Author: Michael Knight
Publisher: Prima Games
ISBN: 9780744018929
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
Crash is Back! Get the tips and tricks you need to make your way through these three remastered classics with the strategy guide from Prima Games! Comprehensive Coverage: Make you sure you don't miss a thing. Death Routes, Colored Gem Paths, Hidden Areas, and more! Find All Collectibles: Collect every Gem and Relic. Experience Everything: Unlock Secret Endings and Alternate Paths. Digital Bonus: Unlock your digital version of this guide with the free code included inside. Access your digital guide anytime, anywhere, on any web-enabled device.
Crash Bandicoot N. Sane Trilogy
Author: Michael Knight
Publisher: Prima Games
ISBN: 9780744018929
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
Crash is Back! Get the tips and tricks you need to make your way through these three remastered classics with the strategy guide from Prima Games! Comprehensive Coverage: Make you sure you don't miss a thing. Death Routes, Colored Gem Paths, Hidden Areas, and more! Find All Collectibles: Collect every Gem and Relic. Experience Everything: Unlock Secret Endings and Alternate Paths. Digital Bonus: Unlock your digital version of this guide with the free code included inside. Access your digital guide anytime, anywhere, on any web-enabled device.
Publisher: Prima Games
ISBN: 9780744018929
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
Crash is Back! Get the tips and tricks you need to make your way through these three remastered classics with the strategy guide from Prima Games! Comprehensive Coverage: Make you sure you don't miss a thing. Death Routes, Colored Gem Paths, Hidden Areas, and more! Find All Collectibles: Collect every Gem and Relic. Experience Everything: Unlock Secret Endings and Alternate Paths. Digital Bonus: Unlock your digital version of this guide with the free code included inside. Access your digital guide anytime, anywhere, on any web-enabled device.
The Crash Bandicoot Files: How Willy the Wombat Sparked Marsupial Mania
Author: Jason Rubin
Publisher: Dark Horse Comics
ISBN: 1506706495
Category : Games & Activities
Languages : en
Pages : 230
Book Description
A deluxe hardcover reproduction of Naughty Dog's original Crash Bandicoot developer's bible! Take a rare glimpse into the making of a videogame icon, and gain a first-hand taste of the undistilled creativity that brought Crash, Cortex, Aku Aku, and the rest of your favorite characters to millions of screens around the world! Reproducing Naughty Dog's original design document for Crash Bandicoot from the best available sources, this unique volume features original concept illustrations and includes a foreword from Crash's creators to lend insight into how Crash Bandicoot came to be the unforgettable videogame character he is today. This tome is sure to please all who possess a thirst for imagination and curiosity surrounding the creation of games!
Publisher: Dark Horse Comics
ISBN: 1506706495
Category : Games & Activities
Languages : en
Pages : 230
Book Description
A deluxe hardcover reproduction of Naughty Dog's original Crash Bandicoot developer's bible! Take a rare glimpse into the making of a videogame icon, and gain a first-hand taste of the undistilled creativity that brought Crash, Cortex, Aku Aku, and the rest of your favorite characters to millions of screens around the world! Reproducing Naughty Dog's original design document for Crash Bandicoot from the best available sources, this unique volume features original concept illustrations and includes a foreword from Crash's creators to lend insight into how Crash Bandicoot came to be the unforgettable videogame character he is today. This tome is sure to please all who possess a thirst for imagination and curiosity surrounding the creation of games!
The Art of Crash Bandicoot: It's about Time
Author: Micky Neilson
Publisher:
ISBN: 9781950366231
Category :
Languages : en
Pages : 312
Book Description
The Crash Bandicoot(TM) series has remained a beloved staple of platform gaming ever since the first game's release in 1996. The Art of Crash Bandicoot(TM)4: It's About Time(TM)is a rich repository overflowing with interviews, quotes, observations and anecdotes, accompanied by a treasure trove of concept art detailing the characters and environments of the game. Gamers of every type will cherish this all-encompassing look into the zany, wild and unpredictable world of Crash Bandicoot(TM) .
