Core Motion and Core Location in iOS 12

Core Motion and Core Location in iOS 12 PDF Author: J.D Gauchat
Publisher: J.D. Gauchat
ISBN:
Category : Computers
Languages : en
Pages : 54

Book Description
Learn how to use the Core Motion and Core Location frameworks to access the device's sensors from an iOS application. After reading this guide, you will know how to detect the devices movements, how to determine what the user is doing (walking, running, driving, etc.), and how to get its current location. Table of Contents SENSORS Core Motion Motion Device Motion Activity Pedometer Altimeter Core Location Authorization Getting the Location Background Location Regions Geocoding This guide assumes that you have a basic knowledge of app development, Xcode, and the Swift language. For a complete course on app development for iOS, read our book iOS Apps for Masterminds. The information included in this guide will help you understand a particular aspect of app development in iOS, but it will not teach you everything you need to know to develop an app for Apple devices. If you need a complete course on app development for iOS, read our book iOS Apps for Masterminds. For more information, visit our website at www.formasterminds.com.

Core Motion and Core Location

Core Motion and Core Location PDF Author: JD Gauchat
Publisher: J.D Gauchat
ISBN:
Category :
Languages : en
Pages : 70

Book Description
Learn how to use the Core Motion and Core Location frameworks to access the device's sensors from an iOS application. After reading this guide, you will know how to detect the devices movements, how to determine what the user is doing (walking, running, driving, etc.), and how to get its current location. Table of Contents SENSORS Core Motion Motion Device Motion Activity Pedometer Altimeter Core Location Authorization Getting the Location Background Location Regions Geocoding QUICK REFERENCE CMMotionManager CMDeviceMotion CMMotionActivityManager CMMotionActivity CMPedometer CMPedometerData CMAltimeter CMAltitudeData CLLocationManager CLLocationManagerDelegate CLLocation CLLocationManager CLCircularRegion CLLocationCoordinate2D CLGeocoder CLPlacemark This guide assumes that you have a basic knowledge of app development, Xcode, and the Swift language. If you don't know how to program in Swift or how to create an application with Xcode, download our guides Introduction to Swift and Interface Builder. For a complete course on app development for iOS, read our book iOS Apps for Masterminds. This guide is a collection of excerpts from the book iOS Apps for Masterminds. The information included in this guide will help you understand a particular aspect of app development in iOS, but it will not teach you everything you need to know to develop an app for Apple devices. If you need a complete course on app development for iOS, read our book iOS Apps for Masterminds. For more information, visit our website at www.formasterminds.com.

The IOS 5 Developer's Cookbook

The IOS 5 Developer's Cookbook PDF Author: Erica Sadun
Publisher: Addison-Wesley Professional
ISBN: 0321754263
Category : Computers
Languages : en
Pages : 828

Book Description
Provides information on building iOS 5 applications for iPhone, iPad, and iPod Touch.

An In-Depth Guide to Mobile Device Forensics

An In-Depth Guide to Mobile Device Forensics PDF Author: Chuck Easttom
Publisher: CRC Press
ISBN: 1000175081
Category : Computers
Languages : en
Pages : 248

Book Description
Mobile devices are ubiquitous; therefore, mobile device forensics is absolutely critical. Whether for civil or criminal investigations, being able to extract evidence from a mobile device is essential. This book covers the technical details of mobile devices and transmissions, as well as forensic methods for extracting evidence. There are books on specific issues like Android forensics or iOS forensics, but there is not currently a book that covers all the topics covered in this book. Furthermore, it is such a critical skill that mobile device forensics is the most common topic the Author is asked to teach to law enforcement. This is a niche that is not being adequately filled with current titles. An In-Depth Guide to Mobile Device Forensics is aimed towards undergraduates and graduate students studying cybersecurity or digital forensics. It covers both technical and legal issues, and includes exercises, tests/quizzes, case studies, and slides to aid comprehension.

iOS Apps for Masterminds 3rd Edition

iOS Apps for Masterminds 3rd Edition PDF Author: J.D Gauchat
Publisher: J.D Gauchat
ISBN:
Category :
Languages : en
Pages : 1043

Book Description


Swift Game Development

Swift Game Development PDF Author: Siddharth Shekar
Publisher: Packt Publishing Ltd
ISBN: 1788472802
Category : Computers
Languages : en
Pages : 435

Book Description
Embrace the mobile gaming revolution by creating popular iOS games with Swift 4.2 Key FeaturesLearn to create games for iPhone and iPad with the latest Swift Programming languageUnderstand the fundamental concepts of game development like game physics, camera action, sprites, controls, among othersBuild Augmented reality games using ARKit for true performanceBook Description Swift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. The book starts by introducing Swift's best features – including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. In the next section, we will dive into creating Augmented Reality games using SpriteKit and SceneKit. Then, finally, we will see how to create a Multipeer AR project to connect two devices, and send and receive data back and forth between those devices in real time. By the end of this book, you will be able to create your own iOS games using Swift and publish them on the iOS App Store. What you will learnDeliver powerful graphics, physics, and sound in your game by using SpriteKit and SceneKitSet up a scene using the new capabilities of the scene editor and custom classesMaximize gameplay with little-known tips and strategies for fun, repeatable actionMake use of animations, graphics, and particles to polish your gameUnderstand the current mobile monetization landscapeIntegrate your game with Game CenterDevelop 2D and 3D Augmented Reality games using Apple's new ARKit frameworkPublish your game to the App StoreWho this book is for If you wish to create and publish iOS games using Swift, then this book is for you. No prior game development or experience with Apple ecosystem is needed.

