Author: D.L. Narrol
Publisher: Fiction4All and 4Play Press
ISBN:
Category : Fiction
Languages : en
Pages : 125
Book Description
Book 5 of Colin Limmerick's adventures The fifth book of D.L. Narrol's time travel series has the same steampunk 1912 time-travelers venture again via Dr. Dimitrikov's time machine. They've somehow adopted a misplaced cave lion, an ill-behaved Neanderthal and Olga, the assistant commander of the KGB from their future; The Soviet Union (1970). Captain Limmerick, tries to have his new companions assisted back to their time periods, but not all goes as planned. Dr. Dimitrikov discovered nuclear fuel when they had previously traveled to the U.S.S.R, in previous book Arctic Quest, but is inept on how to use it. They land in 1992, to discover the KGB has been over-run with corrupt pseudo-capitalism. The time machine's control panel is, by mistake, tampered with by the hostile Neanderthal, which leads the time travelers to Johannesburg, South Africa (1900), during the Anglo-Boer War. Captain Limmerick evaded this war twelve years prior, in his own time period; but, is compelled to involve himself because of his religious beliefs and his love and admiration for a victimized Zulu woman. Limmerick's distaste for war comes into play, where he changes history forever.
Crossing Game
Author: D.L. Narrol
Publisher: Fiction4All and 4Play Press
ISBN:
Category : Fiction
Languages : en
Pages : 125
Book Description
Book 5 of Colin Limmerick's adventures The fifth book of D.L. Narrol's time travel series has the same steampunk 1912 time-travelers venture again via Dr. Dimitrikov's time machine. They've somehow adopted a misplaced cave lion, an ill-behaved Neanderthal and Olga, the assistant commander of the KGB from their future; The Soviet Union (1970). Captain Limmerick, tries to have his new companions assisted back to their time periods, but not all goes as planned. Dr. Dimitrikov discovered nuclear fuel when they had previously traveled to the U.S.S.R, in previous book Arctic Quest, but is inept on how to use it. They land in 1992, to discover the KGB has been over-run with corrupt pseudo-capitalism. The time machine's control panel is, by mistake, tampered with by the hostile Neanderthal, which leads the time travelers to Johannesburg, South Africa (1900), during the Anglo-Boer War. Captain Limmerick evaded this war twelve years prior, in his own time period; but, is compelled to involve himself because of his religious beliefs and his love and admiration for a victimized Zulu woman. Limmerick's distaste for war comes into play, where he changes history forever.
Publisher: Fiction4All and 4Play Press
ISBN:
Category : Fiction
Languages : en
Pages : 125
Book Description
Book 5 of Colin Limmerick's adventures The fifth book of D.L. Narrol's time travel series has the same steampunk 1912 time-travelers venture again via Dr. Dimitrikov's time machine. They've somehow adopted a misplaced cave lion, an ill-behaved Neanderthal and Olga, the assistant commander of the KGB from their future; The Soviet Union (1970). Captain Limmerick, tries to have his new companions assisted back to their time periods, but not all goes as planned. Dr. Dimitrikov discovered nuclear fuel when they had previously traveled to the U.S.S.R, in previous book Arctic Quest, but is inept on how to use it. They land in 1992, to discover the KGB has been over-run with corrupt pseudo-capitalism. The time machine's control panel is, by mistake, tampered with by the hostile Neanderthal, which leads the time travelers to Johannesburg, South Africa (1900), during the Anglo-Boer War. Captain Limmerick evaded this war twelve years prior, in his own time period; but, is compelled to involve himself because of his religious beliefs and his love and admiration for a victimized Zulu woman. Limmerick's distaste for war comes into play, where he changes history forever.
Hybrid Play
Author: Adriana de Souza e Silva
Publisher: Routledge
ISBN: 1000042359
Category : Computers
Languages : en
Pages : 277
Book Description
This book explores hybrid play as a site of interdisciplinary activity—one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world. The chapters in this collection explore hybrid making, hybrid subjects, and hybrid spaces, generating interesting conversations about the past, current and future nature of hybrid play. Together, the authors offer important insights into how place and space are co-constructed through play; how, when, and for what reasons people occupy hybrid spaces; and how cultural practices shape elements of play and vice versa. A diverse group of scholars and practitioners provides a rich interdisciplinary perspective, which will be of great interest to those working in the areas of games studies, media studies, communication, gender studies, and media arts.
