Author: Moolchand Sharma
Publisher: CRC Press
ISBN: 9781032139302
Category : Computers
Languages : en
Pages : 0
Book Description
The text discusses the core concepts and principles of deep learning in gaming and animation with applications in a single volume. It will be a useful reference text for graduate students, and professionals in diverse areas such as electrical engineering, electronics and communication engineering, computer science, gaming and animation.
Deep Learning in Gaming and Animations
Machine Learning for Kids
Author: Dale Lane
Publisher: No Starch Press
ISBN: 1718500572
Category : Computers
Languages : en
Pages : 290
Book Description
A hands-on, application-based introduction to machine learning and artificial intelligence (AI) that guides young readers through creating compelling AI-powered games and applications using the Scratch programming language. Machine learning (also known as ML) is one of the building blocks of AI, or artificial intelligence. AI is based on the idea that computers can learn on their own, with your help. Machine Learning for Kids will introduce you to machine learning, painlessly. With this book and its free, Scratch-based, award-winning companion website, you'll see how easy it is to add machine learning to your own projects. You don't even need to know how to code! As you work through the book you'll discover how machine learning systems can be taught to recognize text, images, numbers, and sounds, and how to train your models to improve their accuracy. You'll turn your models into fun computer games and apps, and see what happens when they get confused by bad data. You'll build 13 projects step-by-step from the ground up, including: • Rock, Paper, Scissors game that recognizes your hand shapes • An app that recommends movies based on other movies that you like • A computer character that reacts to insults and compliments • An interactive virtual assistant (like Siri or Alexa) that obeys commands • An AI version of Pac-Man, with a smart character that knows how to avoid ghosts NOTE: This book includes a Scratch tutorial for beginners, and step-by-step instructions for every project. Ages 12+
Publisher: No Starch Press
ISBN: 1718500572
Category : Computers
Languages : en
Pages : 290
Book Description
A hands-on, application-based introduction to machine learning and artificial intelligence (AI) that guides young readers through creating compelling AI-powered games and applications using the Scratch programming language. Machine learning (also known as ML) is one of the building blocks of AI, or artificial intelligence. AI is based on the idea that computers can learn on their own, with your help. Machine Learning for Kids will introduce you to machine learning, painlessly. With this book and its free, Scratch-based, award-winning companion website, you'll see how easy it is to add machine learning to your own projects. You don't even need to know how to code! As you work through the book you'll discover how machine learning systems can be taught to recognize text, images, numbers, and sounds, and how to train your models to improve their accuracy. You'll turn your models into fun computer games and apps, and see what happens when they get confused by bad data. You'll build 13 projects step-by-step from the ground up, including: • Rock, Paper, Scissors game that recognizes your hand shapes • An app that recommends movies based on other movies that you like • A computer character that reacts to insults and compliments • An interactive virtual assistant (like Siri or Alexa) that obeys commands • An AI version of Pac-Man, with a smart character that knows how to avoid ghosts NOTE: This book includes a Scratch tutorial for beginners, and step-by-step instructions for every project. Ages 12+
Machine Learning, Animated
Author: Mark Liu
Publisher: CRC Press
ISBN: 1000964779
Category : Computers
Languages : en
Pages : 465
Book Description
The release of ChatGPT has kicked off an arms race in Machine Learning (ML), however ML has also been described as a black box and very hard to understand. Machine Learning, Animated eases you into basic ML concepts and summarizes the learning process in three words: initialize, adjust and repeat. This is illustrated step by step with animation to show how machines learn: from initial parameter values to adjusting each step, to the final converged parameters and predictions. This book teaches readers to create their own neural networks with dense and convolutional layers, and use them to make binary and multi-category classifications. Readers will learn how to build deep learning game strategies and combine this with reinforcement learning, witnessing AI achieve super-human performance in Atari games such as Breakout, Space Invaders, Seaquest and Beam Rider. Written in a clear and concise style, illustrated with animations and images, this book is particularly appealing to readers with no background in computer science, mathematics or statistics. Access the book's repository at: https://github.com/markhliu/MLA
Publisher: CRC Press
ISBN: 1000964779
Category : Computers
Languages : en
Pages : 465
Book Description
