Author: Richard Baker
Publisher:
ISBN: 9780786954933
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Aimed at players and Dungeon Masters, this game supplement explores the heroes and wonders of Athas--a savage desert world abandoned by the gods and ruled by terrible sorcerer-kings.
Dark Sun Campaign Setting
Author: Richard Baker
Publisher:
ISBN: 9780786954933
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Aimed at players and Dungeon Masters, this game supplement explores the heroes and wonders of Athas--a savage desert world abandoned by the gods and ruled by terrible sorcerer-kings.
Publisher:
ISBN: 9780786954933
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Aimed at players and Dungeon Masters, this game supplement explores the heroes and wonders of Athas--a savage desert world abandoned by the gods and ruled by terrible sorcerer-kings.
Death Mark
Author: Robert J. Schwalb
Publisher: Wizards of the Coast
ISBN: 0786959401
Category : Fiction
Languages : en
Pages : 305
Book Description
In the aftermath of revolution, King Kalak of Tyr is dead and all eyes fall on the lucrative iron mines of his once mighty city-state. Merchant houses scramble to seize what scraps they can while King Hamanu of Urik, the Lion of the Desert, rallies his armies to crush the Tyr rebellion underfoot. He cannot allow this insurrection to succeed and intends to seize the city’s precious resources for himself. The hope of the Tyr revolution seems destined to fail as the tyrannical specter of Hamanu’s war machine looms large on the horizon. But fate chooses the most unlikely heroes. Loren, a gladiator pressed into service by a corrupt merchant prince; the ambitious Alaeda Stel who hopes to secure her family’s future by exploiting Tyr’s sudden weakness; a street thief named Melech; and Korvak the disgraced templar are Tyr’s best and only hope. The promise of freedom rests on their ability to overcome the greed and lust for power that threatens to undermine the principles of Tyr’s revolution.
Publisher: Wizards of the Coast
ISBN: 0786959401
Category : Fiction
Languages : en
Pages : 305
Book Description
In the aftermath of revolution, King Kalak of Tyr is dead and all eyes fall on the lucrative iron mines of his once mighty city-state. Merchant houses scramble to seize what scraps they can while King Hamanu of Urik, the Lion of the Desert, rallies his armies to crush the Tyr rebellion underfoot. He cannot allow this insurrection to succeed and intends to seize the city’s precious resources for himself. The hope of the Tyr revolution seems destined to fail as the tyrannical specter of Hamanu’s war machine looms large on the horizon. But fate chooses the most unlikely heroes. Loren, a gladiator pressed into service by a corrupt merchant prince; the ambitious Alaeda Stel who hopes to secure her family’s future by exploiting Tyr’s sudden weakness; a street thief named Melech; and Korvak the disgraced templar are Tyr’s best and only hope. The promise of freedom rests on their ability to overcome the greed and lust for power that threatens to undermine the principles of Tyr’s revolution.
Marauders of the Dune Sea
Author: Bruce R. Cordell
Publisher:
ISBN: 9780786954957
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
"Nightmares of desert horrors trouble the dreams of the innocent while raiders grow ever bolder beyond the walls of the great city-state of Tyr. Bandits and merchants chase rumors of a temple hidden in the desert, an ancient shrine to the primordial Ul-Athra said to safeguard a fregment of the artifact known as the "Crown of Dust." Can the heroes recover a caravan lost in the wastes, repel the threat of vicious raiders, and win the relic from the perilous temple?"--Cover, p. [4].
Publisher:
ISBN: 9780786954957
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
"Nightmares of desert horrors trouble the dreams of the innocent while raiders grow ever bolder beyond the walls of the great city-state of Tyr. Bandits and merchants chase rumors of a temple hidden in the desert, an ancient shrine to the primordial Ul-Athra said to safeguard a fregment of the artifact known as the "Crown of Dust." Can the heroes recover a caravan lost in the wastes, repel the threat of vicious raiders, and win the relic from the perilous temple?"--Cover, p. [4].
The Cerulean Storm
Author: Troy Denning
Publisher:
ISBN: 9780786950614
Category : Fantasy fiction
Languages : en
Pages : 0
Book Description
Armed with the Obsidian Oracle, King Tithian I leads Rikus, Neeva, and Sadira on a desperate mission to save the world. Old hatreds and passions prove as dangerous as their journey into the mysterious Sea of Silt.
Publisher:
ISBN: 9780786950614
Category : Fantasy fiction
Languages : en
Pages : 0
Book Description
Armed with the Obsidian Oracle, King Tithian I leads Rikus, Neeva, and Sadira on a desperate mission to save the world. Old hatreds and passions prove as dangerous as their journey into the mysterious Sea of Silt.
Dungeons & Dragons Art & Arcana
Author: Michael Witwer
Publisher: Ten Speed Press
ISBN: 0399580956
Category : Games & Activities
Languages : en
Pages : 450
Book Description
An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. FINALIST FOR THE HUGO AWARD • FINALIST FOR THE LOCUS AWARD • NOMINATED FOR THE DIANA JONES AWARD From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you’ll find more than seven hundred pieces of artwork—from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.
