Diablo Burning Hells Hardcover Blank Journal

Diablo Burning Hells Hardcover Blank Journal PDF Author: . Blizzard Entertainment
Publisher: Insights
ISBN: 9781608873326
Category : Games & Activities
Languages : en
Pages : 0

Book Description
Since its inception, Diablo® has conjured images of nightmarish landscapes rife with malefic and dangerous denizens. Set in the fires of the Burning Hells, and ultimately transcending to the High Heavens, the intense imagery of the game pushes the dark boundaries of creativity and beckons players to partake in the eternal conflict between good and evil. Now fans can inscribe their own dangerous visions in this deluxe journal, which features a frightening and beautiful image of Diablo and the fiery settings of the Burning Hells. With sturdy construction and sewn binding, this blank journal lies flat, and the 192 acid-free pages of high-quality heavy stock paper take both pen and pencil nicely to invite a flow of inspiration. The journal features a ghosted image on every other righthand page. All this plus a ribbon placeholder, elastic closure, and 7.5 x 4.5 inch back pocket, perfect for photographs and mementos, makes Diablo® Burning Hells Hardcover Blank Journal the ultimate game-inspired portable journal.

Diablo Burning Hells Hardcover Ruled Journal (Large)

Diablo Burning Hells Hardcover Ruled Journal (Large) PDF Author: . Blizzard Entertainment
Publisher: Insights
ISBN: 9781608873081
Category : Games & Activities
Languages : en
Pages : 0

Book Description
diablo; diablo game; diablo video game; diablo blizzard; blizzard entertainment; diablo book; diablo books; diablo journal; diablo hardcover journal; diablor hardcover ruled journal; diablo ruled journal; journals; journal; hardcover journal; hardcover ruled journal; journals for kids; journals for adults Since its inception, Diablo® has conjured images of nightmarish landscapes rife with malefic and dangerous denizens. Set in the fires of the Burning Hells, and ultimately transcending to the High Heavens, the intense imagery of the game pushes the dark boundaries of creativity and beckons players to partake in the eternal conflict between good and evil. Now fans can inscribe their own dangerous visions in this deluxe journal, which features a frightening and beautiful image of Diablo and the fiery settings of the Burning Hells. With sturdy construction and sewn binding, this journal lies flat, and the 192 lined, acid free pages of high-quality heavy stock paper take both pen and pencil nicely to invite a flow of inspiration. All this plus a ribbon placeholder, elastic closure, and 7.5 x 4.5 inch back pocket, perfect for photographs and mementos, makes Diablo® Burning Hells Hardcover Ruled Journal the ultimate game-inspired portable journal.

Diablo High Heavens Hardcover Blank Journal

Diablo High Heavens Hardcover Blank Journal PDF Author: . Blizzard Entertainment
Publisher: Insights
ISBN: 9781608873333
Category : Games & Activities
Languages : en
Pages : 0

Book Description
Since its inception, Diablo® has conjured images of nightmarish landscapes rife with malefic and dangerous denizens. Set in the fires of the Burning Hells, and ultimately transcending to the High Heavens, the intense imagery of the game pushes the dark boundaries of creativity and beckons players to partake in the eternal conflict between good and evil. Now fans can inscribe their own dangerous visions in this deluxe journal, which features the Archangel Tyrael and sweeping, ethereal images of the High Heavens. With sturdy construction and sewn binding, this blank journal lies flat, and the 192 acid-free pages of high-quality heavy stock paper take both pen and pencil nicely to invite a flow of inspiration. The journal features a ghosted image on every other righthand page. All this plus a ribbon placeholder, elastic closure, and 7.5 x 4.5 inch back pocket, perfect for photographs and mementos, makes Diablo® High Heavens Hardcover Blank Journal the ultimate game-inspired portable journal.

