Author: Aurora Cuito
Publisher: Harper Collins
ISBN: 0060589213
Category : Architecture
Languages : en
Pages : 226
Book Description
Minimalism in architecture has existed in New York for over fifty years.While other styles have come and gone, the simple, perfect expression of space and form that minimalism affords have perennially informed New York spaces -- residential, commercial, and public alike.Now that people's attention is again focused, not only on the New York skyline but also on the history and influence of Big Apple buildings, the time is right for this homage that presents twenty-two of the most representative minimalist projects in New York. Each featured project not only includes exquisite photography, but also brief reminiscences from each architect, reflecting on the spirit of the city as revealed in their works. A final discussion of New York's architectural icons rounds out the book. New York Minimalism is a fascinating journey through recent history's most compelling examples of residential, commercial, and public architecture in New York, a celebration of architectural achievement in the city that never sleeps.
New York Minimalism
Author: Aurora Cuito
Publisher: Harper Collins
ISBN: 0060589213
Category : Architecture
Languages : en
Pages : 226
Book Description
Minimalism in architecture has existed in New York for over fifty years.While other styles have come and gone, the simple, perfect expression of space and form that minimalism affords have perennially informed New York spaces -- residential, commercial, and public alike.Now that people's attention is again focused, not only on the New York skyline but also on the history and influence of Big Apple buildings, the time is right for this homage that presents twenty-two of the most representative minimalist projects in New York. Each featured project not only includes exquisite photography, but also brief reminiscences from each architect, reflecting on the spirit of the city as revealed in their works. A final discussion of New York's architectural icons rounds out the book. New York Minimalism is a fascinating journey through recent history's most compelling examples of residential, commercial, and public architecture in New York, a celebration of architectural achievement in the city that never sleeps.
Publisher: Harper Collins
ISBN: 0060589213
Category : Architecture
Languages : en
Pages : 226
Book Description
Minimalism in architecture has existed in New York for over fifty years.While other styles have come and gone, the simple, perfect expression of space and form that minimalism affords have perennially informed New York spaces -- residential, commercial, and public alike.Now that people's attention is again focused, not only on the New York skyline but also on the history and influence of Big Apple buildings, the time is right for this homage that presents twenty-two of the most representative minimalist projects in New York. Each featured project not only includes exquisite photography, but also brief reminiscences from each architect, reflecting on the spirit of the city as revealed in their works. A final discussion of New York's architectural icons rounds out the book. New York Minimalism is a fascinating journey through recent history's most compelling examples of residential, commercial, and public architecture in New York, a celebration of architectural achievement in the city that never sleeps.
Emotional Design
Author: Don Norman
Publisher: Basic Books
ISBN: 0465004172
Category : Design
Languages : en
Pages : 276
Book Description
Why attractive things work better and other crucial insights into human-centered design Emotions are inseparable from how we humans think, choose, and act. In Emotional Design, cognitive scientist Don Norman shows how the principles of human psychology apply to the invention and design of new technologies and products. In The Design of Everyday Things, Norman made the definitive case for human-centered design, showing that good design demanded that the user's must take precedence over a designer's aesthetic if anything, from light switches to airplanes, was going to work as the user needed. In this book, he takes his thinking several steps farther, showing that successful design must incorporate not just what users need, but must address our minds by attending to our visceral reactions, to our behavioral choices, and to the stories we want the things in our lives to tell others about ourselves. Good human-centered design isn't just about making effective tools that are straightforward to use; it's about making affective tools that mesh well with our emotions and help us express our identities and support our social lives. From roller coasters to robots, sports cars to smart phones, attractive things work better. Whether designer or consumer, user or inventor, this book is the definitive guide to making Norman's insights work for you.
Publisher: Basic Books
ISBN: 0465004172
Category : Design
Languages : en
Pages : 276
Book Description
Why attractive things work better and other crucial insights into human-centered design Emotions are inseparable from how we humans think, choose, and act. In Emotional Design, cognitive scientist Don Norman shows how the principles of human psychology apply to the invention and design of new technologies and products. In The Design of Everyday Things, Norman made the definitive case for human-centered design, showing that good design demanded that the user's must take precedence over a designer's aesthetic if anything, from light switches to airplanes, was going to work as the user needed. In this book, he takes his thinking several steps farther, showing that successful design must incorporate not just what users need, but must address our minds by attending to our visceral reactions, to our behavioral choices, and to the stories we want the things in our lives to tell others about ourselves. Good human-centered design isn't just about making effective tools that are straightforward to use; it's about making affective tools that mesh well with our emotions and help us express our identities and support our social lives. From roller coasters to robots, sports cars to smart phones, attractive things work better. Whether designer or consumer, user or inventor, this book is the definitive guide to making Norman's insights work for you.