Publisher: Routledge
ISBN: 1000042359
Category : Computers
Languages : en
Pages : 277
Book Description
This book explores hybrid play as a site of interdisciplinary activity—one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world. The chapters in this collection explore hybrid making, hybrid subjects, and hybrid spaces, generating interesting conversations about the past, current and future nature of hybrid play. Together, the authors offer important insights into how place and space are co-constructed through play; how, when, and for what reasons people occupy hybrid spaces; and how cultural practices shape elements of play and vice versa. A diverse group of scholars and practitioners provides a rich interdisciplinary perspective, which will be of great interest to those working in the areas of games studies, media studies, communication, gender studies, and media arts.
Anyone's Game (Cross Ups, Book 2)
Author: Sylv Chiang
Publisher: Annick Press
ISBN: 1773210491
Category : Juvenile Fiction
Languages : en
Pages : 169
Book Description
What’s up with Cali? Why does she keep changing her gamer tag? It’s summertime, and even though his good friend Cali moved to another city, Jaden can connect with her online almost every day to play their favorite game, Cross Ups. His mom has loosened her rules on how often he can play, and he has an amazing new controller that will make him even better at tournaments. But then he gets roped into a dorky summer camp with his buddy Hugh, and Cali starts acting really weird . . . So when a last-minute tournament spot opens up in Cali’s city, Jaden jumps at the chance to go. But things go badly from the start. Jaden loses his controller on the train, and his reunion with Cali is awkward. She’s unhappy, and Jaden can’t figure out why, especially when she’s getting better and better at Cross Ups—and may even win the tournament. With its sharp dialogue and relatable characters, Anyone’s Game, the second book in the Cross Ups series, chronicles the ups and downs of middle school with a relevant, contemporary twist.
Publisher: Annick Press
ISBN: 1773210491
Category : Juvenile Fiction
Languages : en
Pages : 169
Book Description
What’s up with Cali? Why does she keep changing her gamer tag? It’s summertime, and even though his good friend Cali moved to another city, Jaden can connect with her online almost every day to play their favorite game, Cross Ups. His mom has loosened her rules on how often he can play, and he has an amazing new controller that will make him even better at tournaments. But then he gets roped into a dorky summer camp with his buddy Hugh, and Cali starts acting really weird . . . So when a last-minute tournament spot opens up in Cali’s city, Jaden jumps at the chance to go. But things go badly from the start. Jaden loses his controller on the train, and his reunion with Cali is awkward. She’s unhappy, and Jaden can’t figure out why, especially when she’s getting better and better at Cross Ups—and may even win the tournament. With its sharp dialogue and relatable characters, Anyone’s Game, the second book in the Cross Ups series, chronicles the ups and downs of middle school with a relevant, contemporary twist.
The Immortality Game
Author: Ted Cross
Publisher: Breakwater Harbor Books
ISBN: 0990987701
Category : Fiction
Languages : en
Pages : 331
Book Description
Moscow, 2138. With the world only beginning to recover from the complete societal collapse of the late 21st Century, Zoya scrapes by prepping corpses for funerals and dreams of saving enough money to have a child. When her brother forces her to bring him a mysterious package, she witnesses his murder and finds herself on the run from ruthless mobsters. Frantically trying to stay alive and save her loved ones, Zoya opens the package and discovers two unusual data cards, one that allows her to fight back against the mafia and another which may hold the key to everlasting life. KEYWORDS: Cyberpunk, Thriller, Technothriller, Mafia, Russia, Moscow, Nanobots, Nanotech, Clones, Immortality, AI, Artificial Intelligence
Publisher: Breakwater Harbor Books
ISBN: 0990987701
Category : Fiction
Languages : en
Pages : 331
Book Description
Moscow, 2138. With the world only beginning to recover from the complete societal collapse of the late 21st Century, Zoya scrapes by prepping corpses for funerals and dreams of saving enough money to have a child. When her brother forces her to bring him a mysterious package, she witnesses his murder and finds herself on the run from ruthless mobsters. Frantically trying to stay alive and save her loved ones, Zoya opens the package and discovers two unusual data cards, one that allows her to fight back against the mafia and another which may hold the key to everlasting life. KEYWORDS: Cyberpunk, Thriller, Technothriller, Mafia, Russia, Moscow, Nanobots, Nanotech, Clones, Immortality, AI, Artificial Intelligence
Cross Game
Author: Mitsuru Adachi
Publisher:
ISBN:
Category : Baseball
Languages : en
Pages :
Book Description
"'Cross Game' is a moving drama that is heartfelt and true, yet in the brilliant hands of manga artist Mitsuru Adachi, delightfully flows with a light and amusing touch. The series centers around a boy named Ko, the family of four sisters who live down the street and the game of baseball. This poignant coming-of-age will change your perception of what shonen-manga can be."--Cover.
