Author: W. M. Akers
Publisher:
ISBN: 9781737301219
Category :
Languages : en
Pages :
Book Description
How do you win a game that's trying to kill you? A twenty-nine year-old clerk at a games store in the Appalachian hamlet of Jett Creek, Tennessee, Callie Myles lives for the weekly RPG sessions run by her beloved brother and gamesmaster, LB. Under his watchful eye, she and her friends wage war, harness magic, and battle evil. When the dice are rolling, they are heroes, and all of Callie's anxieties slip away. The fun stops the night LB burns to death in a bizarre fire.Asked by her friends to keep the weekly game alive, Callie does her best to set her grief aside. She puts on the monocle LB wore during sessions and finds herself sucked into a life-sized recreation of her brother's game. Inhabiting the body of her beloved character, the legendary Arabeth, she thinks she has found the ultimate escape. Her paradise is spoiled when she discovers that something inside the game killed LB-and one of her fellow players was in on it. To save herself, to avenge her brother, Callie Myles must pull on her armor and beat LB's game from the inside out. If she gets killed along the way, well, at least she's having a great time.A fast-paced hybrid of mystery and adventure, CRITICAL HIT captures the breakneck joy of tabletop gaming, where life and death depend on the whims of a plastic die.
Critical Hit
Author: W. M. Akers
Publisher:
ISBN: 9781737301219
Category :
Languages : en
Pages :
Book Description
How do you win a game that's trying to kill you? A twenty-nine year-old clerk at a games store in the Appalachian hamlet of Jett Creek, Tennessee, Callie Myles lives for the weekly RPG sessions run by her beloved brother and gamesmaster, LB. Under his watchful eye, she and her friends wage war, harness magic, and battle evil. When the dice are rolling, they are heroes, and all of Callie's anxieties slip away. The fun stops the night LB burns to death in a bizarre fire.Asked by her friends to keep the weekly game alive, Callie does her best to set her grief aside. She puts on the monocle LB wore during sessions and finds herself sucked into a life-sized recreation of her brother's game. Inhabiting the body of her beloved character, the legendary Arabeth, she thinks she has found the ultimate escape. Her paradise is spoiled when she discovers that something inside the game killed LB-and one of her fellow players was in on it. To save herself, to avenge her brother, Callie Myles must pull on her armor and beat LB's game from the inside out. If she gets killed along the way, well, at least she's having a great time.A fast-paced hybrid of mystery and adventure, CRITICAL HIT captures the breakneck joy of tabletop gaming, where life and death depend on the whims of a plastic die.
Publisher:
ISBN: 9781737301219
Category :
Languages : en
Pages :
Book Description
How do you win a game that's trying to kill you? A twenty-nine year-old clerk at a games store in the Appalachian hamlet of Jett Creek, Tennessee, Callie Myles lives for the weekly RPG sessions run by her beloved brother and gamesmaster, LB. Under his watchful eye, she and her friends wage war, harness magic, and battle evil. When the dice are rolling, they are heroes, and all of Callie's anxieties slip away. The fun stops the night LB burns to death in a bizarre fire.Asked by her friends to keep the weekly game alive, Callie does her best to set her grief aside. She puts on the monocle LB wore during sessions and finds herself sucked into a life-sized recreation of her brother's game. Inhabiting the body of her beloved character, the legendary Arabeth, she thinks she has found the ultimate escape. Her paradise is spoiled when she discovers that something inside the game killed LB-and one of her fellow players was in on it. To save herself, to avenge her brother, Callie Myles must pull on her armor and beat LB's game from the inside out. If she gets killed along the way, well, at least she's having a great time.A fast-paced hybrid of mystery and adventure, CRITICAL HIT captures the breakneck joy of tabletop gaming, where life and death depend on the whims of a plastic die.
Role Playing Game
Author: J. Michael Straczynski
Publisher: Mongoose Publishing
ISBN: 1905471203
Category : Games & Activities
Languages : en
Pages : 364
Book Description
Featuring the space station that changed the destiny of an entire galaxy, the Babylon 5 RPG from Mongoose Publishing allows players to take on the role of characters from the award-winning TV series. This all new edition revisits one of the most successful sci-fi roleplaying games of recent years, bringing the game to an all new group of fans! Existing fans will not be disappointed, the rules have been tweaked so that the game is even better than before, and most importantly, is a stand-alone rulebook in its own right with no requirement for the use of another rulebook!
