D20 Modern Roleplaying Game PDF Download

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D20 Modern Roleplaying Game

D20 Modern Roleplaying Game PDF Author: Jeff Grubb
Publisher:
ISBN: 9780786928361
Category : Fantasy games
Languages : en
Pages : 0

Book Description
This book is designed to be the complete rulebook for all modern roleplaying games using the d20 settings. Thematically aligned with the highly popular heroic fantasy and horror genres, this volume will build on the strength of the growing d20 System while attracting new players.

D20 Modern Roleplaying Game

D20 Modern Roleplaying Game PDF Author: Jeff Grubb
Publisher:
ISBN: 9780786928361
Category : Fantasy games
Languages : en
Pages : 0

Book Description
This book is designed to be the complete rulebook for all modern roleplaying games using the d20 settings. Thematically aligned with the highly popular heroic fantasy and horror genres, this volume will build on the strength of the growing d20 System while attracting new players.

Fantastic Locations

Fantastic Locations PDF Author: Gwendolyn F. M. Kestrel
Publisher:
ISBN: 9780786939084
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0

Book Description
Featuring two double-sided poster maps designed for roleplaying and miniatures skirmish play, this stand-alone adventure can be easily inserted in any D&D campaign setting.

D20 Dark Matter

D20 Dark Matter PDF Author: Wolfgang Baur
Publisher:
ISBN: 9780786943494
Category : Fantasy games
Languages : en
Pages : 0

Book Description
Fresh update to a favorite campaign setting. d20 Dark•Matteris a 160-page d20 Modern® supplement that updates the originalDark•Matter Campaign Setting(created for the Alternity® Science Fiction Roleplaying Game), making it fully compatible with the d20 Modern rules. It also includes some new content. d20 Dark•Matterpresents a world where devious organizations scheme for world domination, otherworldly forces infiltrate our power structures, and creatures from our nightmares lurk in the shadows. Working for a clandestine organization called the Hoffmann Institute, heroes explore hidden mysteries while eluding forces — both human and alien — that scheme to control the truth. AUTHOR INFORMATION WOLFGANG BAUR began his gaming career writing articles forDungeon® andDragon® magazines and eventually joined the magazine staff as an editor. He later worked as a game designer for TSR, Inc. and Wizards of the Coast, Inc. In 1998, he left Wizards to work at Microsoft. He currently freelances for Wizards and other RPG publishing companies. MONTE COOK worked at TSR, Inc. and Wizards of the Coast, Inc. as a game designer before leaving to found his own game company, Malhavoc Press. He co-designed the 3rd-Edition Dungeons & Dragons® game and wrote theDungeon Master’s Guide™. He also writes a regular Dungeon Master advice column inDungeonmagazine.

D20 Future Tech

D20 Future Tech PDF Author: Rodney Thompson
Publisher:
ISBN: 9780786939497
Category : Fantasy games
Languages : en
Pages : 0

Book Description
This extensive collection of high-tech items for use by players and Gamemasters presents new gear and options for characters, vehicles, starships, and mecha.

Keep on the Shadowfell

Keep on the Shadowfell PDF Author: Bruce R. Cordell
Publisher:
ISBN: 9780786948505
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0

Book Description
A guide to the role-playing game that provides information on its commands, inidividual campaigns, scoring, extras, tactics, and the secrets of the multi-player mode. This adventure takes characters from 1st level to 3rd level.

Tal'Dorei Campaign Setting Reborn

Tal'Dorei Campaign Setting Reborn PDF Author: Matthew Mercer
Publisher:
ISBN: 9781737372509
Category :
Languages : en
Pages :

Book Description
Welcome to Tal'Dorei, a fantasy-filled continent brimming with grand tales of heroes and adventure - and eagerly awaiting your own epic stories. Soar on a skyship from the metropolis of Emon to the distant haven of Whitestone, venture into wilderness rife with terrifying monsters and wayward mages, and uncover magic items that range from simple trinkets to the legendary Vestiges of Divergence. The hit series Critical Role first explored this continent through the epic adventures of Vox Machina. Now the world moves on in their wake. This campaign setting is newly revised and expanded to cover the exciting conclusion of the Vox Machina campaign and the characters lives in the years following. Let your footsteps, too, shape the fate of Tal'Dorei and perhaps the wider world of Exandria.This definitive, art-filled tomb is revised and expanded, containing everything you need to unlock the rich campaign setting of Tal'Dorei and make it your own:- A guide to each major region, with story hooks to fuel your campign- Expanded character options, including 9 subclasses and 5 backgrounds- Magic items such as the Vestiges of Divergence, legendary artifacts that grow in power with their wielders- Dozens of creatures, including many featured in the Critical Role campaigns- New lore and updated stat blocks for each member of Vox Machina

D20 Cyberscape

D20 Cyberscape PDF Author: Owen K. C. Stephens
Publisher:
ISBN: 9780786936953
Category : Fantasy games
Languages : en
Pages : 0

Book Description
New rules for running a d20 Modern or d20 Future(TM) campaign with a cyberpunk twist. This new rules supplement provides everything players and Gamemasters need to create and run campaigns featuring cybernetics in the post-modern realm of cyberpunk fiction. Building on the "d20 Future" cybernetic rules, "d20 Cyberscape" includes rules for installing cybernetics and playing cyborgs, as well as new advanced classes and enhancements. "d20 Cyberscape" also features rules for magical and psionic cybernetics and virtual reality networks.

Licensing and Regulation of Nuclear Reactors

Licensing and Regulation of Nuclear Reactors PDF Author: United States. Congress. Joint Committee on Atomic Energy
Publisher:
ISBN:
Category : Nuclear industry
Languages : en
Pages : 538

Book Description


Explorer's Guide to Wildemount (D&D Campaign Setting and Adventure Book) (Dungeons & Dragons)

Explorer's Guide to Wildemount (D&D Campaign Setting and Adventure Book) (Dungeons & Dragons) PDF Author: Dungeons & Dragons
Publisher: National Geographic Books
ISBN: 0786966912
Category : Games & Activities
Languages : en
Pages : 0

Book Description
HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace—or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you’ll find new character options, a heroic chronicle to help you craft your character’s backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign… · Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world’s most popular livestreaming D&D show. · Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria—such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. · Start a Dungeons & Dragons campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.

Gamma World

Gamma World PDF Author: Bruce Baugh
Publisher: Arthaus
ISBN: 9781588460677
Category :
Languages : en
Pages : 0

Book Description
Once, not so long ago, scientists played with genes like toys, and created computers that thought and dreamed. Then came the Final Wars, and the rise of the Gamma World. Now, new species of plants and animals fill the places humanity once ruled, and things that were once tools prey on the descendants of their makers. This first supplement for the popular Gamma World campaign setting covers things both animal and mechanical that room the post-apocalyptic future. You'll find descriptions of mutated creatures and of electronic "species," with rules for use as both monsters and as player characters.