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Dark Ages Werewolf

Dark Ages Werewolf PDF Author: Gavin Bennett
Publisher: White Wolf Publishing
ISBN: 9781588462848
Category : Dark Ages: Werewolf (Game)
Languages : en
Pages : 0

Book Description


Dark Ages Werewolf

Dark Ages Werewolf PDF Author: Gavin Bennett
Publisher: White Wolf Publishing
ISBN: 9781588462848
Category : Dark Ages: Werewolf (Game)
Languages : en
Pages : 0

Book Description


Dark Ages

Dark Ages PDF Author: White Wolf Publishing, Incorporated
Publisher: White Wolf Publishing
ISBN: 9781588462909
Category : Fantasy games
Languages : en
Pages : 0

Book Description
Mithras of London fancies the Isles as his domain, but the land is far older than even he. Ancient vampires lurk in the fens and wolf men stalk the moors. The Church has taken hold here, but worshippers of far older gods call upon power that no follower of Christ has ever known. And somewhere beyond the mist the fae laugh, for they were here before any other. Dark Ages: British Isles is the first regional sourcebook for the Dark Ages line. It includes the history of the land, information on the major cities of England, Ireland, Scotland and Wales, and details on how the supernatural denizens of Europe deal with each other and the oldest inhabitants of the Isles.

Dark Ages Companion

Dark Ages Companion PDF Author:
Publisher: White Wolf Games Studio
ISBN: 9781565042797
Category : Horror comic books, strips, etc
Languages : en
Pages : 0

Book Description
A sourcebook for Vampire: The Dark Ages offers information on new bloodlines and their mystical disciplines, the roads of the Cainites, and other details about paganism and medieval Europe necessary to enhance play of the role playing game.

Dark Ages Mage

Dark Ages Mage PDF Author: Bill Bridges
Publisher: White Wolf Games Studio
ISBN: 9781588464040
Category : Games & Activities
Languages : en
Pages : 0

Book Description
Fantasirollespil.

Our Old Monsters

Our Old Monsters PDF Author: Brenda S. Gardenour Walter
Publisher: McFarland
ISBN: 078647680X
Category : Performing Arts
Languages : en
Pages : 251

Book Description
The witch, the vampire and the werewolf endure in modern horror. These "old monsters" have their origins in Aristotle as studied in the universities of medieval Europe, where Christian scholars reconciled works of natural philosophy and medicine with theological precepts. They codified divine perfection as warm, light, male and associated with the ethereal world beyond the moon, while evil imperfection was cold, dark, female and bound to the corrupt world below the moon. All who did not conform to divine goodness--including un-holy women and Jews--were considered evil and ascribed a melancholic, blood hungry and demonic physiology. This construct was the basis for anti-woman and anti-Jewish discourse that has persisted through modern Western culture. Nowhere is this more evident than in horror films, where the witch, the vampire and the werewolf represent our fear of the inverted other.

The Best Werewolf Short Stories 1800-1849

The Best Werewolf Short Stories 1800-1849 PDF Author: Andrew Barger
Publisher: Bottletree Books LLC
ISBN: 1933747250
Category : Fiction
Languages : en
Pages : 170

Book Description
Transformation of the werewolf in literature made its greatest strides in the 19th century when the shape-shifting monster leapt from poetry to the short story. It happened when this shorter form of literature was morphing into darker shapes thanks in no small part to Edgar Allan Poe, Honore de Balzac, E. T. A. Hoffmann, Nathaniel Hawthorne, Prosper Merimee, James Hogg, and so many others in Europe and the United States.The fifty year period between 1800 and 1849 is truly the cradle of all werewolf short stories. For the first time in one anthology, Andrew Barger has compiled the best werewolf stories from this period. The stories are "Hugues the Wer-Wolf: A Kentish Legend of the Middle Ages," "The Man-Wolf," "A Story of a Weir-Wolf," "The Wehr-Wolf: A Legend of the Limousin," and "The White Wolf of the Hartz Mountains." It is believed that two of these fine stories have never been republished in over one hundred and fifty years since their original printing. Read "The Best Werewolf Short Stories 1800-1849" tonight, just make sure it is not by the light of a full moon "

