Author: Sándor Vajna
Publisher: Springer Nature
ISBN: 3030193578
Category : Technology & Engineering
Languages : en
Pages : 806
Book Description
This book addresses Integrated Design Engineering (IDE), which represents a further development of Integrated Product Development (IPD) into an interdisciplinary model for both a human-centred and holistic product development. The book covers the systematic use of integrated, interdisciplinary, holistic and computer-aided strategies, methods and tools for the development of products and services, taking into account the entire product lifecycle. Being applicable to various kinds of products (manufactured, software, services, etc.), it helps readers to approach product development in a synthesised and integrated way. The book explains the basic principles of IDE and its practical application. IDE’s usefulness has been demonstrated in case studies on actual industrial projects carried out by all book authors. A neutral methodology is supplied that allows the reader to choose the appropriate working practices and performance assessment techniques to develop their product quickly and efficiently. Given its manifold topics, the book offers a valuable reference guide for students in engineering, industrial design, economics and computer science, product developers and managers in industry, as well as industrial engineers and technicians.
Integrated Design Engineering
Author: Sándor Vajna
Publisher: Springer Nature
ISBN: 3030193578
Category : Technology & Engineering
Languages : en
Pages : 806
Book Description
This book addresses Integrated Design Engineering (IDE), which represents a further development of Integrated Product Development (IPD) into an interdisciplinary model for both a human-centred and holistic product development. The book covers the systematic use of integrated, interdisciplinary, holistic and computer-aided strategies, methods and tools for the development of products and services, taking into account the entire product lifecycle. Being applicable to various kinds of products (manufactured, software, services, etc.), it helps readers to approach product development in a synthesised and integrated way. The book explains the basic principles of IDE and its practical application. IDE’s usefulness has been demonstrated in case studies on actual industrial projects carried out by all book authors. A neutral methodology is supplied that allows the reader to choose the appropriate working practices and performance assessment techniques to develop their product quickly and efficiently. Given its manifold topics, the book offers a valuable reference guide for students in engineering, industrial design, economics and computer science, product developers and managers in industry, as well as industrial engineers and technicians.
Publisher: Springer Nature
ISBN: 3030193578
Category : Technology & Engineering
Languages : en
Pages : 806
Book Description
This book addresses Integrated Design Engineering (IDE), which represents a further development of Integrated Product Development (IPD) into an interdisciplinary model for both a human-centred and holistic product development. The book covers the systematic use of integrated, interdisciplinary, holistic and computer-aided strategies, methods and tools for the development of products and services, taking into account the entire product lifecycle. Being applicable to various kinds of products (manufactured, software, services, etc.), it helps readers to approach product development in a synthesised and integrated way. The book explains the basic principles of IDE and its practical application. IDE’s usefulness has been demonstrated in case studies on actual industrial projects carried out by all book authors. A neutral methodology is supplied that allows the reader to choose the appropriate working practices and performance assessment techniques to develop their product quickly and efficiently. Given its manifold topics, the book offers a valuable reference guide for students in engineering, industrial design, economics and computer science, product developers and managers in industry, as well as industrial engineers and technicians.
System Design Interview - An Insider's Guide
Author: Alex Xu
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 280
Book Description
The system design interview is considered to be the most complex and most difficult technical job interview by many. Those questions are intimidating, but don't worry. It's just that nobody has taken the time to prepare you systematically. We take the time. We go slow. We draw lots of diagrams and use lots of examples. You'll learn step-by-step, one question at a time.Don't miss out.What's inside?- An insider's take on what interviewers really look for and why.- A 4-step framework for solving any system design interview question.- 16 real system design interview questions with detailed solutions.- 188 diagrams to visually explain how different systems work.