Publisher:
ISBN: 9781950366231
Category :
Languages : en
Pages : 312
Book Description
The Crash Bandicoot(TM) series has remained a beloved staple of platform gaming ever since the first game's release in 1996. The Art of Crash Bandicoot(TM)4: It's About Time(TM)is a rich repository overflowing with interviews, quotes, observations and anecdotes, accompanied by a treasure trove of concept art detailing the characters and environments of the game. Gamers of every type will cherish this all-encompassing look into the zany, wild and unpredictable world of Crash Bandicoot(TM) .
The Lake Effect
Author: Erin McCahan
Publisher: Penguin
ISBN: 1101625988
Category : Young Adult Fiction
Languages : en
Pages : 402
Book Description
A funny, bracing, poignant YA romance and coming-of-age for fans of Huntley Fitzpatrick, Me and Earl and the Dying Girl, and The Beginning of Everything lake effect | n. 1. The effect of any lake, especially the Great Lakes, in modifying the weather in nearby areas 2. The effect of elderly ladies, mysterious girls, and countless funerals, in upending your life, one summer at the beach It’s the summer after senior year, and Briggs Henry is out the door. He's leaving behind his ex-girlfriend and his parents’ money troubles for Lake Michigan and its miles of sandy beaches, working a summer job as a personal assistant, and living in a gorgeous Victorian on the shore. It's the kind of house Briggs plans to buy his parents one day when he’s a multi-millionaire. But then he gets there. And his eighty-four-year-old boss tells him to put on a suit for her funeral. So begins a summer of social gaffes, stomach cramps, fraught beach volleyball games, moonlit epiphanies, and a drawer full of funeral programs. Add to this Abigail, the mystifying girl next door on whom Briggs's charms just won’t work, and “the lake effect” is taking on a whole new meaning. Smart, funny, and honest, The Lake Effect is about realizing that playing along is playing it safe, and that you can only become who you truly are if you’re willing to take the risk. "Vibrant and smart . . . Perfect to tote around on vacation." —Bustle “Every word glows with brilliance." —Francisco X. Stork, author of Marcelo in the Real World "Dazzlingly hilarious . . . Erin McCahan is the reigning queen of summer YA reads." —PopSugar “Observant, sarcastic, compelling, and very funny.” —Kirkus Reviews (starred review) “Summer romance at its best." —HelloGiggles “The perfect smart, beachside read. . . . Unforgettable.” —Stephanie Elliot, author of Sad Perfect "Elegant and touching." —Publishers Weekly “Refreshingly honest and real. . . . An absolute must-read.” —Elise Allen, co-author of Elixir “Funny and poignant." —PureWow "Thought provoking—and at times hilarious . . . A great summer read." —SLJ
Publisher: Penguin
ISBN: 1101625988
Category : Young Adult Fiction
Languages : en
Pages : 402
Book Description
A funny, bracing, poignant YA romance and coming-of-age for fans of Huntley Fitzpatrick, Me and Earl and the Dying Girl, and The Beginning of Everything lake effect | n. 1. The effect of any lake, especially the Great Lakes, in modifying the weather in nearby areas 2. The effect of elderly ladies, mysterious girls, and countless funerals, in upending your life, one summer at the beach It’s the summer after senior year, and Briggs Henry is out the door. He's leaving behind his ex-girlfriend and his parents’ money troubles for Lake Michigan and its miles of sandy beaches, working a summer job as a personal assistant, and living in a gorgeous Victorian on the shore. It's the kind of house Briggs plans to buy his parents one day when he’s a multi-millionaire. But then he gets there. And his eighty-four-year-old boss tells him to put on a suit for her funeral. So begins a summer of social gaffes, stomach cramps, fraught beach volleyball games, moonlit epiphanies, and a drawer full of funeral programs. Add to this Abigail, the mystifying girl next door on whom Briggs's charms just won’t work, and “the lake effect” is taking on a whole new meaning. Smart, funny, and honest, The Lake Effect is about realizing that playing along is playing it safe, and that you can only become who you truly are if you’re willing to take the risk. "Vibrant and smart . . . Perfect to tote around on vacation." —Bustle “Every word glows with brilliance." —Francisco X. Stork, author of Marcelo in the Real World "Dazzlingly hilarious . . . Erin McCahan is the reigning queen of summer YA reads." —PopSugar “Observant, sarcastic, compelling, and very funny.” —Kirkus Reviews (starred review) “Summer romance at its best." —HelloGiggles “The perfect smart, beachside read. . . . Unforgettable.” —Stephanie Elliot, author of Sad Perfect "Elegant and touching." —Publishers Weekly “Refreshingly honest and real. . . . An absolute must-read.” —Elise Allen, co-author of Elixir “Funny and poignant." —PureWow "Thought provoking—and at times hilarious . . . A great summer read." —SLJ
Librarian's Guide to Games and Gamers
Author: Michelle Goodridge
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 204
Book Description
Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 204
Book Description
Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.
