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Creating Arcade Games on the Commodore 64

Creating Arcade Games on the Commodore 64 PDF Author: Robert Woolford
Publisher:
ISBN: 9780907563754
Category : Computer games
Languages : en
Pages : 147

Book Description


Commodore 64 Assembly Language Arcade Game Programming

Commodore 64 Assembly Language Arcade Game Programming PDF Author: Steve Bress
Publisher:
ISBN: 9780830619191
Category : Assembler language (Computer program language)
Languages : en
Pages : 261

Book Description


Creating Arcade Games on the Commodore 64

Creating Arcade Games on the Commodore 64 PDF Author: Robert Woolford
Publisher:
ISBN: 9780907563754
Category : Computer games
Languages : en
Pages : 147

Book Description


Creating Arcade Games on the Commodore 64

Creating Arcade Games on the Commodore 64 PDF Author: Robert Camp
Publisher:
ISBN: 9780942386363
Category : BASIC (Computer program language)
Languages : en
Pages : 357

Book Description
Explains the Principles of Games Design. Includes General Information for Using the Screens, Animation, Custom Characters, Sprites, Sound & Music

Computer Games

Computer Games PDF Author: Blair Carter
Publisher: Nova Publishers
ISBN: 9781590335260
Category : Games & Activities
Languages : en
Pages : 182

Book Description
Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.

Game Design

Game Design PDF Author: Jim Thompson
Publisher: John Wiley & Sons
ISBN: 0471968943
Category : Computers
Languages : en
Pages : 193

Book Description
Practical, complete coverage of game design basics from design process to production This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production. Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design.

Bowker's Complete Sourcebook of Personal Computing, 1985

Bowker's Complete Sourcebook of Personal Computing, 1985 PDF Author: R.R. Bowker Company
Publisher: New York : Bowker
ISBN:
Category : Computer industry
Languages : en
Pages : 1126

Book Description
Provides Listings of Hardware, Software & Peripherals Currently Available, as Well as Books, Magazines, Clubs, User Groups & Virtually All Other Microcomputer-related Services. Includes Background Information & Glossary

Compute

Compute PDF Author:
Publisher:
ISBN:
Category : Electronic data processing
Languages : en
Pages : 810

Book Description


Honoring the Code

Honoring the Code PDF Author: Matt Barton
Publisher: CRC Press
ISBN: 1482205904
Category : Computers
Languages : en
Pages : 243

Book Description
If you want to be successful in any area of game development-game design, programming, graphics, sound, or publishing-you should know how standouts in the industry approach their work and address problems. In Honoring the Code: Conversations with Great Game Designers, 16 groundbreaking game developers share their stories and offer advice for anyone

The 100 Greatest Commodore 64 Games

The 100 Greatest Commodore 64 Games PDF Author: Tom Crossland
Publisher: BookRix
ISBN: 3755404168
Category : Computers
Languages : en
Pages : 247

Book Description
The Commodore 64 was an incredible piece of tech for its time and left a generation with enough happy and nostalgic gaming memories to last a lifetime. Are C64 games still worth playing today - even if you have all the latest modern releases? My answer to that question is yes! Commodore C64 games are still fun and still worth exploring. Shooting games, strategy games, arcade adventures, space flight simulators, sports simulations, racing games, fantasy games, horror games, combat games, boxing games, platform games, and so on. So, without any further delay, let us begin our countdown of the one hundred greatest C64 games! Let the nostalgia commence...

Handbook of Hyper-real Religions

Handbook of Hyper-real Religions PDF Author: Adam Possamai
Publisher: BRILL
ISBN: 9004218815
Category : Religion
Languages : en
Pages : 457

Book Description
‘Hyper-real religions’ are innovative religions and spirituality that mix elements of religious tradition with popular culture. Through various case studies, this book studies the on and off-line religious/spiritual consumption of these narratives through a social scientific approach.