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 280
Book Description
The system design interview is considered to be the most complex and most difficult technical job interview by many. Those questions are intimidating, but don't worry. It's just that nobody has taken the time to prepare you systematically. We take the time. We go slow. We draw lots of diagrams and use lots of examples. You'll learn step-by-step, one question at a time.Don't miss out.What's inside?- An insider's take on what interviewers really look for and why.- A 4-step framework for solving any system design interview question.- 16 real system design interview questions with detailed solutions.- 188 diagrams to visually explain how different systems work.
Designing Games
Author: Tynan Sylvester
Publisher: "O'Reilly Media, Inc."
ISBN: 144933802X
Category : Computers
Languages : en
Pages : 416
Book Description
Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ??s hit video games. Youâ??ll learn principles and practices for crafting games that generate emotionally charged experiencesâ??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each otherâ??s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your gameâ??s market positioning will affect your design
Publisher: "O'Reilly Media, Inc."
ISBN: 144933802X
Category : Computers
Languages : en
Pages : 416
Book Description
Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ??s hit video games. Youâ??ll learn principles and practices for crafting games that generate emotionally charged experiencesâ??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each otherâ??s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your gameâ??s market positioning will affect your design
Engineering Design with SOLIDWORKS 2020
Author: David Planchard
Publisher: SDC Publications
ISBN: 1630573108
Category : Computers
Languages : en
Pages : 889
Book Description
• A comprehensive introduction to SOLIDWORKS using tutorial style, step-by-step instructions • Designed for beginning or intermediate SOLIDWORKS users • Learn to create parts and assemblies using machined, plastic and sheet metal components • Also covers Simulation, Sustainability, and Intelligent Modeling techniques • Includes bonus chapters on the CSWA exam and 3D printing Engineering Design with SOLIDWORKS 2020 is written to assist students, designers, engineers and professionals. The book provides a solid foundation in SOLIDWORKS by utilizing projects with step-by-step instructions for the beginner to intermediate SOLIDWORKS user featuring machined, plastic and sheet metal components. Desired outcomes and usage competencies are listed for each project. The book is divided into five sections with 11 projects. Project 1 - Project 6: Explore the SOLIDWORKS User Interface and CommandManager, Document and System properties, simple and complex parts and assemblies, proper design intent, design tables, configurations, multi-sheet, multi-view drawings, BOMs, and Revision tables using basic and advanced features. Additional techniques include the edit and reuse of features, parts, and assemblies through symmetry, patterns, configurations, SOLIDWORKS 3D ContentCentral and the SOLIDWORKS Toolbox. Project 7: Understand Top-Down assembly modeling and Sheet Metal parts. Develop components In-Context with InPlace Mates, along with the ability to import parts using the Top-Down assembly method. Convert a solid part into a Sheet Metal part and insert and apply various Sheet Metal features. Project 8 - Project 9: Recognize SOLIDWORKS Simulation and Intelligent Modeling techniques. Understand a general overview of SOLIDWORKS Simulation and the type of questions that are on the SOLIDWORKS Simulation Associate - Finite Element Analysis (CSWSA-FEA) exam. Apply design intent and intelligent modeling techniques in a sketch, feature, part, plane, assembly and drawing. Project 10: Comprehend the differences between additive and subtractive manufacturing. Understand 3D printer terminology along with a working knowledge of preparing, saving, and printing CAD models on a low cost printer. Project 11: Review the Certified SOLIDWORKS Associate (CSWA) program. Understand the curriculum and categories of the CSWA exam and the required model knowledge needed to successfully take the exam. The author developed the industry scenarios by combining his own industry experience with the knowledge of engineers, department managers, vendors and manufacturers. These professionals are directly involved with SOLIDWORKS every day. Their responsibilities go far beyond the creation of just a 3D model.
