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Corso di matematica. Con applicazioni informatiche. Per le Scuole superiori

Corso di matematica. Con applicazioni informatiche. Per le Scuole superiori PDF Author: Danilo Rovetta
Publisher:
ISBN: 9788872766552
Category : Juvenile Nonfiction
Languages : it
Pages : 201

Book Description


Rendiconti Del Seminario Matematico Della Università Di Padova

Rendiconti Del Seminario Matematico Della Università Di Padova PDF Author: Università di Padova. Seminario matematico
Publisher:
ISBN:
Category : Mathematics
Languages : en
Pages : 240

Book Description


Corso di matematica. Con applicazioni informatiche. Per le Scuole superiori

Corso di matematica. Con applicazioni informatiche. Per le Scuole superiori PDF Author: Danilo Rovetta
Publisher:
ISBN: 9788872766552
Category : Juvenile Nonfiction
Languages : it
Pages : 201

Book Description


Analysis and Numerics of Partial Differential Equations

Analysis and Numerics of Partial Differential Equations PDF Author: Franco Brezzi
Publisher: Springer Science & Business Media
ISBN: 8847025923
Category : Mathematics
Languages : en
Pages : 394

Book Description
This volume is a selection of contributions offered by friends, collaborators, past students in memory of Enrico Magenes. The first part gives a wide historical perspective of Magenes' work in his 50-year mathematical career; the second part contains original research papers, and shows how ideas, methods, and techniques introduced by Magenes and his collaborators still have an impact on the current research in Mathematics.

The Mathematics Teacher in the Digital Era

The Mathematics Teacher in the Digital Era PDF Author: Alison Clark-Wilson
Publisher: Springer Science & Business Media
ISBN: 9400746385
Category : Education
Languages : en
Pages : 419

Book Description
This volume addresses the key issue of the initial education and lifelong professional learning of teachers of mathematics to enable them to realize the affordances of educational technology for mathematics. With invited contributions from leading scholars in the field, this volume contains a blend of research articles and descriptive texts. In the opening chapter John Mason invites the reader to engage in a number of mathematics tasks that highlight important features of technology-mediated mathematical activity. This is followed by three main sections: An overview of current practices in teachers’ use of digital technologies in the classroom and explorations of the possibilities for developing more effective practices drawing on a range of research perspectives (including grounded theory, enactivism and Valsiner’s zone theory). A set of chapters that share many common constructs (such as instrumental orchestration, instrumental distance and double instrumental genesis) and research settings that have emerged from the French research community, but have also been taken up by other colleagues. Meta-level considerations of research in the domain by contrasting different approaches and proposing connecting or uniting elements

Athenaze: Book I

Athenaze: Book I PDF Author: Maurice Balme
Publisher: OUP USA
ISBN: 9780195149562
Category : Language Arts & Disciplines
Languages : en
Pages : 0

Book Description
Combining the best features of traditional and modern methods, Athenaze: An Introduction to Ancient Greek, 2/e, provides a unique course of instruction that allows students to read connected Greek narrative right from the beginning and guides them to the point where they can begin reading complete classical texts. Carefully designed to hold students' interest, the course begins in Book I with a fictional narrative about an Attic farmer's family placed in a precise historical context (432-431 B.C.). This narrative, interwoven with tales from mythology and the Persian Wars, gradually gives way in Book II to adapted passages from Thucydides, Plato, and Herodotus and ultimately to excerpts of the original Greek of Bacchylides, Thucydides, and Aristophanes' Acharnians. Essays on relevant aspects of ancient Greek culture and history are also provided. New to the Second Edition: * Short passages from Classical and New Testament Greek in virtually every chapter * The opening lines of the Iliad and the Odyssey toward the end of Book II * New vocabulary and more complete explanations of grammar, including material on accents * Many new exercises and additional opportunities for students to practice completing charts of verb forms and paradigms of nouns and adjectives * Updated Teacher's Handbooks for Books I and II containing translations of all stories, readings, and exercises; detailed suggestions for classroom presentation; abundant English derivatives; and additional linguistic information * Offered for the first time, Student Workbooks for Books I and II that include self-correcting exercises, cumulative vocabulary lists, periodic grammatical reviews, and additional readings

C Programming

C Programming PDF Author: k. N. King
Publisher:
ISBN: 9781548817732
Category :
Languages : en
Pages : 216

Book Description
C++ was written to help professional C# developers learn modern C++ programming. The aim of this book is to leverage your existing C# knowledge in order to expand your skills. Whether you need to use C++ in an upcoming project, or simply want to learn a new language (or reacquaint yourself with it), this book will help you learn all of the fundamental pieces of C++ so you can begin writing your own C++ programs.This updated and expanded second edition of Book provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for all those interested in the subject .We hope you find this book useful in shaping your future career & Business.