iOS Apps for Masterminds, 2nd Edition

iOS Apps for Masterminds, 2nd Edition PDF Author: J.D Gauchat
Publisher: MinkBooks
ISBN:
Category : Computers
Languages : en
Pages : 1028

Book Description
Get ahead of everyone else and learn the latest technologies introduced by Apple. This is the first book to teach you how to work with Swift 3, Xcode 8, iOS 10 and the new APIs. iOS Apps for Masterminds leads the reader step by step to master the complex subjects required to create applications for iPhones and iPads. After reading this book, you will know how to program in Swift, how to design user interfaces, and how to work with the most powerful frameworks available for the construction of modern applications. This book is a complete course that will teach you how to build insanely great applications from scratch. Every chapter explores both basic and complicated concepts of computer programming, the Swift language, and app development. The information is supported by fully functional examples to guide beginners and experts through every single framework included in the iOS SDK. The examples are distributed throughout the book in a specific order to gradually introduce complex topics and make them accessible to everyone. The goal of iOS Apps for Masterminds is to make you familiar with the most advanced technologies for app development. It was designed to prepare you for the future and was written for the genius inside you, for Masterminds. This book includes: Introduction to Swift 3 Swift Paradigm Foundation Framework UIKit Framework Auto Layout Size Classes Navigation Controllers Scroll Views Table Views Collection Views Split View Controller Alert Views Notifications Files Archiving Core Data iCloud Core Graphics and Quartz 2D Core Animation AVFoundation Camera and Photo Library Web Views Contacts Sensors MapKit Gesture Recognizers Timers Operation Queues Error Handling Image and Video Internationalization ...and more! iOS app development with iOS 10, Xcode 8 and Swift 3App development, Swift programming, Create apps, Create app, iPhone apps, Build app, Swift language, develop application, Objective-C, Apple development, iOS development, iOS Apps, Program apps.

iOS 5 Recipes

iOS 5 Recipes PDF Author: Shawn Grimes
Publisher: Apress
ISBN: 1430240067
Category : Computers
Languages : en
Pages : 608

Book Description
iOS 5 Recipes: A Problem-Solution Approach is your guide to developing solutions on iPad, iPhone, and other iOS 5 devices and platforms. This book provides in-depth code samples and discussions for scenarios that developers face every day. You'll find numerous examples of real-world cases that will enable you to build fully functional applications quickly and efficiently. The recipes included in this book are wide in scope, and have been geared toward the professional developer. You'll find clear and concise code samples accompanying each recipe, and will be presented with cutting-edge solutions that bring forth the best that the iOS 5 SDK has to offer. The recipes include: Working with Interface Builder in the latest version of Xcode Building applications that incorporate animation and multimedia Building location-aware apps Understanding best practices for application design and development You'll find iOS 5 Recipes: A Problem-Solution Approach to be an indispensable reference for all of your iOS development.

Programming iOS 12

Programming iOS 12 PDF Author: Matt Neuburg
Publisher: O'Reilly Media
ISBN: 1492044601
Category : Computers
Languages : en
Pages : 1177

Book Description
If you’re grounded in the basics of Swift, Xcode, and the Cocoa framework, this book provides a structured explanation of all essential real-world iOS app components. Through deep exploration and copious code examples, you’ll learn how to create views, manipulate view controllers, and add features from iOS frameworks. Create, arrange, draw, layer, and animate views that respond to touch Use view controllers to manage multiple screens of interface Master interface classes for scroll views, table views, text, popovers, split views, web views, and controls Dive into frameworks for sound, video, maps, and sensors Access user libraries: music, photos, contacts, and calendar Explore additional topics, including files, networking, and threads Stay up-to-date on iOS 12 innovations, such as User Notification framework improvements, as well as changes in Xcode 10 and Swift 4.2. All example code is available on GitHub for you to download, study, and run. Want to brush up on the basics? Pick up iOS 12 Programming Fundamentals with Swift to learn about Swift, Xcode, and Cocoa. Together with Programming iOS 12, you’ll gain a solid, rigorous, and practical understanding of iOS 12 development.

Programming iOS 11

Programming iOS 11 PDF Author: Matt Neuburg
Publisher: "O'Reilly Media, Inc."
ISBN: 1491999179
Category : Computers
Languages : en
Pages : 1244

Book Description
If you’re grounded in the basics of Swift, Xcode, and the Cocoa framework, this book provides a structured explanation of all essential real-world iOS app components. Through deep exploration and copious code examples, you’ll learn how to create views, manipulate view controllers, and add features from iOS frameworks. Create, arrange, draw, layer, and animate views that respond to touch Use view controllers to manage multiple screens of interface Master interface classes for scroll views, table views, text, popovers, split views, web views, and controls Dive into frameworks for sound, video, maps, and sensors Access user libraries: music, photos, contacts, and calendar Explore additional topics, including files, networking, and threads Stay up-to-date on iOS 11 innovations, such as: Drag and drop Autolayout changes (including the new safe area) Stretchable navigation bars Table cell swipe buttons Dynamic type improvements Offline sound file rendering, image picker controller changes, new map annotation types, and more All example code (now rewritten in Swift 4) is available on GitHub for you to download, study, and run. Want to brush up on the basics? Pick up iOS 11 Programming Fundamentals with Swift to learn about Swift, Xcode, and Cocoa. Together with Programming iOS 11, you’ll gain a solid, rigorous, and practical understanding of iOS 11 development.