Publisher:
ISBN:
Category : Baseball
Languages : en
Pages :
Book Description
"'Cross Game' is a moving drama that is heartfelt and true, yet in the brilliant hands of manga artist Mitsuru Adachi, delightfully flows with a light and amusing touch. The series centers around a boy named Ko, the family of four sisters who live down the street and the game of baseball. This poignant coming-of-age will change your perception of what shonen-manga can be."--Cover.
Cross Platform Game Development
Author: Alan Thorn
Publisher: Jones & Bartlett Learning
ISBN: 1449633617
Category : Computers
Languages : en
Pages : 441
Book Description
With the increasing popularity of games that run on all PC platforms—whether Windows, Mac, or Linux—the search is on for game developers who can create cross-platform games. Cross-Platform Game Development explains to both beginners and experts how to use cross-platform tools, provides tutorials on setting up and compiling key gaming libraries, and examines the necessary code and conceptual frameworks to get started on the path to making cross-platform games. With this book discover how to create cross-platform games in C++ using the cross-platform editor Code::Blocks; explore how to make games quickly with a combination of cross-platform and open-source gaming libraries; understand the fundamentals of game programming, including hierarchial scene management, collision detection, and depth sorting; learn how to make both 2D and 3D real-time cross-platform games, complete with sound, graphics, and more.
Publisher: Jones & Bartlett Learning
ISBN: 1449633617
Category : Computers
Languages : en
Pages : 441
Book Description
With the increasing popularity of games that run on all PC platforms—whether Windows, Mac, or Linux—the search is on for game developers who can create cross-platform games. Cross-Platform Game Development explains to both beginners and experts how to use cross-platform tools, provides tutorials on setting up and compiling key gaming libraries, and examines the necessary code and conceptual frameworks to get started on the path to making cross-platform games. With this book discover how to create cross-platform games in C++ using the cross-platform editor Code::Blocks; explore how to make games quickly with a combination of cross-platform and open-source gaming libraries; understand the fundamentals of game programming, including hierarchial scene management, collision detection, and depth sorting; learn how to make both 2D and 3D real-time cross-platform games, complete with sound, graphics, and more.
Cocos2d Cross-Platform Game Development Cookbook
Author: Siddharth Shekar
Publisher: Packt Publishing Ltd
ISBN: 1784390445
Category : Computers
Languages : en
Pages : 384
Book Description
Develop games for iOS and Android using Cocos2d with the aid of over 70 step-by-step recipes About This Book Learn to efficiently use Cocos2d to develop cross-platform games, and have them work on iOS as well as Android Get acquainted with industry-wide professional tools such as Glyph Designer, Texture Packer, and Physics Editor, as well as using the Swift/ Sprite builder implementation of Cocos2d Use the easy-to-follow recipes to develop as well as deploy games to the Playstore and the App Store Who This Book Is For This book is for intermediate game developers and especially the ones who are generally curious to find out what's new in Cocos2d v 3.3. What You Will Learn Build custom sprites with custom animations for the game Build interactivity into your game by adding gestures and touch interactions Understand AI enemy programming and path finding to make games more exciting Add physics to your game to make it more lively and interactive Get familiar with the Swift and Sprite builder implementations along with Objective-C programming Perform hassle-free deployment of games built in iOS onto Android Add effects and particle systems to make the game more colorful In Detail Cocos2d is the world's leading game development framework for developing iOS games. With the introduction of Swift and Spritebuilder, it has become easier than ever to develop the games of your dreams without much effort. With Cocos2d, you can also deploy the game on Android, thereby maximizing profit and reducing development and porting costs. The book starts off with a detailed look at how to implement sprites and animations into your game to make it livelier. You will then learn to add scenes to the game such as the gameplay scene and options scene and create menus and buttons in these scenes, as well as creating transitions between them. From there on, you will get an understanding of how to program user interactions such as tapping, holding, and swiping. You'll then add accelerometer inputs and physics to the scene, and make objects respond back to the inputs. A game is practically incomplete without audio being added, so this will be covered next. The next section will include ways to add Artificial Intelligence to enemies in the game, allowing them to patrol, chase, and shoot in a projectile manner. You will then learn to use NSUserDefault to save and load game progress, and create and access files using JSON, Plist, and XML files for custom storage and retrieval of data. Then you will learn to add dynamic lighting to your game and will use industry-wide tools such as Texture Packer, Glyph Designer, Physics Editor, Particle Designer, and Sprite Illuminator to create more visually appealing and performance-optimized games. Towards the end of the book, we dive into Apple's latest programming language—Swift, highlighting the major differences between Objective C and Swift. The book culminates with taking your existing game developed for iOS and porting it to Android, showing you how to install the Android Xcode plugin as well. Style and approach The book is written in an extremely lucid and step-by-step manner; it can be understood easily by anyone. The topics included are broken down into individual chapters so you can refer to the specific chapter to get answers on the subject you are interested in.