Game-Based Marketing

Game-Based Marketing PDF Author: Gabe Zichermann
Publisher: John Wiley & Sons
ISBN: 0470562234
Category : Business & Economics
Languages : en
Pages : 240

Book Description
Harness the power of games to create extraordinary customer engagement with Game-Based Marketing. Gamification is revolutionizing the web and mobile apps. Innovative startups like Foursquare and Swoopo, growth companies like Gilt and Groupon and established brands like United Airlines and Nike all agree: the most powerful way to create and engage a vibrant community is with game mechanics. By leveraging points, levels, badges, challenges, rewards and leaderboards – these innovators are dramatically lowering their customer acquisition costs, increasing engagement and building sustainable, viral communities. Game-Based Marketing unlocks the design secrets of mega-successful games like Zynga’s Farmville, World of Warcraft, Bejeweled and Project Runway to give you the power to create winning game-like experiences on your site/apps. Avoid obvious pitfalls and learn from the masters with key insights, such as: Why good leaderboards shouldn’t feature the Top 10 players. Most games are played as an excuse to socialize, not to achieve. Status is worth 10x more than cash to most consumers. Badges are not enough: but they are important. You don’t need to offer real-world prizing to run a blockbuster sweepstakes. And learn even more: How to architect a point system that works Designing the funware loop: the basics of points, badges, levels, leaderboards and challenges Maximizing the value and impact of badges Future-proofing your design Challenging users without distraction Based on the groundbreaking work of game expert and successful entrepreneur Gabe Zichermann, Game-Based Marketing brings together the game mechanics expertise of a decade’s worth of research. Driven equally by big companies, startups, 40-year-old men and tween girls, the world is becoming increasingly more fun. Are you ready to play?

The Friendly Orange Glow

The Friendly Orange Glow PDF Author: Brian Dear
Publisher: Vintage
ISBN: 1101973633
Category : Technology & Engineering
Languages : en
Pages : 642

Book Description
At a time when Steve Jobs was only a teenager and Mark Zuckerberg wasn’t even born, a group of visionary engineers and designers—some of them only high school students—in the late 1960s and 1970s created a computer system called PLATO, which was light-years ahead in experimenting with how people would learn, engage, communicate, and play through connected computers. Not only did PLATO engineers make significant hardware breakthroughs with plasma displays and touch screens but PLATO programmers also came up with a long list of software innovations: chat rooms, instant messaging, message boards, screen savers, multiplayer games, online newspapers, interactive fiction, and emoticons. Together, the PLATO community pioneered what we now collectively engage in as cyberculture. They were among the first to identify and also realize the potential and scope of the social interconnectivity of computers, well before the creation of the internet. PLATO was the foundational model for every online community that was to follow in its footsteps. The Friendly Orange Glow is the first history to recount in fascinating detail the remarkable accomplishments and inspiring personal stories of the PLATO community. The addictive nature of PLATO both ruined many a college career and launched pathbreaking multimillion-dollar software products. Its development, impact, and eventual disappearance provides an instructive case study of technological innovation and disruption, project management, and missed opportunities. Above all, The Friendly Orange Glow at last reveals new perspectives on the origins of social computing and our internet-infatuated world.

World Development Report 2019

World Development Report 2019 PDF Author: World Bank
Publisher: World Bank Publications
ISBN: 1464813566
Category : Business & Economics
Languages : en
Pages : 201

Book Description
Work is constantly reshaped by technological progress. New ways of production are adopted, markets expand, and societies evolve. But some changes provoke more attention than others, in part due to the vast uncertainty involved in making predictions about the future. The 2019 World Development Report will study how the nature of work is changing as a result of advances in technology today. Technological progress disrupts existing systems. A new social contract is needed to smooth the transition and guard against rising inequality. Significant investments in human capital throughout a person’s lifecycle are vital to this effort. If workers are to stay competitive against machines they need to train or retool existing skills. A social protection system that includes a minimum basic level of protection for workers and citizens can complement new forms of employment. Improved private sector policies to encourage startup activity and competition can help countries compete in the digital age. Governments also need to ensure that firms pay their fair share of taxes, in part to fund this new social contract. The 2019 World Development Report presents an analysis of these issues based upon the available evidence.

The Geometry of Art and Life

The Geometry of Art and Life PDF Author: Matila Costiescu Ghyka
Publisher: Courier Corporation
ISBN: 9780486235424
Category : Mathematics
Languages : en
Pages : 212

Book Description
This classic study probes the geometric interrelationships between art and life in discussions ranging from dissertations by Plato, Pythagoras, and Archimedes to examples of modern architecture and art. Other topics include the Golden Section, geometrical shapes on the plane, geometrical shapes in space, crystal lattices, and other fascinating subjects. 80 plates and 64 figures.