Author: Karoly Nyisztor
Publisher: Swift Clinic
ISBN: 9781091686519
Category : Computers
Languages : en
Pages : 300
Book Description
Software developers need to solve various problems. Many times, these problems are the same or similar to the ones they've already encountered in other projects. Wouldn't it be great to apply the solution you've found instead of reinventing the wheel over and over again?That's precisely the reason why software design patterns exist. A design pattern is a standardized way to address a recurring problem. Relying on a proven strategy will not only save you time, but you can rest assured that it's indeed the right choice. Design patterns are the result of a long evolution process. It all started with a book published in 1994 - yes, it's that old! - called "Design Patterns - Elements of Reusable Object-Oriented Software." That's a quite tedious title, so we usually refer to it as "the book by the gang of four." The gang consists of four renowned software engineers: Erich Gamma, Ralph Johnson, Richard Helm, and John Vlissides. They identified the most significant common issues that occurred in multiple projects and developed best practices to solve them. The best part: these solutions are (programming) language-agnostic. You can use the design patterns with any object-oriented programming language. Many modern programming languages and frameworks have integrated the GoF patterns. You don't have to write additional code to support say the Iterator or the Observer.Swift is no exception. Actually, it provides many advanced language features and constructs --such as type extensions, lazy initialization, and predefined protocols -- that let us adopt and integrate the design patterns into our projects easily. This book covers all these topics and provides best practices you can apply in your upcoming projects.
Design Patterns in Swift 5: Learn how to Implement the Gang of Four Design Patterns Using Swift 5. Improve Your Coding Skills.
Author: Karoly Nyisztor
Publisher: Swift Clinic
ISBN: 9781091686519
Category : Computers
Languages : en
Pages : 300
Book Description
Software developers need to solve various problems. Many times, these problems are the same or similar to the ones they've already encountered in other projects. Wouldn't it be great to apply the solution you've found instead of reinventing the wheel over and over again?That's precisely the reason why software design patterns exist. A design pattern is a standardized way to address a recurring problem. Relying on a proven strategy will not only save you time, but you can rest assured that it's indeed the right choice. Design patterns are the result of a long evolution process. It all started with a book published in 1994 - yes, it's that old! - called "Design Patterns - Elements of Reusable Object-Oriented Software." That's a quite tedious title, so we usually refer to it as "the book by the gang of four." The gang consists of four renowned software engineers: Erich Gamma, Ralph Johnson, Richard Helm, and John Vlissides. They identified the most significant common issues that occurred in multiple projects and developed best practices to solve them. The best part: these solutions are (programming) language-agnostic. You can use the design patterns with any object-oriented programming language. Many modern programming languages and frameworks have integrated the GoF patterns. You don't have to write additional code to support say the Iterator or the Observer.Swift is no exception. Actually, it provides many advanced language features and constructs --such as type extensions, lazy initialization, and predefined protocols -- that let us adopt and integrate the design patterns into our projects easily. This book covers all these topics and provides best practices you can apply in your upcoming projects.
Publisher: Swift Clinic
ISBN: 9781091686519
Category : Computers
Languages : en
Pages : 300
Book Description
Software developers need to solve various problems. Many times, these problems are the same or similar to the ones they've already encountered in other projects. Wouldn't it be great to apply the solution you've found instead of reinventing the wheel over and over again?That's precisely the reason why software design patterns exist. A design pattern is a standardized way to address a recurring problem. Relying on a proven strategy will not only save you time, but you can rest assured that it's indeed the right choice. Design patterns are the result of a long evolution process. It all started with a book published in 1994 - yes, it's that old! - called "Design Patterns - Elements of Reusable Object-Oriented Software." That's a quite tedious title, so we usually refer to it as "the book by the gang of four." The gang consists of four renowned software engineers: Erich Gamma, Ralph Johnson, Richard Helm, and John Vlissides. They identified the most significant common issues that occurred in multiple projects and developed best practices to solve them. The best part: these solutions are (programming) language-agnostic. You can use the design patterns with any object-oriented programming language. Many modern programming languages and frameworks have integrated the GoF patterns. You don't have to write additional code to support say the Iterator or the Observer.Swift is no exception. Actually, it provides many advanced language features and constructs --such as type extensions, lazy initialization, and predefined protocols -- that let us adopt and integrate the design patterns into our projects easily. This book covers all these topics and provides best practices you can apply in your upcoming projects.
