Author: James Whitehead, II
Publisher: John Wiley & Sons
ISBN: 111808103X
Category : Computers
Languages : en
Pages : 1234
Book Description
The #1 bestselling programming book is back with updated and expanded coverage of the newest release of WoW! World of Warcraft (WoW) is currently the world's largest massively multiplayer online role-playing game. The newest release, "Wrath of the Lich King," has created a demand for updated information on writing addons. This eagerly anticipated edition answers that request and is an essential reference for creating WoW addons. Written by a duo of authors who have each contributed a number of successful WoW addons, the book offers an overview of Lua and XML (the programming languages used to write addons) and includes coverage of specific pitfalls and common programming mistakes-and how to avoid them. Valuable examples show you detailed aspects of writing addons for WoW and demonstrate how to implement addon concepts such as variables, slash commands, secure templates, and more. World of Warcraft insiders share their techniques for writing addons for both the latest version of WoW as well as the new Wrath of the Lich King expansion set Guides you through the specific nuances of the WoW API with the use of detailed examples Discusses ways to distribute and host your WoW addons so others can download and use them Explains how to respond to events, create frames, and use the WoW API to interact with the game You'll be well on your way to creating exciting WoW addons with this comprehensive reference by your side. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
World of Warcraft Programming
Author: James Whitehead, II
Publisher: John Wiley & Sons
ISBN: 111808103X
Category : Computers
Languages : en
Pages : 1234
Book Description
The #1 bestselling programming book is back with updated and expanded coverage of the newest release of WoW! World of Warcraft (WoW) is currently the world's largest massively multiplayer online role-playing game. The newest release, "Wrath of the Lich King," has created a demand for updated information on writing addons. This eagerly anticipated edition answers that request and is an essential reference for creating WoW addons. Written by a duo of authors who have each contributed a number of successful WoW addons, the book offers an overview of Lua and XML (the programming languages used to write addons) and includes coverage of specific pitfalls and common programming mistakes-and how to avoid them. Valuable examples show you detailed aspects of writing addons for WoW and demonstrate how to implement addon concepts such as variables, slash commands, secure templates, and more. World of Warcraft insiders share their techniques for writing addons for both the latest version of WoW as well as the new Wrath of the Lich King expansion set Guides you through the specific nuances of the WoW API with the use of detailed examples Discusses ways to distribute and host your WoW addons so others can download and use them Explains how to respond to events, create frames, and use the WoW API to interact with the game You'll be well on your way to creating exciting WoW addons with this comprehensive reference by your side. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Publisher: John Wiley & Sons
ISBN: 111808103X
Category : Computers
Languages : en
Pages : 1234
Book Description
The #1 bestselling programming book is back with updated and expanded coverage of the newest release of WoW! World of Warcraft (WoW) is currently the world's largest massively multiplayer online role-playing game. The newest release, "Wrath of the Lich King," has created a demand for updated information on writing addons. This eagerly anticipated edition answers that request and is an essential reference for creating WoW addons. Written by a duo of authors who have each contributed a number of successful WoW addons, the book offers an overview of Lua and XML (the programming languages used to write addons) and includes coverage of specific pitfalls and common programming mistakes-and how to avoid them. Valuable examples show you detailed aspects of writing addons for WoW and demonstrate how to implement addon concepts such as variables, slash commands, secure templates, and more. World of Warcraft insiders share their techniques for writing addons for both the latest version of WoW as well as the new Wrath of the Lich King expansion set Guides you through the specific nuances of the WoW API with the use of detailed examples Discusses ways to distribute and host your WoW addons so others can download and use them Explains how to respond to events, create frames, and use the WoW API to interact with the game You'll be well on your way to creating exciting WoW addons with this comprehensive reference by your side. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Instantly the Role Playing Game
Player's Handbook
Author: Robert Neri
Publisher: Lulu.com
ISBN: 0997267429
Category : Games & Activities
Languages : en
Pages : 118
Book Description
A new 114-page supplement from Ranger Games Publishing, the Player's Handbook for Dice & Glory reprints chapters 1, 3, 4, 5, and 6 from the Core Rulebook and includes new material to help new and experienced players to create fully realized characters with a full chapter on The Basics (group role & relationships, expanded disposition table, rounding out the details), Step-By-Step Character Creation (a walkthrough of 14 steps), and Character Starter Packages. This book has 9 chapters and a complete index of Specialist Character Classes for all current Dice & Glory publications.
