Diablo Burning Hells Hardcover Ruled Journal (Large)

Diablo Burning Hells Hardcover Ruled Journal (Large) PDF Author: . Blizzard Entertainment
Publisher: Insights
ISBN: 9781608873081
Category : Games & Activities
Languages : en
Pages : 0

Book Description
diablo; diablo game; diablo video game; diablo blizzard; blizzard entertainment; diablo book; diablo books; diablo journal; diablo hardcover journal; diablor hardcover ruled journal; diablo ruled journal; journals; journal; hardcover journal; hardcover ruled journal; journals for kids; journals for adults Since its inception, Diablo® has conjured images of nightmarish landscapes rife with malefic and dangerous denizens. Set in the fires of the Burning Hells, and ultimately transcending to the High Heavens, the intense imagery of the game pushes the dark boundaries of creativity and beckons players to partake in the eternal conflict between good and evil. Now fans can inscribe their own dangerous visions in this deluxe journal, which features a frightening and beautiful image of Diablo and the fiery settings of the Burning Hells. With sturdy construction and sewn binding, this journal lies flat, and the 192 lined, acid free pages of high-quality heavy stock paper take both pen and pencil nicely to invite a flow of inspiration. All this plus a ribbon placeholder, elastic closure, and 7.5 x 4.5 inch back pocket, perfect for photographs and mementos, makes Diablo® Burning Hells Hardcover Ruled Journal the ultimate game-inspired portable journal.

Diablo High Heavens Hardcover Ruled Journal (Large)

Diablo High Heavens Hardcover Ruled Journal (Large) PDF Author: . Blizzard Entertainment
Publisher: Insights
ISBN: 9781608873074
Category : Games & Activities
Languages : en
Pages : 0

Book Description
Since its inception, Diablo® has conjured images of nightmarish landscapes rife with malefic and dangerous denizens. Set in the fires of the Burning Hells, and ultimately transcending to the High Heavens, the intense imagery of the game pushes the dark boundaries of creativity and beckons players to partake in the eternal conflict between good and evil. Now fans can inscribe their own dangerous visions in this deluxe journal, which features the Archangel Tyrael and sweeping, ethereal images of the High Heavens. With sturdy construction and sewn binding, this journal lies flat, and the 192 lined, acid free pages of high-quality heavy stock paper take both pen and pencil nicely to invite a flow of inspiration. All this plus a ribbon placeholder, elastic closure, and 7.5 x 4.5 inch back pocket, perfect for photographs and mementos, makes Diablo® High Heavens Hardcover Ruled Journal the ultimate game-inspired portable journal.

Diablo Burning Hells Hardcover Blank Journal

Diablo Burning Hells Hardcover Blank Journal PDF Author: . Blizzard Entertainment
Publisher: Insights
ISBN: 9781608873326
Category : Games & Activities
Languages : en
Pages : 0

Book Description
Since its inception, Diablo® has conjured images of nightmarish landscapes rife with malefic and dangerous denizens. Set in the fires of the Burning Hells, and ultimately transcending to the High Heavens, the intense imagery of the game pushes the dark boundaries of creativity and beckons players to partake in the eternal conflict between good and evil. Now fans can inscribe their own dangerous visions in this deluxe journal, which features a frightening and beautiful image of Diablo and the fiery settings of the Burning Hells. With sturdy construction and sewn binding, this blank journal lies flat, and the 192 acid-free pages of high-quality heavy stock paper take both pen and pencil nicely to invite a flow of inspiration. The journal features a ghosted image on every other righthand page. All this plus a ribbon placeholder, elastic closure, and 7.5 x 4.5 inch back pocket, perfect for photographs and mementos, makes Diablo® Burning Hells Hardcover Blank Journal the ultimate game-inspired portable journal.

Assassin's Creed IV Black Flag

Assassin's Creed IV Black Flag PDF Author: Christie Golden
Publisher: Insights
ISBN: 9781608873227
Category : Games & Activities
Languages : en
Pages : 0

Book Description
Delve into the world of Ubisoft’s latest installment in the acclaimed Assassin’s Creed® series with this fascinating glimpse of one of history’s most storied legends: Edward Thatch, otherwise known as the infamous pirate captain Blackbeard. Few moments in history have proven as timelessly fascinating as the lawless Golden Age of Piracy, which was largely played out in the Caribbean of the sixteenth and early seventeenth centuries. In this time of rebellion, fortune, intrigue, and adventure, Blackbeard stands as one of the most fearsome captains to have ever sailed the seas. Now, as the latest historical figure to take center stage in the Assassin’s Creed® franchise, Blackbeard joins the ranks of Edward Kenway—father of Haytham Kenway and grandfather of Connor—as they navigate troubled island waters and carve out their destinies. Thoughtfully crafted to resemble an authentic pirate artifact, this illustrated journal delivers a unique insider’s view into the world of the game through fascinating entries that provide a firsthand account of the day-to-day lives of the characters. This one-of-a-kind graphic novel — featuring beautifully etched illustrations and portraits, a wanted poster, removable Letter of Marque, torn pages ripped out by Blackbeard himself, and more — brings the bold worlds of Blackbeard and Kenway strikingly to life.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition PDF Author: James Paul Gee
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233

Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

The Art of World of Warcraft

The Art of World of Warcraft PDF Author: . Blizzard Entertainment
Publisher: Insight Editions
ISBN: 9781608874491
Category : Games & Activities
Languages : en
Pages : 0

Book Description
Timed to the twentieth anniversary of the blockbuster Warcraft franchise, The Art of World of Warcraft celebrates the groundbreaking art of the complete series to date. In the ten years since its inception, World of Warcraft® has revolutionized the role-playing genre, creating the immense world of Azeroth and filling it with iconic characters and legendary weapons and environments. Featuring interviews with key developers and telling the complete story of the game’s evolution, this fully illustrated book vibrantly displays the renowned artwork at the heart of the franchise. Including never-before-seen art from the latest World of Warcraft expansion, Warlords of Draenor, The Art of World of Warcraft will contain hundreds of drawings and concept art, forming the ultimate tribute to the epic gaming franchise.