Effective Java
Author: Joshua Bloch
Publisher: Addison-Wesley Professional
ISBN: 0132778041
Category : Computers
Languages : en
Pages : 375
Book Description
Are you looking for a deeper understanding of the JavaTM programming language so that you can write code that is clearer, more correct, more robust, and more reusable? Look no further! Effective JavaTM, Second Edition, brings together seventy-eight indispensable programmer’s rules of thumb: working, best-practice solutions for the programming challenges you encounter every day. This highly anticipated new edition of the classic, Jolt Award-winning work has been thoroughly updated to cover Java SE 5 and Java SE 6 features introduced since the first edition. Bloch explores new design patterns and language idioms, showing you how to make the most of features ranging from generics to enums, annotations to autoboxing. Each chapter in the book consists of several “items” presented in the form of a short, standalone essay that provides specific advice, insight into Java platform subtleties, and outstanding code examples. The comprehensive descriptions and explanations for each item illuminate what to do, what not to do, and why. Highlights include: New coverage of generics, enums, annotations, autoboxing, the for-each loop, varargs, concurrency utilities, and much more Updated techniques and best practices on classic topics, including objects, classes, libraries, methods, and serialization How to avoid the traps and pitfalls of commonly misunderstood subtleties of the language Focus on the language and its most fundamental libraries: java.lang, java.util, and, to a lesser extent, java.util.concurrent and java.io Simply put, Effective JavaTM, Second Edition, presents the most practical, authoritative guidelines available for writing efficient, well-designed programs.
Publisher: Addison-Wesley Professional
ISBN: 0132778041
Category : Computers
Languages : en
Pages : 375
Book Description
Are you looking for a deeper understanding of the JavaTM programming language so that you can write code that is clearer, more correct, more robust, and more reusable? Look no further! Effective JavaTM, Second Edition, brings together seventy-eight indispensable programmer’s rules of thumb: working, best-practice solutions for the programming challenges you encounter every day. This highly anticipated new edition of the classic, Jolt Award-winning work has been thoroughly updated to cover Java SE 5 and Java SE 6 features introduced since the first edition. Bloch explores new design patterns and language idioms, showing you how to make the most of features ranging from generics to enums, annotations to autoboxing. Each chapter in the book consists of several “items” presented in the form of a short, standalone essay that provides specific advice, insight into Java platform subtleties, and outstanding code examples. The comprehensive descriptions and explanations for each item illuminate what to do, what not to do, and why. Highlights include: New coverage of generics, enums, annotations, autoboxing, the for-each loop, varargs, concurrency utilities, and much more Updated techniques and best practices on classic topics, including objects, classes, libraries, methods, and serialization How to avoid the traps and pitfalls of commonly misunderstood subtleties of the language Focus on the language and its most fundamental libraries: java.lang, java.util, and, to a lesser extent, java.util.concurrent and java.io Simply put, Effective JavaTM, Second Edition, presents the most practical, authoritative guidelines available for writing efficient, well-designed programs.
