Author: Carolyn Sorensen
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 54
Book Description
Department of Education Computer Graphics Guide
Author: Carolyn Sorensen
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 54
Book Description
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 54
Book Description
Department of Education Computer Graphics Guide
Author: Carolyn Sorensen
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 48
Book Description
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 48
Book Description
Department of Education Computer Graphics Guide
Author: Carolyn Sorensen
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 0
Book Description
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 0
Book Description
An Easy Guide for Creating Computer Graphics in the Elementary Schools
Author: Olive Sabato
Publisher: Arts America Incorporated
ISBN: 9780942475067
Category :
Languages : en
Pages : 36
Book Description
Publisher: Arts America Incorporated
ISBN: 9780942475067
Category :
Languages : en
Pages : 36
Book Description
The Complete Guide to Animation and Computer Graphics Schools
Author: Ernest Pintoff
Publisher:
ISBN:
Category : Art
Languages : en
Pages : 324
Book Description
Two of the hottest areas of design need trained people, and this guidebook directs students to more than 400 accredited schools where they can prepare for these exciting careers.
Publisher:
ISBN:
Category : Art
Languages : en
Pages : 324
Book Description
Two of the hottest areas of design need trained people, and this guidebook directs students to more than 400 accredited schools where they can prepare for these exciting careers.
Introduction to 3D Game Programming with DirectX 11
Author: Frank Luna
Publisher: Mercury Learning and Information
ISBN: 1937585964
Category : Computers
Languages : en
Pages : 1029
Book Description
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].
Publisher: Mercury Learning and Information
ISBN: 1937585964
Category : Computers
Languages : en
Pages : 1029
Book Description
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].
Computer Graphics in Engineering Education
Author: David F. Rogers
Publisher: Elsevier
ISBN: 148314528X
Category : Technology & Engineering
Languages : en
Pages : 135
Book Description
Computer Graphics in Engineering Education discusses the use of Computer Aided Design (CAD) and Computer Aided Manufacturing (CAM) as an instructional material in engineering education. Each of the nine chapters of this book covers topics and cites examples that are relevant to the relationship of CAD-CAM with engineering education. The first chapter discusses the use of computer graphics in the U.S. Naval Academy, while Chapter 2 covers key issues in instructional computer graphics. This book then discusses low-cost computer graphics in engineering education. Chapter 4 discusses the uniform beam, and the next chapter covers computer graphics in civil engineering at RPI. The sixth chapter is about computer graphics and computer aided design in mechanical engineering at the University of Minnesota. Kinematics with computer graphics is the topic of Chapter 7, while Chapter 8 discusses computer graphics in nuclear engineering education at Queen Mary College. The last chapter reviews the impact of computer graphics on mechanical engineering education at the Ohio State University. This book will be of great interest to both educators and students of engineering, since it provides great insight about the use of state of the art computing system in engineering curriculum.
Publisher: Elsevier
ISBN: 148314528X
Category : Technology & Engineering
Languages : en
Pages : 135
Book Description
Computer Graphics in Engineering Education discusses the use of Computer Aided Design (CAD) and Computer Aided Manufacturing (CAM) as an instructional material in engineering education. Each of the nine chapters of this book covers topics and cites examples that are relevant to the relationship of CAD-CAM with engineering education. The first chapter discusses the use of computer graphics in the U.S. Naval Academy, while Chapter 2 covers key issues in instructional computer graphics. This book then discusses low-cost computer graphics in engineering education. Chapter 4 discusses the uniform beam, and the next chapter covers computer graphics in civil engineering at RPI. The sixth chapter is about computer graphics and computer aided design in mechanical engineering at the University of Minnesota. Kinematics with computer graphics is the topic of Chapter 7, while Chapter 8 discusses computer graphics in nuclear engineering education at Queen Mary College. The last chapter reviews the impact of computer graphics on mechanical engineering education at the Ohio State University. This book will be of great interest to both educators and students of engineering, since it provides great insight about the use of state of the art computing system in engineering curriculum.
Introduction to Computer Graphics
Author: James D. Foley
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 616
Book Description
This adaptation of the definitive Foley guide provides a more concise introduction to computer graphics. Explanations of key concepts have been expanded and further illustrated assuming less background knowledge on the part of the reader.
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 616
Book Description
This adaptation of the definitive Foley guide provides a more concise introduction to computer graphics. Explanations of key concepts have been expanded and further illustrated assuming less background knowledge on the part of the reader.
Computer Graphics, Technology Education
Author: University of the State of New York
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 21
Book Description
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 21
Book Description
The Computer Graphics Manual
Author: David Salomon
Publisher: Springer Science & Business Media
ISBN: 0857298860
Category : Computers
Languages : en
Pages : 1559
Book Description
This book presents a broad overview of computer graphics (CG), its history, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, the text describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current CG can generate and display realistic-looking objects. The mathematics is non-rigorous, with the necessary mathematical background introduced in the Appendixes. Features: includes numerous figures, examples and solved exercises; discusses the key 2D and 3D transformations, and the main types of projections; presents an extensive selection of methods, algorithms, and techniques; examines advanced techniques in CG, including the nature and properties of light and color, graphics standards and file formats, and fractals; explores the principles of image compression; describes the important input/output graphics devices.
Publisher: Springer Science & Business Media
ISBN: 0857298860
Category : Computers
Languages : en
Pages : 1559
Book Description
This book presents a broad overview of computer graphics (CG), its history, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, the text describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current CG can generate and display realistic-looking objects. The mathematics is non-rigorous, with the necessary mathematical background introduced in the Appendixes. Features: includes numerous figures, examples and solved exercises; discusses the key 2D and 3D transformations, and the main types of projections; presents an extensive selection of methods, algorithms, and techniques; examines advanced techniques in CG, including the nature and properties of light and color, graphics standards and file formats, and fractals; explores the principles of image compression; describes the important input/output graphics devices.