Wolves of the Sea

Wolves of the Sea PDF Author: Geoffrey C. Grabowski
Publisher: White Wolf Games Studio
ISBN: 9781565042988
Category : Fantasy games
Languages : en
Pages : 0

Book Description
Dark Ages: Vampire takes you to the nights before the Camarilla, when kine truly had reason to be afraid of the dark. The vampires of this bygone age ride the dark as lords, play their games with the crowned heads of Europe, and travel to the mysterious lands of the East as they wage their ages-old war. The diablerie of saulot, the waking of Mithras, the destruction of Michael the patriarch, the return of the Dracon -- it all means the time of reflection is over. The Inquisition stirs and the time to act is now. Across Europe, monarchs of the night set princes and barons at each other's undying throats. Young vampires take to the field ready to claim their domain and become powerful lords in their own right. Blood calls to blood. Rules for playing Viking vampires!

Drums Around the Fire

Drums Around the Fire PDF Author: White Wolf Games Studio
Publisher: White Wolf Games Studio
ISBN: 9781565040588
Category : Fiction
Languages : en
Pages : 228

Book Description
An anthology of short stories, set in the world of the popular roleplaying game WEREWOLF: THE APOCALYPSE. This is a vibrant modern-fantasy world, with a mythic & fantastic slant to today's environmental issues. The heroes of these tales are the Garou - tribal werewolves who are the defenders of Gaia, Mother Nature herself. The Garou must fight against the minions of the Wyrm, the dread monster trying to destroy the world through pollution & war. The stories in this book are from the legends of werewolves, & include many of the more popular hero tales & yarns told by the fire to scare the pups. Herein are legends stretching back to ancient Greece & tales told but yesterday in the boardrooms of the Wyrm's hi-tech corporations. From heroic myths of glory, honor & wisdom to a dark saga of the Black Spiral Dancers, these stories enrich the mythic tapestry of the roleplaying game setting. Among the writers are Nigel Findley (author of Shadowrun novels) & Dan Greenberg (award-winning game author). For order information call Rene Lilly at 404-292-1819.

World of Darkness Core Rulebook

World of Darkness Core Rulebook PDF Author:
Publisher: World of Darkness
ISBN: 9781588464767
Category : Fantasy games
Languages : en
Pages : 222

Book Description
The world is not what you think. Beneath skyscrapers' leering gargoyles, factories belching smoke and streets packed with the human throng lurk things we are not meant to see. Creatures dwell in the shadows and hidden places. They watch you, stalk you and prey upon your body and soul. The life you lead is a lie. Your darkest fears aren't make-believe. They're real. And now that you have glimpsed this world of darkness, there's no place to hide. The Storytelling System Rulebook is a stand-alone game for the World of Darkness, and is meant for use with Vampire: The Requiem, Werewolf: The Forsaken and Mage: The Awakening.

Libellus Sanguinis

Libellus Sanguinis PDF Author: Robert Hatch
Publisher: White Wolf Games Studio
ISBN: 9781565042865
Category : Fantasy games
Languages : en
Pages : 0

Book Description
Dark Ages: Vampire takes you to the nights before the Camarilla, when kine truly had reason to be afraid of the dark. The vampires of this bygone age ride the dark as lords, play their games with the crowned heads of Europe, and travel to the mysterious lands of the East as they wage their ages-old war. The diablerie of saulot, the waking of Mithras, the destruction of Michael the patriarch, the return of the Dracon -- it all means the time of reflection is over. The Inquisition stirs and the time to act is now. Across Europe, monarchs of the night set princes and barons at each other's undying throats. Young vampires take to the field ready to claim their domain and become powerful lords in their own right. Blood calls to blood. Vital character books for players and Storytellers.