Publisher: Lulu.com
ISBN: 0997267429
Category : Games & Activities
Languages : en
Pages : 118
Book Description
A new 114-page supplement from Ranger Games Publishing, the Player's Handbook for Dice & Glory reprints chapters 1, 3, 4, 5, and 6 from the Core Rulebook and includes new material to help new and experienced players to create fully realized characters with a full chapter on The Basics (group role & relationships, expanded disposition table, rounding out the details), Step-By-Step Character Creation (a walkthrough of 14 steps), and Character Starter Packages. This book has 9 chapters and a complete index of Specialist Character Classes for all current Dice & Glory publications.
Online Game: Becoming God
Author: Feng YuCaiHong
Publisher: Funstory
ISBN: 1636222552
Category : Fiction
Languages : en
Pages : 652
Book Description
Three years before his rebirth, when the game "God of Conferred" opened, the former king of the game was just a small follower who followed the Second Miss into the game.
Publisher: Funstory
ISBN: 1636222552
Category : Fiction
Languages : en
Pages : 652
Book Description
Three years before his rebirth, when the game "God of Conferred" opened, the former king of the game was just a small follower who followed the Second Miss into the game.
The Twelve Percent System Battle Book 1.0
Author: Advanced Research Team
Publisher: Page Publishing Inc
ISBN: 166247301X
Category : Games & Activities
Languages : en
Pages : 418
Book Description
©® “The Empress Omega Dawn in Magnetar Form©®” The “Scrolls” of Twilight Dawn©® The “Parchments” of Omega Dawn©® The “Saying” of Unknown Ultimate Itinerate©® The “Stories” of Light for the Dawns©® The 12% System Battle Book 1.0©® (three volume series) is based on Science, Logics, Factual Histories, Events, Battles, Longing’s, Prophecies, Known Adventures, Mayan Celestial Searches©®, and of the Consequent Antitheses of the Time River©® (present-past-future in that order). As it is written so shall it be done – (the Nascent of Twilight Dawn©®). These “Scrolls” of Twilight Dawn are the basis of the Battle Book 1.0; her Diktats©® are given. Therein all pertinence of these quests are given from Twilight Dawn to participants of this Manuscript. Each Scenario and Story allows the Ultimate Possibilities from the Field Marshal (the Grand Master Referee that is earned) to the Patricians of Adventures. We want you all to enjoy this innovative, comprehensive, and distinct Avenue of Enjoyment {Character Playing Guide©® (CPG or as known – RPG-Role Playing Game)}.
Publisher: Page Publishing Inc
ISBN: 166247301X
Category : Games & Activities
Languages : en
Pages : 418
Book Description
©® “The Empress Omega Dawn in Magnetar Form©®” The “Scrolls” of Twilight Dawn©® The “Parchments” of Omega Dawn©® The “Saying” of Unknown Ultimate Itinerate©® The “Stories” of Light for the Dawns©® The 12% System Battle Book 1.0©® (three volume series) is based on Science, Logics, Factual Histories, Events, Battles, Longing’s, Prophecies, Known Adventures, Mayan Celestial Searches©®, and of the Consequent Antitheses of the Time River©® (present-past-future in that order). As it is written so shall it be done – (the Nascent of Twilight Dawn©®). These “Scrolls” of Twilight Dawn are the basis of the Battle Book 1.0; her Diktats©® are given. Therein all pertinence of these quests are given from Twilight Dawn to participants of this Manuscript. Each Scenario and Story allows the Ultimate Possibilities from the Field Marshal (the Grand Master Referee that is earned) to the Patricians of Adventures. We want you all to enjoy this innovative, comprehensive, and distinct Avenue of Enjoyment {Character Playing Guide©® (CPG or as known – RPG-Role Playing Game)}.
Role Playing Game
Author: J. Michael Straczynski
Publisher: Mongoose Publishing
ISBN: 1905471203
Category : Games & Activities
Languages : en
Pages : 364
Book Description
Featuring the space station that changed the destiny of an entire galaxy, the Babylon 5 RPG from Mongoose Publishing allows players to take on the role of characters from the award-winning TV series. This all new edition revisits one of the most successful sci-fi roleplaying games of recent years, bringing the game to an all new group of fans! Existing fans will not be disappointed, the rules have been tweaked so that the game is even better than before, and most importantly, is a stand-alone rulebook in its own right with no requirement for the use of another rulebook!
