Author: Tomás Domínguez Mínguez
Publisher: Marcombo
ISBN: 8426735517
Category : Computers
Languages : es
Pages : 517
Book Description
Si ha mostrado interés en este libro, es probable que sienta curiosidad por saber cómo se desarrollan las aplicaciones que habitualmente maneja en su teléfono Android. También es posible que tenga necesidades específicas que no se terminan de satisfacer e, incluso, que esté pensando en llevar a la práctica una idea original. Gracias a las explicaciones de este libro sobre App Inventor 2, podrá crear sus propias aplicaciones sin miedo al fracaso. App Inventor 2 es una herramienta web gratuita de programación visual para el desarrollo de aplicaciones Android que solo requiere de unos conocimientos básicos de programación. Al ser un entorno web, no es necesario instalar ningún software en su ordenador, ya que solo precisa de un navegador. Además, como App Inventor 2 se trata de un entorno visual (similar a Scratch), las instrucciones de los lenguajes de programación tradicionales se sustituyen por bloques que se conectan entre sí como las piezas de un puzle. A pesar de su aparente sencillez, App Inventor 2 facilita la creación de todo tipo de aplicaciones, en las que podrá hacer uso de: •Componentes de desarrollo de interfaces clásicas como etiquetas, campos de texto, botones, menús, imágenes, etc. •Componentes multimedia que permiten grabar o reproducir audio y vídeo. Incluso, interaccionar con la aplicación utilizando la voz. •Componentes de dibujo y animación que habilitan la creación de sprites (pequeñas imágenes) que se mueven por la pantalla y se relacionan con otros sprites y el propio usuario (imprescindibles en cualquier juego). •Componentes que simplifican el manejo de los sensores del teléfono. Todas estas funcionalidades se explican en el libro de forma progresiva mediante múltiples ejemplos. En ellos realizará diversas aplicaciones prácticas que le ayudarán a consolidar, paso a paso, los conocimientos que vaya adquiriendo. De esta forma, y sin darse cuenta, el desarrollo de aplicaciones Android se convertirá en un juego de niños.
Desarrollo de aplicaciones Android con App Inventor 2
Author: Tomás Domínguez Mínguez
Publisher: Marcombo
ISBN: 8426735517
Category : Computers
Languages : es
Pages : 517
Book Description
Si ha mostrado interés en este libro, es probable que sienta curiosidad por saber cómo se desarrollan las aplicaciones que habitualmente maneja en su teléfono Android. También es posible que tenga necesidades específicas que no se terminan de satisfacer e, incluso, que esté pensando en llevar a la práctica una idea original. Gracias a las explicaciones de este libro sobre App Inventor 2, podrá crear sus propias aplicaciones sin miedo al fracaso. App Inventor 2 es una herramienta web gratuita de programación visual para el desarrollo de aplicaciones Android que solo requiere de unos conocimientos básicos de programación. Al ser un entorno web, no es necesario instalar ningún software en su ordenador, ya que solo precisa de un navegador. Además, como App Inventor 2 se trata de un entorno visual (similar a Scratch), las instrucciones de los lenguajes de programación tradicionales se sustituyen por bloques que se conectan entre sí como las piezas de un puzle. A pesar de su aparente sencillez, App Inventor 2 facilita la creación de todo tipo de aplicaciones, en las que podrá hacer uso de: •Componentes de desarrollo de interfaces clásicas como etiquetas, campos de texto, botones, menús, imágenes, etc. •Componentes multimedia que permiten grabar o reproducir audio y vídeo. Incluso, interaccionar con la aplicación utilizando la voz. •Componentes de dibujo y animación que habilitan la creación de sprites (pequeñas imágenes) que se mueven por la pantalla y se relacionan con otros sprites y el propio usuario (imprescindibles en cualquier juego). •Componentes que simplifican el manejo de los sensores del teléfono. Todas estas funcionalidades se explican en el libro de forma progresiva mediante múltiples ejemplos. En ellos realizará diversas aplicaciones prácticas que le ayudarán a consolidar, paso a paso, los conocimientos que vaya adquiriendo. De esta forma, y sin darse cuenta, el desarrollo de aplicaciones Android se convertirá en un juego de niños.