The release of ChatGPT has kicked off an arms race in Machine Learning (ML), however ML has also been described as a black box and very hard to understand. Machine Learning, Animated eases you into basic ML concepts and summarizes the learning process in three words: initialize, adjust and repeat. This is illustrated step by step with animation to show how machines learn: from initial parameter values to adjusting each step, to the final converged parameters and predictions. This book teaches readers to create their own neural networks with dense and convolutional layers, and use them to make binary and multi-category classifications. Readers will learn how to build deep learning game strategies and combine this with reinforcement learning, witnessing AI achieve super-human performance in Atari games such as Breakout, Space Invaders, Seaquest and Beam Rider. Written in a clear and concise style, illustrated with animations and images, this book is particularly appealing to readers with no background in computer science, mathematics or statistics. Access the book's repository at: https://github.com/markhliu/MLA
Deep Learning-Powered Technologies
Author: Khaled Salah Mohamed
Publisher: Springer Nature
ISBN: 303135737X
Category : Technology & Engineering
Languages : en
Pages : 216
Book Description
This book covers various, leading-edge deep learning technologies. The author discusses new applications of deep learning and gives insight into the integration of deep learning with various application domains, such as autonomous driving, augmented reality, AIOT, 5G and beyond.
Publisher: Springer Nature
ISBN: 303135737X
Category : Technology & Engineering
Languages : en
Pages : 216
Book Description
This book covers various, leading-edge deep learning technologies. The author discusses new applications of deep learning and gives insight into the integration of deep learning with various application domains, such as autonomous driving, augmented reality, AIOT, 5G and beyond.
Image-Based Rendering
Author: Heung-Yeung Shum
Publisher: Springer Science & Business Media
ISBN: 0387326685
Category : Computers
Languages : en
Pages : 425
Book Description
Focusing exclusively on Image-Based Rendering (IBR) this book examines the theory, practice, and applications associated with image-based rendering and modeling. Topics covered vary from IBR basic concepts and representations on the theory side to signal processing and data compression on the practical side. One of the only titles devoted exclusively to IBR this book is intended for researchers, professionals, and general readers interested in the topics of computer graphics, computer vision, image process, and video processing. With this book advanced-level students in EECS studying related disciplines will be able to seriously expand their knowledge about image-based rendering.
Publisher: Springer Science & Business Media
ISBN: 0387326685
Category : Computers
Languages : en
Pages : 425
Book Description
Focusing exclusively on Image-Based Rendering (IBR) this book examines the theory, practice, and applications associated with image-based rendering and modeling. Topics covered vary from IBR basic concepts and representations on the theory side to signal processing and data compression on the practical side. One of the only titles devoted exclusively to IBR this book is intended for researchers, professionals, and general readers interested in the topics of computer graphics, computer vision, image process, and video processing. With this book advanced-level students in EECS studying related disciplines will be able to seriously expand their knowledge about image-based rendering.
Deep Learning in Gaming and Animations
Author: Vikas Chaudhary
Publisher: CRC Press
ISBN: 1000504344
Category : Computers
Languages : en
Pages : 177
Book Description
Over the last decade, progress in deep learning has had a profound and transformational effect on many complex problems, including speech recognition, machine translation, natural language understanding, and computer vision. As a result, computers can now achieve human-competitive performance in a wide range of perception and recognition tasks. Many of these systems are now available to the programmer via a range of so-called cognitive services. More recently, deep reinforcement learning has achieved ground-breaking success in several complex challenges. This book makes an enormous contribution to this beautiful, vibrant area of study: an area that is developing rapidly both in breadth and depth. Deep learning can cope with a broader range of tasks (and perform those tasks to increasing levels of excellence). This book lays a good foundation for the core concepts and principles of deep learning in gaming and animation, walking you through the fundamental ideas with expert ease. This book progresses in a step-by-step manner. It reinforces theory with a full-fledged pedagogy designed to enhance students' understanding and offer them a practical insight into its applications. Also, some chapters introduce and cover novel ideas about how artificial intelligence (AI), deep learning, and machine learning have changed the world in gaming and animation. It gives us the idea that AI can also be applied in gaming, and there are limited textbooks in this area. This book comprehensively addresses all the aspects of AI and deep learning in gaming. Also, each chapter follows a similar structure so that students, teachers, and industry experts can orientate themselves within the text. There are few books in the field of gaming using AI. Deep Learning in Gaming and Animations teaches you how to apply the power of deep learning to build complex reasoning tasks. After being exposed to the foundations of machine and deep learning, you will use Python to build a bot and then teach it the game's rules. This book also focuses on how different technologies have revolutionized gaming and animation with various illustrations.