Publisher: Ten Speed Press
ISBN: 0399580956
Category : Games & Activities
Languages : en
Pages : 450
Book Description
An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. FINALIST FOR THE HUGO AWARD • FINALIST FOR THE LOCUS AWARD • NOMINATED FOR THE DIANA JONES AWARD From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you’ll find more than seven hundred pieces of artwork—from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.
Monsters, Aliens, and Holes in the Ground, Deluxe Edition
Author: Stu Horvath
Publisher: MIT Press
ISBN: 026204823X
Category : Games & Activities
Languages : en
Pages : 457
Book Description
A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play. The deluxe edition will include a foil-stamped cover and slipcase with a cloth binding, a ribbon, gilded edges, and an 8.5x11-inch card stock poster of the regular edition.
Publisher: MIT Press
ISBN: 026204823X
Category : Games & Activities
Languages : en
Pages : 457
Book Description
A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play. The deluxe edition will include a foil-stamped cover and slipcase with a cloth binding, a ribbon, gilded edges, and an 8.5x11-inch card stock poster of the regular edition.
Dread Trident
Author: Curtis D. Carbonell
Publisher:
ISBN: 1789620570
Category : Games & Activities
Languages : en
Pages : 258
Book Description
Dread Trident examines the rise of imaginary worlds in tabletop role-playing games (TRPGs), such as Dungeons and Dragons. With the combination of analog and digital mechanisms, from traditional books to the internet, new ways of engaging the fantastic have become increasingly realized in recent years, and this book seeks an understanding of this phenomenon within the discourses of trans- and posthumanism, as well as within a gameist mode. The book explores a number of case studies of foundational TRPGs. Dungeons and Dragons provides an illustration of pulp-driven fantasy, particularly in the way it harmonizes its many campaign settings into a functional multiverse. It also acts as a supreme example of depth within its archive of official and unofficial published material, stretching back four decades. Warhammer 40k and the Worlds of Darkness present an interesting dialogue between Gothic and science-fantasy elements. The Mythos of HP Lovecraft also features prominently in the book as an example of a realized world that spans the literary and gameist modes. Realized fantasy worlds are becoming ever more popular as a way of experiencing a touch of the magical within modern life. Reworking Northrop Frye's definition of irony, Dread Trident theorizes an ironic understanding of this process and in particular of its embodied forms.
Publisher:
ISBN: 1789620570
Category : Games & Activities
Languages : en
Pages : 258
Book Description
Dread Trident examines the rise of imaginary worlds in tabletop role-playing games (TRPGs), such as Dungeons and Dragons. With the combination of analog and digital mechanisms, from traditional books to the internet, new ways of engaging the fantastic have become increasingly realized in recent years, and this book seeks an understanding of this phenomenon within the discourses of trans- and posthumanism, as well as within a gameist mode. The book explores a number of case studies of foundational TRPGs. Dungeons and Dragons provides an illustration of pulp-driven fantasy, particularly in the way it harmonizes its many campaign settings into a functional multiverse. It also acts as a supreme example of depth within its archive of official and unofficial published material, stretching back four decades. Warhammer 40k and the Worlds of Darkness present an interesting dialogue between Gothic and science-fantasy elements. The Mythos of HP Lovecraft also features prominently in the book as an example of a realized world that spans the literary and gameist modes. Realized fantasy worlds are becoming ever more popular as a way of experiencing a touch of the magical within modern life. Reworking Northrop Frye's definition of irony, Dread Trident theorizes an ironic understanding of this process and in particular of its embodied forms.
Fifty Years of Dungeons & Dragons
Author: Premeet Sidhu
Publisher: MIT Press
ISBN: 0262377993
Category : Games & Activities
Languages : en
Pages : 387
Book Description
On the fiftieth anniversary of Dungeons & Dragons, a collection of essays that explores and celebrates the game’s legacy and its tremendous impact on gaming and popular culture. In 2024, the enormously influential tabletop role-playing game Dungeons & Dragons—also known as D&D—celebrates its fiftieth anniversary. To mark the occasion, editors Premeet Sidhu, Marcus Carter, and José Zagal have assembled an edited collection that celebrates and reflects on important parts of the game’s past, present, and future. Each chapter in Fifty Years of Dungeons & Dragons explores why the nondigital game is more popular than ever—with sales increasing 33 percent during the COVID-19 pandemic, despite worldwide lockdowns—and offers readers the opportunity to critically reflect on their own experiences, perceptions, and play of D&D. Fifty Years of Dungeons & Dragons draws on fascinating research and insight from expert scholars in the field, including: Gary Alan Fine, whose 1983 book Shared Fantasy remains a canonical text in game studies; Jon Peterson, celebrated D&D historian; Daniel Justice, Canada Research Chair in Indigenous Literature and Expressive Culture; and numerous leading and emerging scholars from the growing discipline of game studies, including Amanda Cote, Esther MacCallum-Stewart, and Aaron Trammell. The chapters cover a diverse range of topics—from D&D’s adoption in local contexts and classrooms and by queer communities to speculative interpretations of what D&D might look like in one hundred years—that aim to deepen readers’ understanding of the game.