Hands-On Design Patterns with Swift
Author: Florent Vilmart
Publisher:
ISBN: 9781789135565
Category : Computers
Languages : en
Pages : 414
Book Description
From learning about the most sought-after design patterns to a comprehensive coverage of architectural patterns and code testing, this book is all you need to write clean, reusable code Key Features Write clean, reusable and maintainable code, and make the most of the latest Swift version. Analyze case studies of some of the popular open source projects and give your workflow a huge boost Choose patterns such as MVP, MVC, and MVVM depending on the application being built Book Description Swift keeps gaining traction not only amongst Apple developers but also as a server-side language. This book demonstrates how to apply design patterns and best practices in real-life situations, whether that's for new or already existing projects. You'll begin with a quick refresher on Swift, the compiler, the standard library, and the foundation, followed by the Cocoa design patterns - the ones at the core of many cocoa libraries - to follow up with the creational, structural, and behavioral patterns as defined by the GoF. You'll get acquainted with application architecture, as well as the most popular architectural design patterns, such as MVC and MVVM, and learn to use them in the context of Swift. In addition, you'll walk through dependency injection and functional reactive programming. Special emphasis will be given to techniques to handle concurrency, including callbacks, futures and promises, and reactive programming. These techniques will help you adopt a test-driven approach to your workflow in order to use Swift Package Manager and integrate the framework into the original code base, along with Unit and UI testing. By the end of the book, you'll be able to build applications that are scalable, faster, and easier to maintain. What you will learn Work efficiently with Foundation and Swift Standard library Understand the most critical GoF patterns and use them efficiently Use Swift 4.2 and its unique capabilities (and limitations) to implement and improve GoF patterns Improve your application architecture and optimize for maintainability and performance Write efficient and clean concurrent programs using futures and promises, or reactive programming techniques Use Swift Package Manager to refactor your program into reusable components Leverage testing and other techniques for writing robust code Who this book is for This book is for intermediate developers who want to apply design patterns with Swift to structure and scale their applications. You are expected to have basic knowledge of iOS and Swift.
Publisher:
ISBN: 9781789135565
Category : Computers
Languages : en
Pages : 414
Book Description
From learning about the most sought-after design patterns to a comprehensive coverage of architectural patterns and code testing, this book is all you need to write clean, reusable code Key Features Write clean, reusable and maintainable code, and make the most of the latest Swift version. Analyze case studies of some of the popular open source projects and give your workflow a huge boost Choose patterns such as MVP, MVC, and MVVM depending on the application being built Book Description Swift keeps gaining traction not only amongst Apple developers but also as a server-side language. This book demonstrates how to apply design patterns and best practices in real-life situations, whether that's for new or already existing projects. You'll begin with a quick refresher on Swift, the compiler, the standard library, and the foundation, followed by the Cocoa design patterns - the ones at the core of many cocoa libraries - to follow up with the creational, structural, and behavioral patterns as defined by the GoF. You'll get acquainted with application architecture, as well as the most popular architectural design patterns, such as MVC and MVVM, and learn to use them in the context of Swift. In addition, you'll walk through dependency injection and functional reactive programming. Special emphasis will be given to techniques to handle concurrency, including callbacks, futures and promises, and reactive programming. These techniques will help you adopt a test-driven approach to your workflow in order to use Swift Package Manager and integrate the framework into the original code base, along with Unit and UI testing. By the end of the book, you'll be able to build applications that are scalable, faster, and easier to maintain. What you will learn Work efficiently with Foundation and Swift Standard library Understand the most critical GoF patterns and use them efficiently Use Swift 4.2 and its unique capabilities (and limitations) to implement and improve GoF patterns Improve your application architecture and optimize for maintainability and performance Write efficient and clean concurrent programs using futures and promises, or reactive programming techniques Use Swift Package Manager to refactor your program into reusable components Leverage testing and other techniques for writing robust code Who this book is for This book is for intermediate developers who want to apply design patterns with Swift to structure and scale their applications. You are expected to have basic knowledge of iOS and Swift.
Design Patterns
Author: Erich Gamma
Publisher: Pearson Deutschland GmbH
ISBN: 9783827328243
Category : Business & Economics
Languages : en
Pages : 512
Book Description
Software -- Software Engineering.
Publisher: Pearson Deutschland GmbH
ISBN: 9783827328243
Category : Business & Economics
Languages : en
Pages : 512
Book Description
Software -- Software Engineering.