Publisher: CRC Press
ISBN: 1000504344
Category : Computers
Languages : en
Pages : 177
Book Description
Over the last decade, progress in deep learning has had a profound and transformational effect on many complex problems, including speech recognition, machine translation, natural language understanding, and computer vision. As a result, computers can now achieve human-competitive performance in a wide range of perception and recognition tasks. Many of these systems are now available to the programmer via a range of so-called cognitive services. More recently, deep reinforcement learning has achieved ground-breaking success in several complex challenges. This book makes an enormous contribution to this beautiful, vibrant area of study: an area that is developing rapidly both in breadth and depth. Deep learning can cope with a broader range of tasks (and perform those tasks to increasing levels of excellence). This book lays a good foundation for the core concepts and principles of deep learning in gaming and animation, walking you through the fundamental ideas with expert ease. This book progresses in a step-by-step manner. It reinforces theory with a full-fledged pedagogy designed to enhance students' understanding and offer them a practical insight into its applications. Also, some chapters introduce and cover novel ideas about how artificial intelligence (AI), deep learning, and machine learning have changed the world in gaming and animation. It gives us the idea that AI can also be applied in gaming, and there are limited textbooks in this area. This book comprehensively addresses all the aspects of AI and deep learning in gaming. Also, each chapter follows a similar structure so that students, teachers, and industry experts can orientate themselves within the text. There are few books in the field of gaming using AI. Deep Learning in Gaming and Animations teaches you how to apply the power of deep learning to build complex reasoning tasks. After being exposed to the foundations of machine and deep learning, you will use Python to build a bot and then teach it the game's rules. This book also focuses on how different technologies have revolutionized gaming and animation with various illustrations.
A DEEP LEARNING BASED APPROACH TO POWER MINIMIZATION FOR MULTI-CARRIER NOMA WITH SWIPT
Author: Dr. A. Naveena
Publisher: Archers & Elevators Publishing House
ISBN: 8119385233
Category : Antiques & Collectibles
Languages : en
Pages : 95
Book Description
Publisher: Archers & Elevators Publishing House
ISBN: 8119385233
Category : Antiques & Collectibles
Languages : en
Pages : 95
Book Description
Deep Learning
Author: Stephane Tuffery
Publisher: John Wiley & Sons
ISBN: 1119845033
Category : Computers
Languages : en
Pages : 548
Book Description
DEEP LEARNING A concise and practical exploration of key topics and applications in data science In Deep Learning: From Big Data to Artificial Intelligence with R, expert researcher Dr. Stéphane Tufféry delivers an insightful discussion of the applications of deep learning and big data that focuses on practical instructions on various software tools and deep learning methods relying on three major libraries: MXNet, PyTorch, and Keras-TensorFlow. In the book, numerous, up-to-date examples are combined with key topics relevant to modern data scientists, including processing optimization, neural network applications, natural language processing, and image recognition. This is a thoroughly revised and updated edition of a book originally released in French, with new examples and methods included throughout. Classroom-tested and intuitively organized, Deep Learning: From Big Data to Artificial Intelligence with R offers complimentary access to a companion website that provides R and Python source code for the examples offered in the book. Readers will also find: A thorough introduction to practical deep learning techniques with explanations and examples for various programming libraries Comprehensive explorations of a variety of applications for deep learning, including image recognition and natural language processing Discussions of the theory of deep learning, neural networks, and artificial intelligence linked to concrete techniques and strategies commonly used to solve real-world problems Perfect for graduate students studying data science, big data, deep learning, and artificial intelligence, Deep Learning: From Big Data to Artificial Intelligence with R will also earn a place in the libraries of data science researchers and practicing data scientists.