Publisher: SDC Publications
ISBN: 1630573108
Category : Computers
Languages : en
Pages : 889
Book Description
• A comprehensive introduction to SOLIDWORKS using tutorial style, step-by-step instructions • Designed for beginning or intermediate SOLIDWORKS users • Learn to create parts and assemblies using machined, plastic and sheet metal components • Also covers Simulation, Sustainability, and Intelligent Modeling techniques • Includes bonus chapters on the CSWA exam and 3D printing Engineering Design with SOLIDWORKS 2020 is written to assist students, designers, engineers and professionals. The book provides a solid foundation in SOLIDWORKS by utilizing projects with step-by-step instructions for the beginner to intermediate SOLIDWORKS user featuring machined, plastic and sheet metal components. Desired outcomes and usage competencies are listed for each project. The book is divided into five sections with 11 projects. Project 1 - Project 6: Explore the SOLIDWORKS User Interface and CommandManager, Document and System properties, simple and complex parts and assemblies, proper design intent, design tables, configurations, multi-sheet, multi-view drawings, BOMs, and Revision tables using basic and advanced features. Additional techniques include the edit and reuse of features, parts, and assemblies through symmetry, patterns, configurations, SOLIDWORKS 3D ContentCentral and the SOLIDWORKS Toolbox. Project 7: Understand Top-Down assembly modeling and Sheet Metal parts. Develop components In-Context with InPlace Mates, along with the ability to import parts using the Top-Down assembly method. Convert a solid part into a Sheet Metal part and insert and apply various Sheet Metal features. Project 8 - Project 9: Recognize SOLIDWORKS Simulation and Intelligent Modeling techniques. Understand a general overview of SOLIDWORKS Simulation and the type of questions that are on the SOLIDWORKS Simulation Associate - Finite Element Analysis (CSWSA-FEA) exam. Apply design intent and intelligent modeling techniques in a sketch, feature, part, plane, assembly and drawing. Project 10: Comprehend the differences between additive and subtractive manufacturing. Understand 3D printer terminology along with a working knowledge of preparing, saving, and printing CAD models on a low cost printer. Project 11: Review the Certified SOLIDWORKS Associate (CSWA) program. Understand the curriculum and categories of the CSWA exam and the required model knowledge needed to successfully take the exam. The author developed the industry scenarios by combining his own industry experience with the knowledge of engineers, department managers, vendors and manufacturers. These professionals are directly involved with SOLIDWORKS every day. Their responsibilities go far beyond the creation of just a 3D model.
The Design and Engineering of Curiosity
Author: Emily Lakdawalla
Publisher: Springer
ISBN: 331968146X
Category : Science
Languages : en
Pages : 408
Book Description
This book describes the most complex machine ever sent to another planet: Curiosity. It is a one-ton robot with two brains, seventeen cameras, six wheels, nuclear power, and a laser beam on its head. No one human understands how all of its systems and instruments work. This essential reference to the Curiosity mission explains the engineering behind every system on the rover, from its rocket-powered jetpack to its radioisotope thermoelectric generator to its fiendishly complex sample handling system. Its lavishly illustrated text explains how all the instruments work -- its cameras, spectrometers, sample-cooking oven, and weather station -- and describes the instruments' abilities and limitations. It tells you how the systems have functioned on Mars, and how scientists and engineers have worked around problems developed on a faraway planet: holey wheels and broken focus lasers. And it explains the grueling mission operations schedule that keeps the rover working day in and day out.
Publisher: Springer
ISBN: 331968146X
Category : Science
Languages : en
Pages : 408
Book Description
This book describes the most complex machine ever sent to another planet: Curiosity. It is a one-ton robot with two brains, seventeen cameras, six wheels, nuclear power, and a laser beam on its head. No one human understands how all of its systems and instruments work. This essential reference to the Curiosity mission explains the engineering behind every system on the rover, from its rocket-powered jetpack to its radioisotope thermoelectric generator to its fiendishly complex sample handling system. Its lavishly illustrated text explains how all the instruments work -- its cameras, spectrometers, sample-cooking oven, and weather station -- and describes the instruments' abilities and limitations. It tells you how the systems have functioned on Mars, and how scientists and engineers have worked around problems developed on a faraway planet: holey wheels and broken focus lasers. And it explains the grueling mission operations schedule that keeps the rover working day in and day out.