Publisher: Packt Publishing Ltd
ISBN: 1784390445
Category : Computers
Languages : en
Pages : 384
Book Description
Develop games for iOS and Android using Cocos2d with the aid of over 70 step-by-step recipes About This Book Learn to efficiently use Cocos2d to develop cross-platform games, and have them work on iOS as well as Android Get acquainted with industry-wide professional tools such as Glyph Designer, Texture Packer, and Physics Editor, as well as using the Swift/ Sprite builder implementation of Cocos2d Use the easy-to-follow recipes to develop as well as deploy games to the Playstore and the App Store Who This Book Is For This book is for intermediate game developers and especially the ones who are generally curious to find out what's new in Cocos2d v 3.3. What You Will Learn Build custom sprites with custom animations for the game Build interactivity into your game by adding gestures and touch interactions Understand AI enemy programming and path finding to make games more exciting Add physics to your game to make it more lively and interactive Get familiar with the Swift and Sprite builder implementations along with Objective-C programming Perform hassle-free deployment of games built in iOS onto Android Add effects and particle systems to make the game more colorful In Detail Cocos2d is the world's leading game development framework for developing iOS games. With the introduction of Swift and Spritebuilder, it has become easier than ever to develop the games of your dreams without much effort. With Cocos2d, you can also deploy the game on Android, thereby maximizing profit and reducing development and porting costs. The book starts off with a detailed look at how to implement sprites and animations into your game to make it livelier. You will then learn to add scenes to the game such as the gameplay scene and options scene and create menus and buttons in these scenes, as well as creating transitions between them. From there on, you will get an understanding of how to program user interactions such as tapping, holding, and swiping. You'll then add accelerometer inputs and physics to the scene, and make objects respond back to the inputs. A game is practically incomplete without audio being added, so this will be covered next. The next section will include ways to add Artificial Intelligence to enemies in the game, allowing them to patrol, chase, and shoot in a projectile manner. You will then learn to use NSUserDefault to save and load game progress, and create and access files using JSON, Plist, and XML files for custom storage and retrieval of data. Then you will learn to add dynamic lighting to your game and will use industry-wide tools such as Texture Packer, Glyph Designer, Physics Editor, Particle Designer, and Sprite Illuminator to create more visually appealing and performance-optimized games. Towards the end of the book, we dive into Apple's latest programming language—Swift, highlighting the major differences between Objective C and Swift. The book culminates with taking your existing game developed for iOS and porting it to Android, showing you how to install the Android Xcode plugin as well. Style and approach The book is written in an extremely lucid and step-by-step manner; it can be understood easily by anyone. The topics included are broken down into individual chapters so you can refer to the specific chapter to get answers on the subject you are interested in.
CROSS-PLATFORM 2D GAME WITH SDL2
Author: Franc Pouhela
Publisher: Madsycode
ISBN:
Category : Computers
Languages : en
Pages : 283
Book Description
This book will take you through the entire process of designing and implementing a cross-platform entity-component-system-based game (engine). It begins by describing how to set up a multiplatform development environment. It then goes over how to add custom features to the engine before concluding with a demonstration of how to utilize the engine to make a simple Flappy Bird game.
Publisher: Madsycode
ISBN:
Category : Computers
Languages : en
Pages : 283
Book Description
This book will take you through the entire process of designing and implementing a cross-platform entity-component-system-based game (engine). It begins by describing how to set up a multiplatform development environment. It then goes over how to add custom features to the engine before concluding with a demonstration of how to utilize the engine to make a simple Flappy Bird game.