Publisher: John Wiley & Sons
ISBN: 1119845033
Category : Computers
Languages : en
Pages : 548
Book Description
DEEP LEARNING A concise and practical exploration of key topics and applications in data science In Deep Learning: From Big Data to Artificial Intelligence with R, expert researcher Dr. Stéphane Tufféry delivers an insightful discussion of the applications of deep learning and big data that focuses on practical instructions on various software tools and deep learning methods relying on three major libraries: MXNet, PyTorch, and Keras-TensorFlow. In the book, numerous, up-to-date examples are combined with key topics relevant to modern data scientists, including processing optimization, neural network applications, natural language processing, and image recognition. This is a thoroughly revised and updated edition of a book originally released in French, with new examples and methods included throughout. Classroom-tested and intuitively organized, Deep Learning: From Big Data to Artificial Intelligence with R offers complimentary access to a companion website that provides R and Python source code for the examples offered in the book. Readers will also find: A thorough introduction to practical deep learning techniques with explanations and examples for various programming libraries Comprehensive explorations of a variety of applications for deep learning, including image recognition and natural language processing Discussions of the theory of deep learning, neural networks, and artificial intelligence linked to concrete techniques and strategies commonly used to solve real-world problems Perfect for graduate students studying data science, big data, deep learning, and artificial intelligence, Deep Learning: From Big Data to Artificial Intelligence with R will also earn a place in the libraries of data science researchers and practicing data scientists.
DeepFakes
Author: Loveleen Gaur
Publisher: CRC Press
ISBN: 1000649474
Category : Computers
Languages : en
Pages : 167
Book Description
Deepfakes is a synthetic media that leverage powerful Artificial Intelligence (AI) and machine learning (ML) techniques to generate fake visual and audio content that are extremely realistic, thus making it very hard for a human to distinguish from the original ones. Apart from technological introduction to the Deepfakes concept, the book details algorithms to detect Deepfakes, techniques for identifying manipulated content and identifying face swap, generative adversarial neural networks, media forensic techniques, deep learning architectures, forensic analysis of DeepFakes and so forth. Provides a technical introduction to DeepFakes, its benefits, and the potential harms Presents practical approaches of creation and detection of DeepFakes using Deep Learning (DL) Techniques Draws attention towards various challenging issues and societal impact of DeepFakes with their existing solutions Includes research analysis in the domain of DL fakes for assisting the creation and detection of DeepFakes applications Discusses future research directions with emergence of DeepFakes technology This book is aimed at graduate students, researchers and professionals in data science, artificial intelligence, computer vision, and machine learning.
Publisher: CRC Press
ISBN: 1000649474
Category : Computers
Languages : en
Pages : 167
Book Description
Deepfakes is a synthetic media that leverage powerful Artificial Intelligence (AI) and machine learning (ML) techniques to generate fake visual and audio content that are extremely realistic, thus making it very hard for a human to distinguish from the original ones. Apart from technological introduction to the Deepfakes concept, the book details algorithms to detect Deepfakes, techniques for identifying manipulated content and identifying face swap, generative adversarial neural networks, media forensic techniques, deep learning architectures, forensic analysis of DeepFakes and so forth. Provides a technical introduction to DeepFakes, its benefits, and the potential harms Presents practical approaches of creation and detection of DeepFakes using Deep Learning (DL) Techniques Draws attention towards various challenging issues and societal impact of DeepFakes with their existing solutions Includes research analysis in the domain of DL fakes for assisting the creation and detection of DeepFakes applications Discusses future research directions with emergence of DeepFakes technology This book is aimed at graduate students, researchers and professionals in data science, artificial intelligence, computer vision, and machine learning.
