Author: Brian Kittrell
Publisher: Late Nite Books
ISBN:
Category : Games & Activities
Languages : en
Pages : 149
Book Description
The d10 Core Roleplaying System allows you to run any kind of game you want, simple, fast, and easy. This book is the 150-page core rulebook: it contains all of the core rules, charts and tables, gameplay and character examples, and gameplay examples that you need to be up and running a pen and paper roleplaying game quickly and easily. Whereas other roleplaying systems have complex rules, complex mechanics, and strange dice requirements, the d10 Core system simplifies all of that and leaves you with what you need: a strong and stable core ruleset that is fast to learn and implement, a single die ruleset where all you need is a single d10 die, and straightforward mechanics that are streamlined and uniform throughout the system, keeping book referencing to a minimum. Focus on the fun of roleplaying, the companionship of a few close friends, and a game system that can be applied to any genre and any setting, regardless of time period, equipment, magic, fantasy, science fiction, or standard modern, medieval, pre-modern, or ancient time periods. In addition to the core rulebook, you have access to the Late Nite Books website which has resources, discussion forums, and downloads that expand upon the core rules. When you purchase a copy of the d10 Core Roleplaying System, you are opening the door to a world of adventure and intrigue that won't soon be shut!
D10 Core Roleplaying System
Author: Brian Kittrell
Publisher: Late Nite Books
ISBN:
Category : Games & Activities
Languages : en
Pages : 149
Book Description
The d10 Core Roleplaying System allows you to run any kind of game you want, simple, fast, and easy. This book is the 150-page core rulebook: it contains all of the core rules, charts and tables, gameplay and character examples, and gameplay examples that you need to be up and running a pen and paper roleplaying game quickly and easily. Whereas other roleplaying systems have complex rules, complex mechanics, and strange dice requirements, the d10 Core system simplifies all of that and leaves you with what you need: a strong and stable core ruleset that is fast to learn and implement, a single die ruleset where all you need is a single d10 die, and straightforward mechanics that are streamlined and uniform throughout the system, keeping book referencing to a minimum. Focus on the fun of roleplaying, the companionship of a few close friends, and a game system that can be applied to any genre and any setting, regardless of time period, equipment, magic, fantasy, science fiction, or standard modern, medieval, pre-modern, or ancient time periods. In addition to the core rulebook, you have access to the Late Nite Books website which has resources, discussion forums, and downloads that expand upon the core rules. When you purchase a copy of the d10 Core Roleplaying System, you are opening the door to a world of adventure and intrigue that won't soon be shut!
Publisher: Late Nite Books
ISBN:
Category : Games & Activities
Languages : en
Pages : 149
Book Description
The d10 Core Roleplaying System allows you to run any kind of game you want, simple, fast, and easy. This book is the 150-page core rulebook: it contains all of the core rules, charts and tables, gameplay and character examples, and gameplay examples that you need to be up and running a pen and paper roleplaying game quickly and easily. Whereas other roleplaying systems have complex rules, complex mechanics, and strange dice requirements, the d10 Core system simplifies all of that and leaves you with what you need: a strong and stable core ruleset that is fast to learn and implement, a single die ruleset where all you need is a single d10 die, and straightforward mechanics that are streamlined and uniform throughout the system, keeping book referencing to a minimum. Focus on the fun of roleplaying, the companionship of a few close friends, and a game system that can be applied to any genre and any setting, regardless of time period, equipment, magic, fantasy, science fiction, or standard modern, medieval, pre-modern, or ancient time periods. In addition to the core rulebook, you have access to the Late Nite Books website which has resources, discussion forums, and downloads that expand upon the core rules. When you purchase a copy of the d10 Core Roleplaying System, you are opening the door to a world of adventure and intrigue that won't soon be shut!
Insight RPG System Core Rulebook
Author: Even V Rossland
Publisher: Nevr
ISBN: 9788299953900
Category :
Languages : en
Pages : 164
Book Description
The Insight RPG System - an eye-opening Role-playing experience! The simple, yet versatile rules ensure that both the players and the GM are part of an exciting and changeable adventure, where the players have the power to alter the outcome of every quest to their benefit or to their detriment. The GM may be challenged by the players' creativity, and is forced to make impromptu decisions that can lead the story in a completely different direction than anticipated. The Insight RPG Core Rulebook has all the rules you need to run any RPG session. The game mechanics is a flexible d10 system based on Success and Complexity. As a Game Master you may opt out any rules or variants (like Magic or Sanity) with ease to perfect your campaign. Create and develop your Player Character as you like, without being hampered by predefined limitations. Create your own path; define your own class. It's the Skills you choose and the Skills you combine that define your Player Character. Find inspiration and share experiences on the official Insight RPG System website: www.insight-rpg.com. Here you will find supplementary settings, objects and creatures. Create and share adventures and worlds with others. Use the Insight RPG System in any setting or universe you'd like; it is customized to fit them all!