Publisher: Mongoose Publishing
ISBN: 1905471203
Category : Games & Activities
Languages : en
Pages : 364
Book Description
Featuring the space station that changed the destiny of an entire galaxy, the Babylon 5 RPG from Mongoose Publishing allows players to take on the role of characters from the award-winning TV series. This all new edition revisits one of the most successful sci-fi roleplaying games of recent years, bringing the game to an all new group of fans! Existing fans will not be disappointed, the rules have been tweaked so that the game is even better than before, and most importantly, is a stand-alone rulebook in its own right with no requirement for the use of another rulebook!
The Legendary Game Player
Author: Zhuan JiaLaoLi
Publisher: Funstory
ISBN: 1648146325
Category : Fiction
Languages : en
Pages : 705
Book Description
How could a game without an external connection work? He was going to grind monsters with 10,000 low-leveled accounts! The diaosi Li Feng who was poisoned by the computer actually had the ability to open small accounts without limit! Hot blooded Jianghu Player, WOW players, Questioning players, Conquering players and other old game players must see it!
Publisher: Funstory
ISBN: 1648146325
Category : Fiction
Languages : en
Pages : 705
Book Description
How could a game without an external connection work? He was going to grind monsters with 10,000 low-leveled accounts! The diaosi Li Feng who was poisoned by the computer actually had the ability to open small accounts without limit! Hot blooded Jianghu Player, WOW players, Questioning players, Conquering players and other old game players must see it!
Arcanum
Author: Joseph Barresi
Publisher: midnightrise
ISBN: 1461022428
Category : Games & Activities
Languages : en
Pages : 236
Book Description
At long last the core rule book for the World of Arator is here! Included within these pages are the full current rules and all information needed in order to play games within the Arcanum: World of Arator universe. Also detailed within this book are: A complete, comphensive listing of all 20+ character classes a player can be. Classes in the Arcanum universe become even more powerful after level 50, by being "promoted" to an even more powerful version of the original class. All character classes have access to 10 powerful special talents at the start of level 1 and these abilities only get stronger as a player levels. After level 50 all player classes will receive 5 new talents that are even deadlier. Character classes can learn many different special abiltiies such as wrestling, duel wielding, acrobatics, blacksmithing, leatherworking, enchanting, and many more. All classes come stock with their own special abilties but it doesn't stop there, any player class can learn any special ability they want in addition to the ones they have as a class. Choose between dozens of different races including sun elves, dark elves, dwarves, halflings, orcs, hobgoblins, goblins, trolls, kobolds and many more. Learn all about the game and how armor ratings work, health points, energy points, magic, and combat. The only limitations within the Arcanum universe is what your imagination can summon into being.
Publisher: midnightrise
ISBN: 1461022428
Category : Games & Activities
Languages : en
Pages : 236
Book Description
At long last the core rule book for the World of Arator is here! Included within these pages are the full current rules and all information needed in order to play games within the Arcanum: World of Arator universe. Also detailed within this book are: A complete, comphensive listing of all 20+ character classes a player can be. Classes in the Arcanum universe become even more powerful after level 50, by being "promoted" to an even more powerful version of the original class. All character classes have access to 10 powerful special talents at the start of level 1 and these abilities only get stronger as a player levels. After level 50 all player classes will receive 5 new talents that are even deadlier. Character classes can learn many different special abiltiies such as wrestling, duel wielding, acrobatics, blacksmithing, leatherworking, enchanting, and many more. All classes come stock with their own special abilties but it doesn't stop there, any player class can learn any special ability they want in addition to the ones they have as a class. Choose between dozens of different races including sun elves, dark elves, dwarves, halflings, orcs, hobgoblins, goblins, trolls, kobolds and many more. Learn all about the game and how armor ratings work, health points, energy points, magic, and combat. The only limitations within the Arcanum universe is what your imagination can summon into being.