Mobile Deep Learning with TensorFlow Lite, ML Kit and Flutter
Author: Anubhav Singh
Publisher: Packt Publishing Ltd
ISBN: 178961399X
Category : Computers
Languages : en
Pages : 372
Book Description
Learn how to deploy effective deep learning solutions on cross-platform applications built using TensorFlow Lite, ML Kit, and Flutter Key FeaturesWork through projects covering mobile vision, style transfer, speech processing, and multimedia processingCover interesting deep learning solutions for mobileBuild your confidence in training models, performance tuning, memory optimization, and neural network deployment through every projectBook Description Deep learning is rapidly becoming the most popular topic in the mobile app industry. This book introduces trending deep learning concepts and their use cases with an industrial and application-focused approach. You will cover a range of projects covering tasks such as mobile vision, facial recognition, smart artificial intelligence assistant, augmented reality, and more. With the help of eight projects, you will learn how to integrate deep learning processes into mobile platforms, iOS, and Android. This will help you to transform deep learning features into robust mobile apps efficiently. You’ll get hands-on experience of selecting the right deep learning architectures and optimizing mobile deep learning models while following an application oriented-approach to deep learning on native mobile apps. We will later cover various pre-trained and custom-built deep learning model-based APIs such as machine learning (ML) Kit through Firebase. Further on, the book will take you through examples of creating custom deep learning models with TensorFlow Lite. Each project will demonstrate how to integrate deep learning libraries into your mobile apps, right from preparing the model through to deployment. By the end of this book, you’ll have mastered the skills to build and deploy deep learning mobile applications on both iOS and Android. What you will learnCreate your own customized chatbot by extending the functionality of Google AssistantImprove learning accuracy with the help of features available on mobile devicesPerform visual recognition tasks using image processingUse augmented reality to generate captions for a camera feedAuthenticate users and create a mechanism to identify rare and suspicious user interactionsDevelop a chess engine based on deep reinforcement learningExplore the concepts and methods involved in rolling out production-ready deep learning iOS and Android applicationsWho this book is for This book is for data scientists, deep learning and computer vision engineers, and natural language processing (NLP) engineers who want to build smart mobile apps using deep learning methods. You will also find this book useful if you want to improve your mobile app’s user interface (UI) by harnessing the potential of deep learning. Basic knowledge of neural networks and coding experience in Python will be beneficial to get started with this book.
Publisher: Packt Publishing Ltd
ISBN: 178961399X
Category : Computers
Languages : en
Pages : 372
Book Description
Learn how to deploy effective deep learning solutions on cross-platform applications built using TensorFlow Lite, ML Kit, and Flutter Key FeaturesWork through projects covering mobile vision, style transfer, speech processing, and multimedia processingCover interesting deep learning solutions for mobileBuild your confidence in training models, performance tuning, memory optimization, and neural network deployment through every projectBook Description Deep learning is rapidly becoming the most popular topic in the mobile app industry. This book introduces trending deep learning concepts and their use cases with an industrial and application-focused approach. You will cover a range of projects covering tasks such as mobile vision, facial recognition, smart artificial intelligence assistant, augmented reality, and more. With the help of eight projects, you will learn how to integrate deep learning processes into mobile platforms, iOS, and Android. This will help you to transform deep learning features into robust mobile apps efficiently. You’ll get hands-on experience of selecting the right deep learning architectures and optimizing mobile deep learning models while following an application oriented-approach to deep learning on native mobile apps. We will later cover various pre-trained and custom-built deep learning model-based APIs such as machine learning (ML) Kit through Firebase. Further on, the book will take you through examples of creating custom deep learning models with TensorFlow Lite. Each project will demonstrate how to integrate deep learning libraries into your mobile apps, right from preparing the model through to deployment. By the end of this book, you’ll have mastered the skills to build and deploy deep learning mobile applications on both iOS and Android. What you will learnCreate your own customized chatbot by extending the functionality of Google AssistantImprove learning accuracy with the help of features available on mobile devicesPerform visual recognition tasks using image processingUse augmented reality to generate captions for a camera feedAuthenticate users and create a mechanism to identify rare and suspicious user interactionsDevelop a chess engine based on deep reinforcement learningExplore the concepts and methods involved in rolling out production-ready deep learning iOS and Android applicationsWho this book is for This book is for data scientists, deep learning and computer vision engineers, and natural language processing (NLP) engineers who want to build smart mobile apps using deep learning methods. You will also find this book useful if you want to improve your mobile app’s user interface (UI) by harnessing the potential of deep learning. Basic knowledge of neural networks and coding experience in Python will be beneficial to get started with this book.