The Anarchist's Design Book
Author: Christopher Schwarz
Publisher:
ISBN: 9780990623076
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9780990623076
Category :
Languages : en
Pages :
Book Description
Autodesk 3ds Max 2020: A Comprehensive Guide, 20th Edition
Author: Prof. Sham Tickoo
Publisher: CADCIM Technologies
ISBN: 1640570632
Category : Computers
Languages : en
Pages : 1033
Book Description
Autodesk 3ds Max 2020: A Comprehensive Guide book aims at harnessing the power of Autodesk 3ds Max for modelers, animators, and designers. The book caters to the needs of both the novice and the advanced users of 3ds Max. Keeping in view the varied requirements of the users, the book first introduces the basic features of 3ds Max 2020 and then gradually progresses to cover the advanced 3D models and animations. In this book, one project which is based on the tools and concepts covered in the text has been added to enhance the knowledge of the users. Additionally, in this edition, the readers will be able to learn about some new and enhanced features of 3ds Max 2020 such as Compound Shapes and Chamfer Modifier. Salient Features: Consists of 18 chapters and 1 project that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information throughout the book in the form of notes and tips. Self-Evaluation Tests and Review Questions at the end of each chapter to help the users assess their knowledge. Table of Contents Chapter 1: Introduction to Autodesk 3ds Max 2020 Chapter 2: Standard Primitives Chapter 3: Extended Primitives Chapter 4: Working with Architectural Objects Chapter 5: Splines and Extended Splines Chapter 6: Modifying Splines Chapter 7: Materials and Maps Chapter 8: Modifying 3D Mesh Objects Chapter 9: Graphite Modeling Technique Chapter 10: Compound Objects Chapter 11: Modifiers Chapter 12: Lights and Rendering Chapter 13: Animation Basics Chapter 14: Rigid Body Dynamics and Helpers Chapter 15: NURBS Modeling * Chapter 16: Systems, Hierarchy, and Kinematics * Chapter 17: Particle Systems and Space Warps-I * Chapter 18: Particle Systems and Space Warps-II * Project 1: Creating a Diner Index (*For free download)
Publisher: CADCIM Technologies
ISBN: 1640570632
Category : Computers
Languages : en
Pages : 1033
Book Description
Autodesk 3ds Max 2020: A Comprehensive Guide book aims at harnessing the power of Autodesk 3ds Max for modelers, animators, and designers. The book caters to the needs of both the novice and the advanced users of 3ds Max. Keeping in view the varied requirements of the users, the book first introduces the basic features of 3ds Max 2020 and then gradually progresses to cover the advanced 3D models and animations. In this book, one project which is based on the tools and concepts covered in the text has been added to enhance the knowledge of the users. Additionally, in this edition, the readers will be able to learn about some new and enhanced features of 3ds Max 2020 such as Compound Shapes and Chamfer Modifier. Salient Features: Consists of 18 chapters and 1 project that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information throughout the book in the form of notes and tips. Self-Evaluation Tests and Review Questions at the end of each chapter to help the users assess their knowledge. Table of Contents Chapter 1: Introduction to Autodesk 3ds Max 2020 Chapter 2: Standard Primitives Chapter 3: Extended Primitives Chapter 4: Working with Architectural Objects Chapter 5: Splines and Extended Splines Chapter 6: Modifying Splines Chapter 7: Materials and Maps Chapter 8: Modifying 3D Mesh Objects Chapter 9: Graphite Modeling Technique Chapter 10: Compound Objects Chapter 11: Modifiers Chapter 12: Lights and Rendering Chapter 13: Animation Basics Chapter 14: Rigid Body Dynamics and Helpers Chapter 15: NURBS Modeling * Chapter 16: Systems, Hierarchy, and Kinematics * Chapter 17: Particle Systems and Space Warps-I * Chapter 18: Particle Systems and Space Warps-II * Project 1: Creating a Diner Index (*For free download)
Information Privacy Engineering and Privacy by Design
Author: William Stallings
Publisher: Addison-Wesley Professional
ISBN: 0135278376
Category : Computers
Languages : en
Pages : 666
Book Description
