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Author: Shane Ivey Publisher: ARC Dream Publishing ISBN: 9781940410258 Category : Games & Activities Languages : en Pages : 36
Book Description
The universe lives¿and hungers!"Observer Effect" is a scenario for Delta Green: The Role-Playing Game.If we look too deeply into the roiling chaos of reality, chaos may look back.The Olympian Holobeam Array, funded in part by the U.S. Department of Energy, was built to delve into a fringe theory of physics. It uses highly classified technology that its parent company developed in conjunction with the U.S. military.A few hours ago, the Holobeam Array went online. A few minutes ago, it went offline in a catastrophic power surge. Its engineers soon restored power and communications. Its lead researcher said everything was fine.Delta Green, a secret agency dedicated to investigating, stopping, and covering up deadly incursions of unnatural forces, had reason to suspect otherwise. It immediately pulled strings to launch an emergency inspection, sending the players¿ Agents to investigate, under cover of a Department of Energy safety inspection.The Agents have no idea what they¿ll find when they reach the Array.¿Observer Effect¿ It is playable with the core rulebook for Delta Green: The Role-Playing Game, the player-facing rules in Delta Green: Agent¿s Handbook, or the quickstart rules in Delta Green: Need to Know, all available from Arc Dream Publishing.Learn more at delta-green.com.
Author: Shane Ivey Publisher: ISBN: 9781940410425 Category : Languages : en Pages :
Book Description
"Born of the U.S. government's 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green's leaders made a secret pact: to continue their work without authority, without support, and without fear. Delta Green agents slip through the system, manipulating the federal bureaucracy while pushing the darkness back for another day--but often at a shattering personal cost."In Delta Green: The Role-Playing Game, you are one of those agents. You're the one they call when unnatural horrors seep into the world. You fight to keep cosmic evil from claiming human lives and sanity. You conspire to cover it all up so no one else must see what you've seen--or learn the terrible truths you've discovered.DELTA GREEN: NEED TO KNOW includes everything you need to play Delta Green:* Complete rules for conducting investigations, overcoming crises, fighting for your life, and watching your sanity slip away.* Complete rules for character creation.* Six characters, ready to play.* A Delta Green operation, "Last Things Last," ready for the Handler (the game moderator) to introduce your team to Delta Green tonight.* Deeper terrors can be found in Delta Green: The Role-Playing Game and its sourcebooks, available from Arc Dream Publishing.Visit www.delta-green.com for Delta Green games, novels, anthologies, short stories, character sheets, ready-to-play operations, and links to connect with Delta Green agents on Facebook, Twitter, Google+, and the infamous Delta Green Mailing List.
Author: Shane Ivey Publisher: ARC Dream Publishing ISBN: 9781940410241 Category : Games & Activities Languages : en Pages : 38
Book Description
WHEN FIREPOWER FAILS "Kali Ghati" is a scenario for DELTA GREEN, the role-playing game of Lovecraftian horror and conspiracy. The players' Agents are soldiers, intelligence officers, federal agents or civilian contractors among the U.S. forces in Afghanistan. Thanks to the machinations of Delta Green-a secret government program that confronts unnatural threats at any cost-all have been in country longer than they ever planned. They expect to be sent home soon. But now, they have a mission. Again. A fellow Delta Green operative has gone missing from an Army base in a troubled province. It's up to the players' Agents to find him before the disappearance draws attention that Delta Green cannot afford. "Kali Ghati" includes a complete scenario and six ready-to-play Agents. It is playable with the core rulebook for DELTA GREEN: THE ROLE-PLAYING GAME, the player-facing rules in DELTA GREEN: AGENT'S HANDBOOK, or the quickstart rules in DELTA GREEN: NEED TO KNOW, all available from Arc Dream Publishing. Learn more at DELTA-GREEN.COM.
Author: Pat Harrigan Publisher: MIT Press ISBN: 0262533790 Category : Games & Activities Languages : en Pages : 493
Book Description
Narrative strategies for vast fictional worlds across a variety of media, from World of Warcraft to The Wire. The ever-expanding capacities of computing offer new narrative possibilities for virtual worlds. Yet vast narratives—featuring an ongoing and intricately developed storyline, many characters, and multiple settings—did not originate with, and are not limited to, Massively Multiplayer Online Games. Thomas Mann's Joseph and His Brothers, J. R. R. Tolkien's Lord of the Rings, Marvel's Spiderman, and the complex stories of such television shows as Dr. Who, The Sopranos, and Lost all present vast fictional worlds. Third Person explores strategies of vast narrative across a variety of media, including video games, television, literature, comic books, tabletop games, and digital art. The contributors—media and television scholars, novelists, comic creators, game designers, and others—investigate such issues as continuity, canonicity, interactivity, fan fiction, technological innovation, and cross-media phenomena. Chapters examine a range of topics, including storytelling in a multiplayer environment; narrative techniques for a 3,000,000-page novel; continuity (or the impossibility of it) in Doctor Who; managing multiple intertwined narratives in superhero comics; the spatial experience of the Final Fantasy role-playing games; World of Warcraft adventure texts created by designers and fans; and the serial storytelling of The Wire. Taken together, the multidisciplinary conversations in Third Person, along with Harrigan and Wardrip-Fruin's earlier collections First Person and Second Person, offer essential insights into how fictions are constructed and maintained in very different forms of media at the beginning of the twenty-first century.
Author: Greg Stolze Publisher: ISBN: 9781940410449 Category : Languages : en Pages :
Book Description
The team behind the multiple ENnie Award-winning "Delta Green: The Role-Playing Game" presents a collection of adventures to introduce new players to Delta Green. Four scenarios lead players to heights of terror. "BLACKSAT" follows a team of elite NASA pilots and a pair of strange civilians into space in 2010. They may discover truths about mathematics and physics beyond all human wonder and fear. "Night Visions" follows a Marine squad in Afghanistan in 2011. A diplomatic patrol takes them into Gath Valley, a corner of the country that everyone tries to ignore-a valley of deep shadows, blinding sun, and endless hungers. In "Sick Again," a team from the Centers for Disease Control flies to rural Arizona to investigate a strange viral outbreak. That takes them to unnatural threats beyond time itself. "Wormwood Arena" brings together survivors from the prior adventures as Delta Green recruits. A harmless-seeming Kansas cult's new pamphlet sports a sigil of unnatural portent. The Agents must investigate the cult, perhaps even infiltrate it, and stop a catastrophic incursion before it begins. "Delta Green: Control Group" is written by Greg Stolze and Shane Ivey, and illustrated by Dennis Detwiller.