Designing Information
Author: Joel Katz
Publisher: John Wiley & Sons
ISBN: 1118420098
Category : Design
Languages : en
Pages : 226
Book Description
"The book itself is a diagram of clarification, containing hundreds of examples of work by those who favor the communication of information over style and academic postulation—and those who don't. Many blurbs such as this are written without a thorough reading of the book. Not so in this case. I read it and love it. I suggest you do the same." —Richard Saul Wurman "This handsome, clearly organized book is itself a prime example of the effective presentation of complex visual information." —eg magazine "It is a dream book, we were waiting for...on the field of information. On top of the incredible amount of presented knowledge this is also a beautifully designed piece, very easy to follow..." —Krzysztof Lenk, author of Mapping Websites: Digital Media Design "Making complicated information understandable is becoming the crucial task facing designers in the 21st century. With Designing Information, Joel Katz has created what will surely be an indispensable textbook on the subject." —Michael Bierut "Having had the pleasure of a sneak preview, I can only say that this is a magnificent achievement: a combination of intelligent text, fascinating insights and - oh yes - graphics. Congratulations to Joel." —Judith Harris, author of Pompeii Awakened: A Story of Rediscovery Designing Information shows designers in all fields - from user-interface design to architecture and engineering - how to design complex data and information for meaning, relevance, and clarity. Written by a worldwide authority on the visualization of complex information, this full-color, heavily illustrated guide provides real-life problems and examples as well as hypothetical and historical examples, demonstrating the conceptual and pragmatic aspects of human factors-driven information design. Both successful and failed design examples are included to help readers understand the principles under discussion.
Publisher: John Wiley & Sons
ISBN: 1118420098
Category : Design
Languages : en
Pages : 226
Book Description
"The book itself is a diagram of clarification, containing hundreds of examples of work by those who favor the communication of information over style and academic postulation—and those who don't. Many blurbs such as this are written without a thorough reading of the book. Not so in this case. I read it and love it. I suggest you do the same." —Richard Saul Wurman "This handsome, clearly organized book is itself a prime example of the effective presentation of complex visual information." —eg magazine "It is a dream book, we were waiting for...on the field of information. On top of the incredible amount of presented knowledge this is also a beautifully designed piece, very easy to follow..." —Krzysztof Lenk, author of Mapping Websites: Digital Media Design "Making complicated information understandable is becoming the crucial task facing designers in the 21st century. With Designing Information, Joel Katz has created what will surely be an indispensable textbook on the subject." —Michael Bierut "Having had the pleasure of a sneak preview, I can only say that this is a magnificent achievement: a combination of intelligent text, fascinating insights and - oh yes - graphics. Congratulations to Joel." —Judith Harris, author of Pompeii Awakened: A Story of Rediscovery Designing Information shows designers in all fields - from user-interface design to architecture and engineering - how to design complex data and information for meaning, relevance, and clarity. Written by a worldwide authority on the visualization of complex information, this full-color, heavily illustrated guide provides real-life problems and examples as well as hypothetical and historical examples, demonstrating the conceptual and pragmatic aspects of human factors-driven information design. Both successful and failed design examples are included to help readers understand the principles under discussion.
Handbook on Decision Making
Author: Chee Peng Lim
Publisher: Springer Science & Business Media
ISBN: 3642136397
Category : Technology & Engineering
Languages : en
Pages : 539
Book Description
Decision making arises when we wish to select the best possible course of action from a set of alternatives. With advancements of the digital technologies, it is easy, and almost instantaneous, to gather a large volume of information and/or data pertaining to a problem that we want to solve. For instance, the world-wi- web is perhaps the primary source of information and/or data that we often turn to when we face a decision making problem. However, the information and/or data that we obtain from the real world often are complex, and comprise various kinds of noise. Besides, real-world information and/or data often are incomplete and ambiguous, owing to uncertainties of the environments. All these make decision making a challenging task. To cope with the challenges of decision making, - searchers have designed and developed a variety of decision support systems to provide assistance in human decision making processes. The main aim of this book is to provide a small collection of techniques stemmed from artificial intelligence, as well as other complementary methodo- gies, that are useful for the design and development of intelligent decision support systems. Application examples of how these intelligent decision support systems can be utilized to help tackle a variety of real-world problems in different - mains, e. g. business, management, manufacturing, transportation and food ind- tries, and biomedicine, are also presented. A total of twenty chapters, which can be broadly divided into two parts, i. e.