The Comprehensive Guide to Engineering and Implementing Privacy Best Practices As systems grow more complex and cybersecurity attacks more relentless, safeguarding privacy is ever more challenging. Organizations are increasingly responding in two ways, and both are mandated by key standards such as GDPR and ISO/IEC 27701:2019. The first approach, privacy by design, aims to embed privacy throughout the design and architecture of IT systems and business practices. The second, privacy engineering, encompasses the technical capabilities and management processes needed to implement, deploy, and operate privacy features and controls in working systems. In Information Privacy Engineering and Privacy by Design, internationally renowned IT consultant and author William Stallings brings together the comprehensive knowledge privacy executives and engineers need to apply both approaches. Using the techniques he presents, IT leaders and technical professionals can systematically anticipate and respond to a wide spectrum of privacy requirements, threats, and vulnerabilities—addressing regulations, contractual commitments, organizational policies, and the expectations of their key stakeholders. • Review privacy-related essentials of information security and cryptography • Understand the concepts of privacy by design and privacy engineering • Use modern system access controls and security countermeasures to partially satisfy privacy requirements • Enforce database privacy via anonymization and de-identification • Prevent data losses and breaches • Address privacy issues related to cloud computing and IoT • Establish effective information privacy management, from governance and culture to audits and impact assessment • Respond to key privacy rules including GDPR, U.S. federal law, and the California Consumer Privacy Act This guide will be an indispensable resource for anyone with privacy responsibilities in any organization, and for all students studying the privacy aspects of cybersecurity.
Publisher: Addison-Wesley Professional
ISBN: 0135278376
Category : Computers
Languages : en
Pages : 666
Book Description
The Comprehensive Guide to Engineering and Implementing Privacy Best Practices As systems grow more complex and cybersecurity attacks more relentless, safeguarding privacy is ever more challenging. Organizations are increasingly responding in two ways, and both are mandated by key standards such as GDPR and ISO/IEC 27701:2019. The first approach, privacy by design, aims to embed privacy throughout the design and architecture of IT systems and business practices. The second, privacy engineering, encompasses the technical capabilities and management processes needed to implement, deploy, and operate privacy features and controls in working systems. In Information Privacy Engineering and Privacy by Design, internationally renowned IT consultant and author William Stallings brings together the comprehensive knowledge privacy executives and engineers need to apply both approaches. Using the techniques he presents, IT leaders and technical professionals can systematically anticipate and respond to a wide spectrum of privacy requirements, threats, and vulnerabilities—addressing regulations, contractual commitments, organizational policies, and the expectations of their key stakeholders. • Review privacy-related essentials of information security and cryptography • Understand the concepts of privacy by design and privacy engineering • Use modern system access controls and security countermeasures to partially satisfy privacy requirements • Enforce database privacy via anonymization and de-identification • Prevent data losses and breaches • Address privacy issues related to cloud computing and IoT • Establish effective information privacy management, from governance and culture to audits and impact assessment • Respond to key privacy rules including GDPR, U.S. federal law, and the California Consumer Privacy Act This guide will be an indispensable resource for anyone with privacy responsibilities in any organization, and for all students studying the privacy aspects of cybersecurity.
Engineering for Industrial Designers and Inventors
Author: Thomas Ask
Publisher: "O'Reilly Media, Inc."