Little Player
Author: Martin Alessi
Publisher: Massive Impact, Inc.
ISBN:
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
In this issue our editors take a better look at the amazing Mario Kart 8 Deluxe. We also preview the awesome Minecraft: Switch Edition, Crash Bandicoot NSane Trilogy, Micro Machines World Series, and Hey Pikmin!! Our Big and Little Editors rate the latest video games to let you know which titles are the best for young players in our biggest review section ever!
Publisher: Massive Impact, Inc.
ISBN:
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
In this issue our editors take a better look at the amazing Mario Kart 8 Deluxe. We also preview the awesome Minecraft: Switch Edition, Crash Bandicoot NSane Trilogy, Micro Machines World Series, and Hey Pikmin!! Our Big and Little Editors rate the latest video games to let you know which titles are the best for young players in our biggest review section ever!
Metagames
Author: Agata Waszkiewicz
Publisher: Taylor & Francis
ISBN: 1003861261
Category : Social Science
Languages : en
Pages : 209
Book Description
Metagames: Games about Games scrutinizes how various meta devices, such as breaking the fourth wall and unreliable narrator, change and adapt when translated into the uniquely interactive medium of digital games. Through its theoretical analyses and case studies, the book shows how metafictional experimentation can be used to both challenge and push the boundaries of what a game is and what a player’s role is in play, and to raise more profound topics such as those describing experiences of people of oppressed identities. The book is divided into six chapters that deal with the following meta devices: breaking the fourth wall, hypermediation, unreliable narrator, abusive game design, fragmentation, and parody. The book will predominantly interest scholars and students of media studies and game studies as it continues discourses held in the discipline regarding the metareferential character of digital games.
Publisher: Taylor & Francis
ISBN: 1003861261
Category : Social Science
Languages : en
Pages : 209
Book Description
Metagames: Games about Games scrutinizes how various meta devices, such as breaking the fourth wall and unreliable narrator, change and adapt when translated into the uniquely interactive medium of digital games. Through its theoretical analyses and case studies, the book shows how metafictional experimentation can be used to both challenge and push the boundaries of what a game is and what a player’s role is in play, and to raise more profound topics such as those describing experiences of people of oppressed identities. The book is divided into six chapters that deal with the following meta devices: breaking the fourth wall, hypermediation, unreliable narrator, abusive game design, fragmentation, and parody. The book will predominantly interest scholars and students of media studies and game studies as it continues discourses held in the discipline regarding the metareferential character of digital games.
Game On! 2020: An AFK Book
Author: Scholastic
Publisher: Scholastic Inc.