The National Parks: An Inspirational Journal

The National Parks: An Inspirational Journal PDF Author:
Publisher: Insights
ISBN: 9781608879588
Category : Photography
Languages : en
Pages : 0

Book Description
With beautiful photos and inspirational quotes about nature, this gorgeous journal will take readers into the outdoors from the comfort of their own home. Each adventure into a national park is a journey of self-discovery and wonder. This hardcover lined journal deepens that experience with inspiring quotes from adventurers from throughout history, complemented by twenty gorgeous images throughout the journal from renowned national parks photographer Ian Shive. Whether you take this journal with you on your travels, travel vicariously through the beautiful images and quotes, or give this to a friend or family member, this journal is sure to delight any outdoor enthusiast. The 192 lined, acid-free pages made from recycled paper take both pen and pencil nicely, and the 4.5 x 7.5-inch back pocket is perfect for holding photographs and mementos.

Diablo III: Book of Cain

Diablo III: Book of Cain PDF Author: Blizzard Entertainment
Publisher: Simon and Schuster
ISBN: 1683831829
Category : Comics & Graphic Novels
Languages : en
Pages : 152

Book Description
Delve deeper into the dark fantasy world of the Diablo universe as Deckard Cain shares history and lore in this fictional illustrated journal. In Blizzard Entertainment’s Diablo® and Diablo II, the recurring character of Deckard Cain delivered quests, accompanied the brave adventurer, and, as the last of the Horadrim, provided a link to the greater history of the world of Sanctuary. Ever mysterious during these appearances, Cain hinted at a larger story, providing snippets of it in his notebook. Diablo III: Book of Cain is Cain’s formal record of this greater tale—a dissertation on the lore of the Diablo universe, told by one who has witnessed and participated in some of the epic events that make up the eternal conflict between the High Heavens and the Burning Hells. Designed as an “in-world” artifact from the Diablo universe, Diablo III: Book of Cain includes Cain’s revealing meditations, as well as dozens of sketches and color artworks depicting the angelic and demonic beings who wage constant war with one another.

The Cinematic Art of World of Warcraft

The Cinematic Art of World of Warcraft PDF Author: . Blizzard Entertainment
Publisher: Insight Editions
ISBN: 9781608872084
Category : Games & Activities
Languages : en
Pages : 0

Book Description
Containing more than 150 drawings, concept art pieces, and final renders, as well as secrets of game mythology and development stories, this mesmerizing book reveals how Blizzard Entertainment’s acclaimed series gets made. In addition to a behind-the-scenes technical look at the game cinematics and developmental art, Fans learn how Blizzard updated Arthas the Death Knight to be even more evil than in Warcraft III and how a new central character, Sindragosa the Frost Wyrm, was developed. Other features explore technical dimensions and Blizzard’s influence on the game world and beyond. Each Book Comes with: Two 8” x 10” original art cards in vellum sleeve and a 12-page illustrated storybook on the creation of the frost wyrm Sindragosa, that make this a must-have for any WoW fan.

Orphan Train

Orphan Train PDF Author: Christina Baker Kline
Publisher: Harper Collins
ISBN: 006210120X
Category : Fiction
Languages : en
Pages : 337

Book Description
The #1 New York Times Bestseller Now featuring a sneak peek at Christina's forthcoming novel The Exiles, coming August 2020. “A lovely novel about the search for family that also happens to illuminate a fascinating and forgotten chapter of America’s history. Beautiful.”—Ann Packer Between 1854 and 1929, so-called orphan trains ran regularly from the cities of the East Coast to the farmlands of the Midwest, carrying thousands of abandoned children whose fates would be determined by pure luck. Would they be adopted by a kind and loving family, or would they face a childhood and adolescence of hard labor and servitude? As a young Irish immigrant, Vivian Daly was one such child, sent by rail from New York City to an uncertain future a world away. Returning east later in life, Vivian leads a quiet, peaceful existence on the coast of Maine, the memories of her upbringing rendered a hazy blur. But in her attic, hidden in trunks, are vestiges of a turbulent past. Seventeen-year-old Molly Ayer knows that a community service position helping an elderly woman clean out her home is the only thing keeping her out of juvenile hall. But as Molly helps Vivian sort through her keepsakes and possessions, she discovers that she and Vivian aren't as different as they appear. A Penobscot Indian who has spent her youth in and out of foster homes, Molly is also an outsider being raised by strangers, and she, too, has unanswered questions about the past. Moving between contemporary Maine and Depression-era Minnesota, Orphan Train is a powerful novel of upheaval and resilience, of second chances, and unexpected friendship.