Author: Jozef Cohen
Publisher:
ISBN:
Category : Percepcion
Languages : es
Pages : 99
Book Description
Sensación y percepción visuales
Author: Jozef Cohen
Publisher:
ISBN:
Category : Percepcion
Languages : es
Pages : 99
Book Description
Publisher:
ISBN:
Category : Percepcion
Languages : es
Pages : 99
Book Description
Theorizing Visual Studies
Author: James Elkins
Publisher: Routledge
ISBN: 1136159169
Category : Art
Languages : en
Pages : 322
Book Description
This forward-thinking collection brings together over sixty essays that invoke images to summon, interpret, and argue with visual studies and its neighboring fields such as art history, media studies, visual anthropology, critical theory, cultural studies, and aesthetics. The product of a multi-year collaboration between graduate students from around the world, spearheaded by James Elkins, this one-of-a-kind anthology is a truly international, interdisciplinary point of entry into cutting-edge visual studies research. The book is fluid in relation to disciplines; it is frequently inventive in relation to guiding theories; it is unpredictable in its allegiance and interest in the past of the discipline—reflecting the ongoing growth of visual studies.
Publisher: Routledge
ISBN: 1136159169
Category : Art
Languages : en
Pages : 322
Book Description
This forward-thinking collection brings together over sixty essays that invoke images to summon, interpret, and argue with visual studies and its neighboring fields such as art history, media studies, visual anthropology, critical theory, cultural studies, and aesthetics. The product of a multi-year collaboration between graduate students from around the world, spearheaded by James Elkins, this one-of-a-kind anthology is a truly international, interdisciplinary point of entry into cutting-edge visual studies research. The book is fluid in relation to disciplines; it is frequently inventive in relation to guiding theories; it is unpredictable in its allegiance and interest in the past of the discipline—reflecting the ongoing growth of visual studies.
Textures of Belonging
Author: Andreea Racleș
Publisher: Berghahn Books
ISBN: 1800731388
Category : Social Science
Languages : en
Pages : 223
Book Description
The longstanding European conception that Roma and non-Roma are separated by unambiguous socio-cultural distinctions has led to the construction of Roma as “non-belonging others.” Challenging this conception, Textures of Belonging explores how Roma negotiate and feel belonging at the everyday level. Inspired by material culture, sensorial anthropology, and human geography approaches, this book uses ethnographic research to examine the role of domestic material forms and their sensorial qualities in nurturing connections with people and places that transcend socio-political boundaries.
Publisher: Berghahn Books
ISBN: 1800731388
Category : Social Science
Languages : en
Pages : 223
Book Description
The longstanding European conception that Roma and non-Roma are separated by unambiguous socio-cultural distinctions has led to the construction of Roma as “non-belonging others.” Challenging this conception, Textures of Belonging explores how Roma negotiate and feel belonging at the everyday level. Inspired by material culture, sensorial anthropology, and human geography approaches, this book uses ethnographic research to examine the role of domestic material forms and their sensorial qualities in nurturing connections with people and places that transcend socio-political boundaries.
Virtual Reality Technology
Author: Grigore C. Burdea
Publisher: John Wiley & Sons
ISBN: 1394306946
Category : Computers
Languages : en
Pages : 741
Book Description
Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D. The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going. Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact. The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before. Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user. Virtual Reality Technology provides Instructors with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language. Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry. For universities Unity 3D is cost-effective as its student license is freely available. With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as: Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedback Computing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge rendering Object modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniques Programming toolkits for virtual reality and the game production pipeline Human factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VR Application examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality. Virtual Reality Technology provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, healthcare, and defense.
Publisher: John Wiley & Sons
ISBN: 1394306946
Category : Computers
Languages : en
Pages : 741
Book Description
Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D. The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going. Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact. The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before. Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user. Virtual Reality Technology provides Instructors with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language. Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry. For universities Unity 3D is cost-effective as its student license is freely available. With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as: Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedback Computing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge rendering Object modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniques Programming toolkits for virtual reality and the game production pipeline Human factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VR Application examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality. Virtual Reality Technology provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, healthcare, and defense.