Publisher: Mongoose Publishing
ISBN: 1905471203
Category : Games & Activities
Languages : en
Pages : 364
Book Description
Featuring the space station that changed the destiny of an entire galaxy, the Babylon 5 RPG from Mongoose Publishing allows players to take on the role of characters from the award-winning TV series. This all new edition revisits one of the most successful sci-fi roleplaying games of recent years, bringing the game to an all new group of fans! Existing fans will not be disappointed, the rules have been tweaked so that the game is even better than before, and most importantly, is a stand-alone rulebook in its own right with no requirement for the use of another rulebook!
Skylanders Trap Team Signature Series Strategy Guide
Author: BradyGames
Publisher: Penguin
ISBN: 0744015766
Category : Games & Activities
Languages : en
Pages : 321
Book Description
The wildly popular Skylanders series returns with the ultimate adventure, featuring the new Trap Master Skylanders and over 40 trappable villains. With Cloudcraker Prison destroyed and Skylands' most notorious villains set free, players must find and capture these evildoers using the magic of Traptanium. Once trapped, the villains' awesome powers can be used to fight for good!
Publisher: Penguin
ISBN: 0744015766
Category : Games & Activities
Languages : en
Pages : 321
Book Description
The wildly popular Skylanders series returns with the ultimate adventure, featuring the new Trap Master Skylanders and over 40 trappable villains. With Cloudcraker Prison destroyed and Skylands' most notorious villains set free, players must find and capture these evildoers using the magic of Traptanium. Once trapped, the villains' awesome powers can be used to fight for good!
Wayfarers
Author: G. Vrill
Publisher: Lulu.com
ISBN: 0615243347
Category : Crafts & Hobbies
Languages : en
Pages : 438
Book Description
Wayfarers is a table-top roleplaying game. Inside this book you will find everything you need to play. Whether you wish to play a wizard, mercenary, priest or rogue, or to create a distinctly unique persona, Wayfarers makes it possible. With dozens of skills, four types of magic, and over 500 spells, the possibilities for characters are limitless. For the Game Master, this source book includes hundreds of detailed creatures, enchanted items, and the vivid World of Twylos campaign setting. Useful analysis, optional rules, and a customizable system make creating and running adventures fun and exciting. So open these pages and grab your dice. Your destiny awaits, ...for good or ill. Visit the YOGC at: www.yeoldegamingcompanye.com
Publisher: Lulu.com
ISBN: 0615243347
Category : Crafts & Hobbies
Languages : en
Pages : 438
Book Description
Wayfarers is a table-top roleplaying game. Inside this book you will find everything you need to play. Whether you wish to play a wizard, mercenary, priest or rogue, or to create a distinctly unique persona, Wayfarers makes it possible. With dozens of skills, four types of magic, and over 500 spells, the possibilities for characters are limitless. For the Game Master, this source book includes hundreds of detailed creatures, enchanted items, and the vivid World of Twylos campaign setting. Useful analysis, optional rules, and a customizable system make creating and running adventures fun and exciting. So open these pages and grab your dice. Your destiny awaits, ...for good or ill. Visit the YOGC at: www.yeoldegamingcompanye.com
Anime's Media Mix
Author: Marc Steinberg
Publisher: U of Minnesota Press
ISBN: 081667549X
Category : Art
Languages : en
Pages : 337
Book Description
Untangles the web of commodity, capitalism, and art that is anime
Publisher: U of Minnesota Press
ISBN: 081667549X
Category : Art
Languages : en
Pages : 337
Book Description
Untangles the web of commodity, capitalism, and art that is anime
Arcanum
Author: Joseph Barresi
Publisher: midnightrise
ISBN: 1461022428
Category : Games & Activities
Languages : en
Pages : 236
Book Description
At long last the core rule book for the World of Arator is here! Included within these pages are the full current rules and all information needed in order to play games within the Arcanum: World of Arator universe. Also detailed within this book are: A complete, comphensive listing of all 20+ character classes a player can be. Classes in the Arcanum universe become even more powerful after level 50, by being "promoted" to an even more powerful version of the original class. All character classes have access to 10 powerful special talents at the start of level 1 and these abilities only get stronger as a player levels. After level 50 all player classes will receive 5 new talents that are even deadlier. Character classes can learn many different special abiltiies such as wrestling, duel wielding, acrobatics, blacksmithing, leatherworking, enchanting, and many more. All classes come stock with their own special abilties but it doesn't stop there, any player class can learn any special ability they want in addition to the ones they have as a class. Choose between dozens of different races including sun elves, dark elves, dwarves, halflings, orcs, hobgoblins, goblins, trolls, kobolds and many more. Learn all about the game and how armor ratings work, health points, energy points, magic, and combat. The only limitations within the Arcanum universe is what your imagination can summon into being.
