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D20 Modern Roleplaying Game

D20 Modern Roleplaying Game PDF Author: Jeff Grubb
Publisher:
ISBN: 9780786928361
Category : Fantasy games
Languages : en
Pages : 0

Book Description
This book is designed to be the complete rulebook for all modern roleplaying games using the d20 settings. Thematically aligned with the highly popular heroic fantasy and horror genres, this volume will build on the strength of the growing d20 System while attracting new players.

D20 Modern Roleplaying Game

D20 Modern Roleplaying Game PDF Author: Jeff Grubb
Publisher:
ISBN: 9780786928361
Category : Fantasy games
Languages : en
Pages : 0

Book Description
This book is designed to be the complete rulebook for all modern roleplaying games using the d20 settings. Thematically aligned with the highly popular heroic fantasy and horror genres, this volume will build on the strength of the growing d20 System while attracting new players.

Ultramodern Firearms D20

Ultramodern Firearms D20 PDF Author: Charles Ryan
Publisher:
ISBN: 9780972359931
Category : Fantasy games
Languages : en
Pages : 0

Book Description
Fantasirollespil.

D20 Weapons Locker

D20 Weapons Locker PDF Author: Keith Potter
Publisher:
ISBN: 9780786931323
Category : Fantasy games
Languages : en
Pages : 0

Book Description
Over 500 firearms are fully illustrated in this extensive library of firearmsfor the d20 Modern roleplaying game.

D20 Future

D20 Future PDF Author: Christopher Perkins
Publisher:
ISBN: 9780786934232
Category : Fantasy games
Languages : en
Pages : 0

Book Description
This new supplement provides new rules and modules for running a futuristic d20 Modern campaign. The wealth of information covers new character traits, advanced classes, starting occupations, gear, starships, monsters, and more.

D20 Menace Manual

D20 Menace Manual PDF Author: J. D. Wiker
Publisher:
ISBN: 9780786928996
Category : D20 Modern (Game)
Languages : en
Pages : 0

Book Description
Designed for use with the d20 Modern Roleplaying Game, the" d20 Menace Manua"l presents a host of villains, monsters, and other adversaries to pit against the heroes in any modern roleplaying game. It contains extensive real-world information, including information about existing organizations such as the CIA and write-ups of well-known mythical creatures such as the yeti and sasquatch. Adversaries for all levels of play are available, as are various allies, and there is extensive information on organization and factions that heroes can either join or combat.

Urban Arcana

Urban Arcana PDF Author: Bill Slavicsek
Publisher:
ISBN: 9780786926596
Category : Fantasy games
Languages : en
Pages : 0

Book Description
Explosive action and epic adventure fill the modern world when fantasy and reality collide. In Urban Arcana, heroes armed with swords, spells, shotguns, and cell phones dive headlong into trouble with monsters, mobsters, cabals, and corporations. Take a deep breath, and discover the realms of fantasy within the griffy shadows of the modern world. To use this product, you also need the d20 Mooern Roleplaying Game core rulebook. For players and Gamemasters, this product is compatible with other d20 System roleplaying games. Book jacket.

D20 Future Tech

D20 Future Tech PDF Author: Rodney Thompson
Publisher:
ISBN: 9780786939497
Category : Fantasy games
Languages : en
Pages : 0

Book Description
This extensive collection of high-tech items for use by players and Gamemasters presents new gear and options for characters, vehicles, starships, and mecha.

Modern Magic

Modern Magic PDF Author: Eric Cagle
Publisher: Green Ronin Publishing
ISBN: 9781932442243
Category :
Languages : en
Pages : 0

Book Description
A d20 sourcebook on adding magic to your contemporary game setting. Inside you'll find spells with names like plain brown wrapper and welding touch, and magic items like the potion bottle opener or the police whistle of backup. You'll find "low-magic" rules for modern magical belief systems, including Wicca and Vodoun, and a new advanced class just for the kind of ceremonial casters required by these magic systems. And for military-based campaigns, there are three new campaign models based on magic in the military: "rare and secretive," "available and specialized," and "common as dirt" -- each with its own advanced class, such as the Arcane Spec-Op, Thaumaturgical Specialist, and the Magic Grunt.

D20 Critical Locations

D20 Critical Locations PDF Author: Eric Cagle
Publisher:
ISBN: 9780786939145
Category : Fantasy games
Languages : en
Pages : 0

Book Description
This title features 40 full-color maps of interesting modern locations, valuable to any d20 Modern campaign. Each map comes with adventure hooks and pre-generated supporting characters. Some maps appeared previously in "Polyhedron( Magazine," but most are new.

D20 Dark Matter

D20 Dark Matter PDF Author: Wolfgang Baur
Publisher:
ISBN: 9780786943494
Category : Fantasy games
Languages : en
Pages : 0

Book Description
Fresh update to a favorite campaign setting. d20 Dark•Matteris a 160-page d20 Modern® supplement that updates the originalDark•Matter Campaign Setting(created for the Alternity® Science Fiction Roleplaying Game), making it fully compatible with the d20 Modern rules. It also includes some new content. d20 Dark•Matterpresents a world where devious organizations scheme for world domination, otherworldly forces infiltrate our power structures, and creatures from our nightmares lurk in the shadows. Working for a clandestine organization called the Hoffmann Institute, heroes explore hidden mysteries while eluding forces — both human and alien — that scheme to control the truth. AUTHOR INFORMATION WOLFGANG BAUR began his gaming career writing articles forDungeon® andDragon® magazines and eventually joined the magazine staff as an editor. He later worked as a game designer for TSR, Inc. and Wizards of the Coast, Inc. In 1998, he left Wizards to work at Microsoft. He currently freelances for Wizards and other RPG publishing companies. MONTE COOK worked at TSR, Inc. and Wizards of the Coast, Inc. as a game designer before leaving to found his own game company, Malhavoc Press. He co-designed the 3rd-Edition Dungeons & Dragons® game and wrote theDungeon Master’s Guide™. He also writes a regular Dungeon Master advice column inDungeonmagazine.