Human Development
Author: Grace J. Craig
Publisher: Pearson Educación
ISBN: 9789684445161
Category : Developmental psychology
Languages : en
Pages : 726
Book Description
Designed for students from a wide range of backgrounds, this text takes a chronological and interdisciplinary approach to human development. With its focus on context and culture, the 8/E illustrates that the status of human development is inextricably embedded in a study of complex and changing cultures.
Publisher: Pearson Educación
ISBN: 9789684445161
Category : Developmental psychology
Languages : en
Pages : 726
Book Description
Designed for students from a wide range of backgrounds, this text takes a chronological and interdisciplinary approach to human development. With its focus on context and culture, the 8/E illustrates that the status of human development is inextricably embedded in a study of complex and changing cultures.
Efecto del proceso de atención en la integración sensorial visual-auditiva de los hemisferios cerebrales
Author: Antonio Magriñá
Publisher:
ISBN:
Category : Auditory perception
Languages : es
Pages : 252
Book Description
Publisher:
ISBN:
Category : Auditory perception
Languages : es
Pages : 252
Book Description
The Value of Design in Retail and Branding
Author: Katelijn Quartier
Publisher: Emerald Group Publishing
ISBN: 180071579X
Category : Business & Economics
Languages : en
Pages : 256
Book Description
The Value of Design in Retail and Branding creates a much-needed bridge between different disciplines involved in retail design, bringing together a range of research and insights for practice in these disciplines, improving the impact of design.
Publisher: Emerald Group Publishing
ISBN: 180071579X
Category : Business & Economics
Languages : en
Pages : 256
Book Description
The Value of Design in Retail and Branding creates a much-needed bridge between different disciplines involved in retail design, bringing together a range of research and insights for practice in these disciplines, improving the impact of design.
Blindness and the Multi-sensorial City
Author: Patrick Devlieger
Publisher:
ISBN:
Category : Social Science
Languages : en
Pages : 384
Book Description
Publisher:
ISBN:
Category : Social Science
Languages : en
Pages : 384
Book Description
Mathematics and Its Applications
Author: Jairo José da Silva
Publisher: Springer
ISBN: 3319630733
Category : Philosophy
Languages : en
Pages : 274
Book Description
This monograph offers a fresh perspective on the applicability of mathematics in science. It explores what mathematics must be so that its applications to the empirical world do not constitute a mystery. In the process, readers are presented with a new version of mathematical structuralism. The author details a philosophy of mathematics in which the problem of its applicability, particularly in physics, in all its forms can be explained and justified. Chapters cover: mathematics as a formal science, mathematical ontology: what does it mean to exist, mathematical structures: what are they and how do we know them, how different layers of mathematical structuring relate to each other and to perceptual structures, and how to use mathematics to find out how the world is. The book simultaneously develops along two lines, both inspired and enlightened by Edmund Husserl’s phenomenological philosophy. One line leads to the establishment of a particular version of mathematical structuralism, free of “naturalist” and empiricist bias. The other leads to a logical-epistemological explanation and justification of the applicability of mathematics carried out within a unique structuralist perspective. This second line points to the “unreasonable” effectiveness of mathematics in physics as a means of representation, a tool, and a source of not always logically justified but useful and effective heuristic strategies.
Publisher: Springer
ISBN: 3319630733
Category : Philosophy
Languages : en
Pages : 274
Book Description
This monograph offers a fresh perspective on the applicability of mathematics in science. It explores what mathematics must be so that its applications to the empirical world do not constitute a mystery. In the process, readers are presented with a new version of mathematical structuralism. The author details a philosophy of mathematics in which the problem of its applicability, particularly in physics, in all its forms can be explained and justified. Chapters cover: mathematics as a formal science, mathematical ontology: what does it mean to exist, mathematical structures: what are they and how do we know them, how different layers of mathematical structuring relate to each other and to perceptual structures, and how to use mathematics to find out how the world is. The book simultaneously develops along two lines, both inspired and enlightened by Edmund Husserl’s phenomenological philosophy. One line leads to the establishment of a particular version of mathematical structuralism, free of “naturalist” and empiricist bias. The other leads to a logical-epistemological explanation and justification of the applicability of mathematics carried out within a unique structuralist perspective. This second line points to the “unreasonable” effectiveness of mathematics in physics as a means of representation, a tool, and a source of not always logically justified but useful and effective heuristic strategies.