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Author: Sarah J. Maas Publisher: Bloomsbury Publishing ISBN: 1526634392 Category : Fiction Languages : en Pages : 677
Book Description
'One of the best fantasy book series of the past decade' TIME No masters. No limits. No regrets. Aelin Galathynius takes her place as queen in the fourth book of the #1 bestselling Throne of Glass series by Sarah J. Maas. Celaena Sardothien has embraced her identity as Aelin Galathynius, Queen of Terrasen. But before she can reclaim her throne, she must fight. She will fight for her cousin, a warrior prepared to die for her. She will fight for her friend, a young man trapped in an unspeakable prison. And she will fight for her people, enslaved to a brutal king and awaiting their lost queen's triumphant return. Everyone Aelin loves has been taken from her. Everything she holds dear is in danger. But she has the heart of a queen - and that heart beats for vengeance. In this fourth book in the #1 New York Times bestselling Throne of Glass series, no one will escape the queen's wrath.
Author: Tim O'Brien Publisher: HarperCollins ISBN: 0547420293 Category : Fiction Languages : en Pages : 259
Book Description
A classic work of American literature that has not stopped changing minds and lives since it burst onto the literary scene, The Things They Carried is a ground-breaking meditation on war, memory, imagination, and the redemptive power of storytelling. The Things They Carried depicts the men of Alpha Company: Jimmy Cross, Henry Dobbins, Rat Kiley, Mitchell Sanders, Norman Bowker, Kiowa, and the character Tim O’Brien, who has survived his tour in Vietnam to become a father and writer at the age of forty-three. Taught everywhere—from high school classrooms to graduate seminars in creative writing—it has become required reading for any American and continues to challenge readers in their perceptions of fact and fiction, war and peace, courage and fear and longing. The Things They Carried won France's prestigious Prix du Meilleur Livre Etranger and the Chicago Tribune Heartland Prize; it was also a finalist for the Pulitzer Prize and the National Book Critics Circle Award.
Author: Lois Lowry Publisher: Houghton Mifflin Harcourt ISBN: 054434068X Category : Juvenile Fiction Languages : en Pages : 257
Book Description
The Giver, the 1994 Newbery Medal winner, has become one of the most influential novels of our time. The haunting story centers on twelve-year-old Jonas, who lives in a seemingly ideal, if colorless, world of conformity and contentment. Not until he is given his life assignment as the Receiver of Memory does he begin to understand the dark, complex secrets behind his fragile community. This movie tie-in edition features cover art from the movie and exclusive Q&A with members of the cast, including Taylor Swift, Brenton Thwaites and Cameron Monaghan.
Author: Paul David Tripp Publisher: Crossway ISBN: 1433541416 Category : Religion Languages : en Pages : 386
Book Description
365 Gospel-Centered Devotions for the Whole Year Mornings can be tough. Sometimes, a hearty breakfast and strong cup of coffee just aren't enough. Offering more than a rush of caffeine, best-selling author Paul David Tripp wants to energize you with the most potent encouragement imaginable: the gospel. Forget "behavior modification" or feel-good aphorisms. Tripp knows that what we really need is an encounter with the living God. Then we'll be prepared to trust in God's goodness, rely on his grace, and live for his glory each and every day.
Author: Ryohgo Narita Publisher: Yen Press LLC ISBN: 1975385209 Category : Comics & Graphic Novels Languages : en Pages : 28
Book Description
The mysterious symbol from the Corpse God's previous world is in the air (literally). What connection does it have to what's happening in the modern world, though? More importantly, why are people willing to kill to keep it secret...? Read the next chapter of Dead Mount Death Play at the same time as Japan!
Author: Herodotus Publisher: Palala Press ISBN: 9781354762509 Category : Languages : en Pages : 380
Book Description
This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work was reproduced from the original artifact, and remains as true to the original work as possible. Therefore, you will see the original copyright references, library stamps (as most of these works have been housed in our most important libraries around the world), and other notations in the work.This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work.As a reproduction of a historical artifact, this work may contain missing or blurred pages, poor pictures, errant marks, etc. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
Author: Katie Salen Tekinbas Publisher: MIT Press ISBN: 9780262240451 Category : Computers Languages : en Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.