Cross Over to HTML5 Game Development
Author: Zarrar Chishti
Publisher: Apress
ISBN: 1484232917
Category : Computers
Languages : en
Pages : 261
Book Description
Break into the most lucrative platform in the world by adding HTML5 game development to your current skillset. Zarrar Chishti has trained developers from a wide range of programming disciplines to cross over into HTML5 game development. Whatever your vocation, whether it be an Application Databases Systems developer or a Professional Web developer, with this book you will learn to evolve your current coding skills to become eligible for the biggest gaming platform in the world. From the first chapter you will see encouraging results immediately as you power through a challenging and fun project that has been uniquely designed and developed for this book. With the relentless backing of the giants of the industry including Apple and Google, HTML5 is rapidly becoming the leading technology for game development. Furthermore nearly every mobile device, tablet and PC system offer full support to the latest games developed in HTML5. Never before has there been such a widely accepted platform by literally every manufacturer and operating system. This in turn has convinced marketing departments to move away from traditional platforms, such as dedicated mobile apps, for the more widely accepted HTML5 format. There has never been a better time for a seasoned IT programmer to crossover and capitalize in this lucrative market with their much sought after talents and experience. Take the skills you already have and expand your career into HTML5 development with this book. What You'll Learn Quickly identify the core similarities and differences between HTML5 and other coding standards Follow a large scale game development project to experience the full lifecycle of an HTML5 game development project Download graphics and media to use in sample projects throughout the book Who This Book Is For Professional developers working in application and database development. These seasoned coders, having secured a wealth of knowledge, can transfer that expertise to the growing HTML5 game development market. This book will instantly appeal to this audience as it will not attempt to teach the basics of programming; instead it will simply point out the differences in how to develop with HTML5.
Publisher: Apress
ISBN: 1484232917
Category : Computers
Languages : en
Pages : 261
Book Description
Break into the most lucrative platform in the world by adding HTML5 game development to your current skillset. Zarrar Chishti has trained developers from a wide range of programming disciplines to cross over into HTML5 game development. Whatever your vocation, whether it be an Application Databases Systems developer or a Professional Web developer, with this book you will learn to evolve your current coding skills to become eligible for the biggest gaming platform in the world. From the first chapter you will see encouraging results immediately as you power through a challenging and fun project that has been uniquely designed and developed for this book. With the relentless backing of the giants of the industry including Apple and Google, HTML5 is rapidly becoming the leading technology for game development. Furthermore nearly every mobile device, tablet and PC system offer full support to the latest games developed in HTML5. Never before has there been such a widely accepted platform by literally every manufacturer and operating system. This in turn has convinced marketing departments to move away from traditional platforms, such as dedicated mobile apps, for the more widely accepted HTML5 format. There has never been a better time for a seasoned IT programmer to crossover and capitalize in this lucrative market with their much sought after talents and experience. Take the skills you already have and expand your career into HTML5 development with this book. What You'll Learn Quickly identify the core similarities and differences between HTML5 and other coding standards Follow a large scale game development project to experience the full lifecycle of an HTML5 game development project Download graphics and media to use in sample projects throughout the book Who This Book Is For Professional developers working in application and database development. These seasoned coders, having secured a wealth of knowledge, can transfer that expertise to the growing HTML5 game development market. This book will instantly appeal to this audience as it will not attempt to teach the basics of programming; instead it will simply point out the differences in how to develop with HTML5.
Libgdx Cross-platform Game Development Cookbook
Author: David Saltares Márquez
Publisher: Packt Publishing Ltd
ISBN: 1783287306
Category : Computers
Languages : en
Pages : 816
Book Description
If you want to make cross-platform games without the hassle and dangers of writing platform-specific code, or If you are a game programmer who may have some experience with Java and you want to learn everything you need to know about Libgdx to produce awesome work, this is the book for you. To take full advantage of the recipes in this book, you are expected to be familiar with java with good game programming knowledge.
Publisher: Packt Publishing Ltd
ISBN: 1783287306
Category : Computers
Languages : en
Pages : 816
Book Description
If you want to make cross-platform games without the hassle and dangers of writing platform-specific code, or If you are a game programmer who may have some experience with Java and you want to learn everything you need to know about Libgdx to produce awesome work, this is the book for you. To take full advantage of the recipes in this book, you are expected to be familiar with java with good game programming knowledge.