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Geografía e historia

Geografía e historia PDF Author: Cristina Granda Gallego
Publisher:
ISBN:
Category :
Languages : en
Pages : 64

Book Description


Geografía e historia

Geografía e historia PDF Author: Cristina Granda Gallego
Publisher:
ISBN:
Category :
Languages : en
Pages : 64

Book Description


Geografía física, ESO, Geografía e historia

Geografía física, ESO, Geografía e historia PDF Author:
Publisher:
ISBN:
Category :
Languages : es
Pages : 31

Book Description


Geografía e Historia 3o ESO: cuaderno de estudio

Geografía e Historia 3o ESO: cuaderno de estudio PDF Author:
Publisher:
ISBN: 9788468087245
Category :
Languages : es
Pages : 136

Book Description


Geografía e historia, 3 ESO.

Geografía e historia, 3 ESO. PDF Author: Javier Álvarez Otero
Publisher:
ISBN: 9780190540968
Category :
Languages : es
Pages : 216

Book Description


C.A. Geografía e Historia 1o de ESO

C.A. Geografía e Historia 1o de ESO PDF Author: Diego Miguel Núñez Vaya
Publisher:
ISBN: 9788493590697
Category :
Languages : es
Pages : 40

Book Description


University and School Collaborations during a Pandemic

University and School Collaborations during a Pandemic PDF Author: Fernando M. Reimers
Publisher: Springer
ISBN: 9783030821586
Category : Education
Languages : en
Pages : 357

Book Description
Based on twenty case studies of universities worldwide, and on a survey administered to leaders in 101 universities, this open access book shows that, amidst the significant challenges caused by the COVID-19 pandemic, universities found ways to engage with schools to support them in sustaining educational opportunity. In doing so, they generated considerable innovation, which reinforced the integration of the research and outreach functions of the university. The evidence suggests that universities are indeed open systems, in interaction with their environment, able to discover changes that can influence them and to change in response to those changes. They are also able, in the success of their efforts to mitigate the educational impact of the pandemic, to create better futures, as the result of the innovations they can generate. This challenges the view of universities as “ivory towers” being isolated from the surrounding environment and detached from local problems. As they reached out to schools, universities not only generated clear and valuable innovations to sustain educational opportunity and to improve it, this process also contributed to transform internal university processes in ways that enhanced their own ability to deliver on the third mission of outreach.

Assessment in Game-Based Learning

Assessment in Game-Based Learning PDF Author: Dirk Ifenthaler
Publisher: Springer Science & Business Media
ISBN: 1461435463
Category : Education
Languages : en
Pages : 476

Book Description
The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that is taking place in the virtual worlds or informal settings. accordingly, aligning learning and assessment is the core for creating a favorable and effective learning environment. The edited volume will cover the current state of research, methodology, assessment, and technology of game-based learning. There will be contributions from international distinguished researchers which will present innovative work in the areas of educational psychology, educational diagnostics, educational technology, and learning sciences. The edited volume will be divided into four major parts.

Literacies Across Media

Literacies Across Media PDF Author: Margaret Mackey
Publisher: Routledge
ISBN: 1134133812
Category : Education
Languages : en
Pages : 216

Book Description
This thought-provoking, fascinating and highly informative text offers both a vivid account of a group of young readers coming to terms with texts and a radical perspective on the growth of a generation of young readers.

Computer Games and Instruction

Computer Games and Instruction PDF Author: J. D. Fletcher
Publisher: IAP
ISBN: 1617354104
Category : Technology & Engineering
Languages : en
Pages : 564

Book Description
There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games, over $7 Billion in 2005, and from the fact that over 200 academic institutions worldwide now offer game related programs of study. In view of the intense interest in computer games educators and trainers, in business, industry, the government, and the military would like to use computer games to improve the delivery of instruction. Computer Games and Instruction is intended for these educators and trainers. It reviews the research evidence supporting use of computer games, for instruction, and also reviews the history of games in general, in education, and by the military. In addition chapters examine gender differences in game use, and the implications of games for use by lower socio-economic students, for students’ reading, and for contemporary theories of instruction. Finally, well known scholars of games will respond to the evidence reviewed.

Teaching, Learning, and Visual Literacy

Teaching, Learning, and Visual Literacy PDF Author: Billie Eilam
Publisher: Cambridge University Press
ISBN: 0521119820
Category : Education
Languages : en
Pages : 347

Book Description
This book examines the importance of visual literacy education, offering strategies for improving the visual analytic abilities of teachers and students.