : 868

Book Description
123 ROBOT EXPERIMENTS! 123 STEPS NEEDED TO BRING OUT THE GENIUS IN EVERY BASEMENT HOBBYIST! If you enjoy tinkering in your workshop and have a fascination for robotics, you'll have hours of fun working through the 123 experiments found in this innovative project book. More than just an enjoyable way to spend time, these exciting experiments also provide a solid grounding in robotics, electronics, and programming. Each experiment builds on the skills acquired in those before it so you develop a hands-on, nuts-and-bolts understanding of robotics -- from the ground up. 123 Robotics Projects for the Evil Genius -- * Introduces you to robotics, electronics, and programming for robotics step-by-step -- you don't need to be a science whiz to get started, but you will be when you have finished * Vividly explains the science behind robots and the technologies needed to build them, including: Electronics; Mechanical assembly; Motors and batteries; Programming and microcontrollers * Shows how you can create simple robots and models using materials found around the house and workroom * Requires only inexpensive, easily obtained parts and tools * Provides a PCB (printed circuit board) that will make it easy to create the circuits used in this book as well as your own experiments * Gives you directions for building a maze-solving robot, two different designs for a light-seeking robot, an artificial intelligence program that will respond to you, and much more * Explains underlying principles and suggests other applications * Supplies parts lists and program listings IMAGINATIVE EXPERIMENTS THAT TEACH THE BASICS -- WHILE PROVIDING HOURS OF FUN!