Publisher: midnightrise
ISBN: 1461022428
Category : Games & Activities
Languages : en
Pages : 236
Book Description
At long last the core rule book for the World of Arator is here! Included within these pages are the full current rules and all information needed in order to play games within the Arcanum: World of Arator universe. Also detailed within this book are: A complete, comphensive listing of all 20+ character classes a player can be. Classes in the Arcanum universe become even more powerful after level 50, by being "promoted" to an even more powerful version of the original class. All character classes have access to 10 powerful special talents at the start of level 1 and these abilities only get stronger as a player levels. After level 50 all player classes will receive 5 new talents that are even deadlier. Character classes can learn many different special abiltiies such as wrestling, duel wielding, acrobatics, blacksmithing, leatherworking, enchanting, and many more. All classes come stock with their own special abilties but it doesn't stop there, any player class can learn any special ability they want in addition to the ones they have as a class. Choose between dozens of different races including sun elves, dark elves, dwarves, halflings, orcs, hobgoblins, goblins, trolls, kobolds and many more. Learn all about the game and how armor ratings work, health points, energy points, magic, and combat. The only limitations within the Arcanum universe is what your imagination can summon into being.
Dungeons & Dragons For Dummies
Author: Bill Slavicsek
Publisher: John Wiley & Sons
ISBN: 0764599240
Category : Games & Activities
Languages : en
Pages : 434
Book Description
Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless—but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through: Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character’s power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There’s even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D.
Publisher: John Wiley & Sons
ISBN: 0764599240
Category : Games & Activities
Languages : en
Pages : 434
Book Description
Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless—but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through: Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character’s power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There’s even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D.
Basics of Game Design
Author: Michael Moore
Publisher: CRC Press
ISBN: 1040052819
Category : Computers
Languages : en
Pages : 341
Book Description
Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design t
Publisher: CRC Press
ISBN: 1040052819
Category : Computers
Languages : en
Pages : 341
Book Description
Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design t
To Be A Hero: A Superhero Role Playing Game
Author: Vincent Venturella
Publisher: Lulu.com
ISBN: 1411616200
Category : Games & Activities
Languages : en
Pages : 278
Book Description
To Be A Hero is a modern day setting allowing players to step into the roles of super-powered heroes and villains. In this setting, super-powered beings have existed throughout the ages and the classic conflict of hero versus villain has spurned on history's most defining moments. The battle of good against evil, justice against injustice, freedom against tyranny continues to be played out to the modern day with the player characters at the head of this epic struggle.The main book contains 7 brand new origins, the To Be A Hero's unique take on races. It also contains 6 basic classes, 20 all new prestige classes, as well as new skills and skill uses, feats, unique equipment, firearms and complete rules for super-powers and super-powered beings with over one hundred unique powers. To Be A Hero captures the essence of the super-hero genre and makes it playable and balanced in a way previously unseen.
Publisher: Lulu.com
ISBN: 1411616200
Category : Games & Activities
Languages : en
Pages : 278
Book Description
To Be A Hero is a modern day setting allowing players to step into the roles of super-powered heroes and villains. In this setting, super-powered beings have existed throughout the ages and the classic conflict of hero versus villain has spurned on history's most defining moments. The battle of good against evil, justice against injustice, freedom against tyranny continues to be played out to the modern day with the player characters at the head of this epic struggle.The main book contains 7 brand new origins, the To Be A Hero's unique take on races. It also contains 6 basic classes, 20 all new prestige classes, as well as new skills and skill uses, feats, unique equipment, firearms and complete rules for super-powers and super-powered beings with over one hundred unique powers. To Be A Hero captures the essence of the super-hero genre and makes it playable and balanced in a way previously unseen.
Kobolds & Cobblestones
Author: Robert Burman
Publisher: Bloomsbury Publishing
ISBN: 147282394X
Category : Games & Activities
Languages : en
Pages : 65
Book Description
Kobolds & Cobblestones is a skirmish wargame for rumbles between gangs in the city of Ordinsport's seedy underbelly. Players hire gangs of criminals, thugs and enforcers from a number of classic Fantasy races, and attempt to take control of the underworld and establish themselves as the city's kingpins. Playing card-based mechanics and a cunning bribery element keep players on their toes, as a one-sided battle can turn around in a flash.
Publisher: Bloomsbury Publishing
ISBN: 147282394X
Category : Games & Activities
Languages : en
Pages : 65
Book Description
Kobolds & Cobblestones is a skirmish wargame for rumbles between gangs in the city of Ordinsport's seedy underbelly. Players hire gangs of criminals, thugs and enforcers from a number of classic Fantasy races, and attempt to take control of the underworld and establish themselves as the city's kingpins. Playing card-based mechanics and a cunning bribery element keep players on their toes, as a one-sided battle can turn around in a flash.