Publisher: Marcombo
ISBN: 8426735517
Category : Computers
Languages : es
Pages : 517
Book Description
Si ha mostrado interés en este libro, es probable que sienta curiosidad por saber cómo se desarrollan las aplicaciones que habitualmente maneja en su teléfono Android. También es posible que tenga necesidades específicas que no se terminan de satisfacer e, incluso, que esté pensando en llevar a la práctica una idea original. Gracias a las explicaciones de este libro sobre App Inventor 2, podrá crear sus propias aplicaciones sin miedo al fracaso. App Inventor 2 es una herramienta web gratuita de programación visual para el desarrollo de aplicaciones Android que solo requiere de unos conocimientos básicos de programación. Al ser un entorno web, no es necesario instalar ningún software en su ordenador, ya que solo precisa de un navegador. Además, como App Inventor 2 se trata de un entorno visual (similar a Scratch), las instrucciones de los lenguajes de programación tradicionales se sustituyen por bloques que se conectan entre sí como las piezas de un puzle. A pesar de su aparente sencillez, App Inventor 2 facilita la creación de todo tipo de aplicaciones, en las que podrá hacer uso de: •Componentes de desarrollo de interfaces clásicas como etiquetas, campos de texto, botones, menús, imágenes, etc. •Componentes multimedia que permiten grabar o reproducir audio y vídeo. Incluso, interaccionar con la aplicación utilizando la voz. •Componentes de dibujo y animación que habilitan la creación de sprites (pequeñas imágenes) que se mueven por la pantalla y se relacionan con otros sprites y el propio usuario (imprescindibles en cualquier juego). •Componentes que simplifican el manejo de los sensores del teléfono. Todas estas funcionalidades se explican en el libro de forma progresiva mediante múltiples ejemplos. En ellos realizará diversas aplicaciones prácticas que le ayudarán a consolidar, paso a paso, los conocimientos que vaya adquiriendo. De esta forma, y sin darse cuenta, el desarrollo de aplicaciones Android se convertirá en un juego de niños.
PROGRAMACIÓN DE APLICACIONES ANDROID CON APP INVENTOR 2
Author: Raúl Fernández
Publisher: Raúl Fernández
ISBN:
Category :
Languages : es
Pages : 92
Book Description
Este libro es diferente a todo los libros sobre App Inventor, ya que no se limita a la explicación de cómo construir una aplicación sencilla, si no que asienta las bases para que una vez terminado el usuario sea capaz de crear aplicaciones complejas sin ayuda de ningun tutorial, solo con su imaginación y lo aprendido en este libro. El manual se encuentra organizado en capítulos con ejemplos prácticos. En cada uno de ellos se explica distintas funciones mediante programación. Se trata de un libro eminentemente práctico, es decir, los capítulos vienen acompañados de distintos ejemplos que le serán de utilidad al lector para afianzar conocimientos de programación y descubrir cómo resolver distintos casos con la herramienta App Inventor 2. Es por esto que le animo a que realizar los distintos ejemplos que se encuentran disponibles en cada capítulo de este libro.
Publisher: Raúl Fernández
ISBN:
Category :
Languages : es
Pages : 92
Book Description
Este libro es diferente a todo los libros sobre App Inventor, ya que no se limita a la explicación de cómo construir una aplicación sencilla, si no que asienta las bases para que una vez terminado el usuario sea capaz de crear aplicaciones complejas sin ayuda de ningun tutorial, solo con su imaginación y lo aprendido en este libro. El manual se encuentra organizado en capítulos con ejemplos prácticos. En cada uno de ellos se explica distintas funciones mediante programación. Se trata de un libro eminentemente práctico, es decir, los capítulos vienen acompañados de distintos ejemplos que le serán de utilidad al lector para afianzar conocimientos de programación y descubrir cómo resolver distintos casos con la herramienta App Inventor 2. Es por esto que le animo a que realizar los distintos ejemplos que se encuentran disponibles en cada capítulo de este libro.
Hello App Inventor!