Protocol-Oriented Programming in Swift 5
Author: Karoly Nyisztor
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 131
Book Description
Understanding the Protocol-Oriented Programming (POP) paradigm is imperative if you plan on designing and implementing software using Swift 5. In this book, you'll learn how to work with POP to approach app development more efficiently. First, we review what POP is and how it differs from the classical object-oriented programming approach. Next, we discuss the pillars of this new paradigm: protocol extensions, protocol inheritance, and protocol composition. In the last part of this book, we're going to implement a fully functional app using the protocol-oriented approach. Topics include: What's protocol-oriented programming? The pillars of POP Defining method requirements Class-bound protocols Adopting a protocol Generics and protocols Implementing an app from scratch using POP Throughout the book, you'll acquire coding skills that can be applied in real-world situations. About the Author Karoly Nyisztor is a veteran software engineer and instructor. He has worked with large companies such as Apple, Siemens, and SAP. Karoly has designed and built several enterprise frameworks, and he holds twelve patents related to inventions in the field of mobile computing. After 18 years, he left the corporate world to start his own business. Since 2016, he's fully committed to teaching. As an instructor, he aims to share his 20+ years of software development expertise. Karoly teaches Software Architecture, Object-Oriented Programming and Design, Python, Swift and iOS Programming, and other, programming-related topics. You can find his courses and books on all major platforms including Amazon, LinkedIn Learning, Pluralsight, Udemy, and iTunes.
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 131
Book Description
Understanding the Protocol-Oriented Programming (POP) paradigm is imperative if you plan on designing and implementing software using Swift 5. In this book, you'll learn how to work with POP to approach app development more efficiently. First, we review what POP is and how it differs from the classical object-oriented programming approach. Next, we discuss the pillars of this new paradigm: protocol extensions, protocol inheritance, and protocol composition. In the last part of this book, we're going to implement a fully functional app using the protocol-oriented approach. Topics include: What's protocol-oriented programming? The pillars of POP Defining method requirements Class-bound protocols Adopting a protocol Generics and protocols Implementing an app from scratch using POP Throughout the book, you'll acquire coding skills that can be applied in real-world situations. About the Author Karoly Nyisztor is a veteran software engineer and instructor. He has worked with large companies such as Apple, Siemens, and SAP. Karoly has designed and built several enterprise frameworks, and he holds twelve patents related to inventions in the field of mobile computing. After 18 years, he left the corporate world to start his own business. Since 2016, he's fully committed to teaching. As an instructor, he aims to share his 20+ years of software development expertise. Karoly teaches Software Architecture, Object-Oriented Programming and Design, Python, Swift and iOS Programming, and other, programming-related topics. You can find his courses and books on all major platforms including Amazon, LinkedIn Learning, Pluralsight, Udemy, and iTunes.
Domain-driven Design
Author: Eric Evans
Publisher: Addison-Wesley Professional
ISBN: 0321125215
Category : Computers
Languages : en
Pages : 563
Book Description
"Domain-Driven Design" incorporates numerous examples in Java-case studies taken from actual projects that illustrate the application of domain-driven design to real-world software development.
Publisher: Addison-Wesley Professional
ISBN: 0321125215
Category : Computers
Languages : en
Pages : 563
Book Description
"Domain-Driven Design" incorporates numerous examples in Java-case studies taken from actual projects that illustrate the application of domain-driven design to real-world software development.
Refactoring
Author: Martin Fowler
Publisher: Addison-Wesley Professional
ISBN: 0201485672
Category : Computers
Languages : en
Pages : 461
Book Description
Refactoring is gaining momentum amongst the object oriented programming community. It can transform the internal dynamics of applications and has the capacity to transform bad code into good code. This book offers an introduction to refactoring.
Publisher: Addison-Wesley Professional
ISBN: 0201485672
Category : Computers
Languages : en
Pages : 461
Book Description
Refactoring is gaining momentum amongst the object oriented programming community. It can transform the internal dynamics of applications and has the capacity to transform bad code into good code. This book offers an introduction to refactoring.
