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Development of Actuated Tangible User Interfaces

Development of Actuated Tangible User Interfaces PDF Author: Eckard Riedenklau
Publisher: Createspace Independent Publishing Platform
ISBN: 9781523693917
Category :
Languages : en
Pages : 222

Book Description
Making information understandable and literally graspable is the main goal of tangible interaction research. By giving digital data physical representations (Tangible User Interface Objects, or TUIOs), they can be used and manipulated like everyday objects with the users' natural manipulation skills. Such physical interaction is basically of uni-directional kind, directed from the user to the system, limiting the possible interaction patterns. In other words, the system has no means to actively support the physical interaction. Within the frame of tabletop tangible user interfaces, this problem was addressed by the introduction of actuated TUIOs, that are controllable by the system. In this thesis, we present the development of our own actuated TUIOs and address multiple interaction concepts we identified as research gaps in literature on actuated Tangible User Interfaces (TUIs).

Development of Actuated Tangible User Interfaces

Development of Actuated Tangible User Interfaces PDF Author: Eckard Riedenklau
Publisher: Createspace Independent Publishing Platform
ISBN: 9781523693917
Category :
Languages : en
Pages : 222

Book Description
Making information understandable and literally graspable is the main goal of tangible interaction research. By giving digital data physical representations (Tangible User Interface Objects, or TUIOs), they can be used and manipulated like everyday objects with the users' natural manipulation skills. Such physical interaction is basically of uni-directional kind, directed from the user to the system, limiting the possible interaction patterns. In other words, the system has no means to actively support the physical interaction. Within the frame of tabletop tangible user interfaces, this problem was addressed by the introduction of actuated TUIOs, that are controllable by the system. In this thesis, we present the development of our own actuated TUIOs and address multiple interaction concepts we identified as research gaps in literature on actuated Tangible User Interfaces (TUIs).

Tangible User Interfaces

Tangible User Interfaces PDF Author: Orit Shaer
Publisher: Now Publishers Inc
ISBN: 160198328X
Category : Computers
Languages : en
Pages : 153

Book Description
In the last two decades, Tangible User Interfaces (TUIs) have emerged as a new interface type that interlinks the digital and physical worlds. Drawing upon users' knowledge and skills of interaction with the real non-digital world, TUIs show a potential to enhance the way in which people interact with and leverage digital information. However, TUI research is still in its infancy and extensive research is required in order to fully understand the implications of tangible user interfaces, to develop technologies that further bridge the digital and the physical, and to guide TUI design with empirical knowledge. This paper examines the existing body of work on Tangible User Interfaces. We start by sketching the history of tangible user interfaces, examining the intellectual origins of this field. We then present TUIs in a broader context, survey application domains, and review frameworks and taxonomies. We also discuss conceptual foundations of TUIs including perspectives from cognitive sciences, psychology, and philosophy. Methods and technologies for designing, building, and evaluating TUIs are also addressed. Finally, we discuss the strengths and limitations of TUIs and chart directions for future research.

Applications of Computer-controlled Actuation in Workbench Tangible User Interfaces

Applications of Computer-controlled Actuation in Workbench Tangible User Interfaces PDF Author: Daniel Maynes-Aminzade
Publisher:
ISBN:
Category :
Languages : en
Pages : 62

Book Description


Supporting Versatility in Tangible User Interfaces Using Collections of Small Actuated Objects

Supporting Versatility in Tangible User Interfaces Using Collections of Small Actuated Objects PDF Author: Mathieu Le Goc
Publisher:
ISBN:
Category :
Languages : en
Pages : 0

Book Description
In this dissertation, I present my work aiming at making tangible user interfaces more versatile with a higher degree of physicality, in order to bridge the gap between digital and physical worlds. To this end, I study and design systems which support interaction with digital information while better leveraging human hand capabilities. I start with an examination of the current related work, and highlight the need for further research towards more versatility with a higher degree of physicality. I argue that the specificity of existing systems tends to impair their usability and diffusion and induce a dependence on screens and other projections as media to represent the digital world. Building on lessons learned from previous work, I choose to focus my work on physical systems made of collections of generic and interactive objects. I articulate my research in four steps. Firstly, I present a study that compares tangible and multitouch interfaces to help assess potential benefits of physical objects. At the same time, I investigate the influence of object thickness on how users manipulate objects. Results suggest that conclusions from numerous previous studies need to be tempered, in particular regarding the advantages of physicality in terms of performance. These results however confirm that physicality improves user experience, due to the higher diversity of possible manipulations. As a second step, I present SmartTokens, a system based on small objects capable of detecting and recognizing user manipulations. I illustrate SmartTokens in a notification and personal task management scenario. In a third step, I introduce Swarm User Interfaces as a subclass of tangible user interfaces that are composed of collections of many interactive autonomous robots. To illustrate them, I present Zooids, an open-source open-hardware platform for developing tabletop Swarm User Interfaces. I demonstrate their potential and versatility through a set of application scenarios. I then describe their implementation, and clarify design considerations for Swarm User Interfaces. As a fourth step, I define composite data physicalizations and implement them using Zooids. I finally draw conclusions from the presented work, and open perspectives and directions for future work.