Publisher: MIT Press
ISBN: 0262377993
Category : Games & Activities
Languages : en
Pages : 387
Book Description
On the fiftieth anniversary of Dungeons & Dragons, a collection of essays that explores and celebrates the game’s legacy and its tremendous impact on gaming and popular culture. In 2024, the enormously influential tabletop role-playing game Dungeons & Dragons—also known as D&D—celebrates its fiftieth anniversary. To mark the occasion, editors Premeet Sidhu, Marcus Carter, and José Zagal have assembled an edited collection that celebrates and reflects on important parts of the game’s past, present, and future. Each chapter in Fifty Years of Dungeons & Dragons explores why the nondigital game is more popular than ever—with sales increasing 33 percent during the COVID-19 pandemic, despite worldwide lockdowns—and offers readers the opportunity to critically reflect on their own experiences, perceptions, and play of D&D. Fifty Years of Dungeons & Dragons draws on fascinating research and insight from expert scholars in the field, including: Gary Alan Fine, whose 1983 book Shared Fantasy remains a canonical text in game studies; Jon Peterson, celebrated D&D historian; Daniel Justice, Canada Research Chair in Indigenous Literature and Expressive Culture; and numerous leading and emerging scholars from the growing discipline of game studies, including Amanda Cote, Esther MacCallum-Stewart, and Aaron Trammell. The chapters cover a diverse range of topics—from D&D’s adoption in local contexts and classrooms and by queer communities to speculative interpretations of what D&D might look like in one hundred years—that aim to deepen readers’ understanding of the game.
Dungeons and Desktops
Author: Matt Barton
Publisher: CRC Press
ISBN: 1351273388
Category : Computers
Languages : en
Pages : 668
Book Description
Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new modern age chapter will cover, among other topics, Kickstarter/FIG crowdfunded projects such as Torment: Tides of Numenera and Pillars of Eternity. It'll also bring the book up to date with major games such as Dragon Age, Witcher, Skyrim. Expanded info in first chapter about educational potential of CRPGs. Color figures will be introduced for the first time. Key Features gives reviews of hundreds of games across many platforms. comprehensive book covering the history of computer RPGs. comprehensive index at the back, letting you quickly look up your favourite titles
Publisher: CRC Press
ISBN: 1351273388
Category : Computers
Languages : en
Pages : 668
Book Description
Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new modern age chapter will cover, among other topics, Kickstarter/FIG crowdfunded projects such as Torment: Tides of Numenera and Pillars of Eternity. It'll also bring the book up to date with major games such as Dragon Age, Witcher, Skyrim. Expanded info in first chapter about educational potential of CRPGs. Color figures will be introduced for the first time. Key Features gives reviews of hundreds of games across many platforms. comprehensive book covering the history of computer RPGs. comprehensive index at the back, letting you quickly look up your favourite titles
Wizards
Author: Aubrey Sherman
Publisher: Simon and Schuster
ISBN: 1440582890
Category : Fiction
Languages : en
Pages : 224
Book Description
A spellbinding collection of wizardry! For centuries, people have been mesmerized by the spectacular tales of wizards. In this book, you will uncover the mystery behind these sorcerers with folklore, mythology, and poetry from every tradition in the world. From the legendary Telchines, who were entrusted with the upbringing of Olympian gods to the great, wise Gandalf in J.R.R. Tolkien's The Lord of the Rings trilogy, the dazzling stories surrounding these magicians are sure to captivate anyone who has ever dreamed of mastering the arcane arts of wizardry. Whether you're interested in exploring the rich history behind these enchanting figures or want to learn more about their magical abilities, you will gain a better understanding of their impact on civilizations as you accompany these powerful conjurors on their spellbinding journeys. Complete with detailed illustrations, this book reveals the incredible power and age-old wisdom of some of the most extraordinary wizards to ever exist.
Publisher: Simon and Schuster
ISBN: 1440582890
Category : Fiction
Languages : en
Pages : 224
Book Description
A spellbinding collection of wizardry! For centuries, people have been mesmerized by the spectacular tales of wizards. In this book, you will uncover the mystery behind these sorcerers with folklore, mythology, and poetry from every tradition in the world. From the legendary Telchines, who were entrusted with the upbringing of Olympian gods to the great, wise Gandalf in J.R.R. Tolkien's The Lord of the Rings trilogy, the dazzling stories surrounding these magicians are sure to captivate anyone who has ever dreamed of mastering the arcane arts of wizardry. Whether you're interested in exploring the rich history behind these enchanting figures or want to learn more about their magical abilities, you will gain a better understanding of their impact on civilizations as you accompany these powerful conjurors on their spellbinding journeys. Complete with detailed illustrations, this book reveals the incredible power and age-old wisdom of some of the most extraordinary wizards to ever exist.