Dice & Glory Core Rulebook
Author: Robert Neri
Publisher: Lulu.com
ISBN: 0578036436
Category : Games & Activities
Languages : en
Pages : 214
Book Description
Dice and Glory is a complete, self-contained pen & paper role-playing system for those yearning for more creativity and flexibility. This book provides all the basic parts of the D&G system to craft your own unique worlds. This game system was designed to be ultimately flexible for any campaign type needing no rewrites to the core system to function in either sci-fi or high fantasy settings or in any other imaginable setting! It was also written with maximum customization of all characters in mind allowing Players almost complete freedom in customizing their own characters. It boasts a detailed but easy-to-use Combat system using its own class-like level system. A skill system that is easy to use and adapt to any situation. A unique and in depth Magic system which allows for custom Player-made spells and a skill based Psionics system that distinguishes itself from the magic system! Also there is a full chapter on constructing monsters and races for GM's.
Publisher: Lulu.com
ISBN: 0578036436
Category : Games & Activities
Languages : en
Pages : 214
Book Description
Dice and Glory is a complete, self-contained pen & paper role-playing system for those yearning for more creativity and flexibility. This book provides all the basic parts of the D&G system to craft your own unique worlds. This game system was designed to be ultimately flexible for any campaign type needing no rewrites to the core system to function in either sci-fi or high fantasy settings or in any other imaginable setting! It was also written with maximum customization of all characters in mind allowing Players almost complete freedom in customizing their own characters. It boasts a detailed but easy-to-use Combat system using its own class-like level system. A skill system that is easy to use and adapt to any situation. A unique and in depth Magic system which allows for custom Player-made spells and a skill based Psionics system that distinguishes itself from the magic system! Also there is a full chapter on constructing monsters and races for GM's.
Pixelate Complete Collection
Author: Xavier P. Hunter
Publisher: Magical Scrivener Press
ISBN: 1643554719
Category : Fiction
Languages : en
Pages : 1395
Book Description
You'll never become the main villain if you're not willing to die a bunch as the hero. Arnold O'Connor is a gamer who just lost his office job to AI. Short on cash, he can appreciate the irony of taking a job at an indie gaming company looking to train their monster AI. But Anachronism Interactive isn't looking for just any players to copy from, they're interested in hardcore gamers. After being run through a series of psychological tests while hooked up to a brain scanner, Arnold finally gets a chance to check out the game these scientists have been making. Already questioning his sense of reality after all the mind games and brain twisters, Arnold finds himself immersed in a world that's both utterly real and disconcertingly incomplete. As each iteration of the company's flagship game releases, Arnold is drawn farther and farther into the alternate reality. And as the game world becomes more real, the real world begins to fade away entirely. His only hope of escape lies in ultimate victory. Pixelate is a LitRPG fantasy series that follows the adventures of Arnold O'Connor as his digital self, delving into the secrets of a world that feels as real as his own body. The Pixelate series will appeal to fans of classic JRPGs, World of Warcraft, and Lord of the Rings Online. It touches on themes of self and reality, style vs. stats, and how to kill dragons through the superior application of math.
Publisher: Magical Scrivener Press
ISBN: 1643554719
Category : Fiction
Languages : en
Pages : 1395
Book Description
You'll never become the main villain if you're not willing to die a bunch as the hero. Arnold O'Connor is a gamer who just lost his office job to AI. Short on cash, he can appreciate the irony of taking a job at an indie gaming company looking to train their monster AI. But Anachronism Interactive isn't looking for just any players to copy from, they're interested in hardcore gamers. After being run through a series of psychological tests while hooked up to a brain scanner, Arnold finally gets a chance to check out the game these scientists have been making. Already questioning his sense of reality after all the mind games and brain twisters, Arnold finds himself immersed in a world that's both utterly real and disconcertingly incomplete. As each iteration of the company's flagship game releases, Arnold is drawn farther and farther into the alternate reality. And as the game world becomes more real, the real world begins to fade away entirely. His only hope of escape lies in ultimate victory. Pixelate is a LitRPG fantasy series that follows the adventures of Arnold O'Connor as his digital self, delving into the secrets of a world that feels as real as his own body. The Pixelate series will appeal to fans of classic JRPGs, World of Warcraft, and Lord of the Rings Online. It touches on themes of self and reality, style vs. stats, and how to kill dragons through the superior application of math.