Diablo III: Book of Cain

Diablo III: Book of Cain PDF Author: Blizzard Entertainment
Publisher: Simon and Schuster
ISBN: 1683831829
Category : Comics & Graphic Novels
Languages : en
Pages : 152

Book Description
Delve deeper into the dark fantasy world of the Diablo universe as Deckard Cain shares history and lore in this fictional illustrated journal. In Blizzard Entertainment’s Diablo® and Diablo II, the recurring character of Deckard Cain delivered quests, accompanied the brave adventurer, and, as the last of the Horadrim, provided a link to the greater history of the world of Sanctuary. Ever mysterious during these appearances, Cain hinted at a larger story, providing snippets of it in his notebook. Diablo III: Book of Cain is Cain’s formal record of this greater tale—a dissertation on the lore of the Diablo universe, told by one who has witnessed and participated in some of the epic events that make up the eternal conflict between the High Heavens and the Burning Hells. Designed as an “in-world” artifact from the Diablo universe, Diablo III: Book of Cain includes Cain’s revealing meditations, as well as dozens of sketches and color artworks depicting the angelic and demonic beings who wage constant war with one another.

Diablo III: The Order

Diablo III: The Order PDF Author: Nate Kenyon
Publisher: Simon and Schuster
ISBN: 145164566X
Category : Fiction
Languages : en
Pages : 386

Book Description
Deckard Cain made his way across the floor, following the footprints to an alcove in the far wall. Rotted boards clung to supports, the last remains of an ancient library. This had been a ritual chamber, many centuries before, used to summon things from beyond the human world. A portal to the Burning Hells themselves, perhaps. The shelves were empty now. He saw a speck of yellow underneath a splinter of wood and bent to pick up a corner of parchment paper, curled and speckled with mildew. Something moved in the shadows to his right. He whirled, holding the light up. For a moment it appeared as if the shadows themselves were alive, bunching and swirling like ink in water. At the same time, a voice like the distant moan of wind drifted through the empty room and raised the hairs on the back of his neck. “Deckaaaaarrdddd Caiiinnnn . . .” Cain felt a strange doubling, a memory of a night many years before, when he was just a boy. A whispered voice calling to him, just like this. He backed away, fumbling in his rucksack with one hand, holding the lighted staff with the other against the darkness. Already he was doubting himself: had it just been the wind moving through the broken remains of the building above him, a trick his mind had played after so long in the sun? The voice came again, a sound like bones scraping together in the grave. “Your ghosts are many, old man, and they are active.” A grating of metal over rock seemed to come from everywhere at once. Once again a pool of black smoke thickened and then dissipated, only to reassemble somewhere else: a shape carrying a sword, the form of a man, but with eyes that glowed red with the fires of hell. Cain knew what this was, yanked from the depths of his own mind and used against him: the image of the Dark Wanderer himself, conjured up to weaken his resolve. The smoke-shape swirled and shifted, reforming into two indistinct human shapes, one taller and clearly female, one small and delicate. Shock raced through Cain’s limbs as an older, familiar memory fought to surface. He closed his eyes against the darkness as the yawning pit of despair opened within him, threatening to pull him in. You must not listen. *** Deckard Cain is the last of the Horadrim, the sole surviving member of a mysterious and legendary order. Assembled by the archangel Tyrael, the Horadrim were charged with the sacred duty of seeking out and vanquishing the three Prime Evils: Diablo (the Lord of Terror), Mephisto (the Lord of Hatred), and Baal (the Lord of Destruction). But that was many years ago. As the decades passed, the Horadrim’s strength diminished, and they fell into obscurity. Now all of their collected history, tactics, and wisdom lie within the aged hands of one man. A man who is growing concerned. Dark whisperings have begun to fill the air, tales of ancient evil stirring, rumblings of a demonic invasion set to tear the land apart. Amid the mounting dread, Deckard Cain uncovers startling new information that could bring about the salvation—or ruin—of the mortal world: other remnants of the Horadrim still exist. He must unravel where they have been and why they are hiding from one of their own. As Cain searches for the lost members of his order, he is thrust into an alliance with an unlikely ally: Leah, an eight-year-old girl feared by many to carry a diabolical curse. What is her secret? How is it tied to the prophesied End of Days? And if there are other living Horadrim, will they be able to stand against oblivion? These are the questions Deckard Cain must answer . . . . . . before it is too late.