Publisher: Springer Science & Business Media
ISBN: 3642136397
Category : Technology & Engineering
Languages : en
Pages : 539
Book Description
Decision making arises when we wish to select the best possible course of action from a set of alternatives. With advancements of the digital technologies, it is easy, and almost instantaneous, to gather a large volume of information and/or data pertaining to a problem that we want to solve. For instance, the world-wi- web is perhaps the primary source of information and/or data that we often turn to when we face a decision making problem. However, the information and/or data that we obtain from the real world often are complex, and comprise various kinds of noise. Besides, real-world information and/or data often are incomplete and ambiguous, owing to uncertainties of the environments. All these make decision making a challenging task. To cope with the challenges of decision making, - searchers have designed and developed a variety of decision support systems to provide assistance in human decision making processes. The main aim of this book is to provide a small collection of techniques stemmed from artificial intelligence, as well as other complementary methodo- gies, that are useful for the design and development of intelligent decision support systems. Application examples of how these intelligent decision support systems can be utilized to help tackle a variety of real-world problems in different - mains, e. g. business, management, manufacturing, transportation and food ind- tries, and biomedicine, are also presented. A total of twenty chapters, which can be broadly divided into two parts, i. e.
Rules of Play
Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Effective Inquiry for Innovative Engineering Design
Author: Ozgur Eris
Publisher: Springer Science & Business Media
ISBN: 9781402077173
Category : Business & Economics
Languages : en
Pages : 170
Book Description
Effective Inquiry for Innovative Engineering Design presents empirical evidence for this claim. It demonstrates a unique attribute of design thinking by identifying and characterizing a class of questions called "Generative Design Questions". These questions are frequently asked by designers in dialog. Their use constitutes a fundamental cognitive mechanism in design thinking. Their discovery stems from another finding of the work: a conceptual duality between questions and decisions that is engraved deep within the design process. This duality challenges a view that treats designing as decision making. Decisions form the tip of the iceberg; Questions keep it afloat: Can an effective decision making process be performed without having high quality information? Can high quality information be acquired and generated without performing an effective inquiry process? The answer to both questions is no, and underscores the importance of our quest to better understand the role of inquiry in design.
Publisher: Springer Science & Business Media
ISBN: 9781402077173
Category : Business & Economics
Languages : en
Pages : 170
Book Description
Effective Inquiry for Innovative Engineering Design presents empirical evidence for this claim. It demonstrates a unique attribute of design thinking by identifying and characterizing a class of questions called "Generative Design Questions". These questions are frequently asked by designers in dialog. Their use constitutes a fundamental cognitive mechanism in design thinking. Their discovery stems from another finding of the work: a conceptual duality between questions and decisions that is engraved deep within the design process. This duality challenges a view that treats designing as decision making. Decisions form the tip of the iceberg; Questions keep it afloat: Can an effective decision making process be performed without having high quality information? Can high quality information be acquired and generated without performing an effective inquiry process? The answer to both questions is no, and underscores the importance of our quest to better understand the role of inquiry in design.
Official Gazette of the United States Patent and Trademark Office
Boolean Circuit Rewiring
Author: Tak-Kei Lam
Publisher: John Wiley & Sons
ISBN: 1118750144
Category : Technology & Engineering
Languages : en
Pages : 304
Book Description
Demonstrates techniques which will allow rewiring rates ofover 95%, enabling adoption of deep sub-micron chips for industrialapplications Logic synthesis is an essential part of the modern digital ICdesign process in semi-conductor industry. This book discusses alogic synthesis technique called “rewiring” and itslatest technical advancement in term of rewirability. Rewiringtechnique has surfaced in academic research since 1993 and there iscurrently no book available on the market which systematically andcomprehensively discusses this rewiring technology. The authorscover logic transformation techniques with concentration onrewiring. For many decades, the effect of wiring on logicstructures has been ignored due to an ideal view of wires and theirnegligible role in the circuit performance. However intoday’s semiconductor technology wiring is the major playerin circuit performance degeneration and logic synthesis engines canbe improved to deal with this through wire-based transformations.This book introduces the automatic test pattern generation(ATPG)-based rewiring techniques, which are recently active in therealm of logic synthesis/verification of VLSI/SOC designs. Unique comprehensive coverage of semiconductor rewiringtechniques written by leading researchers in the field Provides complete coverage of rewiring from an introductory tointermediate level Rewiring is explained as a flexible technique for Boolean logicsynthesis, introducing the concept of Boolean circuittransformation and testing, with examples Readers can directly apply the described techniques toreal-world VLSI design issues Focuses on the automatic test pattern generation (ATPG) basedrewiring methods although some non-ATPG based rewiring methods suchas graph based alternative wiring (GBAW), and “set of pairsof functions to be distinguished” (SPFD) based rewiring arealso discussed A valuable resource for researchers and postgraduate students inVLSI and SoC design, as well as digital design engineers, EDAsoftware developers, and design automation experts that specializein the synthesis and optimization of logical circuits.