ISBN: 1491932562
Category : Computers
Languages : en
Pages : 251
Book Description
If you have designs for wonderful machines in mind, but aren’t sure how to turn your ideas into real, engineered products that can be manufactured, marketed, and used, this book is for you. Engineering professor and veteran maker Tom Ask helps you integrate mechanical engineering concepts into your creative design process by presenting them in a rigorous but largely nonmathematical format. Through mind stories and images, this book provides you with a firm grounding in material mechanics, thermodynamics, fluid dynamics, and heat transfer. Students, product and mechanical designers, and inventive makers will also explore nontechnical topics such as aesthetics, ethnography, and branding that influence product appeal and user preference. Learn the importance of designing functional products that also appeal to users in subtle ways Explore the role of aesthetics, ethnography, brand management, and material culture in product design Dive into traditional mechanical engineering disciplines related to the behavior of solids, liquids, and gases Understand the human factors of design, such as ergonomics, kinesiology, anthropometry, and biomimicry Get an overview of available mechanical systems and components for creating your product
Publisher: "O'Reilly Media, Inc."
ISBN: 1491932562
Category : Computers
Languages : en
Pages : 251
Book Description
If you have designs for wonderful machines in mind, but aren’t sure how to turn your ideas into real, engineered products that can be manufactured, marketed, and used, this book is for you. Engineering professor and veteran maker Tom Ask helps you integrate mechanical engineering concepts into your creative design process by presenting them in a rigorous but largely nonmathematical format. Through mind stories and images, this book provides you with a firm grounding in material mechanics, thermodynamics, fluid dynamics, and heat transfer. Students, product and mechanical designers, and inventive makers will also explore nontechnical topics such as aesthetics, ethnography, and branding that influence product appeal and user preference. Learn the importance of designing functional products that also appeal to users in subtle ways Explore the role of aesthetics, ethnography, brand management, and material culture in product design Dive into traditional mechanical engineering disciplines related to the behavior of solids, liquids, and gases Understand the human factors of design, such as ergonomics, kinesiology, anthropometry, and biomimicry Get an overview of available mechanical systems and components for creating your product
Design Workbook Using SOLIDWORKS 2020
Author: Ronald E. Barr
Publisher: SDC Publications
ISBN: 1630573043
Category : Computers
Languages : en
Pages : 261
Book Description
Revised and refreshed for SOLIDWORKS 2020, Design Workbook Using SOLIDWORKS 2020 is an exercise-based book that guides you through a series of easy to understand, step-by-step tutorials that cover basic SOLIDWORKS commands. The 2020 edition includes updated SOLIDWORKS processes and methods to create models more efficiently than ever before. The intended audience is undergraduate engineering majors, but it can also be used in pre-college engineering courses. The engaging and straightforward lab exercises in this workbook are also ideal for self-learners. The text takes an educational approach where you learn through repetition, starting with simple models, and introducing more complex models and commands as the book progresses, leading you to create assemblies, make Finite Element Analyses, detail manufacturing drawings, complete dynamic simulations, and learn the basics of rapid prototyping. The principles of engineering graphics are also incorporated into the lessons throughout the text. The commands and functions learned throughout this book will help a new user understand their use, how to apply them in different situations, and design ever more complex components.
Publisher: SDC Publications
ISBN: 1630573043
Category : Computers
Languages : en
Pages : 261
Book Description
Revised and refreshed for SOLIDWORKS 2020, Design Workbook Using SOLIDWORKS 2020 is an exercise-based book that guides you through a series of easy to understand, step-by-step tutorials that cover basic SOLIDWORKS commands. The 2020 edition includes updated SOLIDWORKS processes and methods to create models more efficiently than ever before. The intended audience is undergraduate engineering majors, but it can also be used in pre-college engineering courses. The engaging and straightforward lab exercises in this workbook are also ideal for self-learners. The text takes an educational approach where you learn through repetition, starting with simple models, and introducing more complex models and commands as the book progresses, leading you to create assemblies, make Finite Element Analyses, detail manufacturing drawings, complete dynamic simulations, and learn the basics of rapid prototyping. The principles of engineering graphics are also incorporated into the lessons throughout the text. The commands and functions learned throughout this book will help a new user understand their use, how to apply them in different situations, and design ever more complex components.