Author: Paula Beer
Publisher: Simon and Schuster
ISBN: 1638353093
Category : Computers
Languages : en
Pages : 538
Book Description
Summary Hello App Inventor! introduces creative young readers to the world of mobile programming—no experience required! Featuring more than 30 fun invent-it-yourself projects, this full-color, fun-to-read book starts with the building blocks you need to create a few practice apps. Then you'll learn the skills you need to bring your own app ideas to life. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Book Have you ever wondered how apps are made? Do you have a great idea for an app that you want to make reality? This book can teach you how to create apps for any Android device, even if you have never programmed before. With App Inventor, if you can imagine it, you can create it. Using this free, friendly tool, you can decide what you want your app to do and then click together colorful jigsaw-puzzle blocks to make it happen. App Inventor turns your project into an Android app that you can test on your computer, run on your phone, share with your friends, and even sell in the Google Play store. Hello App Inventor! introduces young readers to the world of mobile programming. It assumes no previous experience. Featuring more than 30 invent-it-yourself projects, this book starts with basic apps and gradually builds the skills you need to bring your own ideas to life. We've provided the graphics and sounds to get you started right away. And a special Learning Points feature connects the example you're following to important computing concepts you'll use in any programming language. App Inventor is developed and maintained by MIT. What's Inside Covers MIT App Inventor 2 How to create animated characters, games, experiments, magic tricks, and a Zombie Alarm clock Use advanced phone features like: Movement sensors Touch screen interaction GPS Camera Text Web connectivity About the Authors Paula Beerand Carl Simmons are professional educators and authors who spend most of their time training new teachers and introducing children to programming. Table of Contents Getting to know App Inventor Designing the user interface Using the screen: layouts and the canvas Fling, touch, and drag: user interaction with the touch screen Variables, decisions, and procedures Lists and loops Clocks and timers Animation Position sensors Barcodes and scanners Using speech and storing data on your phone Web-enabled apps Location-aware apps From idea to app Publishing and beyond
Publisher: Simon and Schuster
ISBN: 1638353093
Category : Computers
Languages : en
Pages : 538
Book Description
Summary Hello App Inventor! introduces creative young readers to the world of mobile programming—no experience required! Featuring more than 30 fun invent-it-yourself projects, this full-color, fun-to-read book starts with the building blocks you need to create a few practice apps. Then you'll learn the skills you need to bring your own app ideas to life. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Book Have you ever wondered how apps are made? Do you have a great idea for an app that you want to make reality? This book can teach you how to create apps for any Android device, even if you have never programmed before. With App Inventor, if you can imagine it, you can create it. Using this free, friendly tool, you can decide what you want your app to do and then click together colorful jigsaw-puzzle blocks to make it happen. App Inventor turns your project into an Android app that you can test on your computer, run on your phone, share with your friends, and even sell in the Google Play store. Hello App Inventor! introduces young readers to the world of mobile programming. It assumes no previous experience. Featuring more than 30 invent-it-yourself projects, this book starts with basic apps and gradually builds the skills you need to bring your own ideas to life. We've provided the graphics and sounds to get you started right away. And a special Learning Points feature connects the example you're following to important computing concepts you'll use in any programming language. App Inventor is developed and maintained by MIT. What's Inside Covers MIT App Inventor 2 How to create animated characters, games, experiments, magic tricks, and a Zombie Alarm clock Use advanced phone features like: Movement sensors Touch screen interaction GPS Camera Text Web connectivity About the Authors Paula Beerand Carl Simmons are professional educators and authors who spend most of their time training new teachers and introducing children to programming. Table of Contents Getting to know App Inventor Designing the user interface Using the screen: layouts and the canvas Fling, touch, and drag: user interaction with the touch screen Variables, decisions, and procedures Lists and loops Clocks and timers Animation Position sensors Barcodes and scanners Using speech and storing data on your phone Web-enabled apps Location-aware apps From idea to app Publishing and beyond
Crea tus propias aplicaciones Android con Google App Inventor
Author: David Wolber
Publisher:
ISBN: 9788441529786
Category : Business & Economics
Languages : es
Pages : 448
Book Description
App Inventor es una nueva herramienta de programación visual de Google para dispositivos móviles con Android. Su método está basado en bloques visuales drag and drop, como los juegos de construcción infantiles, haciendo posible crear aplicaciones sin tener ninguna experiencia en programación. Con este libro podrá desarrollar aplicaciones capaces de detectar la ubicación del dispositivo, almacenar datos o tomar decisiones lógicas. En la segunda parte encontrará El manual del inventor, que le ayudará a comprender las bases del desarrollo y de la programación. Podrá inventar juegos, programas educativos, aplicaciones SMS o de control de robots, herramientas totalmente personalizadas y mucho más. Tanto si es un programador novel como un desarrollador experimentado, con App Inventor construir aplicaciones es un juego de niños.
Publisher:
ISBN: 9788441529786
Category : Business & Economics
Languages : es
Pages : 448
Book Description
App Inventor es una nueva herramienta de programación visual de Google para dispositivos móviles con Android. Su método está basado en bloques visuales drag and drop, como los juegos de construcción infantiles, haciendo posible crear aplicaciones sin tener ninguna experiencia en programación. Con este libro podrá desarrollar aplicaciones capaces de detectar la ubicación del dispositivo, almacenar datos o tomar decisiones lógicas. En la segunda parte encontrará El manual del inventor, que le ayudará a comprender las bases del desarrollo y de la programación. Podrá inventar juegos, programas educativos, aplicaciones SMS o de control de robots, herramientas totalmente personalizadas y mucho más. Tanto si es un programador novel como un desarrollador experimentado, con App Inventor construir aplicaciones es un juego de niños.