Diablo III: Book of Cain

Diablo III: Book of Cain PDF Author: Deckard Cain
Publisher: Insight Editions
ISBN: 9781608878024
Category : Fiction
Languages : en
Pages : 0

Book Description
An exceptionally illustrated fiction for millions of Blizzard fans, Diablo III: Book of Cain is the source book for Blizzard Entertainment's Diablo franchise and forthcoming Diablo III game. Book of Cain is the must-have illustrated history of the Diablo universe as told by the games' core narrator Deckard Cain. In Blizzard Entertainment’s Diablo® and Diablo II, the recurring character of Deckard Cain delivered quests, accompanied the brave adventurer, and, as the last of the Horadrim, provided a link to the greater history of the world of Sanctuary. Ever mysterious during these appearances, Cain hinted at a larger story, providing snippets of it in his notebook. Diablo III: Book of Cain is Cain’s formal record of this greater tale—a dissertation on the lore of the Diablo universe, told by one who has witnessed and participated in some of the epic events that make up the eternal conflict between the High Heavens and the Burning Hells. Designed as an “in-world” artifact from the Diablo universe, Diablo III: Book of Cain includes Cain’s revealing meditations, as well as dozens of sketches and color artworks depicting the angelic and demonic beings who wage constant war with one another.

The Devil's Bed

The Devil's Bed PDF Author: William Kent Krueger
Publisher: Simon and Schuster
ISBN: 0743478835
Category : Fiction
Languages : en
Pages : 383

Book Description
From the creator of the critically acclaimed, award-winning Cork O'Connor mystery series comes a haunting, atmospheric, conspiracy thriller. When President Clay Dixon's father-in-law—a former vice president—is injured in a farming accident, First Lady Kate Dixon returns to Minnesota to be at his side. Assigned to protect her, Secret Service agent Bo Thorsen soon falls under Kate's spell. He also suspects the accident is part of a trap set for Kate by David Moses, an escaped mental patient who once loved her. What Bo and Moses don't realize is that they're caught in a web of deadly intrigue spun by a seemingly insignificant bureaucratic department within the federal government. Racing to find answers before an assassin's bullet can kill Kate, Bo soon learns that when you lie down with the devil, there's hell to pay.

The Art of World of Warcraft

The Art of World of Warcraft PDF Author: . Blizzard Entertainment
Publisher: Insight Editions
ISBN: 9781608874491
Category : Games & Activities
Languages : en
Pages : 0

Book Description
Timed to the twentieth anniversary of the blockbuster Warcraft franchise, The Art of World of Warcraft celebrates the groundbreaking art of the complete series to date. In the ten years since its inception, World of Warcraft® has revolutionized the role-playing genre, creating the immense world of Azeroth and filling it with iconic characters and legendary weapons and environments. Featuring interviews with key developers and telling the complete story of the game’s evolution, this fully illustrated book vibrantly displays the renowned artwork at the heart of the franchise. Including never-before-seen art from the latest World of Warcraft expansion, Warlords of Draenor, The Art of World of Warcraft will contain hundreds of drawings and concept art, forming the ultimate tribute to the epic gaming franchise.

Assassin's Creed IV Black Flag

Assassin's Creed IV Black Flag PDF Author: Christie Golden
Publisher: Insights
ISBN: 9781608873227
Category : Games & Activities
Languages : en
Pages : 0

Book Description
Delve into the world of Ubisoft’s latest installment in the acclaimed Assassin’s Creed® series with this fascinating glimpse of one of history’s most storied legends: Edward Thatch, otherwise known as the infamous pirate captain Blackbeard. Few moments in history have proven as timelessly fascinating as the lawless Golden Age of Piracy, which was largely played out in the Caribbean of the sixteenth and early seventeenth centuries. In this time of rebellion, fortune, intrigue, and adventure, Blackbeard stands as one of the most fearsome captains to have ever sailed the seas. Now, as the latest historical figure to take center stage in the Assassin’s Creed® franchise, Blackbeard joins the ranks of Edward Kenway—father of Haytham Kenway and grandfather of Connor—as they navigate troubled island waters and carve out their destinies. Thoughtfully crafted to resemble an authentic pirate artifact, this illustrated journal delivers a unique insider’s view into the world of the game through fascinating entries that provide a firsthand account of the day-to-day lives of the characters. This one-of-a-kind graphic novel — featuring beautifully etched illustrations and portraits, a wanted poster, removable Letter of Marque, torn pages ripped out by Blackbeard himself, and more — brings the bold worlds of Blackbeard and Kenway strikingly to life.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition PDF Author: James Paul Gee
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233

Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.