Design Patterns in Modern C++
Author: Dmitri Nesteruk
Publisher: Apress
ISBN: 1484236033
Category : Computers
Languages : en
Pages : 312
Book Description
Apply modern C++17 to the implementations of classic design patterns. As well as covering traditional design patterns, this book fleshes out new patterns and approaches that will be useful to C++ developers. The author presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs. Design Patterns in Modern C++ also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability. What You Will Learn Apply design patterns to modern C++ programming Use creational patterns of builder, factories, prototype and singleton Implement structural patterns such as adapter, bridge, decorator, facade and more Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more Apply functional design patterns such as Monad and more Who This Book Is For Those with at least some prior programming experience, especially in C++.
Publisher: Apress
ISBN: 1484236033
Category : Computers
Languages : en
Pages : 312
Book Description
Apply modern C++17 to the implementations of classic design patterns. As well as covering traditional design patterns, this book fleshes out new patterns and approaches that will be useful to C++ developers. The author presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs. Design Patterns in Modern C++ also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability. What You Will Learn Apply design patterns to modern C++ programming Use creational patterns of builder, factories, prototype and singleton Implement structural patterns such as adapter, bridge, decorator, facade and more Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more Apply functional design patterns such as Monad and more Who This Book Is For Those with at least some prior programming experience, especially in C++.
Design Patterns in Swift
Author: Vamshi Krishna
Publisher:
ISBN: 9781947655188
Category : Computers
Languages : en
Pages : 214
Book Description
Wikipedia says, "In software engineering, a software design pattern is a general, reusable solution to a commonly occurring problem within a given context in software design". In a general sense, design patterns can be stated as best practices that were implemented on a repetitive basis to solve similar problems, but that are found in different contexts. This book explores design patterns in the Swift language, and walks you through how they might be applied, all while using fun, relatable examples drawn from the game of Cricket. The aim is to bring simplification, speed and elegance to your Swift experience through a succinct and enjoyable read. Happy learning
Publisher:
ISBN: 9781947655188
Category : Computers
Languages : en
Pages : 214
Book Description
Wikipedia says, "In software engineering, a software design pattern is a general, reusable solution to a commonly occurring problem within a given context in software design". In a general sense, design patterns can be stated as best practices that were implemented on a repetitive basis to solve similar problems, but that are found in different contexts. This book explores design patterns in the Swift language, and walks you through how they might be applied, all while using fun, relatable examples drawn from the game of Cricket. The aim is to bring simplification, speed and elegance to your Swift experience through a succinct and enjoyable read. Happy learning
Design Patterns in TypeScript
Author: Sean Bradley
Publisher:
ISBN:
Category :
Languages : en
Pages : 252
Book Description
This book is about the 23 common GoF (Gang of Four) Design Patterns implemented in TypeScript. A Design Pattern is a description or template that can be repeatedly applied to a commonly recurring problem in software design. You will find a familiarity with Design Patterns very useful when planning, discussing, developing, managing and documenting your applications from now on and into the future. You will learn these Design Patterns. Creational Factory - Abstract Factory - Builder - Prototype - Singleton Structural Decorator - Adapter - Facade - Bridge - Composite - Flyweight - Proxy Behavioral Command - Chain of Responsibility - Observer Pattern - Interpreter - Iterator - Mediator - Memento - State - Strategy - Template - Visitor. If you want a break from your computer and read from a book for a while, then this book is for you. Thanks, Sean Bradley
Publisher:
ISBN:
Category :
Languages : en
Pages : 252
Book Description
This book is about the 23 common GoF (Gang of Four) Design Patterns implemented in TypeScript. A Design Pattern is a description or template that can be repeatedly applied to a commonly recurring problem in software design. You will find a familiarity with Design Patterns very useful when planning, discussing, developing, managing and documenting your applications from now on and into the future. You will learn these Design Patterns. Creational Factory - Abstract Factory - Builder - Prototype - Singleton Structural Decorator - Adapter - Facade - Bridge - Composite - Flyweight - Proxy Behavioral Command - Chain of Responsibility - Observer Pattern - Interpreter - Iterator - Mediator - Memento - State - Strategy - Template - Visitor. If you want a break from your computer and read from a book for a while, then this book is for you. Thanks, Sean Bradley