Creating Procedural Artworks with Processing PDF Download

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Creating Procedural Artworks with Processing

Creating Procedural Artworks with Processing PDF Author: Penny de Byl
Publisher:
ISBN: 9781532861802
Category :
Languages : en
Pages : 386

Book Description
Creating Procedural Artworks with Processing - A Holistic Guide, is for those seeking to learn computer programming from the very basics to the more advanced concepts. It uses the Processing language (processing.org) to visualise the concepts through the production of computer graphics that illustrate the coding principles while being artworks in their own right. This book started as a set of tutorials for university level multimedia students to introduce them to computer programming through the development of artworks. It's therefore presented in a non-threatening way that will ease the reader into programming. This book has been written for absolute beginners who want to learn to program. It approaches coding through a unique combination of teaching programming while keeping in mind the principles of design and mathematics. All these elements are essential in a global economy filled with electronic interactive experiences and virtual reality. The chapters are organised to weave together programming functionality and design principles presenting one concept at a time, with multiple hands on exercises in each chapter. Special features include: * 10 chapters building on each other one concept at a time. * 20 practical laboratories for exploring digital art and programming concepts. * Over 35 detailed step by step hands on activities. * Over 95 questions to test your understanding. * Answers to all exercises and questions. For more information visit: http://holistic3d.com/creating-procedural-artworks/ Experience Processing in action at http://holistic3d.com/processing

Creating Procedural Artworks with Processing

Creating Procedural Artworks with Processing PDF Author: Penny de Byl
Publisher:
ISBN: 9781532861802
Category :
Languages : en
Pages : 386

Book Description
Creating Procedural Artworks with Processing - A Holistic Guide, is for those seeking to learn computer programming from the very basics to the more advanced concepts. It uses the Processing language (processing.org) to visualise the concepts through the production of computer graphics that illustrate the coding principles while being artworks in their own right. This book started as a set of tutorials for university level multimedia students to introduce them to computer programming through the development of artworks. It's therefore presented in a non-threatening way that will ease the reader into programming. This book has been written for absolute beginners who want to learn to program. It approaches coding through a unique combination of teaching programming while keeping in mind the principles of design and mathematics. All these elements are essential in a global economy filled with electronic interactive experiences and virtual reality. The chapters are organised to weave together programming functionality and design principles presenting one concept at a time, with multiple hands on exercises in each chapter. Special features include: * 10 chapters building on each other one concept at a time. * 20 practical laboratories for exploring digital art and programming concepts. * Over 35 detailed step by step hands on activities. * Over 95 questions to test your understanding. * Answers to all exercises and questions. For more information visit: http://holistic3d.com/creating-procedural-artworks/ Experience Processing in action at http://holistic3d.com/processing

Generative Art

Generative Art PDF Author: Matt Pearson
Publisher: Simon and Schuster
ISBN: 1638352437
Category : Computers
Languages : en
Pages : 352

Book Description
Summary Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language. About the Technology Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions. About the Book Generative Art presents both the techniques and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book's images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside The principles of algorithmic art A Processing language tutorial Using organic, pseudo-random, emergent, and fractal processes ========================================​========= Table of Contents Part 1 Creative Coding Generative Art: In Theory and Practice Processing: A Programming Language for ArtistsPart 2 Randomness and Noise The Wrong Way to Draw A Line The Wrong Way to Draw a Circle Adding Dimensions Part 3 Complexity Emergence Autonomy Fractals

Holistic Game Development with Unity 3e

Holistic Game Development with Unity 3e PDF Author: Penny de Byl
Publisher: CRC Press
ISBN: 135105368X
Category : Games & Activities
Languages : en
Pages : 476

Book Description
Master game design and digital art principles simultaneously with this all-in-one guide to creating games in the cutting-edge game engine Unity. Reworked for C# and Unity 2018 & 2019, and bursting with images and tutorials, Penny de Byl’s Holistic Game Development with Unity will help the reader gain the multidisciplinary skills needed to succeed in the independent game industry. Holistic Game Development with Unity includes new coverage on Augmented Reality, Networking, and Virtual Reality such as the Oculus Rift. Supplementary material, including instructional videos, discussion forums and art assets are provided in the companion website located at www.holistic3d.com. Learn to combine the beauty of art and the functionality of programming in de Byl’s third edition for Unity game development. Key features: Art and programming in Unity, the only one-stop shop for individual developers and small teams looking to tackle both tasks. Proven step-by-step tutorials show you how to design and structure an entire game in Unity with art assets. Revised to cover the Unity game engine versions 2018 and 2019. New coverage of Nav Meshes, Augmented Reality, Mobile Builds and Mecanim. An introduction to essential two- and three-dimensional mathematical and physics concepts. A portfolio of royalty free reusable game mechanics. Revamped and expanded accompanying website, www.holistic3d.com, features project source code, instructional videos, art assets, author blog, and discussion forums. Additional challenge questions and lesson plans are available online for an enhanced learning experience.