Publisher: John Wiley & Sons
ISBN: 1118750144
Category : Technology & Engineering
Languages : en
Pages : 304
Book Description
Demonstrates techniques which will allow rewiring rates ofover 95%, enabling adoption of deep sub-micron chips for industrialapplications Logic synthesis is an essential part of the modern digital ICdesign process in semi-conductor industry. This book discusses alogic synthesis technique called “rewiring” and itslatest technical advancement in term of rewirability. Rewiringtechnique has surfaced in academic research since 1993 and there iscurrently no book available on the market which systematically andcomprehensively discusses this rewiring technology. The authorscover logic transformation techniques with concentration onrewiring. For many decades, the effect of wiring on logicstructures has been ignored due to an ideal view of wires and theirnegligible role in the circuit performance. However intoday’s semiconductor technology wiring is the major playerin circuit performance degeneration and logic synthesis engines canbe improved to deal with this through wire-based transformations.This book introduces the automatic test pattern generation(ATPG)-based rewiring techniques, which are recently active in therealm of logic synthesis/verification of VLSI/SOC designs. Unique comprehensive coverage of semiconductor rewiringtechniques written by leading researchers in the field Provides complete coverage of rewiring from an introductory tointermediate level Rewiring is explained as a flexible technique for Boolean logicsynthesis, introducing the concept of Boolean circuittransformation and testing, with examples Readers can directly apply the described techniques toreal-world VLSI design issues Focuses on the automatic test pattern generation (ATPG) basedrewiring methods although some non-ATPG based rewiring methods suchas graph based alternative wiring (GBAW), and “set of pairsof functions to be distinguished” (SPFD) based rewiring arealso discussed A valuable resource for researchers and postgraduate students inVLSI and SoC design, as well as digital design engineers, EDAsoftware developers, and design automation experts that specializein the synthesis and optimization of logical circuits.
To Scale
Author: Eric J. Jenkins
Publisher: Routledge
ISBN: 0415954002
Category : Architecture
Languages : en
Pages : 242
Book Description
This powerful reference features one hundred famous urban plans all drawn to the same scale, each accompanied by a one-page summary of the site discussing its history, design and lessons for future urban design.
Publisher: Routledge
ISBN: 0415954002
Category : Architecture
Languages : en
Pages : 242
Book Description
This powerful reference features one hundred famous urban plans all drawn to the same scale, each accompanied by a one-page summary of the site discussing its history, design and lessons for future urban design.
Crossing Design Boundaries
Author: Paul Rodgers
Publisher: CRC Press
ISBN: 0203088530
Category : Technology & Engineering
Languages : en
Pages : 772
Book Description
This book presents over 100 papers from the 3rd Engineering & Product Design Education International Conference dedicated to the subject of exploring novel approaches in product design education. The theme of the book is "Crossing Design Boundaries" which reflects the editors’ wish to incorporate many of the disciplines associated with, and integral to, modern product design and development pursuits. Crossing Design Boundaries covers, for example, the conjunction of anthropology and design, the psychology of design products, the application of soft computing in wearable products, and the utilisation of new media and design and how these can be best exploited within the current product design arena. The book includes discussions concerning product design education and the cross-over into other well established design disciplines such as interaction design, jewellery design, furniture design, and exhibition design which have been somewhat under represented in recent years. The book comprises a number of sections containing papers which cover highly topical and relevant issues including Design Curriculum Development, Interdisciplinarity, Design Collaboration and Team Working, Philosophies of Design Education, Design Knowledge, New Materials and New Technologies in Design, Design Communication, Industrial Collaborations and Working with Industry, Teaching and Learning Tools, and Design Theory.
Publisher: CRC Press
ISBN: 0203088530
Category : Technology & Engineering
Languages : en
Pages : 772
Book Description
This book presents over 100 papers from the 3rd Engineering & Product Design Education International Conference dedicated to the subject of exploring novel approaches in product design education. The theme of the book is "Crossing Design Boundaries" which reflects the editors’ wish to incorporate many of the disciplines associated with, and integral to, modern product design and development pursuits. Crossing Design Boundaries covers, for example, the conjunction of anthropology and design, the psychology of design products, the application of soft computing in wearable products, and the utilisation of new media and design and how these can be best exploited within the current product design arena. The book includes discussions concerning product design education and the cross-over into other well established design disciplines such as interaction design, jewellery design, furniture design, and exhibition design which have been somewhat under represented in recent years. The book comprises a number of sections containing papers which cover highly topical and relevant issues including Design Curriculum Development, Interdisciplinarity, Design Collaboration and Team Working, Philosophies of Design Education, Design Knowledge, New Materials and New Technologies in Design, Design Communication, Industrial Collaborations and Working with Industry, Teaching and Learning Tools, and Design Theory.