Publisher: Nevr
ISBN: 9788299953900
Category :
Languages : en
Pages : 164
Book Description
The Insight RPG System - an eye-opening Role-playing experience! The simple, yet versatile rules ensure that both the players and the GM are part of an exciting and changeable adventure, where the players have the power to alter the outcome of every quest to their benefit or to their detriment. The GM may be challenged by the players' creativity, and is forced to make impromptu decisions that can lead the story in a completely different direction than anticipated. The Insight RPG Core Rulebook has all the rules you need to run any RPG session. The game mechanics is a flexible d10 system based on Success and Complexity. As a Game Master you may opt out any rules or variants (like Magic or Sanity) with ease to perfect your campaign. Create and develop your Player Character as you like, without being hampered by predefined limitations. Create your own path; define your own class. It's the Skills you choose and the Skills you combine that define your Player Character. Find inspiration and share experiences on the official Insight RPG System website: www.insight-rpg.com. Here you will find supplementary settings, objects and creatures. Create and share adventures and worlds with others. Use the Insight RPG System in any setting or universe you'd like; it is customized to fit them all!
Spire
Author: Grant Howitt
Publisher:
ISBN: 9780996376563
Category : Games
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9780996376563
Category : Games
Languages : en
Pages :
Book Description
Cortex Prime Game Handbook
Author: Cam Banks
Publisher:
ISBN: 9781648530043
Category :
Languages : en
Pages :
Book Description
Errata included, new appendix sheet added
Publisher:
ISBN: 9781648530043
Category :
Languages : en
Pages :
Book Description
Errata included, new appendix sheet added
GURPS Lite
Author: Sean Punch
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 34
Book Description
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 34
Book Description
Kysmit Core Book - RPG
Author: Jeremy Wallace
Publisher: Lulu.com
ISBN: 0359946232
Category : Games & Activities
Languages : en
Pages : 82
Book Description
The Kysmit System is a "dice required" gaming system, the premise of the system is to be the backbone structure of any story that the Storyteller can come up with. This book is the Core book for the upcoming supplements. Still interested?
Publisher: Lulu.com
ISBN: 0359946232
Category : Games & Activities
Languages : en
Pages : 82
Book Description
The Kysmit System is a "dice required" gaming system, the premise of the system is to be the backbone structure of any story that the Storyteller can come up with. This book is the Core book for the upcoming supplements. Still interested?
Stars Without Number (Perfect Bound)
Author:
Publisher:
ISBN: 9781936673018
Category :
Languages : en
Pages : 210
Book Description
Stars Without Number is a science fiction role-playing game inspired by the Old School Renaissance and the great fantasy and science-fiction games of the seventies and eighties. * Compatible with most retroclone RPGs * Helps a GM build a sandbox sci-fi game that lets the players leave the plot rails to explore freely * World building resources for creating system-neutral planets and star sectors * 100 adventure seeds and guidelines for integrating them with the worlds you've made * Old-school compatible rules for guns, cyberware, starships, and psionics * Domain rules for experienced characters who want to set up their own colony, psychic academy, mercenary band, or other institution
Publisher:
ISBN: 9781936673018
Category :
Languages : en
Pages : 210
Book Description
Stars Without Number is a science fiction role-playing game inspired by the Old School Renaissance and the great fantasy and science-fiction games of the seventies and eighties. * Compatible with most retroclone RPGs * Helps a GM build a sandbox sci-fi game that lets the players leave the plot rails to explore freely * World building resources for creating system-neutral planets and star sectors * 100 adventure seeds and guidelines for integrating them with the worlds you've made * Old-school compatible rules for guns, cyberware, starships, and psionics * Domain rules for experienced characters who want to set up their own colony, psychic academy, mercenary band, or other institution
Cyberpunk Red Jumpstart
Author: Cody Pondsmith
Publisher:
ISBN: 9781950911011
Category :
Languages : en
Pages : 132
Book Description
A starter box for the Cyberpunk RPG line. Everything you need to play the game.
Publisher:
ISBN: 9781950911011
Category :
Languages : en
Pages : 132
Book Description
A starter box for the Cyberpunk RPG line. Everything you need to play the game.
Cypher System Rulebook
Author: Monte Cook
Publisher:
ISBN: 9781320511445
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781320511445
Category :
Languages : en
Pages :
Book Description
My Little Pony Roleplaying Game Core Rulebook
Author: Renegade Game Studios RPG Team
Publisher:
ISBN: 9781737496274
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Welcome to Equestria! Become a Pony character and protect Equestria and all of your friends as you adventure together on magical missions and fantastical quests! There is no limit to the heroic stories you will tell as you explore and overcome any obstacles in your way through teamwork, friendship, bravery, and magic!
Publisher:
ISBN: 9781737496274
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Welcome to Equestria! Become a Pony character and protect Equestria and all of your friends as you adventure together on magical missions and fantastical quests! There is no limit to the heroic stories you will tell as you explore and overcome any obstacles in your way through teamwork, friendship, bravery, and magic!