Actuated Tangible User Interface

Actuated Tangible User Interface PDF Author: Haipeng Mi
Publisher: LAP Lambert Academic Publishing
ISBN: 9783659294716
Category :
Languages : en
Pages : 188

Book Description
This book presents an innovative conceptual framework of Actuated Tangible User Interface (ATUI) for tabletop interactions with direct physical feedback. The framework consists of a self-contained interactive table and extensible ATUIs that give feedback in the physical form. One significant feature of such an interface is "input equals output." This extensible method can create a mixed-reality space within a tabletop environment, in which interaction with virtual objects and real world objects can be integrated seamlessly, bridging the gap between physical world and information world. The proposed method can be applied for, and is capable to bring new interaction experiences to, many different applications from a wide application range such as edutainment and remote collaboration.

Tangible Interactive Systems

Tangible Interactive Systems PDF Author: Guy André Boy
Publisher: Springer
ISBN: 3319302701
Category : Computers
Languages : en
Pages : 218

Book Description
Distinguishing between tangible user interfaces (TUI) and tangible interactive systems (TISs), this book takes into account not only the user interfaces but also looks at how interaction can be enabled by using digital information through the physical environment. TISs go far beyond the concept of tangible user interfaces, addressing large complex systems in the framework of human-centred design and putting the human at the center of the design process from the start. How can human-centered designers grasp the real world with computers? This question is explored by looking at concepts such as innovation, complexity, flexibility, maturity, stability, sustainability and art to see whether we can assess both physical and figurative tangibility during the design process before product delivery. Concepts like creativity, design thinking and team spirit are fundamental to TIS’s human-centered design, and are presented together with human-systems integration (HSI), agile development and formative evaluations to build a greater understanding of this new area of research. Tangible Interactive Systems would be an essential read to designers, academics and other professionals concerned with product design within HCI, industrial design, virtual engineering and other related areas.

Contemporary Control

Contemporary Control PDF Author: Nathan Paul Kelly
Publisher:
ISBN:
Category : User interfaces (Computer systems)
Languages : en
Pages : 110

Book Description


User Interfaces for All

User Interfaces for All PDF Author: Constantine Stephanidis
Publisher: CRC Press
ISBN: 1410600939
Category : Technology & Engineering
Languages : en
Pages : 755

Book Description
User Interfaces for All is the first book dedicated to the issues of Universal Design and Universal Access in the field of Human-Computer Interaction (HCI). Universal Design (or Design for All) is an inclusive and proactive approach seeking to accommodate diversity in the users and usage contexts of interactive products, applications, and services, starting from the design phase of the development life cycle. The ongoing paradigm shift toward a knowledge-intensive information society is already bringing about radical changes in the way people work and interact with each other and with information. The requirement for Universal Design stems from the growing impact of the fusion of the emerging technologies, and from the different dimensions of diversity, which are intrinsic to the information society. This book unfolds the various aspects of this ongoing evolution from a variety of viewpoints. It's a collection of 30 chapters written by leading international authorities, affiliated with academic, research, and industrial organizations, and non-market institutions. The book provides a comprehensive overview of the state of the art in the field, and includes contributions from a variety of theoretical and applied disciplines and research themes. This book can also be used for teaching purposes in HCI courses at the undergraduate as well as graduate level. Students will be introduced to the human-, organizational-, and technology-oriented dimensions that call for a departure from traditional approaches to user interface development. Students will also get an overview of novel methods, techniques, tools, and frameworks for the design, implementation, and evaluation of user interfaces that are universally accessible and usable by the broadest possible end-user population. This comprehensive book is targeted to a broad readership, including HCI researchers, user interface designers, computer scientists, software engineers, ergonomists and usability engineers, Human Factors researchers and practitioners, organizational psychologists, system/product designers, sociologists, policy- and decision makers, scientists in government, industry and education, as well as assistive technology and rehabilitation experts.

More Playful User Interfaces

More Playful User Interfaces PDF Author: Anton Nijholt
Publisher: Springer
ISBN: 9812875468
Category : Technology & Engineering
Languages : en
Pages : 264

Book Description
This book covers the latest advances in playful user interfaces – interfaces that invite social and physical interaction. These new developments include the use of audio, visual, tactile and physiological sensors to monitor, provide feedback and anticipate the behavior of human users. The decreasing cost of sensor and actuator technology makes it possible to integrate physical behavior information in human-computer interactions. This leads to many new entertainment and game applications that allow or require social and physical interaction in sensor- and actuator-equipped smart environments. The topics discussed include: human-nature interaction, human-animal interaction and the interaction with tangibles that are naturally integrated in our smart environments. Digitally supported remote audience participation in artistic or sport events is also discussed. One important theme that emerges throughout the book is the involvement of users in the digital-entertainment design process or even design and implementation of interactive entertainment by users themselves, including children doing so in educational settings.

Developing User Interfaces

Developing User Interfaces PDF Author: Dan R. Olsen
Publisher: Morgan Kaufmann
ISBN:
Category : Computers
Languages : en
Pages : 444

Book Description
"Developing User Interfaces" is targeted at the programmer who will actually implement, rather than design, the user-interface. Useful to programmers using any language--no particular windowing system or toolkit is presumed, examples are drawn from a variety of commercial systems, and code examples are presented in pseudo-code. The basic concepts of traditional computer graphics such as drawing and 3D modeling are covered for readers without a computer graphics background.