Code as Creative Medium

Code as Creative Medium PDF Author: Golan Levin
Publisher: MIT Press
ISBN: 0262362031
Category : Education
Languages : en
Pages : 289

Book Description
An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work. This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.

Procedural Generation in Game Design

Procedural Generation in Game Design PDF Author: Tanya Short
Publisher: CRC Press
ISBN: 1498799205
Category : Computers
Languages : en
Pages : 336

Book Description
Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline. Key Features: Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways Includes industry leaders’ experiences and lessons from award-winning games World’s finest guide for how to begin thinking about procedural design

Making Art With Generative AI Tools

Making Art With Generative AI Tools PDF Author: Hai-Jew, Shalin
Publisher: IGI Global
ISBN:
Category : Art
Languages : en
Pages : 321

Book Description
In the dynamic realm of generative artificial Intelligence (AI), the fusion of human creativity and machine intelligence has created a vibrant ecosystem of collaborative artmaking. However, this transformative process brings forth a myriad of concerns, ranging from ethical considerations and the need for originality to navigating the legal complexities surrounding intellectual property. As more and more online communities appear around the use of AI to aid in the creation of images, there arises a pressing need for a comprehensive guide that not only dissects the intricacies of artmaking with generative AI tools but also offers practical solutions to the evolving dilemmas faced by artists, researchers, and technologists. Making Art With Generative AI Tools emerges as an exploration of the challenges posed by this intersection of human expression and artificial intelligence. Artists engaging with generative AI find themselves grappling with issues of authenticity, social toxicity, and the commercial viability of their creations. From avoiding stereotypical visuals to ensuring proper crediting, the realm of generative AI is rife with these complexities. Furthermore, the blurred lines between human and machine authorship necessitate a deeper exploration of how these innovative tools impact creativity, representation, and the very fabric of the art world.

Holistic Game Development with Unity

Holistic Game Development with Unity PDF Author: Penny De Byl
Publisher: Taylor & Francis
ISBN: 0240819330
Category : Art
Languages : en
Pages : 497

Book Description
The art of programming mechanics -- Real world mechanics -- Animation mechanics -- Game rules and mechanics -- Character mechanics -- Player mecahnics -- Environmental mechanics -- Mechanics for externl forces.

Dynamic Drawing

Dynamic Drawing PDF Author: Jennifer Mary Jacobs
Publisher:
ISBN:
Category :
Languages : en
Pages : 155

Book Description
Computation is a powerful medium for art creation. Procedural art, or artwork defined by a computationally represented system of rules, relationships, and behaviors, enables creation of works that are flexible, adaptable, and capable of systematic revision. Yet the medium for creating procedural art, computer programming, can pose significant barriers for manual artists. Programming can be challenging to learn, and programming tools can restrict the concrete practices of manual art. An analysis of the creative opportunities of procedural art and the conflicts programming poses for manual artists raises these questions: (1) How can we create procedural art systems that are accessible and expressive for manual artists? (2) How can we support different ways of thinking and creating with representational mediums? (3) How can procedural art systems contribute to the process of learning and understanding representational mediums? This dissertation explores these questions through two new systems that integrate manual and procedural creation. Para is a digital illustration tool that enables artists to produce procedural compositions through direct manipulation. Dynamic Brushes is a system that enables artists to create computational drawing tools that procedurally augment the process of manual drawing. Para and Dynamic Brushes were informed through interviews with artists and evaluated through multi-week open-ended studies in which professionals created polished artwork. These evaluations provided a framework for developing creative tools through extended work with creative professionals. Comparison of artwork produced with Para and Dynamic Brushes revealed specific trade-offs in expressiveness, ease of entry, and working style for direct manipulation and representational procedural tools. Overall, this research demonstrates how integrating manual and procedural creation can diversify the kinds of outcomes people can create with procedural tools and the kinds of people who can participate in procedural art.

Computer, Communication, and Signal Processing

Computer, Communication, and Signal Processing PDF Author: Erich J. Neuhold
Publisher: Springer Nature
ISBN: 303111633X
Category : Computers
Languages : en
Pages : 349

Book Description
This book constitutes the refereed proceedings of the 6th International Conference on Computer, Communication, and Signal Processing, ICCSP 2022, held in Chennai, India, in February 2022.* The 21 full and 2 short papers presented in this volume were carefully reviewed and selected from 111 submissions. The papers are categorized into topical sub-headings: artificial intelligence and machine learning; Cyber security; and internet of things. *The conference was held as a virtual event due to the COVID-19 pandemic.

Processing 2

Processing 2 PDF Author: Jan Vantomme
Publisher: Packt Publishing Ltd
ISBN: 1849517959
Category : Computers
Languages : en
Pages : 482

Book Description
Over 100 highly-effective recipes to help unleash your creativity with interactive art, graphics, computer vision, 3D, and more