ISBN: 1338615831
Category : Juvenile Nonfiction
Languages : en
Pages : 228
Book Description
Learn all about the hottest games coming in 2020, how they were developed, and how to beat them in Scholastic's annual gaming guide! Get ready for another awesome year of gaming with this ultimate guide to all your favorite games, including a definitive list of the biggest games of the past year and hot new ones coming in 2020!Game On! 2020 is the most comprehensive guide to all the best games, tech, and streamers, featuring some of the year's greatest gaming moments and exclusive interviews with Twitch stars, YouTube legends, and game developers.This complete guide is packed with top gaming secrets, stats, tips, and tricks for all your favorite games. All games featured in Game On! 2020 are rated T for Teen or younger, keeping it appropriate for young gamers.
Publisher: Scholastic Inc.
ISBN: 1338615831
Category : Juvenile Nonfiction
Languages : en
Pages : 228
Book Description
Learn all about the hottest games coming in 2020, how they were developed, and how to beat them in Scholastic's annual gaming guide! Get ready for another awesome year of gaming with this ultimate guide to all your favorite games, including a definitive list of the biggest games of the past year and hot new ones coming in 2020!Game On! 2020 is the most comprehensive guide to all the best games, tech, and streamers, featuring some of the year's greatest gaming moments and exclusive interviews with Twitch stars, YouTube legends, and game developers.This complete guide is packed with top gaming secrets, stats, tips, and tricks for all your favorite games. All games featured in Game On! 2020 are rated T for Teen or younger, keeping it appropriate for young gamers.
Got Crash Bandicoot N. Sane Trilogy?
Author: Random Treasures
Publisher: Createspace Independent Publishing Platform
ISBN: 9781727313529
Category :
Languages : en
Pages : 154
Book Description
153 Page Crash Bandicoot N. Sane Trilogy Supreme Quality Journal Diary Notebook
Publisher: Createspace Independent Publishing Platform
ISBN: 9781727313529
Category :
Languages : en
Pages : 154
Book Description
153 Page Crash Bandicoot N. Sane Trilogy Supreme Quality Journal Diary Notebook
1000 Facts about Video Games Vol. 1
Author: James Egan
Publisher: Lulu.com
ISBN: 1326828924
Category : Games & Activities
Languages : en
Pages : 170
Book Description
The original 151 Pokémon were created by one person.Grand Theft Auto has lost over a billion dollars in lawsuits.There are 18 quintillion planets in No Man's Sky.Pac-Man's appearance is based on a pizza missing a slice."Nintendo" means "Leave luck to heaven."In 2015, the world of Minecraft was 780 times bigger than the Sun. It's dramatically bigger now.The boss of The Legend of Zelda is Ganon. His name means "Fair-haired."Street Fighter was based on the game, Karate Champ.The infected in The Last of Us is based on a real mind-controlling fungi.The soundtrack for the Mortal Kombat movie went platinum in less than two weeks.Tekken was meant to be called Rave War.Crash Bandicoot doesn't have a neck.Aerosmith made more money from Guitar Hero than from their music.Robin Williams was meant to play a role in Half-Life 2.Super Mario Bros. was meant to be Nintendo's last game.GoldeneEye 007 was only made by nine people. Eight of them had never worked on a game before.
Publisher: Lulu.com
ISBN: 1326828924
Category : Games & Activities
Languages : en
Pages : 170
Book Description
The original 151 Pokémon were created by one person.Grand Theft Auto has lost over a billion dollars in lawsuits.There are 18 quintillion planets in No Man's Sky.Pac-Man's appearance is based on a pizza missing a slice."Nintendo" means "Leave luck to heaven."In 2015, the world of Minecraft was 780 times bigger than the Sun. It's dramatically bigger now.The boss of The Legend of Zelda is Ganon. His name means "Fair-haired."Street Fighter was based on the game, Karate Champ.The infected in The Last of Us is based on a real mind-controlling fungi.The soundtrack for the Mortal Kombat movie went platinum in less than two weeks.Tekken was meant to be called Rave War.Crash Bandicoot doesn't have a neck.Aerosmith made more money from Guitar Hero than from their music.Robin Williams was meant to play a role in Half-Life 2.Super Mario Bros. was meant to be Nintendo's last game.GoldeneEye 007 was only made by nine people. Eight of them had never worked on a game before.