Learning MIT App Inventor
Author: Derek Walter
Publisher: Pearson Education
ISBN: 0133798631
Category : Computers
Languages : en
Pages : 241
Book Description
This is a complete tutorial that will help readers make the most of App Inventor 2, even if they have absolutely no programming experience. Learning MIT App Inventor is written from the ground up for today's dramatically improved MIT version of App Inventor. Step by step, mobile expert and instructional specialist Derek Walter guides readers through every App Inventor 2 task and feature in plain, simple English.
Publisher: Pearson Education
ISBN: 0133798631
Category : Computers
Languages : en
Pages : 241
Book Description
This is a complete tutorial that will help readers make the most of App Inventor 2, even if they have absolutely no programming experience. Learning MIT App Inventor is written from the ground up for today's dramatically improved MIT version of App Inventor. Step by step, mobile expert and instructional specialist Derek Walter guides readers through every App Inventor 2 task and feature in plain, simple English.
Teaching Innovation in Architecture and Building Engineering
Author: David Bienvenido-Huertas
Publisher: Springer Nature
ISBN: 3031596447
Category :
Languages : en
Pages : 643
Book Description
Publisher: Springer Nature
ISBN: 3031596447
Category :
Languages : en
Pages : 643
Book Description
App Inventor
Author: David Wolber
Publisher: "O'Reilly Media, Inc."
ISBN: 1449308813
Category : Computers
Languages : en
Pages : 386
Book Description
A guide to using App Inventor to create Android applications presents step-by-step instructions for a variety of projects, including creating location-aware apps, data storage, and decision-making apps.
Publisher: "O'Reilly Media, Inc."
ISBN: 1449308813
Category : Computers
Languages : en
Pages : 386
Book Description
A guide to using App Inventor to create Android applications presents step-by-step instructions for a variety of projects, including creating location-aware apps, data storage, and decision-making apps.
Become an App Inventor: The Official Guide from MIT App Inventor
Author: Karen Lang
Publisher: Candlewick Press
ISBN: 153622698X
Category : Young Adult Nonfiction
Languages : en
Pages : 224
Book Description
With a foreword by Gitanjali Rao, Time Magazine’s inaugural Kid of the Year, this engaging guide from MITeen Press teaches anyone to design and publish their own apps—no experience necessary!—and introduces young app creators from around the world. Have you ever wanted to build your own mobile apps? App Inventor, a free and revolutionary online program from MIT, lets you do just that. With the help of this companion guide chock-full of colorful graphics and easy-to-follow instructions, readers can learn how to create six different apps, including a working piano, a maze game, and even their own chat app to communicate with friends—then use what they’ve learned to build apps of their own imagination. User-friendly code blocks that snap together allow even beginners to quickly create working apps. Readers will also learn about young inventors already using their own apps to make a difference in their communities, such as the girls from Moldova whose app helps alert residents when local well water is contaminated. Or the boys from Malden, Massachusetts, whose app lets users geotag potholes to alert city hall when repairs are needed. With this inspiring guide, curious young dreamers can become real inventors with real-world impact.
Publisher: Candlewick Press
ISBN: 153622698X
Category : Young Adult Nonfiction
Languages : en
Pages : 224
Book Description
With a foreword by Gitanjali Rao, Time Magazine’s inaugural Kid of the Year, this engaging guide from MITeen Press teaches anyone to design and publish their own apps—no experience necessary!—and introduces young app creators from around the world. Have you ever wanted to build your own mobile apps? App Inventor, a free and revolutionary online program from MIT, lets you do just that. With the help of this companion guide chock-full of colorful graphics and easy-to-follow instructions, readers can learn how to create six different apps, including a working piano, a maze game, and even their own chat app to communicate with friends—then use what they’ve learned to build apps of their own imagination. User-friendly code blocks that snap together allow even beginners to quickly create working apps. Readers will also learn about young inventors already using their own apps to make a difference in their communities, such as the girls from Moldova whose app helps alert residents when local well water is contaminated. Or the boys from Malden, Massachusetts, whose app lets users geotag potholes to alert city hall when repairs are needed. With this inspiring guide, curious young dreamers can become real inventors with real-world impact.
Extreme Cinema
Author: Mattias Frey
Publisher: Rutgers University Press
ISBN: 0813576520
Category : Art
Languages : en
Pages : 299
Book Description
Received an Honorable Mention for the 2017 British Association of Film, Television and Screen Studies (BAFTSS) Best Monograph Award From Shortbus to Shame and from Oldboy to Irreversible, film festival premieres regularly make international headlines for their shockingly graphic depictions of sex and violence. Film critics and scholars alike often regard these movies as the work of visionary auteurs, hailing directors like Michael Haneke and Lars von Trier as heirs to a tradition of transgressive art. In this provocative new book, Mattias Frey offers a very different perspective on these films, exposing how they are also calculated products, designed to achieve global notoriety in a competitive marketplace. Paying close attention to the discourses employed by film critics, distributors, and filmmakers themselves, Extreme Cinema examines the various tightropes that must be walked when selling transgressive art films to discerning audiences, distinguishing them from generic horror, pornography, and Hollywood product while simultaneously hyping their salacious content. Deftly tracing the links between the local and the global, Frey also shows how the directors and distributors of extreme art house fare from both Europe and East Asia have significant incentives to exaggerate the exotic elements that would differentiate them from Anglo-American product. Extreme Cinema also includes original interviews with the programmers of several leading international film festivals and with niche distributors and exhibitors, giving readers a revealing look at how these institutions enjoy a symbiotic relationship with the “taboo-breakers” of art house cinema. Frey also demonstrates how these apparently transgressive films actually operate within a strict set of codes and conventions, carefully calibrated to perpetuate a media industry that fuels itself on provocation.
Publisher: Rutgers University Press
ISBN: 0813576520
Category : Art
Languages : en
Pages : 299
Book Description
Received an Honorable Mention for the 2017 British Association of Film, Television and Screen Studies (BAFTSS) Best Monograph Award From Shortbus to Shame and from Oldboy to Irreversible, film festival premieres regularly make international headlines for their shockingly graphic depictions of sex and violence. Film critics and scholars alike often regard these movies as the work of visionary auteurs, hailing directors like Michael Haneke and Lars von Trier as heirs to a tradition of transgressive art. In this provocative new book, Mattias Frey offers a very different perspective on these films, exposing how they are also calculated products, designed to achieve global notoriety in a competitive marketplace. Paying close attention to the discourses employed by film critics, distributors, and filmmakers themselves, Extreme Cinema examines the various tightropes that must be walked when selling transgressive art films to discerning audiences, distinguishing them from generic horror, pornography, and Hollywood product while simultaneously hyping their salacious content. Deftly tracing the links between the local and the global, Frey also shows how the directors and distributors of extreme art house fare from both Europe and East Asia have significant incentives to exaggerate the exotic elements that would differentiate them from Anglo-American product. Extreme Cinema also includes original interviews with the programmers of several leading international film festivals and with niche distributors and exhibitors, giving readers a revealing look at how these institutions enjoy a symbiotic relationship with the “taboo-breakers” of art house cinema. Frey also demonstrates how these apparently transgressive films actually operate within a strict set of codes and conventions, carefully calibrated to perpetuate a media industry that fuels itself on provocation.
Android Apps with App Inventor 2
Author: Karl-Hermann Rollke
Publisher: Createspace Independent Publishing Platform
ISBN: 9781983965043
Category :
Languages : en
Pages : 150
Book Description
With the development environment App Inventor 2 you can easily develop and test your own apps. The book is intended to help you get started with setting up the development environment right through to your own apps. It is written for beginners who want to deal with app development, but can also be used for teaching purposes in schools or community colleges. It is a step-by-step guide that does not focus on the full description of the programming language, but uses examples to illustrate the capabilities of the development environment. It starts with setting up the environment and the Android device. It continues with simple apps, via variable concepts and control structures to more complex topics. Event-driven apps are developed, subroutines are handled and sensors are queried. Working with multiple screens is just as important as files and dialogs. The examples are chosen so that the topics with increasing difficulty are treated as systematically as possible. The examples are not too complex to be easily understood. They should serve as inspiration for own projects. A technically strict systematology and a complete description of the programming language is not intended to not overwhelm beginners.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781983965043
Category :
Languages : en
Pages : 150
Book Description
With the development environment App Inventor 2 you can easily develop and test your own apps. The book is intended to help you get started with setting up the development environment right through to your own apps. It is written for beginners who want to deal with app development, but can also be used for teaching purposes in schools or community colleges. It is a step-by-step guide that does not focus on the full description of the programming language, but uses examples to illustrate the capabilities of the development environment. It starts with setting up the environment and the Android device. It continues with simple apps, via variable concepts and control structures to more complex topics. Event-driven apps are developed, subroutines are handled and sensors are queried. Working with multiple screens is just as important as files and dialogs. The examples are chosen so that the topics with increasing difficulty are treated as systematically as possible. The examples are not too complex to be easily understood. They should serve as inspiration for own projects. A technically strict systematology and a complete description of the programming language is not intended to not overwhelm beginners.